Boulder design document/4

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Boulder design document/4
VB design document.png
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Authorunknown (last modified: Sean K. Reynolds)
PublisherInterplay (leaked internal document)
Release DateSeptember 9, 2005
Downloadsee main page of document
Connection
Boulder design document
previous:
Part 3
next:
Part 5
 
Gametitle-VB.png
Gametitle-VB.png
Gametitle-VB.pngThe following is based on Van Buren and has not been confirmed by canon sources.

This is part 4 of the Boulder design document for Van Buren, the cancelled Fallout 3 by Black Isle Studios.

Contents

1 Main page of document
2 Part 1
3 Part 2
4 Part 3
5 Part 4
6 Part 5
Document start icon.png The following is the original document or a transcript thereof.

Quests[edit | edit source]

The Quests section should be set up so you can cut and paste the damn thing into a PIPBoy quest log. This section is broken into several parts: The Main Quests in the area that are designed specifically by a designer, the Merchant Quests which are more generic "go to X with caravan Y and get Z reward," and the Floating Quests, which are a series of randomly generated quests for the area.

Note: Make sure to refer to the quest design section in the F3_Style.doc.

Main Quests[edit | edit source]

Heal Helen's Kids[edit | edit source]

Ribera has an old broken arm that set poorly, but can be re-set. He also has an old bullet lodged in a healed wound, not near any vital organs but it could be taken out.

Jack can't be cured, he has cancer.

Joshua has a lung problem; treatment can be started by you and the upkeep done by another doctor (such as Agnes or a CNPC). Will require mutated fruit, Buffout, Jet, and bio-med gel.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Get the Medical Implants[edit | edit source]

You can get the Str, Ag, etc. implants here, just like FO2

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Find Out What ZAX is Calculating[edit | edit source]

The Calculation: ZAX is working on: (1) the plague vector analysis, which ODYSSEUS is doing, (5) where the original Argus satellite crashed, so that Presper and crew can go it, if they want it – which they do. They need the sig of the black box in order to unlock the codes needed to command the death satellite. #5 has already occurred by the time the PC arrives, as the PC can stumble across the satellite with the NCR guys at it already

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Robobrain a CNPC[edit | edit source]

You can do this, but you might have to trick them. They'll wake up as a robobrain and attack you, unless you CODE them to like you and like being a robobrain.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Boulder Scientists Research or Write[edit | edit source]

You can have them do research for you on various topics, or write books for you, which you can sell.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Take Computer Classes[edit | edit source]

Just like reading the equivalent books on mental subjects.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Find Out About Wagner[edit | edit source]

Wagner came by here and was looking around. He's not a tinkerer, he's a spy. You can find out this from what the geeks have to say. They even have some surveillance tapes.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Sleep Through Presper's Holocaust[edit | edit source]

Sleep through Presper's holocaust using Sleeper technology... it plays the end movies based on what you've done. Presper probably kills you, though, rather than thawing you out.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Trade Holodisks to the Geeks[edit | edit source]

They need them to help ZAX. Same quest used if you bring them the datacan from BOMB-002.

This is a scaling variable that also helps track ZAX's progress. Probably we could have 100 states, each representing a day of ZAX's needs, and it counts down daily from 100 and if it ever reaches 0 then ZAX dies.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Research Plague Data[edit | edit source]

Buried in the logs are the notes on the original plague research and why FEV was prosposed to counter it. You can learn about the different strains here, too (collapse above quest into this). You can even take it to the Nursery, either by holodisk or by transmission, where Diana can get a head start on finding a cure.

Strains of the plague: Player Strain, Road Strain (Eddie, Helen, kids), Scientist Strain aka Old Strain aka Zero Strain (scientists). The scientists got it from a lab they shouldn't have opened.

Xian has Zero and Player.

Helen has Road and Player

Tyler, Tanner, and Jack: do not have it

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Give Slaves to Boulder to Make Robobrains[edit | edit source]

Repugnant, but if you're evil... and the geeks are desperate.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Destroy the Jackals[edit | edit source]

Kill or drive off the Jackals. You'll really need to kill them, since they tend to run away already.

Note they also have a blockade between Denver and Boulder that you need to destroy for this to count.

If ZAX fails and the doors open, the Jackals (if still alive) will invade. You can create quite a death toll that way.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Defeat the Baggers/Larsen's Team[edit | edit source]

xxxx

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Establish Radio Contact & Trade With Denver[edit | edit source]

This might be redundant if there's a Denver quest for this

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Stabilize the Reactor[edit | edit source]

It's quirky and needs to be fixed. Doing so will help ZAX as he won't need to watch for fluctuations so much.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Use Think Tank for Data[edit | edit source]

You can overwrite the brains in the Think Tank. Doing so kills their personalities. Alternately, you can form a link so the Think Tank can run other stuff in the dome, freeing up more space and processor power to ZAX so he doesn't have to cannibalize so much.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Destroy the Truck[edit | edit source]

It's tough, but it can be destroyed.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Jimmy the Cannibal[edit | edit source]

You can learn about this from the Jackals.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Tell the BOS about the Dome[edit | edit source]

They'd sieze it, hoping to find weapons tech. ZAX would probably keel over without help because the BOS has no tech people anymore.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Fix Things In the dome[edit | edit source]

A long series of little things

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Dump Allies In the Dome[edit | edit source]

To help fix stuff while you're away. Scientific ones can even help work on stuff.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Dope Radaway for Larsen[edit | edit source]

If you put sedatives in their RadAway, it'll be easier to manage them. Or, if you just leave them alone, the Jackals (if still around) kill and eat them. From a mechanics standpoint it might be easier to have an NPC do this for you than to work out how the PC would create sedative-RadAway.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Quarantine the Glow Bugs[edit | edit source]

The scientists would like it if you'd deal with the glowing ghouls, such as by dumping them somewhere that's already radioactive, or pouring cement on them, or whatever. While doing this, you'll run into a group of glowing ghouls wandering down from the Crater.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Code Yourself Smarter[edit | edit source]

If you're a Dumb PC and you fiddle with the CODE technology computer, it'll bring up a dialogue stating that it has recognized there's a defect in your brain that it can repair by CODE. IF you let it, it'll CODE you and increase your IN by +1, once only.

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =

Questname24[edit | edit source]

xxxx

  • Initiator: xxxx
  • Importance/Scope: xxxx
  • Rewards: xxxx
  • Normal Journal: xxxx
  • Dumb Journal: xxxx
  • Science Boy is needed to get the brewery units working again. The salvagers can salvage the empty bottles on their own time (though there is a stash of them in the brewery).

03_NAME

0 = unaware
1 =
Area Quest Name Designer DStatus Script SStatus Log Stat Passable QA 100%
THE BIG EMPTY
Map 1: Big Empty
COMMENTS GO HERE

Area: The area of the game and the map in the area where the quest is initiated.

Quest Name: The name of the quest.

Designer: The designer responsible for the quest so people know who to contact.

Dstatus: The status of the design.

Script: The programmer in charge of programming the location.

Dscript: The status of the coding for the quest.

LogStat: What's the status of the log for these quests? Do you get the unsolved version, do you get the solved version, and do you get a good/bad karma and a stupid one, if appropriate?

Passable: Is the quest passable in some form?

QA 100%: Is the quest completable in ALL forms?

Merchant Quests[edit | edit source]

For some locations, there will be a merchant caravan that travels to and from the city. Make sure you describe what caravan missions are available in the location, and a note of who the caravan master(s) are for the location and where they can be found. It's usually best if they are located somewhere near the opening map of the location.

Here's what the scientists have for trade:

Buffout (3)
e-suits (1 each)
fusion cells (2)
gas masks (2)
Needler cartridges with tranquilizers
broken motion sensor
psycho (1)
strange drugs (5)
pulse grenade (2)
hypos (2)
analgesic
antibiotic
biology book
computers book
robot parts (black boxes, blank punch cards)
nutripaste
electronics book
doctor's bag
SEC (10) (expended)
first aid kits (3)
geiger counter
a lot of electronics junk
PipGames (tic tac toe, chess, poker, nethack)
Li'l Chemist (charged item, gives chemistry bonus)
SECs
stimpacks
water purification tablets
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