Bishop's man

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Bishop's man
Fo2 Bishops Men.png
Bishop men lounging in the Shark Casino; bald men are shotgunners, those with hair prefer automatic weapons
Biography and appearance
RaceHuman
GenderMale
AffiliationBishop Family
RoleEnforcers and bodyguards
LocationShark Casino, New Reno
Dialogue FileNcBisMen.msg
Statistics
SPECIAL
Bishop's Thug 1
Strength: 6
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 4
Bishop's Thug 2
Strength: 6
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 4
Derived Stats
Bishop's Thug 1
Hit points: 70
Armor class: 26
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 10
Healing rate: 2
Experience points: 150
Normal DT/DR: 3/25%
Laser DT/DR: 1/20%
Fire DT/DR: 1/25%
Plasma DT/DR: 1/10%
Electrical DT/DR: 1/40%
EMP DT/DR: 0/500%
Explode DT/DR: 1/25%
Bishop's Thug 2
Hit points: 70
Armor class: 26
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 10
Healing rate: 2
Experience points: 150
Normal DT/DR: 3/25%
Laser DT/DR: 1/20%
Fire DT/DR: 1/25%
Plasma DT/DR: 1/10%
Electrical DT/DR: 1/40%
EMP DT/DR: 0/500%
Explode DT/DR: 1/25%
Tag Skills
Bishop's Thug 1
Small Guns: 90%
Big Guns: 90%
Unarmed: 90%
Melee Weapons: 90%
Throwing: 65%
Gambling: 40%
Bishop's Thug 2
Small Guns: 90%
Big Guns: 90%
Unarmed: 90%
Melee Weapons: 90%
Throwing: 65%
Gambling: 40%
Technical
Proto id00000402 (Bishop's Thug 1)
00000403 (Bishop's Thug 2)
 
Gametitle-FO2.png
Gametitle-FO2.png

Bishops don't talk to tribal trash, we got better things to do.

Bishop's men are the footmen of the Bishop family of New Reno in Fallout 2.

Background

Rugged looking men with numerous scars and gunshot wounds covering their bodies, the Bishops are a force to be reckoned with. Easily recognized by their green/brown leather armor and a perpetual readiness to fight, they secure the family's interest within the town.

Interactions with the player character

Interactions overview

Neutral.png
This character has no special interactions.

Effects of the player's actions

  • Bishops men have to be fought en masse if the Chosen One eliminates John Bishop through brute force.

Inventory

MadeMan.svg
Icon armored vault suit.png
Apparel
Leather armor
Assault carbine icon.png
Weapon
10mm SMG
+ x24 10mm
Desert Eagle .44
+ x20 .44 Magnum
Shotgun
+ x20 12 gauge shotgun shells (bald men)
Knife
Icon briefcase.png
Carried items
$1 NCR
Jimmy Hats
Lighter
Jet
Icon male severed head.png
Drops on death
empty

  • Note: Guards will carry only one firearm and have random amounts of other items in inventory.

Behind the scenes

These characters, like a lot of New Reno characters, breaks the fourth wall after the completion of the game. Including mentioning developers by name, with their inside joke. Mentioning that they wished to be a major character in Fallout 3 while mentioning major characters of Fallout and Fallout 2.[1]

Appearances

Bishop's men appear only in Fallout 2.

References

  1. Bishop's men: "{333}{}{You might want to replay the game as a different character.}"
    "{335}{}{Just wandering around after you're done, picking up some EXPs, huh? Well, please don't kill ME, 'kay?}"
    "{336}{}{New Reno was designed by Chris Avellone and scripted by Tom French. Rumor has it they will marry soon.}"
    "{337}{}{I hope I get to be a major character in Fallout 3, like Tandi or Ian. Being a thug sucks.}"
    "{338}{}{Yeah, I scored with Tandi once. When she was young, I mean.}"
    "{339}{}{That Lynette chick is in bad need of some lovin', y'know?}"
    (NcBisMen.msg)