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Dinner Bell is a weapon in Fallout: New Vegas. It is a unique variant of the hunting shotgun.

Background

This section is transcluded from shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game.[Non-game 1] However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

Characteristics

Dinner Bell is a unique variant of the hunting shotgun. It differs in appearance to the standard shotgun with the metal of the barrel, receiver, and shell ejection port seem to appear to be more well-maintained, and that the stock and pump are synthetic with a camouflage pattern.

This weapon, like most unique weapons, cannot be modified, with either the longtube or the choke modifications, but the weapon already incorporates the choke and has a reduced spread when compared to the unmodified hunting shotgun. Dinner Bell still has the advantage of greater damage compared to a fully-modified hunting shotgun.

Durability

Dinner Bell can fire a total of about 745 standard shells, the equivalent of 149 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug745149
Magnum & 4/0 buck Magnum648130

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Hunting shotgun 70
(10x7)
116.71.67x110282.51.559957.53800506.7755
Hunting shotgun With all weapon mods attached 70
(10x7)
116.71.67x110282.50.989957.57050940755
Dinner Bell 75
(10.7x7)
1251.67x111282.71.257457.54800640755

Location

Dinner Bell is given as a reward by Red Lucy in The Thorn, after completing the quest Bleed Me Dry.

Notes

  • The collector's edition of the Fallout: New Vegas Official Game Guide from Prima Games lists the weapon location as being obtainable in the nuclear test shack in addition to completing Bleed Me Dry, which is outdated. Prior to the first patch, it is indeed found there, but even if you obtain it before you apply the patch, it will disappear leaving a normal hunting shotgun.
  • Possibly named, due to the pop-culture references of "rednecks" and their firing of a shotgun to signal that it is time to return to the household, possibly for dinner.

Bugs

  • Xbox 360Xbox 360 Switching to the ammunition types when there is less than a full reload of that ammunition type while moving will cause a looped reloading sequence. [verified]
    • It can be easily fixed by simply changing ammunition type once more, or switching weapons.
  • Xbox 360Xbox 360 Using this weapon in V.A.T.S. may cause the player's character to freeze and not fire at the intended target. The player will be stuck in the third person view for up to 15 seconds and be vulnerable to attack. This only happens while the bug above is in effect because the weapons pump/chamber will be open, making the weapon incapable of firing until the V.A.T.S. sequence is over, and the courier finishes the pump. [verified]


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