Become a Prizefighter

From The Vault - Fallout Wiki
Jump to: navigation, search
Become a Prizefighter
Upload image
Quest data
LocationNew Reno
Given ByStuart Little
RewardPrizefighter rep
Masticator's ear

Become a Prizefighter is a quest in Fallout 2.


Talking to Stuart Little at the Jungle Gym gives the opportunity to participate in a boxing championship. The basic requirements are being male with a Strength equal or higher than 6. Females and weaker males will have to pass a relatively Easy speech check. Stupid (IN <4) males can box, but do not receive pay or rematches. Stupid females can't fight at all.

In the ring, there are four increasingly difficult opponent. Each victory yields experience points and monetary rewards (50% of the winnings or 75%, if the player character has Speech 76% and Barter 76%):

Victory can be attained through:

  • Knockout - score a critical hit that knocks the opponent unconscious or if he himself manages a critical failure (killing them counts as this)
  • Technical knockout - cause the opponent to flee
  • Points - last twelve full rounds and win most of them by landing more punches than the opponent

Defeat conditions are similar, except the roles are reversed:

  • Knockout - same as above
  • Points - same as above
  • Kicking the opponent or removing the gloves and punching the enemy without them results in disqualification

Four succesful matches result in the Prizefighter reputation (unique responses from the Reno townsfolk), access to gym lockers with impunity and a 5% bonus to the Unarmed skill, on top of Damage Threshold and Damage Resistance bonuses from every round. Bartenders, drug dealers and other generic "traders" will also raise their prices.

How to Throw Punches

Boxing isn't very difficult, at least not on normal difficulty. Unarmed 65% and a pair of normal gloves should be sufficient, provided the player rests their character between fights. Here's a couple of pointers:

  • It's best to use the plated boxing gloves in the ring, instead of the normal ones. They can be bought or found in the basement of the Shark Casino. Simply have them in inventory when agreeing to a fight.
  • Rest between matches. Although the game regenerates the player character's hit points during the fight (a number of HP equal to the player character's endurance is regained at the end of each round), it's hardly enough to cover the damage.
  • About the gloves. Carrying either type of them at the start of the match grants the character:
    • permanent +3 to Damage Threshold against Normal damage (up to a maximum of 100)
    • permanent -1 to Damage Threshold against Plasma and Explosive damage
    • permanent bonuses to Damage Resistance: +1% to resistance against every damage type except fire (to a maximum of 90%) if wearing normal gloves or +2% against Normal damage, +5% against Laser damage and +1% against other types, with a meaningless -1% to the unlisted EMP resistance.
    • These bonuses are applied at the start of each match; purposefully failing the last match with teh Masticator and asking for a rematch will give a fifth bonus.
  • Losing a match happens. To continue boxing one has to ask Stuart Little for a rematch immediately. He only gives one more chance and reduces the player's cut to 25% should that happen.
  • The final fight with the Masticator is tricky: with 115 HP or less, he has the chance to tear off the player character's ear when hitting them, adding the Player's Ear to their inventory and taking 1 point of Charisma in exchange. The reverse is also possible: with Unarmed 160% or higher, the player can bite off the Masticator's Ear in combat. Perfect souvenir!


Before winning the Prizefighter title it's actually possible to get infinite rematches, although this is the result of two bugs:

  • When winning the game, Little's dialogue will always go as if the player's talking to him for the first time, meaning they can ask about boxing, negotiate a deal and get theirr "first" match (though the game keeps track of how many opponents they have defeated).
  • Without winning a match, they have to leave dialogue after losing a fight, talk to him again, ask for a rematch and fail a Speech check (which is impossible at 100% Speech or above). He will then let them box again.

The only reason for doing this is for the damage threshold and resistance bonuses.


  • There may be a bug that makes the player lose the rematch before they even start fighting. This is because when combat ends directly after scoring a critical failure that causes the player to lose their next turn, the game remembers that they have a lost turn coming up, and if that happens to be at the start of the next fight they lose again. Simply entering combat mode once in between the fights to get rid of this "debt" should take care of the matter.
  • At the beginning of each round starting with the second, after the ring girl appears and the other boxer runs towards the player, there's a small window where they can press A to enter combat mode. This can be used to attack the opponent, or kill the ring girl. The latter changes nothing except that the ring girl will be lying in a pool of blood instead of walking around and saying "Round x!". Killing the opponent in this round will cause the player to be stuck in the ring with no ability to leave. The player can also use this to get an odd item - the Special Boxer Weapon, a useless sort of club - by killing the ring girl, then knocking a boxer unconscious on the same hex and looting his body before the combat round ends. Killing the announcer this way will leave the player stuck.


Arroyo · Broken Hills · Den
ArroyoFinish Temple of Trials · Kill the evil plants that infest Hakunin's garden. · Obtain flint to have Mynoc sharpen your spear. · Fix the well for Feargus · Rescue Nagor's dog, Smoke, from the wilds. · Retrieve the GECK for Arroyo. · Find Vic the Trader. · Stop the Enclave
Broken HillsFix the mine's air purifier. · Find the missing people for Marcus. · Beat Francis at armwrestling. · Break Manson and Franc out of prison.Blow up the mine's air purifier. · Divert more electrical power to Eric's home.
DenSabotage Becky's still. · Get car part for Smitty. · Return Anna's locket. · Get book from Derek.Collect money from Fred. ·Deliver a meal to Smitty for Mom. · Lara wants to know what is being guarded in the church.Get permission from Metzger for gang war.Find weakness in Tyler's gang guarding the church.Help Lara attack Tyler's gang. · Listen to Stacy's kitty story
Gecko · Klamath · Modoc · Navarro
GeckoSolve the Gecko powerplant problem.Optimize the powerplant. · Get super repair kit for Skeeter. · Get 3-step plasma transformer for Skeeter. · Find Woody the ghoul for Percy. Try the Den.
KlamathRefuel the still. · Rescue Smiley the Trapper. · Guard the brahmin. · Rustle the brahmin. · Kill the rat god. · Rescue Torr.
ModocSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo.Deliver Slag message to Jo in Modoc.Jo is suspecious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl.Go to the Den and tell Karl it's alright to come back home. · Cornelius has lost his gold pocket watch. Find it and return it to him. · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel. · Jonny is missing. Find him and bring him home to Balthas.Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas. · Farrel has a rodent problem in his garden. Remove the infestation.
NavarroDeal with the deathclaw. · Fix K9. · Retrieve the FOB from the base Commander.
New California Republic · New Reno · Redding
NCRRetrive Parts/Gain Access to Vault 15. · "Take care of Officer Jack" for Mira./Stop officer Jack from blowing up the power plant · Complete brahmin drive. · Kill Hubologist in NCR for Merk.Retrive papers from Dr Henry. · Test mutagenic serum on a super-mutant. Try Broken Hills. · Eliminate Mr. Bishop. · Deliver Westin's holodisk to Lynette in Vault City. · Get the map from the NCR Rangers, for Vortis the slaver. · Free the slaves in the slave pen, for the Rangers. · Deliver Hubologist's field report to AHS-9 in San Francisco. · Stop brahmin raids
New RenoRecover your stolen car. · Find some endorphin blockers to make a cure for Jet. · Bust up Wright's still beneath the train station. · Deliver ten Cat's Paw magazines to Miss Kitty. · Deliver a laser pistol to Eldridge.
Made Man quests:
Bishops: Assassinate Westin in NCR without making it look like a murder.Murder Carlson in NCR.
Mordinos: Deliver Big Jesus's package to Ramirez at the Stables.Collect tribute from the Corsican Brothers.Assassinate Boss Salvatore for Big Jesus Mordino.
Salvatores: Track down Pretty Boy Lloyd, recover the stolen money, and make an… example of him.Go visit Renesco the Rocketman and collect Mr. Salvatore's tribute of $1000.Help guard a secret transaction taking place in the desert.
Wrights: Find out who was responsible for Richard Wright's overdose. (Suspect: Jagged Jimmy J, Suspect: Jules, Suspect: Lil' Jesus Mordino, Suspect: Renesco) → Find a way into the Sierra Army Base.
ReddingEvict the widowFind out who cut the whore.Break up the bar brawl.Kill Frog Morton. · Find the excavator chip · Clear Wanamingo Mine · Golden Trail
San Francisco · Vault 13 · Vault 15 · Vault City
San FranciscoThe tanker needs fuel. · The navigation computer needs the NavComp part to work. · You need to use a FOB to access the navigation computer. · Kill the Shi Emperor. · The Hubologists need plans for a vertibird from Navarro. · Steal the vertibird plans from the Shi. · The Hubologists need fuel for their spaceship. · Kill Badger so the tanker vagrants will embrace the Hub. · Kill the AHS-9. · The Shi need plans for a vertibird from Navarro. · Steal the vertibird plans from the Hubologists. · Find Badger's girlfriend in the hold below the ship. · The Dragon wants you to take out Lo Pan - hand to hand. · Lo Pan wants you to take out the Dragon - hand to hand, if possible. · Get Chip's spleen. · Get some hardened power armor from Crockett. · Get the vertibird plans for the Brotherhood of Steel.
Vault 13Fix the Vault 13 computer. · Talk to Goris.
Vault 15Rescue ChrissyKill DarionComplete Deal with NCR. · Give Spy Holodisk to authority in NCR.
Vault CityGet a plow for Mr. Smith. · Deliver Moore's briefcase to Mr. Bishop in New Reno. · Deliver a sample of jet to Dr. Troy. · Solve the Gecko powerplant problem. · Deliver Lynette's holodisk to Westin in NCR. · Rescue Amanda's husband, Joshua. · Deliver beer and booze (10 each) to Lydia. · Deliver pliers (tools) and a wrench to Valerie. · Scout the eight sectors around Gecko and return to Stark.Enter NCR and return to Stark. · Find Mr. Nixon · Gain combat implants