Brandis' dialogue

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Brandis' dialogue
Game Information
NPCBrandis
Technical
Data FileFallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

BOSPaladinBrandis[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom ...ambushed on the road. We're outnumbered five to one! Military, hurried, during a firefight. [Post-Process: Add initial static. Add gunfire; a firefight is in progress.] / Worried BoSM01HolotapeVarham
Scene SceneDialogue Custom Varham, report! Player Default: Core's down to 5%! Military, hurried, during a firefight. Calling out to an ally. [Post-Process: Add gunfire; a firefight is in progress.] / Worried BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: Core's down to 5%! We'll have to scuttle the armor. We can't let them- Player Default: Varham! Military, hurried, during a firefight. [Post-Process: Add gunfire; a firefight is in progress.] / Worried BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: Varham! Dammit! Astlin, set the self-destructs! Faris, fall back! Player Default: We'll head for the old military base, then try to make it to our holdout. The code will be our callsign. Military, hurried, during a firefight. Shouting orders. [Post-Process: Add gunfire; a firefight is in progress.] / Angry BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: Dammit! Astlin, set the self-destructs! Faris, fall back! We'll head for the old military base, then try to make it to our holdout. The code will be our callsign. Player Default: All right, move! Move! Move! Military, hurried, during a firefight. [Post-Process: Add gunfire; a firefight is in progress.] / Angry BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: We'll head for the old military base, then try to make it to our holdout. The code will be our callsign. All right, move! Move! Move! Military, hurried, during a firefight. Shouting orders. [Post-Process: Add gunfire. ~2 seconds after the dialogue ends, a loud explosion occurs.] / Angry BoSM01HolotapeVarham
Scene SceneDialogue Custom Brotherhood of Steel Recon Team 429-Alpha, final report. Military, formal, despairing. Say the individual numbers in the team identifier: "Recon Team Four-Two-Nine-Alpha" / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom Our mission has failed. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom Six hours after insertion, my company was ambushed. We lost five Knights and exhausted our Power Armor reserves. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom We scuttled the armor to prevent looting, then retreated under fire, abandoning our supplies. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom I was separated from the two remaining members of my team within a week. Both are missing. Status unknown. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom I had hoped to rendezvous with them at our holdout bunker and seek a means of escape from the Commonwealth. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom But no one has come. No one has come. Military, formal, despairing. He's given up hope. / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom Player Default: They're dead, Paladin. I recovered their tags. You... you did? Thank you. This... this really means a lot to me. Surprised, calming down. / Grateful BoSM01_Brandis_100D
Scene SceneDialogue Custom I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped... BoSPaladinBrandis: You've been through a lot to find me. I should... I should give you something. Grieving, emotional. / Sad BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo Player Default: They're dead, Paladin. I recovered their tags. I thought so. I tried to go back for them, you know, but there was... there was nothing I could do, not alone. BoSPaladinBrandis: You've been through a lot to find me. I should... I should give you something. Angry, sad, emotional. / Somber BoSM01_Brandis_100D
Scene SceneDialogue Custom Stop! Stop! Yelling, in panic / Afraid BoSM01_Brandis_100F
Scene SceneDialogue Custom NPCMBoSPaladinBrandis: Freeze! One more step and I'll... I'll blow your damn head off! BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here? Frightened, paranoid. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Scene SceneDialogue Custom NPCMBoSPaladinBrandis: Freeze! One more step and I'll... I'll... I'll blow your damn heads off! BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here? Frightened, paranoid, holding the player at gunpoint. / Angry BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Player Default: Who are you working for? What do you want from me? No! No, no, no! I can't trust you! I can't trust you! Paranoid, panicking, almost pleading. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo BoSPaladinDanse: Paladin Brandis? Who are you? Who sent you? How'd you get in here? Player Default: Easy, Paladin. We're with the Brotherhood. Frightened, paranoid. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Player Default: Back off, old man. I... I... no! No! What are you doing here? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Panicked, almost crying. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Player Default: Calm down. We're just here to talk. Talk? Why? Who sent you? What are you doing here? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Panicked, nervous, suspicious. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Stop! Stop, dammit! Furious. Starts combat. / Angry BoSM01_Brandis_100B1
Scene SceneDialogue Custom BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. How did you find me? I've... I've been alone. All alone. For so long... Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Confused, paranoid / Suspicious BoSM01_Brandis_100C
Scene SceneDialogue Custom BoSPaladinDanse: It's Danse. Paladin Danse. Don't you recognize me? ...Danse? No... no, no, no, that can't be. Why... why are you here? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Confused, paranoid... but recognizing Danse / Surprised BoSM01_Brandis_100C
Scene SceneDialogue Custom Player Default: I followed the distress beacons left by your team. Their holotapes led me here. The others! What... what happened to them? Player Default: They're dead, Paladin. I recovered their tags. Shaken, afraid of the answer. / Afraid BoSM01_Brandis_100D
Scene SceneDialogue Custom Player Default: You're Paladin Brandis? I... I asked you a question! Why are you here? Why are you here? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Irritated, intense. Player is avoiding the question. / Angry BoSM01_Brandis_100D
Scene SceneDialogue Custom Player Default: The others? The others! The others! What happened to them? Player Default: They're dead, Paladin. I recovered their tags. Insistent / Afraid BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo BoSPaladinBrandis: I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped... You've been through a lot to find me. I should... I should give you something. Sigh at the beginning of the line. Nervous, trying to think. / Nervous BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo I've collected a lot over the years. Technology. Odds and ends. If you see anything you want, take it, take it. BoSPaladinDanse: Come back with us. You're still a member of the Brotherhood, Paladin. Coming up with an idea. / Nervous BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo Hmph. Grumpy / Irritated BoSM01_Brandis_100E
Scene SceneDialogue Custom BoSPaladinDanse: Come back with us. You're still a member of the Brotherhood, Paladin. What? No, no, I couldn't. Not after everything that's happened. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Startled / Surprised BoSM01_Brandis_100E
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. The Brotherhood? Shocked, surprised / Surprised BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo No, no, no, it can't be. They're... they're too far away. They wouldn't send you. ...Would they? Frightened, paranoid, crazy starting to show. Starting to believe the player despite himself. / Suspicious BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Let's... let's say I believe you. How did you find me? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Frightened, paranoid / Suspicious BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. The Brotherhood? Shocked, surprised / Surprised BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo No, no, no, it can't be. They aren't here! They're... they're too far away. They left me. All... all alone. Frightened, paranoid, crazy starting to show / Depressed BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo What do you want? How did you find me? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Paranoid, confrontational / Suspicious BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. What? No! You... you just hacked the door! You have your gun out! Paranoid, holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Who are you working for? What do you want from me? BoSPaladinBrandis: No! No, no, no! I can't trust you! I can't trust you! Paranoid, holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. Then... then what do you want? Who are you working for? How did you find me? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Confused, panicked. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Are you... Brandis? What? Who are you? Where did you hear that name? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Genuinely shocked, then suspicious. Player somehow knows his name. / Suspicious BoSM01_Brandis_100A1
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. I... can't. It's been too long. I... I wouldn't be of any use. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Sad, reflective. / Sad BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. I've been here too long. I'm... I'm not myself. Would they still take me? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Sad, reflective. / Sad BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Sad, coming to a realization. Making up his mind. / Impressed BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. No. There's no going back. Not for me. Not anymore. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Firmly / Stern BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. I... I appreciate it. Thank you. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Sincere / Grateful BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Player Default: Farewell, Brandis. Goodbye. And... and... thanks. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Sincerely / Nervous BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Player Default: Farewell, Brandis. Hmph. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Grumpy / Irritated BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: Is that all? I live alone. Avoid other people... everyone, everything. What do you want? Confused. A bit of panic creeps back into his voice. / Surprised BoSM01_Brandis_110
Scene SceneDialogue Custom I could let you sleep here too, I suppose. That's all right. Or... or try the food. I don't have much, but if you're hungry... Still panicking a little. / Afraid BoSM01_Brandis_110
Scene SceneDialogue Custom The only other thing I have is my gun, and... and... no, no I still need it. I... I can't let you have it. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Still a little panicky, partially to himself. Begins to calm down. / Afraid BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: You're a "Paladin"? What does that mean? I am... was... in the Brotherhood of Steel. Military. Sad, reflective / Somber BoSM01_Brandis_110
Scene SceneDialogue Custom My team... we were on a recon mission. But the Brotherhood is far away. Too far... too far to help us. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Sad, reflective / Somber BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: You're a "Paladin"? What does that mean? I... I tried to do some recon. Explore a little. But I'm... I'm all alone. It was... it was just too much. Too much of a risk. Embarrassed, disappointed in himself. / Apologetic BoSM01_Brandis_110
Scene SceneDialogue Custom So, I've been hiding. So long... three years? Yes, yes, about that. Too long. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. A bit confused about how long he's been in here. / Somber BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: You're a "Paladin"? What does that mean? I... I'll... I'll manage. I'm so used to hiding. And fighting. Everyone. Everything. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Paranoid / Nervous BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them. All right. I'll... I'll get my things, head to the airport. Gaining confidence. / Grateful BoSM01_Brandis_110
Scene SceneDialogue Custom Thank you. Thank you for everything. Sincere / Grateful BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them. All right. I'll... I'll get my things together. Gaining confidence. / Confident BoSM01_Brandis_110
Scene SceneDialogue Custom Thank you. Thank you for everything. Sincere / Grateful BoSM01_Brandis_110
Combat Combat Taunt Go away! Yelling at the player / Angry
Combat Combat Taunt Leave me alone! Yelling at the player / Angry
Combat Combat Attack Yahh! Combat yell.
Combat Combat Attack Graah!
Combat Combat Death For... the Brotherhood... Gasping out, dying. / Sad
Miscellaneous Miscellaneous WaitingForPlayerInput Well? Angry, impatient. / Angry
Miscellaneous Miscellaneous WaitingForPlayerInput (Sigh) Angry sigh, through gritted teeth. / Angry
Miscellaneous Miscellaneous WaitingForPlayerInput You... all right? Nervous / Nervous
Miscellaneous Miscellaneous Hello Look, just... just take what you need and go. Nervous, tired. Wants the player gone. / Nervous
Miscellaneous Miscellaneous Hello Take whatever you need. Just leave me be. Nervous, tired. Wants the player gone. / Nervous
Miscellaneous Miscellaneous Hello If you're tired, there's... there's a bed over there. In the corner. Nervous, tired. Trying to be helpful. / Nervous
Miscellaneous Miscellaneous Hello Just... just leave me in peace. Nervous, tired. Wants the player gone. / Nervous
Miscellaneous Miscellaneous Hello I'll need some time to get my things together. Grumpy / Irritated
Miscellaneous Miscellaneous Hello It's going to take me a while. Grumpy, sarcastic. Trying to figure out how he's going to move a bunch of stuff by himself. / Irritated
Miscellaneous Miscellaneous Hello Move along, move along. Grumpy / Irritated
Miscellaneous Miscellaneous Hello Go on, get outta here. Grumpy / Irritated
Miscellaneous Miscellaneous Greeting Freeze! BoSPaladinBrandis: One more step and I'll... I'll... I'll blow your damn heads off! Yelling, frightened, paranoid. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous Greeting Freeze! BoSPaladinBrandis: One more step and I'll... I'll blow your damn head off! Yelling, frightened, paranoid. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo You still here? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Nervous, tired. Wants the player gone. / Nervous BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Need something? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Nervous, tired. Wants the player gone. / Nervous BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo What do you want? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Nervous, tired. Wants the player gone. / Irritated BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Listen. I didn't have a chance to thank you properly before. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Sincere / Grateful BoSM01PostquestStage25_Main
Miscellaneous Miscellaneous SharedInfo Player Default: It's not exactly regulation-issue, but I hope it serves you as well as it served me. I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Hesitant, worried. To a sympathetic friend. / Depressed BoSM01PostquestStage25_Main
Miscellaneous Miscellaneous SharedInfo But I'll give it time. I owe it to you, and to my team. Thank you for giving me another chance. Sincere. To a sympathetic friend. / Depressed BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: Welcome back, Paladin. Welcome home. Glad to hear someone say that. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Amused. Emphasis 'someone' No one else treats him that well... / Friendly BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Player Default: Paladin Brandis? You've really changed. I clean up well enough. Gonna to be a while before I get back to my old routine, though. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Friendly, amused. / Friendly BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Player Default: Just waiting for you to pull a gun on me again. Spice things up. No, no, I think we're well past that. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Chuckles at the beginning of the line. Friendly, amused. / Amused BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Player Default: Sorry, who are you? What, even you don't recognize me? Guess I do look a little better than when we last met. Amused, a little hurt. Friendly. / Amused BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Brandis. Paladin Brandis. You pulled me out of that bunker up north, remember? BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Friendly / Friendly BoSM01PostquestStage20_Main
Scene SceneDialogue Custom BoSPaladinBrandisPostquest: Listen. I didn't have a chance to thank you properly before. I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Player Default: Thank you, Paladin. Sincerely, to a friend. / Grateful BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: Thank you, Paladin. It's not exactly regulation-issue, but I hope it serves you as well as it served me. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Sincerely, to a friend. / Grateful BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: You should keep it. As a reminder. I have more than enough memories, my friend. I'm not looking back. Not anymore. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Firm, resolved. / Confident BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: That's not necessary. I insist. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Firm, resolved. / Confident BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: Are you sure? I am. I'm not looking back. Not anymore. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Firm, resolved. / Confident BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Well, come back when you've got the time. Disappointed / Depressed BoSM01PostquestStage20_Main
Miscellaneous Miscellaneous Hello You have a moment? To a friend. He has something important to discuss. / Friendly
Miscellaneous Miscellaneous Hello Cade won't clear me for duty yet. To think he's giving me orders now... Good-natured griping. Cade is a younger officer he once trained. / Worried
Miscellaneous Miscellaneous Hello I'm worried about these recruits. Too young. Too green. Not like the Initiates back in my day... Good-natured griping. / Worried
Miscellaneous Miscellaneous Hello Never did like this rustbucket. Oh, sure, the Prydwen's a fine ship, but put me in the field any day. Good-natured griping. Confiding in the player. / Worried
Miscellaneous Miscellaneous Hello Paladin Brandis, reporting for duty. Confident, formal. He's eager to finally join the fight. / Confident
Miscellaneous Miscellaneous Hello Glad to be back in the field. Confident / Confident
Miscellaneous Miscellaneous Hello Let's keep moving. Confident / Confident
Miscellaneous Miscellaneous Hello We will not fail. Confident / Confident
Miscellaneous Miscellaneous Greeting Well, now. Wondered when I'd see you again. Player Default: Welcome back, Paladin. Welcome home. Warmly, to a friend. / Friendly BoSM01PostquestStage20_Main
Combat Combat Attack Grrargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Aggghh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Nyyarrggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Rrarggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Yearrgh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Hyargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Bash Hunh! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Gah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Yah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Rargh! Quick and violent shove, a sharp, short exertion!
Combat Combat BleedOut *heavy breathing* *cough cough* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Oof! *heavy breathing* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Agh! *cough* *wheeze* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat Block Gah! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nargh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Unf! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Grrh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nnh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Death Agh. InPain
Combat Combat Hit Argh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Weergh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Yeagh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Nargh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Oof! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Agh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat PowerAttack Aaaayyyaarrrrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Yyyaaaarrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Rrrraaaaarrggghhhh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.

BOSPaladinBrandis_PostQuest[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom ...ambushed on the road. We're outnumbered five to one! Military, hurried, during a firefight. [Post-Process: Add initial static. Add gunfire; a firefight is in progress.] / Worried BoSM01HolotapeVarham
Scene SceneDialogue Custom Varham, report! Player Default: Core's down to 5%! Military, hurried, during a firefight. Calling out to an ally. [Post-Process: Add gunfire; a firefight is in progress.] / Worried BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: Core's down to 5%! We'll have to scuttle the armor. We can't let them- Player Default: Varham! Military, hurried, during a firefight. [Post-Process: Add gunfire; a firefight is in progress.] / Worried BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: Varham! Dammit! Astlin, set the self-destructs! Faris, fall back! Player Default: We'll head for the old military base, then try to make it to our holdout. The code will be our callsign. Military, hurried, during a firefight. Shouting orders. [Post-Process: Add gunfire; a firefight is in progress.] / Angry BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: Dammit! Astlin, set the self-destructs! Faris, fall back! We'll head for the old military base, then try to make it to our holdout. The code will be our callsign. Player Default: All right, move! Move! Move! Military, hurried, during a firefight. [Post-Process: Add gunfire; a firefight is in progress.] / Angry BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: We'll head for the old military base, then try to make it to our holdout. The code will be our callsign. All right, move! Move! Move! Military, hurried, during a firefight. Shouting orders. [Post-Process: Add gunfire. ~2 seconds after the dialogue ends, a loud explosion occurs.] / Angry BoSM01HolotapeVarham
Scene SceneDialogue Custom Brotherhood of Steel Recon Team 429-Alpha, final report. Military, formal, despairing. Say the individual numbers in the team identifier: "Recon Team Four-Two-Nine-Alpha" / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom Our mission has failed. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom Six hours after insertion, my company was ambushed. We lost five Knights and exhausted our Power Armor reserves. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom We scuttled the armor to prevent looting, then retreated under fire, abandoning our supplies. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom I was separated from the two remaining members of my team within a week. Both are missing. Status unknown. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom I had hoped to rendezvous with them at our holdout bunker and seek a means of escape from the Commonwealth. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom But no one has come. No one has come. Military, formal, despairing. He's given up hope. / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom Player Default: They're dead, Paladin. I recovered their tags. You... you did? Thank you. This... this really means a lot to me. Surprised, calming down. / Grateful BoSM01_Brandis_100D
Scene SceneDialogue Custom I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped... BoSPaladinBrandis: You've been through a lot to find me. I should... I should give you something. Grieving, emotional. / Sad BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo Player Default: They're dead, Paladin. I recovered their tags. I thought so. I tried to go back for them, you know, but there was... there was nothing I could do, not alone. BoSPaladinBrandis: You've been through a lot to find me. I should... I should give you something. Angry, sad, emotional. / Somber BoSM01_Brandis_100D
Scene SceneDialogue Custom Stop! Stop! Yelling, in panic / Afraid BoSM01_Brandis_100F
Scene SceneDialogue Custom NPCMBoSPaladinBrandis: Freeze! One more step and I'll... I'll blow your damn head off! BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here? Frightened, paranoid. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Scene SceneDialogue Custom NPCMBoSPaladinBrandis: Freeze! One more step and I'll... I'll... I'll blow your damn heads off! BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here? Frightened, paranoid, holding the player at gunpoint. / Angry BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Player Default: Who are you working for? What do you want from me? No! No, no, no! I can't trust you! I can't trust you! Paranoid, panicking, almost pleading. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo BoSPaladinDanse: Paladin Brandis? Who are you? Who sent you? How'd you get in here? Player Default: Easy, Paladin. We're with the Brotherhood. Frightened, paranoid. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Player Default: Back off, old man. I... I... no! No! What are you doing here? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Panicked, almost crying. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Player Default: Calm down. We're just here to talk. Talk? Why? Who sent you? What are you doing here? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Panicked, nervous, suspicious. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Stop! Stop, dammit! Furious. Starts combat. / Angry BoSM01_Brandis_100B1
Scene SceneDialogue Custom BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. How did you find me? I've... I've been alone. All alone. For so long... Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Confused, paranoid / Suspicious BoSM01_Brandis_100C
Scene SceneDialogue Custom BoSPaladinDanse: It's Danse. Paladin Danse. Don't you recognize me? ...Danse? No... no, no, no, that can't be. Why... why are you here? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Confused, paranoid... but recognizing Danse / Surprised BoSM01_Brandis_100C
Scene SceneDialogue Custom Player Default: I followed the distress beacons left by your team. Their holotapes led me here. The others! What... what happened to them? Player Default: They're dead, Paladin. I recovered their tags. Shaken, afraid of the answer. / Afraid BoSM01_Brandis_100D
Scene SceneDialogue Custom Player Default: You're Paladin Brandis? I... I asked you a question! Why are you here? Why are you here? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Irritated, intense. Player is avoiding the question. / Angry BoSM01_Brandis_100D
Scene SceneDialogue Custom Player Default: The others? The others! The others! What happened to them? Player Default: They're dead, Paladin. I recovered their tags. Insistent / Afraid BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo BoSPaladinBrandis: I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped... You've been through a lot to find me. I should... I should give you something. Sigh at the beginning of the line. Nervous, trying to think. / Nervous BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo I've collected a lot over the years. Technology. Odds and ends. If you see anything you want, take it, take it. BoSPaladinDanse: Come back with us. You're still a member of the Brotherhood, Paladin. Coming up with an idea. / Nervous BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo Hmph. Grumpy / Irritated BoSM01_Brandis_100E
Scene SceneDialogue Custom BoSPaladinDanse: Come back with us. You're still a member of the Brotherhood, Paladin. What? No, no, I couldn't. Not after everything that's happened. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Startled / Surprised BoSM01_Brandis_100E
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. The Brotherhood? Shocked, surprised / Surprised BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo No, no, no, it can't be. They're... they're too far away. They wouldn't send you. ...Would they? Frightened, paranoid, crazy starting to show. Starting to believe the player despite himself. / Suspicious BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Let's... let's say I believe you. How did you find me? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Frightened, paranoid / Suspicious BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. The Brotherhood? Shocked, surprised / Surprised BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo No, no, no, it can't be. They aren't here! They're... they're too far away. They left me. All... all alone. Frightened, paranoid, crazy starting to show / Depressed BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo What do you want? How did you find me? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Paranoid, confrontational / Suspicious BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. What? No! You... you just hacked the door! You have your gun out! Paranoid, holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Who are you working for? What do you want from me? BoSPaladinBrandis: No! No, no, no! I can't trust you! I can't trust you! Paranoid, holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. Then... then what do you want? Who are you working for? How did you find me? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Confused, panicked. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Are you... Brandis? What? Who are you? Where did you hear that name? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Genuinely shocked, then suspicious. Player somehow knows his name. / Suspicious BoSM01_Brandis_100A1
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. I... can't. It's been too long. I... I wouldn't be of any use. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Sad, reflective. / Sad BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. I've been here too long. I'm... I'm not myself. Would they still take me? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Sad, reflective. / Sad BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Sad, coming to a realization. Making up his mind. / Impressed BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. No. There's no going back. Not for me. Not anymore. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Firmly / Stern BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. I... I appreciate it. Thank you. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Sincere / Grateful BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Player Default: Farewell, Brandis. Goodbye. And... and... thanks. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Sincerely / Nervous BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Player Default: Farewell, Brandis. Hmph. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Grumpy / Irritated BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: Is that all? I live alone. Avoid other people... everyone, everything. What do you want? Confused. A bit of panic creeps back into his voice. / Surprised BoSM01_Brandis_110
Scene SceneDialogue Custom I could let you sleep here too, I suppose. That's all right. Or... or try the food. I don't have much, but if you're hungry... Still panicking a little. / Afraid BoSM01_Brandis_110
Scene SceneDialogue Custom The only other thing I have is my gun, and... and... no, no I still need it. I... I can't let you have it. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Still a little panicky, partially to himself. Begins to calm down. / Afraid BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: You're a "Paladin"? What does that mean? I am... was... in the Brotherhood of Steel. Military. Sad, reflective / Somber BoSM01_Brandis_110
Scene SceneDialogue Custom My team... we were on a recon mission. But the Brotherhood is far away. Too far... too far to help us. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Sad, reflective / Somber BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: You're a "Paladin"? What does that mean? I... I tried to do some recon. Explore a little. But I'm... I'm all alone. It was... it was just too much. Too much of a risk. Embarrassed, disappointed in himself. / Apologetic BoSM01_Brandis_110
Scene SceneDialogue Custom So, I've been hiding. So long... three years? Yes, yes, about that. Too long. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. A bit confused about how long he's been in here. / Somber BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: You're a "Paladin"? What does that mean? I... I'll... I'll manage. I'm so used to hiding. And fighting. Everyone. Everything. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Paranoid / Nervous BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them. All right. I'll... I'll get my things, head to the airport. Gaining confidence. / Grateful BoSM01_Brandis_110
Scene SceneDialogue Custom Thank you. Thank you for everything. Sincere / Grateful BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them. All right. I'll... I'll get my things together. Gaining confidence. / Confident BoSM01_Brandis_110
Scene SceneDialogue Custom Thank you. Thank you for everything. Sincere / Grateful BoSM01_Brandis_110
Combat Combat Taunt Go away! Yelling at the player / Angry
Combat Combat Taunt Leave me alone! Yelling at the player / Angry
Combat Combat Attack Yahh! Combat yell.
Combat Combat Attack Graah!
Combat Combat Death For... the Brotherhood... Gasping out, dying. / Sad
Miscellaneous Miscellaneous WaitingForPlayerInput Well? Angry, impatient. / Angry
Miscellaneous Miscellaneous WaitingForPlayerInput (Sigh) Angry sigh, through gritted teeth. / Angry
Miscellaneous Miscellaneous WaitingForPlayerInput You... all right? Nervous / Nervous
Miscellaneous Miscellaneous Hello Look, just... just take what you need and go. Nervous, tired. Wants the player gone. / Nervous
Miscellaneous Miscellaneous Hello Take whatever you need. Just leave me be. Nervous, tired. Wants the player gone. / Nervous
Miscellaneous Miscellaneous Hello If you're tired, there's... there's a bed over there. In the corner. Nervous, tired. Trying to be helpful. / Nervous
Miscellaneous Miscellaneous Hello Just... just leave me in peace. Nervous, tired. Wants the player gone. / Nervous
Miscellaneous Miscellaneous Hello I'll need some time to get my things together. Grumpy / Irritated
Miscellaneous Miscellaneous Hello It's going to take me a while. Grumpy, sarcastic. Trying to figure out how he's going to move a bunch of stuff by himself. / Irritated
Miscellaneous Miscellaneous Hello Move along, move along. Grumpy / Irritated
Miscellaneous Miscellaneous Hello Go on, get outta here. Grumpy / Irritated
Miscellaneous Miscellaneous Greeting Freeze! BoSPaladinBrandis: One more step and I'll... I'll... I'll blow your damn heads off! Yelling, frightened, paranoid. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous Greeting Freeze! BoSPaladinBrandis: One more step and I'll... I'll blow your damn head off! Yelling, frightened, paranoid. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo You still here? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Nervous, tired. Wants the player gone. / Nervous BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Need something? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Nervous, tired. Wants the player gone. / Nervous BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo What do you want? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Nervous, tired. Wants the player gone. / Irritated BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Listen. I didn't have a chance to thank you properly before. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Sincere / Grateful BoSM01PostquestStage25_Main
Miscellaneous Miscellaneous SharedInfo Player Default: It's not exactly regulation-issue, but I hope it serves you as well as it served me. I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Hesitant, worried. To a sympathetic friend. / Depressed BoSM01PostquestStage25_Main
Miscellaneous Miscellaneous SharedInfo But I'll give it time. I owe it to you, and to my team. Thank you for giving me another chance. Sincere. To a sympathetic friend. / Depressed BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: Welcome back, Paladin. Welcome home. Glad to hear someone say that. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Amused. Emphasis 'someone' No one else treats him that well... / Friendly BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Player Default: Paladin Brandis? You've really changed. I clean up well enough. Gonna to be a while before I get back to my old routine, though. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Friendly, amused. / Friendly BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Player Default: Just waiting for you to pull a gun on me again. Spice things up. No, no, I think we're well past that. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Chuckles at the beginning of the line. Friendly, amused. / Amused BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Player Default: Sorry, who are you? What, even you don't recognize me? Guess I do look a little better than when we last met. Amused, a little hurt. Friendly. / Amused BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Brandis. Paladin Brandis. You pulled me out of that bunker up north, remember? BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Friendly / Friendly BoSM01PostquestStage20_Main
Scene SceneDialogue Custom BoSPaladinBrandisPostquest: Listen. I didn't have a chance to thank you properly before. I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Player Default: Thank you, Paladin. Sincerely, to a friend. / Grateful BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: Thank you, Paladin. It's not exactly regulation-issue, but I hope it serves you as well as it served me. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Sincerely, to a friend. / Grateful BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: You should keep it. As a reminder. I have more than enough memories, my friend. I'm not looking back. Not anymore. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Firm, resolved. / Confident BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: That's not necessary. I insist. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Firm, resolved. / Confident BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: Are you sure? I am. I'm not looking back. Not anymore. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Firm, resolved. / Confident BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Well, come back when you've got the time. Disappointed / Depressed BoSM01PostquestStage20_Main
Miscellaneous Miscellaneous Hello You have a moment? To a friend. He has something important to discuss. / Friendly
Miscellaneous Miscellaneous Hello Cade won't clear me for duty yet. To think he's giving me orders now... Good-natured griping. Cade is a younger officer he once trained. / Worried
Miscellaneous Miscellaneous Hello I'm worried about these recruits. Too young. Too green. Not like the Initiates back in my day... Good-natured griping. / Worried
Miscellaneous Miscellaneous Hello Never did like this rustbucket. Oh, sure, the Prydwen's a fine ship, but put me in the field any day. Good-natured griping. Confiding in the player. / Worried
Miscellaneous Miscellaneous Hello Paladin Brandis, reporting for duty. Confident, formal. He's eager to finally join the fight. / Confident
Miscellaneous Miscellaneous Hello Glad to be back in the field. Confident / Confident
Miscellaneous Miscellaneous Hello Let's keep moving. Confident / Confident
Miscellaneous Miscellaneous Hello We will not fail. Confident / Confident
Miscellaneous Miscellaneous Greeting Well, now. Wondered when I'd see you again. Player Default: Welcome back, Paladin. Welcome home. Warmly, to a friend. / Friendly BoSM01PostquestStage20_Main
Combat Combat Attack Grrargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Aggghh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Nyyarrggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Rrarggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Yearrgh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Hyargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Bash Hunh! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Gah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Yah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Rargh! Quick and violent shove, a sharp, short exertion!
Combat Combat BleedOut *heavy breathing* *cough cough* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Oof! *heavy breathing* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Agh! *cough* *wheeze* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat Block Gah! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nargh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Unf! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Grrh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nnh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Death Agh. InPain
Combat Combat Hit Argh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Weergh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Yeagh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Nargh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Oof! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Agh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat PowerAttack Aaaayyyaarrrrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Yyyaaaarrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Rrrraaaaarrggghhhh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.

BoSM01_PaladinBrandis_Postquest[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom ...ambushed on the road. We're outnumbered five to one! Military, hurried, during a firefight. [Post-Process: Add initial static. Add gunfire; a firefight is in progress.] / Worried BoSM01HolotapeVarham
Scene SceneDialogue Custom Varham, report! Player Default: Core's down to 5%! Military, hurried, during a firefight. Calling out to an ally. [Post-Process: Add gunfire; a firefight is in progress.] / Worried BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: Core's down to 5%! We'll have to scuttle the armor. We can't let them- Player Default: Varham! Military, hurried, during a firefight. [Post-Process: Add gunfire; a firefight is in progress.] / Worried BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: Varham! Dammit! Astlin, set the self-destructs! Faris, fall back! Player Default: We'll head for the old military base, then try to make it to our holdout. The code will be our callsign. Military, hurried, during a firefight. Shouting orders. [Post-Process: Add gunfire; a firefight is in progress.] / Angry BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: Dammit! Astlin, set the self-destructs! Faris, fall back! We'll head for the old military base, then try to make it to our holdout. The code will be our callsign. Player Default: All right, move! Move! Move! Military, hurried, during a firefight. [Post-Process: Add gunfire; a firefight is in progress.] / Angry BoSM01HolotapeVarham
Scene SceneDialogue Custom Player Default: We'll head for the old military base, then try to make it to our holdout. The code will be our callsign. All right, move! Move! Move! Military, hurried, during a firefight. Shouting orders. [Post-Process: Add gunfire. ~2 seconds after the dialogue ends, a loud explosion occurs.] / Angry BoSM01HolotapeVarham
Scene SceneDialogue Custom Brotherhood of Steel Recon Team 429-Alpha, final report. Military, formal, despairing. Say the individual numbers in the team identifier: "Recon Team Four-Two-Nine-Alpha" / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom Our mission has failed. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom Six hours after insertion, my company was ambushed. We lost five Knights and exhausted our Power Armor reserves. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom We scuttled the armor to prevent looting, then retreated under fire, abandoning our supplies. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom I was separated from the two remaining members of my team within a week. Both are missing. Status unknown. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom I had hoped to rendezvous with them at our holdout bunker and seek a means of escape from the Commonwealth. Military, formal, despairing. No one's ever going to find this... / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom But no one has come. No one has come. Military, formal, despairing. He's given up hope. / Depressed BoSM01HolotapeBrandis
Scene SceneDialogue Custom Player Default: They're dead, Paladin. I recovered their tags. You... you did? Thank you. This... this really means a lot to me. Surprised, calming down. / Grateful BoSM01_Brandis_100D
Scene SceneDialogue Custom I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped... BoSPaladinBrandis: You've been through a lot to find me. I should... I should give you something. Grieving, emotional. / Sad BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo Player Default: They're dead, Paladin. I recovered their tags. I thought so. I tried to go back for them, you know, but there was... there was nothing I could do, not alone. BoSPaladinBrandis: You've been through a lot to find me. I should... I should give you something. Angry, sad, emotional. / Somber BoSM01_Brandis_100D
Scene SceneDialogue Custom Stop! Stop! Yelling, in panic / Afraid BoSM01_Brandis_100F
Scene SceneDialogue Custom NPCMBoSPaladinBrandis: Freeze! One more step and I'll... I'll blow your damn head off! BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here? Frightened, paranoid. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Scene SceneDialogue Custom NPCMBoSPaladinBrandis: Freeze! One more step and I'll... I'll... I'll blow your damn heads off! BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here? Frightened, paranoid, holding the player at gunpoint. / Angry BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Player Default: Who are you working for? What do you want from me? No! No, no, no! I can't trust you! I can't trust you! Paranoid, panicking, almost pleading. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo BoSPaladinDanse: Paladin Brandis? Who are you? Who sent you? How'd you get in here? Player Default: Easy, Paladin. We're with the Brotherhood. Frightened, paranoid. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Player Default: Back off, old man. I... I... no! No! What are you doing here? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Panicked, almost crying. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Player Default: Calm down. We're just here to talk. Talk? Why? Who sent you? What are you doing here? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Panicked, nervous, suspicious. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous SharedInfo Stop! Stop, dammit! Furious. Starts combat. / Angry BoSM01_Brandis_100B1
Scene SceneDialogue Custom BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. How did you find me? I've... I've been alone. All alone. For so long... Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Confused, paranoid / Suspicious BoSM01_Brandis_100C
Scene SceneDialogue Custom BoSPaladinDanse: It's Danse. Paladin Danse. Don't you recognize me? ...Danse? No... no, no, no, that can't be. Why... why are you here? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Confused, paranoid... but recognizing Danse / Surprised BoSM01_Brandis_100C
Scene SceneDialogue Custom Player Default: I followed the distress beacons left by your team. Their holotapes led me here. The others! What... what happened to them? Player Default: They're dead, Paladin. I recovered their tags. Shaken, afraid of the answer. / Afraid BoSM01_Brandis_100D
Scene SceneDialogue Custom Player Default: You're Paladin Brandis? I... I asked you a question! Why are you here? Why are you here? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Irritated, intense. Player is avoiding the question. / Angry BoSM01_Brandis_100D
Scene SceneDialogue Custom Player Default: The others? The others! The others! What happened to them? Player Default: They're dead, Paladin. I recovered their tags. Insistent / Afraid BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo BoSPaladinBrandis: I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped... You've been through a lot to find me. I should... I should give you something. Sigh at the beginning of the line. Nervous, trying to think. / Nervous BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo I've collected a lot over the years. Technology. Odds and ends. If you see anything you want, take it, take it. BoSPaladinDanse: Come back with us. You're still a member of the Brotherhood, Paladin. Coming up with an idea. / Nervous BoSM01_Brandis_100D
Miscellaneous Miscellaneous SharedInfo Hmph. Grumpy / Irritated BoSM01_Brandis_100E
Scene SceneDialogue Custom BoSPaladinDanse: Come back with us. You're still a member of the Brotherhood, Paladin. What? No, no, I couldn't. Not after everything that's happened. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Startled / Surprised BoSM01_Brandis_100E
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. The Brotherhood? Shocked, surprised / Surprised BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo No, no, no, it can't be. They're... they're too far away. They wouldn't send you. ...Would they? Frightened, paranoid, crazy starting to show. Starting to believe the player despite himself. / Suspicious BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Let's... let's say I believe you. How did you find me? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Frightened, paranoid / Suspicious BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. The Brotherhood? Shocked, surprised / Surprised BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo No, no, no, it can't be. They aren't here! They're... they're too far away. They left me. All... all alone. Frightened, paranoid, crazy starting to show / Depressed BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo What do you want? How did you find me? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Paranoid, confrontational / Suspicious BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. What? No! You... you just hacked the door! You have your gun out! Paranoid, holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Who are you working for? What do you want from me? BoSPaladinBrandis: No! No, no, no! I can't trust you! I can't trust you! Paranoid, holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Easy, Paladin. I'm with the Brotherhood. Then... then what do you want? Who are you working for? How did you find me? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Confused, panicked. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo Player Default: Are you... Brandis? What? Who are you? Where did you hear that name? Player Default: I followed the distress beacons left by your team. Their holotapes led me here. Genuinely shocked, then suspicious. Player somehow knows his name. / Suspicious BoSM01_Brandis_100A1
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. I... can't. It's been too long. I... I wouldn't be of any use. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Sad, reflective. / Sad BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. I've been here too long. I'm... I'm not myself. Would they still take me? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Sad, reflective. / Sad BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Sad, coming to a realization. Making up his mind. / Impressed BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. No. There's no going back. Not for me. Not anymore. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Firmly / Stern BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: The Brotherhood needs you, Paladin. It's time you reported in. I... I appreciate it. Thank you. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Sincere / Grateful BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Player Default: Farewell, Brandis. Goodbye. And... and... thanks. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Sincerely / Nervous BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Player Default: Farewell, Brandis. Hmph. BoSPaladinBrandis: All right. I'll... I'll get my things, head to the airport. Grumpy / Irritated BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: Is that all? I live alone. Avoid other people... everyone, everything. What do you want? Confused. A bit of panic creeps back into his voice. / Surprised BoSM01_Brandis_110
Scene SceneDialogue Custom I could let you sleep here too, I suppose. That's all right. Or... or try the food. I don't have much, but if you're hungry... Still panicking a little. / Afraid BoSM01_Brandis_110
Scene SceneDialogue Custom The only other thing I have is my gun, and... and... no, no I still need it. I... I can't let you have it. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Still a little panicky, partially to himself. Begins to calm down. / Afraid BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: You're a "Paladin"? What does that mean? I am... was... in the Brotherhood of Steel. Military. Sad, reflective / Somber BoSM01_Brandis_110
Scene SceneDialogue Custom My team... we were on a recon mission. But the Brotherhood is far away. Too far... too far to help us. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Sad, reflective / Somber BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: You're a "Paladin"? What does that mean? I... I tried to do some recon. Explore a little. But I'm... I'm all alone. It was... it was just too much. Too much of a risk. Embarrassed, disappointed in himself. / Apologetic BoSM01_Brandis_110
Scene SceneDialogue Custom So, I've been hiding. So long... three years? Yes, yes, about that. Too long. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. A bit confused about how long he's been in here. / Somber BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: You're a "Paladin"? What does that mean? I... I'll... I'll manage. I'm so used to hiding. And fighting. Everyone. Everything. Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Paranoid / Nervous BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them. All right. I'll... I'll get my things, head to the airport. Gaining confidence. / Grateful BoSM01_Brandis_110
Scene SceneDialogue Custom Thank you. Thank you for everything. Sincere / Grateful BoSM01_Brandis_110
Scene SceneDialogue Custom Player Default: Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them. All right. I'll... I'll get my things together. Gaining confidence. / Confident BoSM01_Brandis_110
Scene SceneDialogue Custom Thank you. Thank you for everything. Sincere / Grateful BoSM01_Brandis_110
Combat Combat Taunt Go away! Yelling at the player / Angry
Combat Combat Taunt Leave me alone! Yelling at the player / Angry
Combat Combat Attack Yahh! Combat yell.
Combat Combat Attack Graah!
Combat Combat Death For... the Brotherhood... Gasping out, dying. / Sad
Miscellaneous Miscellaneous WaitingForPlayerInput Well? Angry, impatient. / Angry
Miscellaneous Miscellaneous WaitingForPlayerInput (Sigh) Angry sigh, through gritted teeth. / Angry
Miscellaneous Miscellaneous WaitingForPlayerInput You... all right? Nervous / Nervous
Miscellaneous Miscellaneous Hello Look, just... just take what you need and go. Nervous, tired. Wants the player gone. / Nervous
Miscellaneous Miscellaneous Hello Take whatever you need. Just leave me be. Nervous, tired. Wants the player gone. / Nervous
Miscellaneous Miscellaneous Hello If you're tired, there's... there's a bed over there. In the corner. Nervous, tired. Trying to be helpful. / Nervous
Miscellaneous Miscellaneous Hello Just... just leave me in peace. Nervous, tired. Wants the player gone. / Nervous
Miscellaneous Miscellaneous Hello I'll need some time to get my things together. Grumpy / Irritated
Miscellaneous Miscellaneous Hello It's going to take me a while. Grumpy, sarcastic. Trying to figure out how he's going to move a bunch of stuff by himself. / Irritated
Miscellaneous Miscellaneous Hello Move along, move along. Grumpy / Irritated
Miscellaneous Miscellaneous Hello Go on, get outta here. Grumpy / Irritated
Miscellaneous Miscellaneous Greeting Freeze! BoSPaladinBrandis: One more step and I'll... I'll... I'll blow your damn heads off! Yelling, frightened, paranoid. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100B1
Miscellaneous Miscellaneous Greeting Freeze! BoSPaladinBrandis: One more step and I'll... I'll blow your damn head off! Yelling, frightened, paranoid. Holding the player at gunpoint. / Afraid BoSM01_Brandis_100A1
Miscellaneous Miscellaneous SharedInfo You still here? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Nervous, tired. Wants the player gone. / Nervous BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Need something? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Nervous, tired. Wants the player gone. / Nervous BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo What do you want? Player Default: The Brotherhood needs you, Paladin. It's time you reported in. Nervous, tired. Wants the player gone. / Irritated BoSM01_Brandis_110
Miscellaneous Miscellaneous SharedInfo Listen. I didn't have a chance to thank you properly before. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Sincere / Grateful BoSM01PostquestStage25_Main
Miscellaneous Miscellaneous SharedInfo Player Default: It's not exactly regulation-issue, but I hope it serves you as well as it served me. I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Hesitant, worried. To a sympathetic friend. / Depressed BoSM01PostquestStage25_Main
Miscellaneous Miscellaneous SharedInfo But I'll give it time. I owe it to you, and to my team. Thank you for giving me another chance. Sincere. To a sympathetic friend. / Depressed BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: Welcome back, Paladin. Welcome home. Glad to hear someone say that. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Amused. Emphasis 'someone' No one else treats him that well... / Friendly BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Player Default: Paladin Brandis? You've really changed. I clean up well enough. Gonna to be a while before I get back to my old routine, though. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Friendly, amused. / Friendly BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Player Default: Just waiting for you to pull a gun on me again. Spice things up. No, no, I think we're well past that. BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Chuckles at the beginning of the line. Friendly, amused. / Amused BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Player Default: Sorry, who are you? What, even you don't recognize me? Guess I do look a little better than when we last met. Amused, a little hurt. Friendly. / Amused BoSM01PostquestStage20_Main
Scene SceneDialogue Custom Brandis. Paladin Brandis. You pulled me out of that bunker up north, remember? BoSPaladinBrandisPostquest: I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Friendly / Friendly BoSM01PostquestStage20_Main
Scene SceneDialogue Custom BoSPaladinBrandisPostquest: Listen. I didn't have a chance to thank you properly before. I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you. Player Default: Thank you, Paladin. Sincerely, to a friend. / Grateful BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: Thank you, Paladin. It's not exactly regulation-issue, but I hope it serves you as well as it served me. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Sincerely, to a friend. / Grateful BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: You should keep it. As a reminder. I have more than enough memories, my friend. I'm not looking back. Not anymore. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Firm, resolved. / Confident BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: That's not necessary. I insist. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Firm, resolved. / Confident BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Player Default: Are you sure? I am. I'm not looking back. Not anymore. BoSPaladinBrandisPostquest: I'm not sure I still have a place here. I've been away for too long. Maybe I'm not cut out for the Brotherhood anymore. Firm, resolved. / Confident BoSM01PostquestStage25_Main
Scene SceneDialogue Custom Well, come back when you've got the time. Disappointed / Depressed BoSM01PostquestStage20_Main
Miscellaneous Miscellaneous Hello You have a moment? To a friend. He has something important to discuss. / Friendly
Miscellaneous Miscellaneous Hello Cade won't clear me for duty yet. To think he's giving me orders now... Good-natured griping. Cade is a younger officer he once trained. / Worried
Miscellaneous Miscellaneous Hello I'm worried about these recruits. Too young. Too green. Not like the Initiates back in my day... Good-natured griping. / Worried
Miscellaneous Miscellaneous Hello Never did like this rustbucket. Oh, sure, the Prydwen's a fine ship, but put me in the field any day. Good-natured griping. Confiding in the player. / Worried
Miscellaneous Miscellaneous Hello Paladin Brandis, reporting for duty. Confident, formal. He's eager to finally join the fight. / Confident
Miscellaneous Miscellaneous Hello Glad to be back in the field. Confident / Confident
Miscellaneous Miscellaneous Hello Let's keep moving. Confident / Confident
Miscellaneous Miscellaneous Hello We will not fail. Confident / Confident
Miscellaneous Miscellaneous Greeting Well, now. Wondered when I'd see you again. Player Default: Welcome back, Paladin. Welcome home. Warmly, to a friend. / Friendly BoSM01PostquestStage20_Main
Combat Combat Attack Grrargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Aggghh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Nyyarrggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Rrarggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Yearrgh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Hyargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Bash Hunh! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Gah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Yah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Rargh! Quick and violent shove, a sharp, short exertion!
Combat Combat BleedOut *heavy breathing* *cough cough* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Oof! *heavy breathing* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Agh! *cough* *wheeze* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat Block Gah! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nargh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Unf! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Grrh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nnh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Death Agh. InPain
Combat Combat Hit Argh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Weergh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Yeagh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Nargh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Oof! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Agh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat PowerAttack Aaaayyyaarrrrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Yyyaaaarrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Rrrraaaaarrggghhhh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.