We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Behavioral Reprogramming

From The Vault - Fallout Wiki
Jump to: navigation, search
Behavioral Reprogramming
FO4 Holotape.png
Weight0
Value0
QuestsThe Lowe-Down
 
Gametitle-F76.png
Gametitle-F76.png

Behavioral Reprogramming is a holotape in Fallout 76.

Location

Transcript

TranscriptVaultBoy.png

Calvin: Right, let's see here... the script begins on page twenty-five, so... aha. Here we are. Ahem... "Now beginning behavioral reprogramming on model number," uh... RX, zero, zero... and so on. "I, Calvin van Lowe, hereby agree... accountability... death and or dismemberment..." blah, blah, blah... Well, that was a waste of time. Listen here, Ms. Assaultron; I'm going to be augmenting your behavioral subroutines.

Assaultron: Acknowledged.

Calvin: Okay, then I'll just... insert the data... here... Did that work?

Assaultron: Received: custom behavior parameters: "Sheepsquatch"

Calvin: Excellent. Now, this next part might seem a little odd... And, to anyone listening, I assure you, this is necessary!

Assaultron: Received: custom behavior parameters: "Sheepsquatch Mating Rituals." Error: request conflicts with guidelines. Report filed.

Calvin: Wait, wait, no! It's nothing like... it's nature, it's for-just wait! Execute administrative override!

Assaultron: Received: request for overwrite. Confirmation needed.

Calvin: Uh... I confirm!

Assaultron: Confirmed. Primary behavior will be overwritten with submitted routine: "Sheepsquatch." Re-booting.

Calvin: Wait, no, don't overwrite! I said override! It should only augment-- what are you-- wait! No!

<Screaming, clatter, death wails>

Assaultron: Baa...

Holotapes and notes in Fallout 76