Automated turret (Fallout: New Vegas)

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Icon disambig.svg
For the turrets that appear in the various Fallout games, see Turret.
Automated turret
MK-IV turret.png
LocationVault 11
Hidden Valley bunker
Camp Searchlight
Securitron vault
Elijah's Watch Old World BluesGametitle-FNV OWB.png
X-8 research center Old World BluesGametitle-FNV OWB.png
Big MT north tunnel Old World BluesGametitle-FNV OWB.png
Vault 34
Forbidden Zone Old World BluesGametitle-FNV OWB.png
VariantsAutomated turret
Mark III turret
Mark IV turret Old World BluesGametitle-FNV OWB.png
Mark VI turret
Hall monitor Old World BluesGametitle-FNV OWB.png
Overclocked turret Old World BluesGametitle-FNV OWB.png
Vault-Tec turret
X-42 security turret Old World BluesGametitle-FNV OWB.png
 
Gametitle-FNV.png
Gametitle-FNV.png

Automated turrets are automated, unmanned machine guns which are capable of sensing, and attacking targets that are hostile to the faction, or organization to which they belong.

Background[edit | edit source]

The following section is transcluded from Turret. To modify, please edit the source page.

Mostly employed by militaries, other organizations with military ties had access to these devices. Since the Great War many individuals and groups across the wasteland have employed the usage of these machines. Some even active centuries after their installation, others recently constructed.

Characteristics[edit | edit source]

Specifications[edit | edit source]

Automated turrets can be mounted on the floor or the ceiling. The ceiling turrets use bullet-based weaponry whereas the ground turrets are equipped with lasers, although some ground mounted bullet-based turrets were built. Both variants have unlimited ammunition.

Gameplay attributes[edit | edit source]

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Then, similar to frenzied insects or robots, the turrets will fire on everything they see.

Variants[edit | edit source]

Automated turret[edit | edit source]

MK-I turret.png

During the unmarked quest Democracy Inaction, the player can choose to enter the Sacrificial Chamber. After watching the projected presentation, two hidden rooms open and 8 ceiling-mounted turrets will open fire on the player.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Automated turret
000251aa
LevelIcon level.png
1
Experience pointsIcon XP.png
10
DetectionIcon eye.png
5
Health pointsIcon heart.png
50
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (0 DamageIcon damage.png)
AttackIcon attack.png
Turret gun ( DamageIcon damage.png)
  • DeadIcon dead.png

Mark III turret[edit | edit source]

MK-IV turret.png

In Camp Searchlight ten floor-mounted Mark III turrets are spread throughout the town, on street corners. They can be hacked to aid the player in defeating the hostile feral trooper ghouls.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark III turret
0013e74d
LevelIcon level.png
6
Experience pointsIcon XP.png
60
DetectionIcon eye.png
10
Health pointsIcon heart.png
200
Damage thresholdIcon shield gold.png
4
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (1 DamageIcon damage.png)
AttackIcon attack.png
Turret gun (9 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%

Mark IV turret (Old World Blues)[edit | edit source]

MK-IV turret.png

Two floor mounted Mark IV turret can be found defending Elijah's former holdout location at Elijah's Watch.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark IV turret Old World BluesGametitle-FNV OWB.png
xx00a117
LevelIcon level.png
25
Experience pointsIcon XP.png
250
DetectionIcon eye.png
10
Health pointsIcon heart.png
75
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (1 DamageIcon damage.png)
AttackIcon attack.png
Turret laser (5 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%

Mark VI turret[edit | edit source]

MK-IV turret.png

Four floor-mounted Mark VI turrets can be found in Hidden Valley bunker, the Brotherhood of Steel's Mojave headquarters. Their purpose is to target enemy troops in case of a breach. Two floor-mounted Mark VI turrets can be found in the H&H Tools Factory set up as security measures for the paranoid Anthony House. Six floor-mounted Mark VI turrets can be found in Securitron vault. They are a part of Mr. House's plan to take over New Vegas.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark VI turret
xx0da498
(Hidden Valley bunker)
LevelIcon level.png
20
Experience pointsIcon XP.png
200
DetectionIcon eye.png
10
Health pointsIcon heart.png
750
Damage thresholdIcon shield gold.png
30
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (1 DamageIcon damage.png)
AttackIcon attack.png
Turret laser (40 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%
Mark VI turret
xx1340b4
(Securitron vault)
LevelIcon level.png
7
Experience pointsIcon XP.png
70
DetectionIcon eye.png
10
Health pointsIcon heart.png
100
Damage thresholdIcon shield gold.png
30
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Turret laser (6 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%

Hall monitor (Old World Blues)[edit | edit source]

MK-IV turret.png

Hall monitor is a unique ground type automated turret. It is a fairly weak turret that makes up an amount of the "security measures" inside the X-8 testing Institutional Test Facility during a X-8 Data Retrieval Test. One of them is set on top of a force field and will fall and explode if an upgraded sonic emitter disables the field.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Hall monitor Old World BluesGametitle-FNV OWB.png
xx00c212
xx01434b
LevelIcon level.png
1
Experience pointsIcon XP.png
10
DetectionIcon eye.png
5
Health pointsIcon heart.png
50
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Average: Will avoid/flee from threats stronger than itself.Icon required.pngIcon required.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (0 DamageIcon damage.png)
  • DeadIcon dead.png

Overclocked turret (Old World Blues)[edit | edit source]

MK-IV turret.png

One floor mounted 'overclocked' turret can be found inside the Big MT north tunnel, in the eastern part of the Big MT. It is unique in that it will not attack the courier even when detected, unless attacked first or the courier gets too close.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Overclocked turret Old World BluesGametitle-FNV OWB.png
xx014452
LevelIcon level.png
50
Experience pointsIcon XP.png
500
DetectionIcon eye.png
10
Health pointsIcon heart.png
350
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (1 DamageIcon damage.png)
AttackIcon attack.png
Turret laser (5 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%

Vault-Tec turret[edit | edit source]

MK-I turret.png

Two ceiling-mounted 'overclocked' turrets, can be found inside Vault 34's reactor, aiding the ghoulified overseer in his attack against the Courier.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault-Tec turret
xx173fd6
LevelIcon level.png
2
Experience pointsIcon XP.png
20
DetectionIcon eye.png
10
Health pointsIcon heart.png
40
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Turret gun (10 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%

X-42 security turret (Old World Blues)[edit | edit source]

MK-IV turret.png

One floor mounted turret is right next to the Courier when entering the Forbidden Zone, on his way to Dr. Mobius. It can be hacked to aid the player in defeating the X-42 giant robo-scorpion.

Name (Base ID)StatisticsBehaviorAbilitiesItems
X-42 security turret Old World BluesGametitle-FNV OWB.png
xx00e616
LevelIcon level.png
5
Experience pointsIcon XP.png
50
DetectionIcon eye.png
10
Health pointsIcon heart.png
500
Damage thresholdIcon shield gold.png
8
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (1 DamageIcon damage.png)
AttackIcon attack.png
Turret laser (5 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%

Notes[edit | edit source]

  • Turrets are generally controlled from a nearby terminal. Using your science skill to hack the terminal will allow you to override the targeting parameters - which will make the turret target any character (not just the player) or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
  • Automated turrets are equipped with targeting chips (ceiling turrets) or lenses (ground turrets). Crippling these parts of the turret will cause it to frenzy.
  • The ceiling-based turrets have a blind spot directly below them.
  • With the Robotics Expert perk, it is possible to sneak up on turrets and disable them. You don't necessarily need to be [HIDDEN], simply being momentarily out of sight is enough to deactivate them.

Gallery[edit | edit source]