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Blood-Nap is a unique weapon in the Fallout: New Vegas add-on Lonesome Road.

Characteristics[]

Compared to the standard Bowie knife, Blood-Nap deals higher critical hit damage with a higher critical chance. It also grants a temporary skill increase of +10 to Sneak when equipped. It is considered an improved holdout weapon.

Special attack[]

Blood-Nap has a special "Blood-Nap" attack, which does 80% damage in V.A.T.S. at the cost of 7 fewer action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal060173.53
Blood-Nap5048104.8
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute "Blood-Nap" outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[]

Blood-Nap can successfully strike about 495 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Bowie knife Lonesome Road (add-on)23
79.63.46x1.535202.3495110001000753
Blood-Nap Lonesome Road (add-on)30
110.83.69x1.545173.5495120002000504
Note: Melee damage is doubled in V.A.T.S.

Locations[]

The weapon is located in the Courier's Mile, which only becomes accessible after first completing The Launch by completing the missile launch sequence at the Ashton silo control station. Upon first entering the Courier's Mile, Blood-Nap can be found wedged into the pole of a streetlamp just to the left.

Notes[]

  • The weapon's Sneak bonus will be shown as "Activated" when the weapon is equipped in an on-screen message.
  • It is one of the few unique weapons in Fallout: New Vegas with the same appearance as its non-unique counterpart.
  • The weapon may glow blue in dark areas.
  • Blood-Nap does more damage and has a higher DPS than even the unique combat knife, Chance's knife, making it an extremely formidable single-handed bladed weapon.
  • Unlike most items that raise a skill's level, Blood-Nap's +10 Sneak does not act as a bonus, but rather as a direct raise of the skill level, i.e. if the player character has it equipped when they level up, some perks that require a high Sneak skill level will become available if the player character's Sneak is already, or is raised to at least 10 lower than the required level. For example, Mister Sandman requires 50 Sneak and if a player character with 40 Sneak equips Blood-Nap before leveling up to an even-numbered level and choosing a perk, Mister Sandman will be available.

Behind the scenes[]

The weapon's name is a play on the phrase "take a dirt-nap," a slang term among organized crime groups for executing a target and burying them in an unmarked grave, intending to hide evidence of the kill from potential discovery by authorities. The "dirt-nap" term is used several times by Set in Fallout.

Gallery[]

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