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Once the Great Khans have been killed or captured, you're welcome to retrieve any property they've taken from you.Lt. Monroe

Boulder City Showdown is a side quest in Fallout: New Vegas.

Overview[]

Jessup is holding two NCR troopers, Privates Gilbert and Ackerman, hostage in the Boulder City ruins. Lt. Monroe of the NCR asks the Courier's help in getting them released.

Quick walkthrough[]

Side Quest: Boulder City Showdown 
Speak to Lt. Monroe in Boulder City. 
Defuse the situation with the Great Khans. 
Free the hostages via negotiation by talking with Jessup, leader of the Great Khans in Boulder City. 
Free the hostages by killing the Khans. 
Kill the NCR troopers. 
By passing a Speech check (45), convince Jessup to have the Khans go peacefully. 
Release the hostages. 
Kill Lieutenant Monroe. 
Return to Lt. Monroe and either pay him 500 caps (400 if a Barter check (45) is passed) or choose the correct Speech option to end the showdown peacefully. 
Return to Lt. Monroe and speak to him. 
Once all NCR soldiers are dead, return to Jessup. 
Reward: 300 XP
NCR fame
Great Khan fame 
Reward: 300 XP
NCR fame
Great Khan infamy 
Reward: 300 XP
NCR infamy
Great Khan fame 
Leads to: Ring-a-Ding-Ding! 

Detailed walkthrough[]

In Boulder City, locate the small NCR outpost east of the Big Horn Saloon. Speak to Lieutenant Monroe to learn that a group of Great Khans have captured one of his patrols and are holding them hostage in the Boulder City ruins. The Courier can offer to negotiate the hostages' release or state that they are after the Khans to recover something of value from them. Either way, Monroe allows the Courier to go ahead but warns that the NCR will attack the Khans if they hear gunfire. Once the ruins are entered, the player is left with 3 options to finish the quest:

Free the hostages via negotiation[]

  • Talk to Jessup.
    • By passing a Speech check (45), the player character can convince Jessup to release the hostages and have the Khans leave peacefully.
      • One can convince Jessup to shoot his way out.
      • One can convince Jessup to release the hostages.
    • By asking Jessup about the platinum chip, the player character will complete They Went That-a-Way.
  • Go back and speak with Lieutenant Monroe. He informs the player character he has been given orders to kill the Great Khans, hostages or not.
    • One can talk Monroe into honoring the deal and not killing the Great Khans. This results in the player character gaining both NCR and Great Khans fame, good Karma, and an additional 300 XP.
    • One can offer to give him 500 caps (or less, with 45 Barter) to let the Khans escape.

Note: If one engages in hostile action with the Great Khans, the player will still be accepted with both factions. Also, if this option is chosen, Jessup will give the Courier the engraved cigarette lighter which can be given to Swank at the Tops, as evidence that Benny does not have the best interests of the Chairmen in mind.

Rescue the hostages by killing the Khans[]

  • One may choose to free the hostages by killing all the Khans in the area. This means eliminating every one of them including the two in the hideout.
  • Release the two NCR hostages in the building next to the hideout.
  • Return to Lt. Monroe and speak to him.
  • Upon completion, the player character will gain fame with the NCR and infamy with the Great Khans.
    • Note: If one sneaks to the backdoor where the hostages are held and releases them, this will not alert the Great Khans. However, once released, the objective will change to kill the remaining Khans. Once the Khans are killed, the quest will be completed.
    • Note: If instead of killing any Khans, the player character taunts them but allows the NCR troops to do the job, this will not result in any infamy with the Khans.

Save the Khans and kill the NCR troopers[]

  • The player character must kill all the NCR troopers in the area, including Lieutenant Monroe. There are about five soldiers within the ruins.
  • Once all NCR soldiers are dead, inform Jessup the Khans are free to go.
    • Note: The hostages will remain tied up in the ruins. The player character can either leave them be, free them or kill them. Killing them results in XP and Karma loss, in addition to NCR infamy. The Great Khans will attack the player character if the hostages are engaged, so wait for them to leave the area.
  • Upon completion, the player character will gain fame with the Great Khans.

Quest stages[]

Negotiation path:

StageStatusDescription
10 Meet with Jessup, leader of the Great Khans in Boulder City.
15 Negotiate for the release of the NCR hostages.
60 (Optional) Bribe the NCR troopers into letting the Great Khans escape.
70Quest finishedReturn to Lieutenant Monroe and inform him that you've worked out a deal with the Great Khans.

Siding with the Khans:

StageStatusDescription
40 Help the Great Khans kill all the NCR troops in the Boulder City ruins.
80Quest finishedTell Jessup the Great Khans are free to go.

Siding with the NCR:

StageStatusDescription
50Quest finishedHelp the NCR kill all the Great Khans holed up in the Boulder City ruins.

Notes[]

  • Telling Lt. Monroe that one will talk to the Khans causes them to be neutral upon entering the Boulder City ruins. Conversely, telling him one will fight it out makes them immediately hostile.
  • Bribing Monroe will cause Jessup to speak lines similar to that of a regular Great Khan, however, if the Courier persuades Monroe to allow the Great Khans to go peacefully, Jessup will retain his original dialogue.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If one goes to New Vegas and circumvents the entire Boulder City main-quest arc, Jessup's only dialogue response will be to say Goodbye, making the quest impossible by diplomatic means. This glitch can be rectified by completing the quest Oh My Papa.[verified]
  • PCPC Xbox 360Xbox 360 The game may suddenly switch the objective from negotiations to kill all the NCR troopers in the area. This somehow will cause the hostages to immediately become hostile and attack you. You will be forced to kill them, initiating negative Karma loss and NCR infamy. However, the other NCR members do not become hostile and the quest can be completed by simply killing Jessup. However, sometimes simply killing Jessup will not fix the bug in which you will need to use console commands to set the quest stage to the desired point.[verified]
  • PCPC If talking to Private Ackerman after freeing him, there will be a slight audio glitch on the "Thanks" in "Thanks for getting me outta there. I owe you one."[verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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