Bishop's man

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Bishop's man
Fo2 Bishops Men.png
Bishop men lounging in the Shark Casino; bald men are shotgunners, those with hair prefer automatic weapons
Biography and appearance
RaceHuman
GenderMale
AffiliationBishop Family
RoleEnforcers and bodyguards
LocationShark Casino, New Reno
Dialogue FileNcBisMen.msg
Statistics
SPECIAL
Bishop's Thug 1
Strength: 6
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 4
Bishop's Thug 2
Strength: 6
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 4
Derived Stats
Bishop's Thug 1
Hit points: 70
Armor class: 26
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 10
Healing rate: 2
Experience points: 150
Normal DT/DR: 3/25%
Laser DT/DR: 1/20%
Fire DT/DR: 1/25%
Plasma DT/DR: 1/10%
Electrical DT/DR: 1/40%
EMP DT/DR: 0/500%
Explode DT/DR: 1/25%
Bishop's Thug 2
Hit points: 70
Armor class: 26
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 10
Healing rate: 2
Experience points: 150
Normal DT/DR: 3/25%
Laser DT/DR: 1/20%
Fire DT/DR: 1/25%
Plasma DT/DR: 1/10%
Electrical DT/DR: 1/40%
EMP DT/DR: 0/500%
Explode DT/DR: 1/25%
Tag Skills
Bishop's Thug 1
Small Guns: 90%
Big Guns: 90%
Unarmed: 90%
Melee Weapons: 90%
Throwing: 65%
Gambling: 40%
Bishop's Thug 2
Small Guns: 90%
Big Guns: 90%
Unarmed: 90%
Melee Weapons: 90%
Throwing: 65%
Gambling: 40%
Technical
Proto id00000402 (Bishop's Thug 1)
00000403 (Bishop's Thug 2)
 
Gametitle-FO2.png
Gametitle-FO2.png

Bishops don't talk to tribal trash, we got better things to do.

Bishop's men are the footmen of the Bishop family of New Reno in Fallout 2.

Background[edit | edit source]

Rugged looking men with numerous scars and gunshot wounds covering their bodies, the Bishops are a force to be reckoned with. Easily recognized by their green/brown leather armor and a perpetual readiness to fight, they secure the family's interest within the town.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Neutral.png
This character has no special interactions.

Effects of the player's actions[edit | edit source]

  • Bishops men have to be fought en masse if the Chosen One eliminates John Bishop through brute force.

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Leather armor
Assault carbine icon.png
Weapon
10mm SMG
+ x24 10mm
Desert Eagle .44
+ x20 .44 Magnum
Shotgun
+ x20 12 gauge shotgun shells (bald men)
Knife
Icon briefcase.png
Carried items
$1 NCR
Jimmy Hats
Lighter
Jet
Icon male severed head.png
Drops on death
empty

  • Note: Guards will carry only one firearm and have random amounts of other items in inventory.

Behind the scenes[edit | edit source]

These characters, like a lot of New Reno characters, breaks the fourth wall after the completion of the game. Including mentioning developers by name, with their inside joke. Mentioning that they wished to be a major character in Fallout 3 while mentioning major characters of Fallout and Fallout 2.[1]

Appearances[edit | edit source]

Bishop's men appear only in Fallout 2.

References

  1. Bishop's men: "{333}{}{You might want to replay the game as a different character.}"
    "{335}{}{Just wandering around after you're done, picking up some EXPs, huh? Well, please don't kill ME, 'kay?}"
    "{336}{}{New Reno was designed by Chris Avellone and scripted by Tom French. Rumor has it they will marry soon.}"
    "{337}{}{I hope I get to be a major character in Fallout 3, like Tandi or Ian. Being a thug sucks.}"
    "{338}{}{Yeah, I scored with Tandi once. When she was young, I mean.}"
    "{339}{}{That Lynette chick is in bad need of some lovin', y'know?}"
    (NcBisMen.msg)