Mostly employed by militaries, other organizations with military ties had access to these devices. Since the Great War many individuals and groups across the wasteland have employed the usage of these machines. Some even active centuries after their installation, others recently constructed.
Automated turrets can be mounted on the floor or the ceiling. The ceiling turrets use bullet-based weaponry whereas the ground turrets are equipped with lasers, although some ground mounted bullet-based turrets were built. Both variants have unlimited ammunition.
Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Then, similar to frenzied insects or robots, the turrets will fire on everything they see.
During the unmarked quest Democracy Inaction, the player can choose to enter the Sacrificial Chamber. After watching the projected presentation, two hidden rooms open and 8 ceiling-mounted turrets will open fire on the player.
Hall monitor is a unique ground type automated turret. It is a fairly weak turret that makes up an amount of the "security measures" inside the X-8 testing Institutional Test Facility during a X-8 Data Retrieval Test. One of them is set on top of a force field and will fall and explode if an upgraded sonic emitter disables the field.
Average: Will avoid/flee from threats stronger than itself.
Helps friends: Will help friends and allies.
Melee (0 Damage)
Overclocked turret (Old World Blues)
One floor mounted 'overclocked' turret can be found inside the Big MT north tunnel, in the eastern part of the Big MT. It is unique in that it will not attack the courier even when detected, unless attacked first or the courier gets too close.
Turrets are generally controlled from a nearby terminal. Using your science skill to hack the terminal will allow you to override the targeting parameters - which will make the turret target any character (not just the player) or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
Automated turrets are equipped with targeting chips (ceiling turrets) or lenses (ground turrets). Crippling these parts of the turret will cause it to frenzy.
The ceiling-based turrets have a blind spot directly below them.
With the Robotics Expert perk, it is possible to sneak up on turrets and disable them. You don't necessarily need to be [HIDDEN], simply being momentarily out of sight is enough to deactivate them.
This page was last edited on 11 January 2013, at 16:59.
Content is available under CC BY-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.