Bottle cap (Fallout 3)

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This page is about Bottle caps that appear in Fallout 3. For an overview of bottle caps throughout the Fallout series, see bottle cap. For an overview of currency throughout the Fallout series, see currency.
Bottle cap
FNV Nuka Cola caps.png
Icon nuka cola cap.png
Component ofBottlecap mine
UsesCurrency
Value1
Base ID0000000f
 
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Gametitle-FO3.png

Bottle caps are the standard currency of the Capital Wasteland in Fallout 3.

Background[edit | edit source]

Main article: Bottle cap

Bottle caps are one of the symbols of the post-nuclear economy. While widely available, they are also in limited supply, as the technology necessary to manufacture them was largely lost to time and the Great War, and difficult to produce by hand. The paint used, machining, and metal type all have to be very specific in order for a bottle cap to be genuine.[1][2]

These factors led to their adoption by Hub merchants in New California as common unit of exchange, backed by water.[3] The adoption took place rapidly, as within ten years of Hub's founding in 2093,[4] caps became the standard currency of the wasteland.[5] For similar reasons, the merchants in the Capital Wasteland also adopted bottle caps, although it is unknown who backs their value.

Characteristics[edit | edit source]

The following section is transcluded from Bottle cap. To modify, please edit the source page.

Bottle caps seal the opening of a bottle and are typically colorfully decorated with the logo of the brand of beverage. Plastic caps are used for plastic bottles,[6] and metal with plastic backing is used for glass.

Similar to the west coast, bottle caps have become the standard currency of the Capital Wasteland. As the standard currency, bottle caps are used to pay for all goods, no matter the price. Bottle caps can also be put to use in weapon form as one of the major components of a bottlecap mine.

Locations[edit | edit source]

  • Bottle caps can be found in a number of various containers (even trash cans) scattered across the wasteland.
  • Bottle caps can be exchanged for unwanted goods piling up in ones inventory.
  • A single bottle cap is gain from drinking a Nuka-Cola.
  • Occasionally, bottle caps can also be found in Nuka-Cola vending machines.

Notes[edit | edit source]

  • Although bottle caps cannot be dropped, they can be put into other containers (e.g. for safekeeping).

Gallery[edit | edit source]

References

  1. The Courier: "What makes a bottle cap genuine?"
    Alice McLafferty: "Lots of little things - the paint on the label, the machining, the type of metal it's made from. I know there's counterfeit caps floating around, of course. Fortunately, they're very time-consuming to make, so the numbers are small."
    (Alice McLafferty's dialogue)
  2. Pressing Matters
  3. The Vault Dweller: "{134}{}{Tell me more about bartering.}"
    Katrina: "{139}{}{Bartering is the exchange of goods. You give me some items, and I give you items in trade. Since you initiated the barter, I will let you pick and choose what you want. But the deal must be one that I think I will like, so you will probably want to give me more valuable goods that you don't need in exchange for less expensive things that you want. And if you don't have enough items to trade, there are always caps. Bottle caps are the only common money found out here. The caps are backed by the merchants of the Hub, so you can trade them anywhere.}"
    (SSGUIDE.MSG)
  4. Fallout Bible 0: "2093 The Hub is founded by a man named Angus, who sets up camp around a filthy oasis in the desert, and he proceeds to begin trading with other settlements."
  5. Fallout Bible 0: "2102 May 22 Increasing mutant attacks on Harold's caravans cause Harold to get so pissed he finances one of the first adventuring parties of Fallout to try and find out where these dagnab mutants are coming from. Consulting with a scientist and doctor at the Hub, a man by the name of Grey, the two of them decide to join forces."
    "2102 June 23 Richard Grey's Expedition [including Harold] finds the Mariposa Military Base and the Expedition is scattered and defeated by mutants at the base. Grey is knocked into one of the vats of FEV by a robotic arm, and Harold is knocked unconscious, only to awaken later out in the wasteland."
    "2102 June 27 Harold, already mutating, is found by traders and taken back to the Hub. His former caravan partners and employees, horrified by his condition, abandon him and he is soon left without even two bottlecaps to rub together."
  6. Water