We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Brad Boyles

From The Vault - Fallout Wiki
Jump to: navigation, search
Developer
Brad Boyles
Upload image
Involvement in Fallout series
GamesFallout: New Vegas
External links
Other LinksPortfolio page
 
Gametitle-FNV.png
Gametitle-FNV.png

During my time at Obsidian Entertainment as an Environment Art Intern, I got the fantastic chance to work on the last three DLC add-ons for Fallout: New Vegas. While much of my early work there was "invisible art" such as creating custom collision meshes for pre existing art in the game or prop LOD's, I did later on get the chance to do a little art creation, world population, and lighting for DLC's number 2 and 3. Needless to say, working with the designers there on my areas was an amazing opportunity, and I learned a ton from my time there. I hope you enjoy this small sample of work I did for the game! :)

— Summary of his work

Jonatan Lopez is a 3D asset and environment artist who worked on Fallout: New Vegas DLCs. His notable contributions include the cliff graffiti depicting Joshua Graham and populating/lighting DLC areas in the Big MT, such as the Securitron de-construction plant, X-17 meteorological station and Z-43 innovative toxins plant.

Employment history

FromToCompanyRole
20112012Obsidian Entertainment3D Asset/Environment Artist

Credits

Fallout series

YearTitleCredited as/for
2011Honest Hearts3D Asset/Environment Artist
2012Old World Blues3D Asset/Environment Artist
2012Lonesome Road3D Asset/Environment Artist