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Brian Freyermuth

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Developer
Brian Freyermuth
B Freyermuth.jpg
Involvement in Fallout series
GamesFallout
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel 2
External links
MobyGamesBrian Freyermuth
Other LinksLinkedIn Profile
 
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Brian Freyermuth was one of the original designers of Fallout, back when the game was still meant to be a sequel to Wasteland. Among other things, he was responsible for many of the quests and characters from places like the Necropolis, Shady Sands, the Boneyard, the Glow and the Hub. He wrote first drafts for most of the talking head characters, including Harold (his favorite). Together with Scott Campbell he wrote the earliest version of the Fallout timeline.

Employment history

FromToCompanyRole
2013PresentXaviantLead Content Designer
2013PresentMiddark PressOwner / Author
20112013Disney Interactive\Junction PointSenior Story Designer
20092011THQSenior Combat Designer
20092009Incinerator StudiosSenior Game Designer
20062009THQSenior Designer
20042006Midway\Surreal SoftwareSenior Designer
19942004Interplay EntertainmentLead Designer

Credits

Fallout series

YearTitleCredited as/for
1997FalloutDesigner
2004Fallout: Brotherhood of SteelLevel Designer
cancelledFallout: Brotherhood of Steel 2Level Designer

External links