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A guard at the Turtledove Detention Camp Brenner observed suspicious activity after lights out and immediately reported the behavior.
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Brenner observed suspicious activity after lights out yesterday. Prisoners apparently snuck into morgue overnight. He had the good sense not to apprehend them before reporting the event. We've known for some time about a septic runoff access point in the basement which would be a good candidate for escapees. The runoff flows southwest of the camp about a quarter of a mile or so.
We'll keep a low profile about this and post guards in the area. They could make their break any night. Meanwhile I'll try and find an excuse to send somebody down there and check it out without arousing suspicion. I'd rather catch them in the act.
Hunter is mentioned only in Fallout 3.