Black Isle Studios

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Game company
Black Isle Studios
Black Isle logo.png
Company data
Founded ByFeargus Urquhart
Founded In1996
Closed In2003 (Re-opened in 2012)
HeadquartersOrange County, California (USA)
Key PeopleFeargus Urquhart
Corporate connections
Parent Comp.Interplay Entertainment
Fallout games
DeveloperFallout
Fallout 2
Van Buren
Other games
DeveloperPlanescape: Torment
Icewind Dale
External links
HomepageBlackIsle.com
Twitter
Facebook
WikipediaBlack Isle Studios
MobyGamesBlack Isle Studios
 
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Gametitle-FO1.pngGametitle-FO2.pngGametitle-VB.png

Black Isle Studios (previously known as Dragonplay)[1] was a division of the computer and video game developer and publisher Interplay Entertainment, created specifically for the development of computer role-playing games. It was based in Orange County, California, USA.[2]

Background[edit | edit source]

The division was formed during 1996, adopting the name "Black Isle Studios" during 1998.[3] The idea for the division's name came from the Black Isle in Scotland - founder Feargus Urquhart's native country.[4] Black Isle Studios is most famous for working on the Fallout and Baldur's Gate series of computer role-playing games, though it only published the Baldur's Gate series.

In 1998, several key members responsible for the division's first title, Fallout, left Interplay to form Troika Games after they "were unable to come to an agreement with Interplay as to how [their] next team should be structured".[5] On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff.[6] As of 2007, Interplay has neither explained the move nor clarified what the future holds for Black Isle Studios, but considering the fact that Interplay itself is now a company in serious financial straits, the future of Black Isle is grim indeed. Many former Black Isle Studios employees now work at Obsidian Entertainment, a video game development company.[7]

In November 2007, Interplay reopened in-house development and hired Fallout developer Jason D. Anderson as creative director for Project V13 or Fallout Online. The project was canceled as a Fallout game in 2012, when Interplay lost the Fallout license.

In August 2012 Black Isle's website suddenly returned to life. The title of the site was "Our goal has always been to make the world's best RPGs. Black Isle Studios is back." Corresponding Twitter account and Facebook page was also created. Eventually, a crowdfunding campaign was launched for Project V13 as a non-Fallout post-apocalyptic MMO[8].

Products[edit | edit source]

  • Fallout (1997)[9]
  • Fallout 2 (1998)
  • Planescape: Torment (1999)
  • Icewind Dale (2000)
  • Icewind Dale: Heart of Winter (2001)
  • Icewind Dale: Heart of Winter - Trials of the Luremaster (2001)
  • Icewind Dale II (2002)
  • Lionheart: Legacy of the Crusader (2003)
  • Baldur's Gate: Dark Alliance II (2004)

Among the products whose development Black Isle assisted are:

  • Baldur's Gate (1998)
  • Baldur's Gate: Tales of the Sword Coast (1999)
  • Baldur's Gate II: Shadows of Amn (2000)
  • Baldur's Gate II: Throne of Bhaal (2001)

In addition to games developed in-house, Black Isle Studios has aided in the development of several computer role-playing games published by Interplay; the most notable being the Baldur's Gate series for Windows and Mac OS, and Baldur's Gate: Dark Alliance for PlayStation 2, Xbox and GameCube. Because Black Isle Studios published the Baldur's Gate series, many people mistakenly believe that they also developed the series. This is false; the Baldur's Gate series was developed by BioWare, a company that is in turn sometimes erroneously credited with developing the Icewind Dale series.

Project code names[edit | edit source]

The studio used to code-name its projects after the chronological inauguration of Presidents of the United States. The system was used to add order to projects, but not share information about the project itself, given that the presidents had nothing to do with the actual project. The scheme was reportedly created by J.E. Sawyer, who joined the company in 1999.[10]

A list of some BIS projects with their code names:

  • Project King - Stonekeep II, canceled in 2001
  • Project Adams - Icewind Dale: Heart of Winter
  • Project Washington - Black Isle's Torn; announced and canceled in 2001
  • Project Madison - Icewind Dale: Trials of the Luremaster
  • Project Monroe - Icewind Dale II
  • Project Quincy - Lionheart: Legacy of the Crusader; this was a ruse by Feargus Urquhart as Quincy was the middle name of a president, not the last name, and Lionheart was not developed by Black Isle Studios. Lionheart was also codenamed Fallout Fantasy.[3]
  • Project Jackson - Baldur's Gate: Dark Alliance II 2003
  • Project Jefferson - unofficially known as Baldur's Gate 3: The Black Hound; project name mentioned as early as 2001; canceled 2003
  • Project Van Buren - the unreleased Fallout 3; canceled 2003 as PC staff was laid off

References in Fallout 3[edit | edit source]

  • A flag on the lobby balcony of the Museum of Technology references a destroyed ship named Ebon Atoll, (Ebon is short for Ebony, which can be used to describe black and an atoll is another world for isles) which is likely a reference to Black Isle. They note it was "torpedoed" (lit. sabotaged) by a friendly.
  • With the addition of the Fallout 3 Expansion: Point Lookout, there are numerous references to an Isla Negra land development company. Translated from Spanish, the name is Black Isle.

External links[edit | edit source]

References

Copyright.pngThe contents of this page were entirely or partially copied from Wikipedia, the Free Encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Black Isle Studios".