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Bonus Rate of Fire

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Bonus Rate of Fire
Bonusrateoffire.gif
Fallout
RequirementsLevel 9, Perception 6, Intelligence 6, Agility 7
Ranks1
Effects1 fewer AP needed for ranged attacks
Fallout 2, Fallout Tactics
RequirementsLevel 15, Perception 6, Intelligence 6, Agility 7
Ranks1
Effects1 fewer AP needed for ranged attacks
Lionheart
RequirementsLevel 14, Agility 7, Intelligence 6, Ranged Weapon 50
Ranks1
Effects1 fewer AP needed for ranged attacks
J.E. Sawyer's Fallout RPG
RequirementsPerception 6, Intelligence 6, Agility 7, and: Firearms 10 or Melee 20
Ranks1
EffectsFirearms and thrown melee weapons get an additional attack at a -4 penalty
 
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Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.pngGametitle-LH.pngGametitle-JES.png

This Perk allows you to pull the trigger a little more faster, and still remain as accurate as before. Each ranged weapon attack costs 1 AP less to perform.

Fallout description

Bonus Rate of Fire is a perk in Fallout, Fallout 2, Fallout Tactics: Brotherhood of Steel, J.E. Sawyer's Fallout Role-Playing Game, and Lionheart.

Fallout, Fallout 2, Fallout Tactics: Brotherhood of Steel and Lionheart[edit | edit source]

All ranged costs cost -1 AP. An excellent perk for any kind of ranged combat build. Stacks with Fast Shot.

The Fallout manual erroneously states that the Perception requirement is 4.

J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]

You've got quick hands, quick eyes, and a quick mind between them. Your extraordinary skill with ranged weapons results in all attacks with ranged melee weapons and firearms gaining an additional attack at a -4 penalty.

J.E. Sawyer's Fallout Role-Playing Game description

The player can make an additional attack with firearms or thrown melee weapons, but at a -4 penalty.