Bottle cap (Fallout 76)

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For an overview of bottle caps in the Fallout series of games, see bottle cap.
Bottlecap
Fo4 BottleCapSingleHighPoly.png
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Component ofBottlecap mine
UsesCurrency
ModifiesWealth
Value1
Editor IDCaps001
Base ID0000000f
 
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Bottlecaps Quoted verbatim, error appeared in the original sourceIcon sic.png are miscellaneous items that can be found throughout Appalachia, and are almost exclusively used by wastelanders as currency throughout the post-War United States, though also accepted by vending machines throughout the region, as well as The Whitespring due to the celebration of Nuka-Cola Quantum's release.[1]

Unlike other games in the series, there is a hard capped limit to caps. The total maximum amount of caps is 25000 caps per player character.

Characteristics[edit | edit source]

Main article: Bottle cap

Bottle caps are one of the symbols of the post-nuclear economy. While widely available, they are also in limited supply, as the technology necessary to manufacture them was largely lost to time and the Great War, and difficult to produce by hand. The paint used, machining, and metal type all have to be very specific in order for a bottle cap to be genuine.[2][3]

These factors led to their adoption by Hub merchants in New California as common unit of exchange, backed by water.[4] The adoption took place rapidly, as within ten years of Hub's founding in 2093,[5] caps became the standard currency of the wasteland.[6] Near simultaneous with events at the Hub, bottlecaps became the standard currency in Appalachia as well for many of the same reasons.[7] And although humanity was all but wiped out around 2102, many vending machines had been modified to accept caps as tender allowing the bottlecap use as currency without anyone around to actually back it.

As well as being useful for currency, bottlecaps can also be used as shrapnel within bottlecap mines, and can cause severe damage. While many wastelanders inevitably destroy many bottlecaps creating these mines, bottlecaps always manage to remain at consistent numbers throughout the wastes, thanks in part to a few counterfeiting organizations, as well as there still being Nuka-Cola bottles to obtain caps from.

Locations[edit | edit source]

  • Bottlecaps can be found randomly in most containers, as well as upon most enemies, namely Scorched and feral ghouls.
  • Caps stashes can be randomly found around Appalachia awarding a sizable sum.

References

  1. The Whitespring terminals
  2. The Courier: "What makes a bottle cap genuine?"
    Alice McLafferty: "Lots of little things - the paint on the label, the machining, the type of metal it's made from. I know there's counterfeit caps floating around, of course. Fortunately, they're very time-consuming to make, so the numbers are small."
    (Alice McLafferty's dialogue)
  3. Pressing Matters
  4. The Vault Dweller: "{134}{}{Tell me more about bartering.}"
    Katrina: "{139}{}{Bartering is the exchange of goods. You give me some items, and I give you items in trade. Since you initiated the barter, I will let you pick and choose what you want. But the deal must be one that I think I will like, so you will probably want to give me more valuable goods that you don't need in exchange for less expensive things that you want. And if you don't have enough items to trade, there are always caps. Bottle caps are the only common money found out here. The caps are backed by the merchants of the Hub, so you can trade them anywhere.}"
    (SSGUIDE.MSG)
  5. Fallout Bible 0: "2093 The Hub is founded by a man named Angus, who sets up camp around a filthy oasis in the desert, and he proceeds to begin trading with other settlements."
  6. Fallout Bible 0: "2102 May 22 Increasing mutant attacks on Harold's caravans cause Harold to get so pissed he finances one of the first adventuring parties of Fallout to try and find out where these dagnab mutants are coming from. Consulting with a scientist and doctor at the Hub, a man by the name of Grey, the two of them decide to join forces."
    "2102 June 23 Richard Grey's Expedition [including Harold] finds the Mariposa Military Base and the Expedition is scattered and defeated by mutants at the base. Grey is knocked into one of the vats of FEV by a robotic arm, and Harold is knocked unconscious, only to awaken later out in the wasteland."
    "2102 June 27 Harold, already mutating, is found by traders and taken back to the Hub. His former caravan partners and employees, horrified by his condition, abandon him and he is soon left without even two bottlecaps to rub together."
  7. Fallout 76 loading screen hints: "Durable, easy to carry, and quickly recognizable, the Nuka-Cola bottle cap is one of the most common currencies used by traders in post-war America."