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Bozar (GRA) is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background[]

Main article: Machine gun

Described as the "ultimate refinement of the sniper's art," the Bozar is a light machine gun designed from the ground up for use on the move, rather than from a stationary position. The large collapsible stock, front handguard, muzzle brake and the bulk of this large weapon ensure it remains under the operator's control even when fired in fully automatic mode and despite the long recoil operation. The scope ensures accurate fire at medium distances, while the detachable 30-round 5.56mm box magazine allows for quickly reloading by an infantryman on the move.[1]

One downside is that the Bozar requires extra maintenance and can be prone to jamming if not kept scrupulously clean. If one gives it the care and attention it needs, it will be a powerful, accurate tool no matter when and how it is used.[2]

Characteristics[]

Bozar blown up

The Bozar expanded

Compared to the standard light machine gun, Bozar deals less damage per shot. Despite this, it has a higher rate of fire which gives it a high DPS, is chambered in the common 5.56mm cartridge, greater range due to being configured like a sniper rifle with a 2.43x-magnification scope, has a low AP cost, a remarkably fast reload speed and has less spread, making it a useful weapon for long and medium distances.

Durability[]

The Bozar can fire a total of about 3,995 standard rounds, the equivalent of 134 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match3995134
Surplus132945
.223 caliber round4995167

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Light machine gun 21
25212x0.06215185.81.5903995155200346.71008
Light machine gun With all weapon mods attached 21
25212x0.06215185.81.520039951584005601008
Bozar Gun Runners' Arsenal19
285.115.01x0.05194184.20.7530399515200001333.31008

Locations[]

Notes[]

Behind the scenes[]

  • Although its sprite in Fallout 2 resembles a large sniper rifle, it has been implemented as an automatic heavy weapon and does not have a unique firing sound, reusing the "rotating firing barrels" effect used by the minigun.
  • The Bozar was planned to be included in S.T.A.L.K.E.R.: Clear Sky as an Easter egg, along with the .223 pistol and generic .223 ammunition, but only remains partially implemented in the game's resources.
  • J.E. Sawyer described his design logic concerning the gun, attempting to create a unique scoped light machine gun:[Non-game 2]
Guys, let me walk you through my design logic on implementing the Bozar.
  • The Bozar in Fallout 2 was, functionally, an accurate, fast burst fire weapon.
  • Its icon looked cool and very distinctive.
  • Presumably, people like the Bozar because of how it actually worked and how its icon looked, not because of what its description said or how it looked on the Chosen One's tiny avatar.
  • Fallout: New Vegas has scoped semi-auto/bolt/lever rifles dropping out of the sky. From Ratslayer to All-American to La Longue Carabine to the Anti-Materiel Rifle, they are well-represented.
  • Scoped automatic weapons in F:NV: not that many. The K9000/FIDO are the only two I can think of, and those fire .357 Mag/.44 Mag at a relatively low rate of fire (though the Resla Roil increases this dramatically) with a moderate spread.
Based on these factors, I thought the best course for implementing the Bozar was to make it an accurate, fast burst fire weapon -- essentially a unique scoped Light Machine Gun -- that looked more or less like the icon from Fallout 2.

Sounds[]

SingleShotVB

Gallery[]

References[]

  1. Bozar appearance and function.
  2. Fallout 2 item description: "{35000}{}{Bozar}"
    "{35001}{}{The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout 2))

Non-game

  1. Josh Sawyer on Formspring
  2. J.E. Sawyer: "Guys, let me walk you through my design logic on implementing the Bozar.
    • The Bozar in Fallout 2 was, functionally, an accurate, fast burst fire weapon.
    • Its icon looked cool and very distinctive.
    • Presumably, people like the Bozar because of how it actually worked and how its icon looked, not because of what its description said or how it looked on the Chosen One's tiny avatar.
    • Fallout: New Vegas has scoped semi-auto/bolt/lever rifles dropping out of the sky. From Ratslayer to All-American to La Longue Carabine to the Anti-Materiel Rifle, they are well-represented.
    • Scoped automatic weapons in F:NV: not that many. The K9000/FIDO are the only two I can think of, and those fire .357 Mag/.44 Mag at a relatively low rate of fire (though the Resla Roil increases this dramatically) with a moderate spread.
    Based on these factors, I thought the best course for implementing the Bozar was to make it an accurate, fast burst fire weapon -- essentially a unique scoped Light Machine Gun -- that looked more or less like the icon from Fallout 2."
    (Bethsoft Forums archived)
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