Avery's dialogue (Far Harbor)

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Avery's dialogue (Far Harbor)
Game Information
NPCAvery (Far Harbor)
Technical
Data FileDLCCoast.esm
Editor IDDLC03CaptainAvery
VoiceDLC03FemaleCaptainAvery
 
Gametitle-fo4fh.png
Gametitle-fo4fh.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom CaptainAvery: Be careful on the Hull, stranger! Don't fall off! If you do, we might not be able to rescue you in time. Solemn DLC03MQ02_0200c_AveryToWall
Scene SceneDialogue Custom AllenLee: The mainlander sees the sense in all this. I will do everything in my power to keep the peace here. So go, Allen. CaptainAvery: Sorry for all... that. Tone of finality / Irritated DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom AllenLee: And now the Fog's covering the whole island. But only after the Children came. You know as well as I do, that's happened before. Tired of this argument, very firm DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Sure, people have theories the Children are involved. But no one - and I mean no one - has proof. Player Default: Can we get back to business? Stern DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom AllenLee: And that the Atom would wipe this whole place clean of us. If it were up to me, you'd hang for what you did to that preacher, Allen. Player Default: Can we get back to business? Grim as death, Allen is a murderer and deserves justice / Stern DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Be careful on the Hull, stranger! Don't fall off! CaptainAvery: If you do, we might not be able to rescue you in time. Brave face, seriously worried DLC03MQ02_0200c_AveryToWall
Scene SceneDialogue Custom AllenLee: With the right people and my guns I can end those Children of Atom cultists for good. The Fog's been here forever. The Children didn't make it. AllenLee: Before the rad eaters came, the Fog was under control. They come and it all goes wrong. Old argument - flare of irritation, raised volume / Irritated DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom AllenLee: It's time we do something! No need to burden the stranger with all this... nonsense. Player Default: Can we get back to business? Apologetic to be having another scene in front of the player (dirty laundry) / Irritated DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: Have the Children made the Fog worse? Absolutely not. There's not one bit of evidence. AllenLee: Geiger counters don't lie, Avery. The Fog's gotten more lethal year over year. 100% convinced / Stern DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: What's the deal with the Children of Atom? They're religious folk. Worship the power of Atom. Which is... radiation, I guess? The diplomat - trying to give a thoughtful answer / Thinking DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom If you want details you'd have to find and ask them. Thinking DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom We used to have a peace with them, until a certain hothead menace named Allen Lee- AllenLee: Now, that's enough. That preacher came into the Harbor saying that it was Atom's will that we lost our land. Irritated DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: What's the deal with the Children of Atom? Allen pulled a gun on him. He claims the preacher reached for his. Is positive Allen's lying, disgust / Disbelief DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom We don't have police. Or really any law. Just custom and popular sentiment. Tired / Tired DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom And after everything the preacher said, it was abundantly clear doing anything to Allen would've made matters worse. Player Default: Can we get back to business? Greatly disturbed by this miscarriage of justice / Somber DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Watch yourself! Give him some covering fire! SHOUTING: First to the player, then yelling an order to protect the player. / Stern DLC03MQ02_Fight_HullWarning
Scene SceneDialogue Custom Watch yourself! Give her some covering fire! SHOUTING: First to the player, then yelling an order to protect the player. / Stern DLC03MQ02_Fight_HullWarning
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: And now you see what we're up against. The Fog and the creatures it spits out have taken the whole island from my people. CaptainAvery: *sigh* But for your help when we needed it, you deserve this. Sad / Somber DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom CaptainAvery: The Fog and the creatures it spits out have taken the whole island from my people. *sigh* But for your help when we needed it, you deserve this. Player Default: If you manage to survive despite all that, you must be tough. Venom / Somber DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: If you manage to survive despite all that, you must be tough. *chuckle* Ornery, more like. I- AllenLee: I'm done cowering behind your damned Hull, Avery. Wry amusement - cut off rudely / Amused DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: Everywhere I go, nobody's got it easy. No argument here. I- AllenLee: I'm done cowering behind your damned Hull, Avery. Sad - cut off rudely / Sad DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: You've lost the whole island? The Fog's been here forever. There are good years when it recedes and the island's almost normal. Thoughtful answer, maudlin / Thinking DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Then there are times where it spreads all over. And people have to cling to any patch of land free of the Fog. Recollecting difficult times - tinged with real suffering / Sad DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom For the past... oh, eight years or so, it's been getting... as bad as it's ever been. Very grim - things are DESPERATE / Somber DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Now, Far Harbor's one of the only places left that's safe. Player Default: If you manage to survive despite all that, you must be tough. A terrible fate / Sad DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: What's "The Fog"? Where to begin? The Fog's radioactive, right? Like answering "Why do we breathe, daddy?" - whew, boy, where to start / Thinking DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom But there are pockets of it, the Deep Fog, that are hard fallout. And as deadly as that is, that's only part of the problem. Serious, solemn DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Things live in the Fog. Thrive. You think what attacked the Harbor's bad? There's far worse further inland. Player Default: If you manage to survive despite all that, you must be tough. Stern DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom CaptainAvery: I will do everything in my power to keep the peace here. So go, Allen. Sorry for all... that. CaptainAvery: You're here for Kasumi, right? She headed inland to the synth refuge, Acadia. Sincere apology, tired / Apologetic DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom CaptainAvery: Sorry for all... that. You're here for Kasumi, right? She headed inland to the synth refuge, Acadia. CaptainAvery: Getting there will be dangerous. You'll need a guide: Old Longfellow. DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom CaptainAvery: Sorry for all... that. You're headed for Acadia, right? CaptainAvery: Getting there will be dangerous. You'll need a guide: Old Longfellow. DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom CaptainAvery: You're here for Kasumi, right? She headed inland to the synth refuge, Acadia. Getting there will be dangerous. You'll need a guide: Old Longfellow. CaptainAvery: No one knows the Fog like him. But, word of warning, he's a bit of an acquired taste. Stern DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom CaptainAvery: Getting there will be dangerous. You'll need a guide: Old Longfellow. No one knows the Fog like him. But, word of warning, he's a bit of an acquired taste. Player Default: Thanks for the info. Apologetic DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: Thanks for the info. *grunt* Best place to look for Longfellow's at the bar. The Last Plank. And... CaptainAvery: Please... Lend a hand around town, if you're able. Even if it's slapped away, people like the Mariner and Cassie and others need help. A little uncertain, not used to people being nice to her DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: I don't need a guide. I don't recommend going it alone. If you change your mind, best place to look for Longfellow is the bar. The Last Plank. Emphasizing how important it is to have a guide - doesn't want the player's death on her conscience DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Before you do that, though... Companion: Finding our own way across a fog-covered, monster-infested island could take a while. A guide would speed things up. DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: What can you tell me about Acadia? Ask Longfellow, he's the only one that's been there. Player Default: Thanks for the info. Thinking DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: What's Old Longfellow's story? He's the best hunter on the island. Fearless, some say crazy... Giving the jerk his due / Thinking DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom If someone needs to get to Acadia, he's the only one that'll do it. But... Nervous DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom People around here are known for being stubborn, willful, and other... less flattering things. A diplomat trying to say: "He's an asshole" / Nervous DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom But Longfellow's got a reputation even among us. Player Default: Thanks for the info. Stern DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom Player Default: Before you do that, though... Please... Lend a hand around town, if you're able. Even if it's slapped away, people like the Mariner and Cassie and others need help. CaptainAvery: And let me say something you might not hear again: thank you. Gently pleading - sincere. Important: These three lines need to carry the player through some rough people who may irritate the player. All heart. / Pleading DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom CaptainAvery: Please... Lend a hand around town, if you're able. Even if it's slapped away, people like the Mariner and Cassie and others need help. And let me say something you might not hear again: thank you. Sincere - she doesn't say this lightly. / Grateful DLC03MQ02_0400_PostHullAvery
Scene SceneDialogue Custom AllenLee: So you can get back in your boat and leave. Allen, this isn't your dock. It belongs to the whole town, and that means strangers are welcome. CaptainAvery: *sigh* Sorry, you've caught us during a... difficult time. Exasperated / Irritated DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom CaptainAvery: Allen, this isn't your dock. It belongs to the whole town, and that means strangers are welcome. *sigh* Sorry, you've caught us during a... difficult time. CaptainAvery: But Allen's got a point, not all visitors have good intentions. So, what's your business here? Changing gears - trying to be hospitable (despite a rough start) / Somber DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom CaptainAvery: *sigh* Sorry, you've caught us during a... difficult time. But Allen's got a point, not all visitors have good intentions. So, what's your business here? Player Default: A young woman from the Commonwealth named Kasumi may have passed through here. Her family hired me to find her. Balancing hospitality - with some concern / Tired DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom Player Default: A young woman from the Commonwealth named Kasumi may have passed through here. Her family hired me to find her. Some sort of detective, huh? Well, she came through, all right. Companion: At least we know she made it this far. Intrigued DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom Player Default: I didn't come all this way to be interrogated by the likes of you. What? CaptainAvery: Listen, stranger, if my tone is short it's because of dealing with knuckleheads like Allen Lee. Surprised DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom Player Default: I need information about a synth refuge on this island. Another Commonwealth traveler looking for Acadia, then. AllenLee: Dammit. Mariner's incoming. This is very common / Friendly DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom Player Default: What is this place? Well, in ancient times, this used to be a tourist town. Telling a grim tale / Somber DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom My people have lived here, and on the island, for generations. Somber DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom But now everyone's crowded onto the docks just trying to survive another day. Somber DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom We have more than our fair share of problems. Somber DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom You aren't here to add to them, are you? Player Default: A young woman from the Commonwealth named Kasumi may have passed through here. Her family hired me to find her. Hopeful, but a tinge of suspicion / Question DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom Mariner: Something's coming through the Fog! You. Help us defend the town, and I'll answer any questions you have. Very serious / Angry DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom Take a post at the top of the wall near the main gate. CaptainAvery: "The Hull" never lets us down. Now follow me! Stern DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom CaptainAvery: Take a post at the top of the wall near the main gate. "The Hull" never lets us down. Now follow me! Loud, prepping to go to battle / Stern DLC03MQ02_0200_AveryGreeting
Scene SceneDialogue Custom AllenLee: I knew I should've wasted him. Listen, stranger, if my tone is short it's because of dealing with knuckleheads like Allen Lee. CaptainAvery: This is no interrogation, more like a welcome party. Biting back anger at Allen - while trying to salvage this disaster of a welcome / Apologetic DLC03MQ02_0200b_AllenUpset
Scene SceneDialogue Custom CaptainAvery: Listen, stranger, if my tone is short it's because of dealing with knuckleheads like Allen Lee. This is no interrogation, more like a welcome party. CaptainAvery: People don't come to Far Harbor unless they have a powerful good reason. Might be I can help. Trying to be smooth, still irritated at Allen / Friendly DLC03MQ02_0200b_AllenUpset
Scene SceneDialogue Custom CaptainAvery: This is no interrogation, more like a welcome party. People don't come to Far Harbor unless they have a powerful good reason. Might be I can help. Player Default: A young woman from the Commonwealth named Kasumi may have passed through here. Her family hired me to find her. Diplomatic / Friendly DLC03MQ02_0200b_AllenUpset
Scene SceneDialogue Custom AllenLee: Wait. That's not one of mine. Jesus. Ease up, Allen. We got visitors. AllenLee: Mainlanders ain't nothing but trouble. Shocked as Allen draws a gun, then trying to talk him down, irritated / Angry DLC03MQ02_0100_AmbientBoatApproach
Scene SceneDialogue Custom AllenLee: Mainlanders ain't nothing but trouble. Put the damned gun down. Firm, commanding / Angry DLC03MQ02_0100_AmbientBoatApproach
Miscellaneous Miscellaneous Greeting And now you see what we're up against. CaptainAvery: The Fog and the creatures it spits out have taken the whole island from my people. grim / Depressed DLC03MQ02_0400_PostHullAvery
Miscellaneous Miscellaneous Greeting Are you lost? This is Far Harbor. We... don't get many visitors around here. AllenLee: We don't need no freeloaders or more "help", mainlander. Neutral DLC03MQ02_0200_AveryGreeting
Miscellaneous Miscellaneous Greeting Your help won't be forgotten.
Scene SceneDialogue Custom Player Default: These holotapes prove it. Listen. I won't listen. It's lies. You're making it up. Player Default: These holotapes prove it. Listen. Angry, denying! / Angry DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: These holotapes prove it. Listen. They're fake... They're... Oh god. CaptainAvery: It's true, isn't it? I'm a synth. Trying to deny it then breaking down / Somber DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: DiMA replaced you to control Far Harbor. He wouldn't do that. DiMA's always been reasonable... He's been friendly! Player Default: These holotapes prove it. Listen. Firm, denial - it can't be true! / Defiant DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: DiMA replaced you to control Far Harbor. He... He wouldn't... He's... Oh god. CaptainAvery: It's true, isn't it? I'm a synth. Trying to deny it and then breaking down... / Somber DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I saw the real Avery's bones. This is her skull. It could be anyone. That's not my face! Player Default: These holotapes prove it. Listen. Luke Skywalker moment - You're not my father! / Defiant DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I saw the real Avery's bones. This is her skull. That's not... Not my... face... Oh god. CaptainAvery: It's true, isn't it? I'm a synth. Deflated, utterly shaken to her core / Somber DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I know it's a lot to take in, but the evidence is conclusive. You need to accept it. I... I... It's true isn't it? CaptainAvery: It's true, isn't it? I'm a synth. Deflated, utterly shaken to her core / Somber DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I know it's a lot to take in, but the evidence is conclusive. You need to accept it. I don't know why you're doing this. But you've got to be lying! Player Default: These holotapes prove it. Listen. Angry! / Angry DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: They're fake... They're... Oh god. It's true, isn't it? I'm a synth. Despairing, almost broken / Depressed DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Do you have any idea what it's like? Despairing, almost broken / Depressed DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom To learn everything you know, everything you believe... is a lie? Player Default: What you're going through... I'm so sorry... Depressed DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: Nice to see you again. Everything's relatively quiet for once. Need something? Player Default: I have proof that DiMA killed the original Captain Avery. Here. Friendly DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I have proof that DiMA killed the original Captain Avery. Here. I... But that's... My locket. It was lost in a fire. CaptainAvery: And... the skull. It can't be... Reeling, surprised - shocked to her core / Disbelief DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I'll be going. Bye, then. CaptainAvery: And... the skull. It can't be... DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: What's your opinion of DiMA? We don't see him that often. He seems... Pious, I guess? Thinking, trying to give a helpful answer / Thinking DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom He rubs a lot of people the wrong way around here. So I'm glad he keeps to the Observatory. Why? Player Default: I have proof that DiMA killed the original Captain Avery. Here. A little sad, trying to be honest / Friendly DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: What's the penalty for murder in Far Harbor? We're too independent to really have laws. But if a murder can be proven, tradition is the culprit's executed. Police giving an answer about procedure - stern, fair / Confident DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Extreme but it keeps the peace. Player Default: I have proof that DiMA killed the original Captain Avery. Here. Firm / Concerned DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I... But that's... My locket. It was lost in a fire. And... the skull. It can't be... CaptainAvery: Listen, I'm me. I remember everything. Shaky, nervous - almost puking / Disbelief DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom CaptainAvery: And... the skull. It can't be... Listen, I'm me. I remember everything. CaptainAvery: I can't be... a synth. You're wrong. Raised voice, not hysterical but on that road / Defiant DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom CaptainAvery: Listen, I'm me. I remember everything. I can't be... a synth. You're wrong. Player Default: These holotapes prove it. Listen. Firm denial - but in her core she knows she's lying to herself / Disbelief DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: What you're going through... I'm so sorry... The only thing... CaptainAvery: The only thing I can do now is live the way I believe is right. Regrouping to go forward, picking herself up / Depressed DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I don't trust you, Avery, or whatever you are. Right now, I don't give a damn. Think... CaptainAvery: The only thing I can do now is live the way I believe is right. Defiant here and picking herself up / Angry DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: If you're lying to me, this is your one chance to come clean. Understood? I am... Well, I feel like I am Captain Avery. Unsteady - bearing her soul here / Thinking DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom If I'm a synth they made me believe I'm her. I don't know why. Player Default: What you're going through... I'm so sorry... Voice could crack her, shaken to her core / Depressed DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: If you're lying to me, this is your one chance to come clean. Understood? I don't care what you think, I'm me. Or at least, I think I am. CaptainAvery: The only thing I can do now is live the way I believe is right. Shaken, but picking herself up / Irritated DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: My whole world's been turned upside down, too. Friends, family. I understand. But at least you know you're you. Your tragedies are yours. And mine... *sigh* CaptainAvery: The only thing I can do now is live the way I believe is right. You don't understand, these sentiments are of no help / Depressed DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: The only thing... The only thing I can do now is live the way I believe is right. CaptainAvery: DiMA is a murderer. And a liar. And he should pay. Deep breath - resolve / Defiant DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom CaptainAvery: The only thing I can do now is live the way I believe is right. DiMA is a murderer. And a liar. And he should pay. CaptainAvery: But if you share this... with anyone here, especially Allen Lee... Many innocent people will suffer. More firm than angry / Defiant DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom CaptainAvery: DiMA is a murderer. And a liar. And he should pay. But if you share this... with anyone here, especially Allen Lee... Many innocent people will suffer. CaptainAvery: Far Harbor's on the edge, and this will just push everyone right over it. Dire warning, bigger than her problems / Stern DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom CaptainAvery: But if you share this... with anyone here, especially Allen Lee... Many innocent people will suffer. Far Harbor's on the edge, and this will just push everyone right over it. CaptainAvery: Confront DiMA. If you can make him pay, do so. But, please, keep that evidence a secret. Stern DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom CaptainAvery: Far Harbor's on the edge, and this will just push everyone right over it. Confront DiMA. If you can make him pay, do so. But, please, keep that evidence a secret. Player Default: I'll keep your secret, Avery. Pleading / Pleading DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I'll keep your secret, Avery. This isn't justice, it's mercy you've done here. Soooo relieved / Relieved DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Everyone in Far Harbor and Acadia owes you dearly. Deeply grateful / Grateful DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: Evidence like this is pretty important. Valuable. Hypothetically speaking, how much is it worth to you to keep it secret? Damn you. If you won't do it for principle, then I have your caps. Angry but desperate / Angry DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom I can pay you 1300. Just promise to keep it secret. Player Default: I'll keep your secret, Avery. Pleading / Pleading DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: Evidence like this is pretty important. Valuable. Hypothetically speaking, how much is it worth to you to keep it secret? If you're insinuating what I think you are... go to hell. Flash of anger, will not be blackmailed / Angry DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: I can't make any promises. Far Harbor's barely holding itself together. Reiterating warning, pleading / Stern DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom If you're careless with that... Pleading DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Player Default: Aren't you saying that just to protect yourself? I've dedicated my life to trying to keep this rust bucket of an island in one piece. Sad for herself, still unsteady / Sad DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom And I'll be damned if this changes anything. Resolved / Defiant DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom Yes, I want to keep it secret, of course. But if you share that there will be blood. Player Default: I'll keep your secret, Avery. Confiding, but confident / Confident DLC03MQ05_0300_AveryStart
Scene SceneDialogue Custom AllenLee: Avery. Where's your locket? The one your ma gave you? Lost in a fire, you know that. AllenLee: Wrong. It's in a grave. Your grave. Completely confused / Puzzled DLC03MQ05_0500a_AllenConfrontsAvery
Scene SceneDialogue Custom AllenLee: Wrong. It's in a grave. Your grave. What? Allen... AllenLee: Just shut the hell up. Stunned, confused / Disbelief DLC03MQ05_0500a_AllenConfrontsAvery
Miscellaneous Miscellaneous SharedInfo Please, stop him! AllenLee: You think the mainlander's going to help you? Genuinely scared, it looks like Allen will kill her / Afraid DLC03MQ05_0500b_AveryAsksPC
Scene SceneDialogue Custom DiMA: My long walk is over... What's this about? DiMA: People of Far Harbor. DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom DiMA: Early on during Acadia's founding, I murdered one of your own. I replaced them with one of mine. What? Who? DiMA: The identity of my... agent, must remain hidden. They are as much a victim in this as anyone. They will do you no further harm. DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom AllenLee: I say we end this bastard and then burn his whole god damned Acadia to the ground! Allen. Enough. DiMA will pay for his crime. But not Acadia. Quick - this could go explosively bad fast - trying to salvage it / Defiant DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom This path you want leads to murder. Cold blooded murder. AllenLee: We leave them be and we'll never know if they're killing and replacing us one by one. Defiant DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom Allen, the Harbor's spoken. So this ends here. CaptainAvery: DiMA. Murder's a serious crime. There's only the one punishment for it. A judge passing sentence (with a lot of relief under the hood) / Somber DLC03MQ05_0700a1_JusticeForAvery
Scene SceneDialogue Custom CaptainAvery: Allen, the Harbor's spoken. So this ends here. DiMA. Murder's a serious crime. There's only the one punishment for it. CaptainAvery: If you have any last words... Now's the time. Judge / Somber DLC03MQ05_0700a1_JusticeForAvery
Scene SceneDialogue Custom CaptainAvery: DiMA. Murder's a serious crime. There's only the one punishment for it. If you have any last words... Now's the time. DiMA: I'm sorry... Sad with great humanity / Sad DLC03MQ05_0700a1_JusticeForAvery
Scene SceneDialogue Custom DiMA: I'm sorry... Mitch. Said with compassion / Somber DLC03MQ05_0700a1_JusticeForAvery
Miscellaneous Miscellaneous SharedInfo Every homestead, town, and people has a dark side. CaptainAvery: But if we're ever to know peace - we don't let the worst of us define us. Eloquent, speech - appealing to better nature / Somber DLC03MQ05_0700a2_AveryEnd
Scene SceneDialogue Custom CaptainAvery: Every homestead, town, and people has a dark side. But if we're ever to know peace - we don't let the worst of us define us. CaptainAvery: So justice has been done. And I expect everyone to respect the peace between us and Acadia. Politician delivering a good persuasive speech / Somber DLC03MQ05_0700a2_AveryEnd
Scene SceneDialogue Custom CaptainAvery: But if we're ever to know peace - we don't let the worst of us define us. So justice has been done. And I expect everyone to respect the peace between us and Acadia. Stern DLC03MQ05_0700a2_AveryEnd
Scene SceneDialogue Custom AllenLee: Out of the way, Captain. Allen, no! Raised volume, can't stop a murder! / Disbelief DLC03MQ05_0700b1_JusticeForAllen
Miscellaneous Miscellaneous Greeting It's you. Listen, no more about... what we talked about before. Player Default: I have proof that DiMA killed the original Captain Avery. Here. Secretive / Conspiratorial DLC03MQ05_0300_AveryStart
Miscellaneous Miscellaneous Greeting Nice to see you again. CaptainAvery: Everything's relatively quiet for once. Need something? Friendly DLC03MQ05_0300_AveryStart
Miscellaneous Miscellaneous Greeting Everything... The whole island's crazy. And you're the cause of it.
Miscellaneous Miscellaneous Greeting If you expect a "thank you" for sparing my life, you're sorely mistaken.
Miscellaneous Miscellaneous Greeting This can't be real. Acadia doesn't deserve this.
Miscellaneous Miscellaneous Hello Please... what you showed me earlier. Keep it to yourself. Terrible things could happen if others saw it.
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: I hope the Harbor's being good to you. At this point, I'd settle if folks were just plain civil to you. Player Default: What's there to do in town? Amused DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom Player Default: What's there to do in town? Brooks sells general goods. Teddy Wright's in back of his shop, and he can patch you up if you need it. Happy to share info / Friendly DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom Besides that the Last Plank's a popular stop for booze and what have you. And lastly, well, if you need a gun see Allen Lee. Player Default: What's there to do in town? Really, really dislikes Allen - the rest is pleasant / Friendly DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom Player Default: I have to go. Be well. DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom Player Default: What's the history of this place? Well, this whole dock used to belong to the Mariner. Thinking DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom When the Fog started getting thicker - family by family, homestead by homestead, people were kicked out of their homes inland. This is a tragic tale, thinking of a lot of loss / Somber DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom The Mariner was kind enough to let people stay. The Harbor just kind of grew out of that charity. Player Default: What's there to do in town? Grateful DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom Player Default: Maybe ask Mitch at the Last Plank? DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom Some people at the end of the docks might need help, too. Everyone calls them the "dregs." *sigh* Player Default: What's there to do in town? DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom Player Default: The Mariner and Cassie Dalton are the only leads I have. Player Default: What's there to do in town? DLC03DialogueFarHarbor_CaptainAvery
Combat Combat Death *groan*
Combat Combat Hit Oof.
Combat Combat Taunt I vouched for you. Angry, betrayed
Combat Combat Taunt Defend the Harbor!
Combat Combat Taunt Work together, everyone!
Combat Combat Steal Put that back.
Detection Detection NormalToCombat Don't do this.
Miscellaneous Miscellaneous WaitingForPlayerInput Take your time.
Miscellaneous Miscellaneous WaitingForPlayerInput Well, I do have work, you know.
Miscellaneous Miscellaneous WaitingForPlayerInput So... you were saying?
Miscellaneous Miscellaneous Hello Rumor is something terrible happened at Acadia.
Miscellaneous Miscellaneous Hello You know firsthand what a problem Tektus was. But for all of the Children of Atom... Sorrow
Miscellaneous Miscellaneous Hello You don't buy peace in a moment or just once. It's a long road. But now we have a chance with the Children of Atom.
Miscellaneous Miscellaneous Hello With DiMA... You never can tell what a man's capable of.
Miscellaneous Miscellaneous Hello We were going down a dark road. But you turned it around. Thank you.
Miscellaneous Miscellaneous Hello You showed them not to underestimated.
Miscellaneous Miscellaneous Hello I hope the people and the Lumber Mill are safe. A concerned politician for her constituents
Miscellaneous Miscellaneous Hello I warned Small Bertha. It's just too dangerous inland. But she went anyway. Wishes she could've saved them
Miscellaneous Miscellaneous Hello Thank you for holding those... codes... safe. The Harbor owes you.
Miscellaneous Miscellaneous Hello Harbormen are an ornery, frustating lot. But they're good people.
Miscellaneous Miscellaneous Hello My people are short on gratitude. But on their behalf: thank you.
Miscellaneous Miscellaneous Hello In my grandma's time, Harbormen tamed the whole island. Every nook and cranny of it. "We'll get there again" in tone, wistful
Miscellaneous Miscellaneous Hello As dire as things are we can turn the ship around. Together.
Miscellaneous Miscellaneous Hello I have to go knock some sense in people. We need more guns defending the Hull.
Miscellaneous Miscellaneous Hello Harbormen were going to have extra blankets, food, fuel for the fire. Instead you got your caps.
Miscellaneous Miscellaneous Hello At least you were reasonable about the wind farm. Well, mostly.
Miscellaneous Miscellaneous Hello Those codes for the farm... They're our town's future. Please be responsible with them.
Miscellaneous Miscellaneous Hello The Mariner told me about... how you helped her. Thank you.
Miscellaneous Miscellaneous Hello Don't think I haven't noticed what you and the Mariner have been up to. Very approving
Miscellaneous Miscellaneous Greeting You have your caps. Leave the wind farm alone.
Miscellaneous Miscellaneous Greeting The very survival of Far Harbor rests in your hands. I know you'll make the right decision.
Miscellaneous Miscellaneous Greeting Yes? Make it quick. Player Default: What's there to do in town? DLC03DialogueFarHarbor_CaptainAvery
Miscellaneous Miscellaneous Greeting I hope the Harbor's being good to you. CaptainAvery: At this point, I'd settle if folks were just plain civil to you. DLC03DialogueFarHarbor_CaptainAvery
Scene SceneDialogue Custom TeddyWright: At this rate, we may be running low on medical supplies inside a week or two. We're expecting another boat soon. SmallBertha: Excuse me, ma'am. Nuts and bolts of town governance / Thinking DLC03FarHarborS02_350b_BigQuestTurnIn
Scene SceneDialogue Custom SmallBertha: Excuse me, ma'am. Hmm. Bertha, is it? We're a little busy. SmallBertha: Excuse me. Distracted, not unkind / Irritated DLC03FarHarborS02_350b_BigQuestTurnIn
Scene SceneDialogue Custom SmallBertha: If you give us some of those Acadian Fog Condensers, my friends are ready to homestead that lumber mill. Surviving is about more than taming Fog. We got to stay together, Bertha. SmallBertha: But we're no good here. Harbormen need their own land. Something to protect and hold. Surprised, but concerned for her people - also doesn't really believe a 13 year old has such a good plan / Surprised DLC03FarHarborS02_350b_BigQuestTurnIn
Scene SceneDialogue Custom TeddyWright: I was wrong about you. What? TeddyWright: Not you. Puzzled / Puzzled DLC03FarHarborS02_350b_BigQuestTurnIn
Scene SceneDialogue Custom TeddyWright: Give them the Fog Condensers, Avery. Well, I won't stop you. But until we deal with the Children of Atom - settling the island again... It could blow up in your face. CaptainAvery: Come, Bertha. Against her better judgment, comes from a place of genuine concern for her people / Concerned DLC03FarHarborS02_350b_BigQuestTurnIn
Scene SceneDialogue Custom CaptainAvery: Well, I won't stop you. But until we deal with the Children of Atom - settling the island again... It could blow up in your face. Come, Bertha. TeddyWright: You might want to check up on Echo Lake. Bertha's friends would no doubt welcome you. Neutral DLC03FarHarborS02_350b_BigQuestTurnIn
Scene SceneDialogue Custom You... found what? Initially shocked, but you calm yourself with "Hmm." / Surprised DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Hmm. So old DiMA has a contingency plan for us. Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Please. Tell me you have no intention of using it. Without power, nothing will hold back the Fog. Player Default: Don't worry. I'm not going to deactivate the condensers. You're aware that you're essentially entering into a hostage negotiation, but you're keeping your cool. / Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Player Default: Don't worry. I'm not going to deactivate the condensers. Thank god. CaptainAvery: I've just got one other thing to ask. Keep this quiet, all right? Relieved. Someone with the ability to destroy your town just agreed not to. / Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Player Default: I haven't made up my mind. I know my people can be infuriating, but surely they don't all deserve to die. Pleading DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Please, leave the wind farm alone. Here. I hope... this will help you make up your mind. CaptainAvery: I've just got one other thing to ask. Keep this quiet, all right? Pleading DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Player Default: Not sure. What're you going to give me? Our town really means that little to you? *sigh* Fine. I can do... 1000. You're trying to keep your calm while being extorted. / Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom It's yours if you promise not to harm the condensers. Player Default: Don't worry. I'm not going to deactivate the condensers. You're trying to keep your calm while being extorted. / Irritated DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Player Default: Not sure. What're you going to give me? Here I thought I'd already given you a king's ransom. *sigh* Fine. I can do... 1000. You're trying to keep your calm while being extorted. / Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom It's yours if you promise not to harm the town. Player Default: Don't worry. I'm not going to deactivate the condensers. You're trying to keep your calm while being extorted. / Irritated DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Player Default: Not sure. What're you going to give me? You'd really... look, I don't think we can spare more than 500, all right? So you're not going to do anything rash, right? Player Default: Don't worry. I'm not going to deactivate the condensers. Trying to stay calm while being extorted. / Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Player Default: You suspected DiMA? Nothing ever comes free, and DiMA just giving us power all these years? Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom I figured he had some ulterior motive and this just confirms it. But... Can I trust you to not use that code? Player Default: Don't worry. I'm not going to deactivate the condensers. Concerned DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Player Default: You suspected DiMA? Considering what DiMA did to me - the old me... I put nothing past him. Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom As twisted as he is, I'm more concerned with you. Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Do I need to be worried about your newfound knowledge? Player Default: Don't worry. I'm not going to deactivate the condensers. Concerned DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom Player Default: Thank god. I've just got one other thing to ask. Keep this quiet, all right? Relieved. / Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom I'll trust you. But the others... I can't guarantee they'll be as understanding. CaptainAvery: And here. For being... civil. Neutral DLC03MQ06_WindFarmHandling_AveryScene
Scene SceneDialogue Custom CaptainAvery: I'll trust you. But the others... I can't guarantee they'll be as understanding. And here. For being... civil. Neutral DLC03MQ06_WindFarmHandling_AveryScene
Miscellaneous Miscellaneous WaitingForPlayerInput Trusted our lives to that damned machine... To yourself. A little angry. / Stern
Miscellaneous Miscellaneous WaitingForPlayerInput Please... think of the town. Pleading. / Pleading
Miscellaneous Miscellaneous SharedInfo What? No! Stop him! He's going to sabotage the condensers! Help! Seething. Someone has told you they're planning on destroying your town. Last two lines are shouted! / Angry
Miscellaneous Miscellaneous SharedInfo What? No! Stop her! She's going to sabotage the condensers! Help! Seething. Someone has told you they're planning on destroying your town. Last two lines are shouted! / Angry
Topic PlayerDialogue Custom Mariner, please... I heard about this expedition of yours.
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: Mariner, please... I heard about this expedition of yours. We need you. Please, turn back. Mariner: I thought you didn't believe, Captain? Well, the mainlander does. Pleading a little / Pleading DLC03FarHarborS03_150_AveryConfrontation
Scene SceneDialogue Custom Mariner: And together we're going to put an end to it. Mainlander, if the Red Death's real... We can't afford to lose you both. Player Default: With all I've seen and faced, this Red Death doesn't scare me. Genuinely deeply concerned / Pleading DLC03FarHarborS03_150_AveryConfrontation
Scene SceneDialogue Custom Player Default: With all I've seen and faced, this Red Death doesn't scare me. Don't say you haven't been warned. This may be a final goodbye to a hero / Sad DLC03FarHarborS03_150_AveryConfrontation
Scene SceneDialogue Custom Player Default: I'm having some second thoughts about this. Good, good. Now talk sense into the Mariner. Mariner: You'll never change my mind on this. So don't you go getting cold feet on me now, mainlander. Relieved / Relieved DLC03FarHarborS03_150_AveryConfrontation
Scene SceneDialogue Custom Player Default: Consider your warning delivered. If there's nothing I can say, good luck. May be a final goodbye / Sad DLC03FarHarborS03_150_AveryConfrontation
Scene SceneDialogue Custom Player Default: Do you really think it's dangerous? Every now and again some fool goes hunting for the Red Death. Do you believe in Big Foot? Well, no... but... (so uncomfortable here) / Nervous DLC03FarHarborS03_150_AveryConfrontation
Scene SceneDialogue Custom Sometimes they come back empty-handed... But more times than not, that's the last they're heard of. Warning, caution! / Worried DLC03FarHarborS03_150_AveryConfrontation
Scene SceneDialogue Custom The hunt for the Red Death has taken its share of drunks, but it's also taken the lives of our mightiest men and women. Concerned genuinely for the player's welfare / Concerned DLC03FarHarborS03_150_AveryConfrontation
Scene SceneDialogue Custom Please, don't throw your life away. Player Default: With all I've seen and faced, this Red Death doesn't scare me. Pleading DLC03FarHarborS03_150_AveryConfrontation
Miscellaneous Miscellaneous Greeting Mariner, please... I heard about this expedition of yours. CaptainAvery: We need you. Please, turn back. Concerned / Concerned DLC03FarHarborS03_150_AveryConfrontation
Scene SceneDialogue Custom Player Default: Alright, I'll head out there now. Good. Our water supply won't last much longer. A little worried, but otherwise confident in the player / Confident DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom Player Default: I'm not making any promises. I'm not a mechanic. It's not a complicated repair, just installing some replacement components. Believe me, if Howard can do it, anyone can. Impatient / Stern DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom All that I ask is that you hurry. I don't have to tell you how important our water supply is. Stern, this is serious / Stern DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom Player Default: Am I going to need any tools or parts if I have to make these repairs on my own? The Fog Condensers need their power modules replaced, but Howard took the only spares we had. Concerned / Concerned DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom Either way, you're going to have to find him first. Player Default: Alright, I'll head out there now. Stern, this is serious / Stern DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom Player Default: What exactly are these Fog Condensers? How do they work? Well, I'm no engineer, but the way it was explained to me, each Fog Condenser pulls in the air around it and then condenses it into liquid. Exposition / Neutral DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom The point being, the Fog doesn't get past them. They make a barrier that protects the town. Exposition / Neutral DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom No Fog means that all the nasty things living in it stay in it. They don't venture out too often. The Fog's their home, I guess. Neutral DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom The Fog Condensers eat up a lot of power, but we've got a wind farm that takes care of that. As long as the turbines stay charged, we stay safe. Player Default: Alright, I'll head out there now. Exposition / Neutral DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: I'll be straight with you. It's never easy to ask anyone on this island for help, much less a stranger. Stern, direct / Stern DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom But I've got a responsibility to these people, and I have a job for you if you're up for it. Besides, I know you're tougher than you look. Player Default: I'm happy to help with anything I can. Stern, direct / Stern DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom Player Default: I'm happy to help with anything I can. If you say so. Avery: We get our drinking water from a purifier not far outside of town. Almost suspicious / Suspicious DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom Player Default: Quit wasting my time and just tell me what you need. Right, right. Avery: We get our drinking water from a purifier not far outside of town. Neutral DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom Player Default: If you say so. We get our drinking water from a purifier not far outside of town. Exposition / Neutral DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom We had a bad storm not long before you got here, and it must have damaged the Fog Condensers that protect the road to the purifier. Exposition / Neutral DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom I sent Howard Dunbar out to fix them. He was out there when the Mirelurks hit us, and I'm afraid they might have got him, too. Avery: I was hoping you might go have a look. If... the worst happened, maybe you could get those Fog Condensers back online. Concerned / Concerned DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom Avery: I sent Howard Dunbar out to fix them. He was out there when the Mirelurks hit us, and I'm afraid they might have got him, too. I was hoping you might go have a look. If... the worst happened, maybe you could get those Fog Condensers back online. Concerned / Concerned DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom If you're up to it, just head south out of town. It's paying work, of course. Exposition / Neutral DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom I wouldn't ask a stranger to stick their neck out on our behalf unless I was willing to pay a fair share for it. Player Default: Alright, I'll head out there now. Proud / Confident DLC03FarHarborFF02_AveryScene1Intro
Scene SceneDialogue Custom PlayerVoiceFemale01: Those Fog Condensers are back online. Good. Our water supply was starting to get low. Wasn't sure how much longer we could hold out. Relieved / Relieved DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Did you... find Howard? Player Default: He died trying to get those condensers fixed. The man is a hero. Apprehensive / Concerned DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: He died trying to get those condensers fixed. The man is a hero. Yes... yes he is. I'll make sure we remember him as such. Avery: Well, I said it was paying work. Two hundred caps should be enough. Sad, you lost one of your people / Sad DLC03FarHarborFF02_AveryScene2Complete
Miscellaneous Miscellaneous SharedInfo Player Default: He's mirelurk food. I should never have let him go out there alone. Avery: Well, I said it was paying work. Two hundred caps should be enough. Frustrated (at yourself) and sad / Sad DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: Yes... yes he is. I'll make sure we remember him as such. Well, I said it was paying work. Two hundred caps should be enough. Player Default: Thanks. Glad I could help you out. Neutral DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: Thanks. Glad I could help you out. That makes two of us. Avery: Now, here's your pay. I've got to start making arrangements for Howard, so I'll say goodbye. Friendly / Friendly DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: That's it? What a waste of time. We're not rich here. It was hard enough scraping that much together. Avery: Now, here's your pay. I've got to start making arrangements for Howard, so I'll say goodbye. Defensive / Stern DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: Captain, nobody's going to want to help you out unless you're prepared to pay a fair wage. Well, I can't argue with that. I suppose I could spare a little more. I can give you 250 caps. Player Default: Thanks. Glad I could help you out. Agreeable / Neutral DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: Captain, nobody's going to want to help you out unless you're prepared to pay a fair wage. You drive a hard bargain, mainlander. I'll give you 300 caps. Player Default: Thanks. Glad I could help you out. Starting to get annoyed with the player's greed / Stern DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: Captain, nobody's going to want to help you out unless you're prepared to pay a fair wage. You're squeezing blood from a stone, stranger. I can give you 400, but not a cap more. Avery: Now, here's your pay. I've got to start making arrangements for Howard, so I'll say goodbye. Drawing the line, stern / Stern DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: Captain, nobody's going to want to help you out unless you're prepared to pay a fair wage. You don't know when to quit, do you? I think I'll stick with the original offer. 200 caps, and no more. Avery: Now, here's your pay. I've got to start making arrangements for Howard, so I'll say goodbye. Irritated at the player's greed / Irritated DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: Captain, nobody's going to want to help you out unless you're prepared to pay a fair wage. Do I look rich to you? That's all the caps I can spare. Avery: Now, here's your pay. I've got to start making arrangements for Howard, so I'll say goodbye. Fed up, quit nagging me for more money / Stern DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: Is there anything else I can do to help? Don't know if you've chatted up the Mariner but she's always looking for help. Friendly / Neutral DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom I know Cassie Dalton was asking around... but... Well, judge for yourself there. Player Default: Thanks. Glad I could help you out. Friendly / Neutral DLC03FarHarborFF02_AveryScene2Complete
Scene SceneDialogue Custom Player Default: That makes two of us. Now, here's your pay. I've got to start making arrangements for Howard, so I'll say goodbye. Grateful but sad for Harold (he just died) / Neutral DLC03FarHarborFF02_AveryScene2Complete
Miscellaneous Miscellaneous Greeting I'll be straight with you. Avery: It's never easy to ask anyone on this island for help, much less a stranger. Stern, direct / Stern DLC03FarHarborFF02_AveryScene1Intro
Miscellaneous Miscellaneous Hello I hope Howard's okay. Worried / Concerned
Miscellaneous Miscellaneous Hello Water supply won't last much longer. Worried / Concerned
Miscellaneous Miscellaneous Hello We need those Fog Condensers working as soon as possible. With urgency / Stern
Miscellaneous Miscellaneous Hello We're all counting on you. With urgency / Stern
Miscellaneous Miscellaneous Hello Remember, head south out of town. You'll find the Fog Condensers along the road. You can't miss them. With urgency / Stern
Scene SceneDialogue Custom I'll repeat, there are no "police" in Far Harbor. DLC03_V118_PearlAvery_LoopScene
Scene SceneDialogue Custom I'm sorry, but I don't have time for this. DLC03_V118_PearlAvery_LoopScene
Scene SceneDialogue Custom I have my hands full helping my people. DLC03_V118_PearlAvery_LoopScene
Scene SceneDialogue Custom I really hope you find someone to help, but it's not me. DLC03_V118_PearlAvery_LoopScene
Scene SceneDialogue Custom A stranger came to town that might help you... That's the best I can offer. DLC03_V118_PearlAvery_LoopScene
Scene SceneDialogue Custom Jared: The gate! Open the gate! I've got wounded out here! Mariner? Mariner: There's no time. Look to the fog. They're coming. Urgent, worried. Is there time? / Stern DLC03MQ02Fight_35_PreFight
Scene SceneDialogue Custom Mariner: We're clear. *Sigh...* All right. CaptainAvery: Open the gate! Exhausted. The fight's over, but they took heavy casualties. / Depressed DLC03MQ02Fight_90_AllClear
Scene SceneDialogue Custom Mariner: We're clear. All right. Well done, all. CaptainAvery: Open the gate! Exhausted. The fight's over; they did well. / Relieved DLC03MQ02Fight_90_AllClear
Scene SceneDialogue Custom CaptainAvery: *Sigh...* All right. Open the gate! Calling down an order for her men. / Stern DLC03MQ02Fight_90_AllClear
Scene SceneDialogue Custom Jared: God. Defend yourselves! Ready, all! Fire at will! Taking charge, shouting orders. / Stern DLC03MQ02Fight_40_Wave1Start
Scene SceneDialogue Custom What the...? Hunters! Look out! Startled. Another group of enemies is attacking. / Surprised DLC03MQ02Fight_50_Wave2Start
Scene SceneDialogue Custom Jared: Anglers! Rally! Defend the Hull! Shouting orders. / Stern DLC03MQ02Fight_60_Wave3Start
Scene SceneDialogue Custom If we kill any more of the Children of Atom there could be war, Allen. CaptainAvery: Just stop this! Authority - angry / Angry DLC03ConvFarHarborChildrenExecution_01
Scene SceneDialogue Custom CaptainAvery: If we kill any more of the Children of Atom there could be war, Allen. Just stop this! AllenLee: This ain't some innocent, Avery. Firm, angry / Angry DLC03ConvFarHarborChildrenExecution_01
Scene SceneDialogue Custom AllenLee: She did! Machete Mike spotted her. I... But the Children- AllenLee: It's like I been saying, the Children of Atom are out to kill us all. Shocked / Surprised DLC03ConvFarHarborChildrenExecution_01
Scene SceneDialogue Custom AllenLee: Punishment is pretty clear, Captain. Do what you must. Defeated / Tired DLC03ConvFarHarborChildrenExecution_01
Scene SceneDialogue Custom AllenLee: Now will you listen to sense? The Children of Atom need to be wiped clean off this island. You've had your blood today. I can't stomach any more of it. CaptainAvery: All of you, show's over. Go home. Bitter, tired / Tired DLC03ConvFarHarborChildrenExecution_02
Scene SceneDialogue Custom CaptainAvery: You've had your blood today. I can't stomach any more of it. All of you, show's over. Go home. Tired, defeated / Tired DLC03ConvFarHarborChildrenExecution_02
Scene SceneDialogue Custom Now, everyone. Quiet. Quiet. CaptainAvery: High Confessor Tektus, the leader of the Children of Atom, has made a formal peace with us. Quieting a crowd, loud voice (not a shout) - eager to relay good news / Happy DLC03ConvFarHarborCoAEnding_PeaceAvery
Scene SceneDialogue Custom CaptainAvery: Now, everyone. Quiet. Quiet. High Confessor Tektus, the leader of the Children of Atom, has made a formal peace with us. AllenLee: And you believe him? Pleased! / Happy DLC03ConvFarHarborCoAEnding_PeaceAvery
Scene SceneDialogue Custom AllenLee: And you believe him? I do. He said it was a vision from Atom. CaptainAvery: And if you know anything about them, you know how serious that is. Firmly convinced, happy / Happy DLC03ConvFarHarborCoAEnding_PeaceAvery
Scene SceneDialogue Custom CaptainAvery: I do. He said it was a vision from Atom. And if you know anything about them, you know how serious that is. Mitch: But those missionaries of his... Explaining DLC03ConvFarHarborCoAEnding_PeaceAvery
Scene SceneDialogue Custom Mitch: But those missionaries of his... They won't be a problem, he's keeping them clear of Far Harbor. No more preachers coming. Mitch: So they just going to forgive what Allen's done? Assuaging fears, confident / Confident DLC03ConvFarHarborCoAEnding_PeaceAvery
Scene SceneDialogue Custom Mitch: So they just going to forgive what Allen's done? Their, well, God commanded them to let that go. So, yeah, I think they've forgiven us. CaptainAvery: So they'll stay on their part of the island, and we'll stay on ours. A little surprised, too, but very pleased / Friendly DLC03ConvFarHarborCoAEnding_PeaceAvery
Scene SceneDialogue Custom CaptainAvery: Their, well, God commanded them to let that go. So, yeah, I think they've forgiven us. So they'll stay on their part of the island, and we'll stay on ours. CaptainAvery: That's all. Confident DLC03ConvFarHarborCoAEnding_PeaceAvery
Scene SceneDialogue Custom CaptainAvery: So they'll stay on their part of the island, and we'll stay on ours. That's all. Friendly DLC03ConvFarHarborCoAEnding_PeaceAvery
Scene SceneDialogue Custom Now, everyone. Silence. CaptainAvery: The bright light... The rumors are true. It was a nuclear detonation. Filled with gravity, but calling a crowd to silence / Somber DLC03ConvFarHarborCoAEnding_DeadAvery
Scene SceneDialogue Custom CaptainAvery: Now, everyone. Silence. The bright light... The rumors are true. It was a nuclear detonation. CaptainAvery: The Children of Atom... They're... all dead. Hard to find the words / Somber DLC03ConvFarHarborCoAEnding_DeadAvery
Scene SceneDialogue Custom CaptainAvery: The bright light... The rumors are true. It was a nuclear detonation. The Children of Atom... They're... all dead. AllenLee: 'Bout time! Ha! Somber DLC03ConvFarHarborCoAEnding_DeadAvery
Scene SceneDialogue Custom AllenLee: 'Bout time! Ha! Allen. We had our differences, yes, but a lot of people died. CaptainAvery: Some... Well, not all of them deserve to be mourned. Mega disapproval / Stern DLC03ConvFarHarborCoAEnding_DeadAvery
Scene SceneDialogue Custom CaptainAvery: Allen. We had our differences, yes, but a lot of people died. Some... Well, not all of them deserve to be mourned. CaptainAvery: But others were friends and family that just... came to believe differently than us. Struggling with words / Somber DLC03ConvFarHarborCoAEnding_DeadAvery
Scene SceneDialogue Custom CaptainAvery: Some... Well, not all of them deserve to be mourned. But others were friends and family that just... came to believe differently than us. AllenLee: Brainwashed, you mean? Mourning / Somber DLC03ConvFarHarborCoAEnding_DeadAvery
Scene SceneDialogue Custom AllenLee: Brainwashed, you mean? This should be a solemn occasion, Allen. CaptainAvery: Please. A moment of silence. Loses her cool but regains it / Angry DLC03ConvFarHarborCoAEnding_DeadAvery
Scene SceneDialogue Custom CaptainAvery: This should be a solemn occasion, Allen. Please. A moment of silence. CaptainAvery: Thank you. Somber DLC03ConvFarHarborCoAEnding_DeadAvery
Scene SceneDialogue Custom CaptainAvery: Please. A moment of silence. Thank you. Somber DLC03ConvFarHarborCoAEnding_DeadAvery
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: I need to talk to you. Tektus wasn't specific, but he said that you were an "instrument of Atom's will." CaptainAvery: Because of you, I think we have a real chance of peace here. DLC03DialogueFarHarborPostQuest_AveryPeaceWithCoA
Scene SceneDialogue Custom CaptainAvery: Tektus wasn't specific, but he said that you were an "instrument of Atom's will." Because of you, I think we have a real chance of peace here. Player Default: I wish you both well. DLC03DialogueFarHarborPostQuest_AveryPeaceWithCoA
Scene SceneDialogue Custom Player Default: I wish you both well. Truly, we don't deserve you. CaptainAvery: Once the Fog recedes, and given time it always does, we'll take our island back. DLC03DialogueFarHarborPostQuest_AveryPeaceWithCoA
Scene SceneDialogue Custom Player Default: Yeah, but the whole thing is built on lies. Sad thing is, I bet that's the way most peaces are kept. But, enough of that. CaptainAvery: Once the Fog recedes, and given time it always does, we'll take our island back. DLC03DialogueFarHarborPostQuest_AveryPeaceWithCoA
Scene SceneDialogue Custom Player Default: Do you think you and Tektus can make this work? With so much blood spilled, it won't be easy. DLC03DialogueFarHarborPostQuest_AveryPeaceWithCoA
Scene SceneDialogue Custom But working together, I think we can do it. Player Default: I wish you both well. DLC03DialogueFarHarborPostQuest_AveryPeaceWithCoA
Scene SceneDialogue Custom Player Default: Truly, we don't deserve you. Once the Fog recedes, and given time it always does, we'll take our island back. CaptainAvery: And that's thanks to you. DLC03DialogueFarHarborPostQuest_AveryPeaceWithCoA
Scene SceneDialogue Custom CaptainAvery: Once the Fog recedes, and given time it always does, we'll take our island back. And that's thanks to you. DLC03DialogueFarHarborPostQuest_AveryPeaceWithCoA
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: We're talking. Now. Tektus was many things, but I don't think he was that eager to meet his Division. CaptainAvery: Why did you do it? DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom CaptainAvery: Tektus was many things, but I don't think he was that eager to meet his Division. Why did you do it? Player Default: Ultimately it was a choice between you or them. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom Player Default: Ultimately it was a choice between you or them. *sigh* Maybe of putting aside all the bad blood... Was just a fairy tale. CaptainAvery: I hope their sacrifice will bring peace to the island. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom Player Default: Their cult was a dangerous disease. It needed to be cured. Under Tektus... I could see what you're saying. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom But with Martin, they were just looking for answers. Whose to say what they may have done in the future? DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom Now we'll never know. CaptainAvery: I hope their sacrifice will bring peace to the island. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom Player Default: I don't owe you an explanation. I suppose you don't. CaptainAvery: I hope their sacrifice will bring peace to the island. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom Player Default: With their beliefs, their leadership... It's safer, for all us, with them out of the picture. There's a real chance they would be a threat to us in the future. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom But is it wrong to have hope? To hope there could've been a better future together? CaptainAvery: I hope their sacrifice will bring peace to the island. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom Player Default: *sigh* Maybe of putting aside all the bad blood... Was just a fairy tale. I hope their sacrifice will bring peace to the island. CaptainAvery: Otherwise what you've done... Just leave. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom CaptainAvery: I hope their sacrifice will bring peace to the island. Otherwise what you've done... Just leave. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Miscellaneous Miscellaneous Greeting I need to talk to you. CaptainAvery: Tektus wasn't specific, but he said that you were an "instrument of Atom's will." DLC03DialogueFarHarborPostQuest_AveryPeaceWithCoA
Miscellaneous Miscellaneous Greeting We're talking. Now. CaptainAvery: Tektus was many things, but I don't think he was that eager to meet his Division. DLC03DialogueFarHarborPostQuest_AveryDeadCoA
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: You hear that? That's the sound of the Harbor. Normal. Nothing special. And unexpected. CaptainAvery: After DiMA's trial, I was certain Allen would win. That the mob would demand and get their fill of blood. Reveling in it / Happy DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom CaptainAvery: That's the sound of the Harbor. Normal. Nothing special. And unexpected. After DiMA's trial, I was certain Allen would win. That the mob would demand and get their fill of blood. CaptainAvery: But somehow you made everyone satisfied with simple justice. Sharing a fear / Nervous DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom CaptainAvery: After DiMA's trial, I was certain Allen would win. That the mob would demand and get their fill of blood. But somehow you made everyone satisfied with simple justice. Player Default: At their core, your people are good. Maybe even noble. Amazement / Relieved DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom Player Default: At their core, your people are good. Maybe even noble. How does an outsider know them better than me? CaptainAvery: I thought you were a monster... For what you did to the Children of Atom. Surprised DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom Player Default: You owe me, Avery. No argument there. CaptainAvery: I thought you were a monster... For what you did to the Children of Atom. DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom Player Default: Sometimes justice is enough. I underestimated my people. And you. CaptainAvery: I thought you were a monster... For what you did to the Children of Atom. Happy DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom Player Default: It wasn't easy. You have to know if it weren't for you... It would've gone very differently. CaptainAvery: I thought you were a monster... For what you did to the Children of Atom. Grateful DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom Player Default: How does an outsider know them better than me? I thought you were a monster... For what you did to the Children of Atom. Unsteady - she really doesn't know what to make of the player / Puzzled DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom But then you deliver this. I... I wish you well, stranger. And thank you. She forgives the player - which is a big step for her / Grateful DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom Player Default: How does an outsider know them better than me? With Acadia's Fog Condensers and the peace with the Children of Atom... Can't believe her luck / Thinking DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom This really is the dawn of a new day. This island can never truly repay you, but we'll certainly try. Intensely grateful / Grateful DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom Player Default: How does an outsider know them better than me? Right now things are... good. But who knows how long it'll last unless the Children of Atom are dealt with. One major problem dealt with - but an iceberg may be on the horizon / Somber DLC03PostMQ05Avery_Peace
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: Maybe the Mariner was right. The island feeds on our blood. Our pain. CaptainAvery: And with what we did to Acadia it must be happy. Bitter, bleak / Depressed DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom CaptainAvery: The island feeds on our blood. Our pain. And with what we did to Acadia it must be happy. Player Default: The whole thing's a tragedy. Bleak / Depressed DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom Player Default: The whole thing's a tragedy. I'd like to blame you, but really, it's not your fault. CaptainAvery: We both tried our best to stop it, but maybe you just can't fight human nature. Sighing tone, deflated / Sad DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom Player Default: If left alone, Acadia would always be a threat. It was also a promise, as well. A promise of something better... CaptainAvery: We both tried our best to stop it, but maybe you just can't fight human nature. Defiant then deflates / Defiant DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom Player Default: The island's not to blame. Your people are. You're right, of course. CaptainAvery: We both tried our best to stop it, but maybe you just can't fight human nature. Rolls over / Depressed DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom Player Default: You're lucky to be alive. Why? Because they don't know I'm a synth? CaptainAvery: We both tried our best to stop it, but maybe you just can't fight human nature. Depressed DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom Player Default: You're lucky to be alive. Why would Allen kill me? To be Captain? He can have the damned job. CaptainAvery: We both tried our best to stop it, but maybe you just can't fight human nature. Depressed DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom Player Default: I'd like to blame you, but really, it's not your fault. We both tried our best to stop it, but maybe you just can't fight human nature. CaptainAvery: At least there's "peace." The Nucleus is a crater. Acadia, a graveyard. Bitter, doesn't blame PC / Depressed DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom Player Default: I'd like to blame you, but really, it's not your fault. I used to wonder if I was worthy of being Captain. But now I know they're not worthy of me. CaptainAvery: At least there's "peace." The Nucleus is a crater. Acadia, a graveyard. Given up / Depressed DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom CaptainAvery: We both tried our best to stop it, but maybe you just can't fight human nature. At least there's peace. The Nucleus is a crater. Acadia, a graveyard. A real silver lining - still deflated / Somber DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom All thanks to you. Just go home, mainlander. And don't ever come back. Too tired and defeated to be angry - clear she can't enforce this / Tired DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom CaptainAvery: We both tried our best to stop it, but maybe you just can't fight human nature. Maybe the Children of Atom are right. Maybe we are the infidels in this holy land. Maudlin / Somber DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom I'm just too damned tired to care right now. Tired DLC03PostMQ05Avery_DeadAcadia
Miscellaneous Miscellaneous Greeting You hear that? CaptainAvery: That's the sound of the Harbor. Normal. Nothing special. And unexpected. Enjoying a quiet moment - at peace / Happy DLC03PostMQ05Avery_Peace
Miscellaneous Miscellaneous Greeting Maybe the Mariner was right. CaptainAvery: The island feeds on our blood. Our pain. Depressed DLC03PostMQ05Avery_DeadAcadia
Scene SceneDialogue Custom DLC03FemaleCaptainAvery: It's hard to believe before you came here all hope seemed lost. But now we've taken back homesteads. People are finally coming together. And all of it... it's all because of you. Player Default: I just wanted to help my friends. Awed DLC03FarHarborM03_TurnIn
Scene SceneDialogue Custom Player Default: I just wanted to help my friends. We don't deserve you. Sincerely. Avery: My people are so mired with their own concerns, I don't think they even realize that you saved us. All of us. Deeply grateful / Grateful DLC03FarHarborM03_TurnIn
Scene SceneDialogue Custom Player Default: What can I say, you guys pay well. Then that's caps well spent. Avery: My people are so mired with their own concerns, I don't think they even realize that you saved us. All of us. Grateful - no shame in being greedy / Grateful DLC03FarHarborM03_TurnIn
Scene SceneDialogue Custom Player Default: You give me too much credit. Hardly. With all you've done... Including the Captain's Dance. I guarantee you, generations from now we'll still talk about you. Avery: My people are so mired with their own concerns, I don't think they even realize that you saved us. All of us. Double take, seriously awed - struggling to explain / Awed DLC03FarHarborM03_TurnIn
Scene SceneDialogue Custom Player Default: We don't deserve you. Sincerely. My people are so mired with their own concerns, I don't think they even realize that you saved us. All of us. A touch guilty, still in awe / Grateful DLC03FarHarborM03_TurnIn
Scene SceneDialogue Custom Anything I give you or do for you... It just isn't enough. But take this. And thank you. Profound gratitude / Grateful DLC03FarHarborM03_TurnIn
Miscellaneous Miscellaneous Greeting It's hard to believe before you came here all hope seemed lost. Avery: But now we've taken back homesteads. People are finally coming together. And all of it... it's all because of you. In awe, having a hard time expressing how appreciative she is / Awed DLC03FarHarborM03_TurnIn