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Brotherhood of Steel hierarchy

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The Brotherhood of Steel relies on a strict hierarchy, where orders flow through the ranks and are carried out without hesitation. The Chain That Binds doctrine is intended to ensure obedience and conformity among the members of the Brotherhood, maximizing the efficiency of the Brotherhood as a war machine.

Members of the Brotherhood are divided into distinct classes, each with a function of their own:

  1. Initiates are the youngest and/or least experienced members of the Brotherhood, whose sole purpose is training and learning to become a valued member of either the Knights or the Scribes.[1]
  2. Scribes are scientists, responsible for researching and reverse engineering recovered technologies, maintaining the Brotherhood's scientific knowledge, and even experimenting with new ones (though the Brotherhood's focus on preservation means this is rather rare).[2][3][4] There are three Scribe orders within the Brotherhood, focusing on different types of technology: the Order of the Sword (offensive), the Shield (defensive), and the Quill (civilian).[5][6] In eastern chapters, Scribes have taken over the duties of Knights, becoming responsible for research and engineering activities of the Brotherhood.[7]
  3. Knights are the craftsmen and foot soldiers of the Brotherhood. They maintain the Brotherhood's stockpile of technology, repair and providing technical services where they are needed, as well as producing new weapons to replenish stocks and provide trading goods. Knights also perform patrols, scouting assignments, and support the Paladins in offensive operations. Those that focus on combat training, may be eligible to become Paladins, the protectors of the Brotherhood.[2][8][9][10][11][12] Eastern chapters have offloaded engineering duties to Scribes, focusing Knights on logistics and combat operations, reflecting their proactive focus.[13]
  4. Lancers are a class of soldiers parallel to Knights, unique to the Eastern division of the Brotherhood. They are pilots, responsible for operating the fleet of Vertibirds recovered from eastern bases and, of course, the Prydwen.[14]
  5. Paladins are the primary combat force of the Brotherhood, in charge of all security and outside activities. Equipped with the best military technology the Brotherhood has to offer, they are some of the most fearsome foes in the wasteland.[2][15] The ranks of the Paladins are reinforced by promoting exceptional Knights and[10] it's generally impossible to become a Paladin any other way.[16] Notably, while power armor was reserved for Paladin use in the first century of the Brotherhood's existence,[17] the restrictions were relaxed over the decades, allowing Knights and in extreme cases even Initiates to use power armor (usually older models, such as the T-45).[18]
  6. Elders are the highest ranking members of the Brotherhood, its leaders and decision makers, determining everything from meals to the course of campaigns.[19] Typically, only Paladins are eligible to become Elders, but exceptions can be made for extraordinary members of other branches.[20] Regardless of their branch of service, Elders are elected into the council by other council members,[16]with the High Elder chosen by the council. The candidate can turn down the offer.[21] Out of the first four High Elders, three belonged to the Maxson lineage, but there is no requirement for the council to propose the position to a member of the bloodline.[22] Elders may be dismissed for violating the Brotherhood's charter or laws, such as destroying technological devices without due cause, violating the Chain that Binds, or murdering a fellow member. Due to the requirement for Elders to set an examples, Elders may also be stripped of their position if allowing them to retain it would compromise the morale or integrity of a given chapter.[23]

Models[edit | edit source]

Old model
 
 
 
 
Initiate
 
 
 
 
 
 
 
 
 
 
 
 
 
Senior Initiate
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Apprentice Scribe
 
Apprentice Knight
 
 
Junior Paladin
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Journeyman Scribe
 
Journeyman Knight
 
 
Paladin
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Senior Scribe
 
Senior Knight
 
 
Senior Paladin
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Master Scribe
 
Master Knight
 
Head Paladin
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Elder
 
 
 
 
 
 
 
 
 
 
 
Lyons model
 
 
Squire
 
 
 
 
 
 
 
 
 
Initiate
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Apprentice
 
Knight
 
 
 
 
 
 
 
 
 
Journeyman Scribe
 
Knight Sergeant
 
 
 
 
 
 
 
 
 
Scribe
 
Knight Captain
 
 
 
 
 
 
 
 
 
 
Senior Scribe
 
Paladin
 
 
 
 
 
 
 
 
 
Proctor
 
Star Paladin
 
 
 
 
 
 
 
 
 
 
 
 
Sentinel
 
 
 
 
 
 
 
 
 
 
 
 
Elder
Maxson model
 
 
 
 
Squire
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Scribe-Initiate
 
Rank 1 Initiate.png
Initiate
 
Rank 1 Initiate.png
Lancer-Initiate
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Aspirant
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Scribe
 
Rank 2 Knight.png
Knight
 
Rank 2 Knight.png
Lancer
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 2 Knight Sergeant.png
Knight-Sergeant
 
Rank 2 Knight Sergeant.png
Lancer-Sergeant
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Senior Scribe
 
Rank 4 Knight Captain.png
Knight-Captain
 
Rank 4 Knight Captain.png
Lancer-Captain
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Knight-Commander
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 5 Paladin.png
Paladin
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 5 Plus Paladin Commander.png
Paladin-Commander[24]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Star Paladin
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Proctor
 
Rank 6 Sentinel.png
Sentinel
 
Rank 4 Knight Captain.png
Lancer-Captain (Prydwen)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 7 Elder.png
Elder
 
 
 

Gallery[edit | edit source]

References

  1. The Vault Dweller: "{1008}{}{Initiates}"
    John Maxson: "{1108}{Gen_60}{Well that's what you are. Initiates train and learn to become knights or scribes.}"
    (MAXSON.MSG)
  2. 2.0 2.1 2.2 Fallout Bible 6:
    "The Brotherhood of Steel: The Brotherhood of Steel (BOS) is a techno-religious organization, with roots in the US military and government-sponsored scientific community from before the war. The BOS is mostly composed of the descendents of those military officers, soldiers, and scientists, but aside from some outlanders among their ranks, the BOS is as close to pure strain humanity (prime normals) as you're going to find outside of a Vault."
    "The ranks of the BOS is generally recognized as being composed of the best and the brightest... which means the BOS is a really small organization, at least compared to NCR. They make up for this with their frightening arsenal of pre-war and post-war technology: They have laser weapons, power armor, surgical enhancements, combat implants, and a squad of Brotherhood Knights have the ability to erase an entire town from a map without a scratch."
    "The Brotherhood are generally good guys, but they have their faults - (1) they don't care for mutants, (2) they worship technology, and in many cases, put it above human life, and (3) they don't like to share their choicest technological bits, despite the obvious benefits their technology could bring to the wasteland. It's commonly accepted within the Brotherhood that the people of the wasteland are not responsible enough to use (and maintain) all of the technology the BOS has at their disposal. They are known trade some of their technologies with frontier communities and NCR states, but they keep the more sensitive technologies to themselves."
    "It is believed that the current HQ of the BOS is the Lost Hills bunker in Fallout 1, but at the time of Fallout 2, the BOS is spread across the wastes in small bunkers and installations hidden from the eyes of common folk – finding them all and wiping them out would be a difficult and dangerous task."
    "The BOS is divided into different ranks: Initiates are trainees who are expected to perform well enough in the training process to be promoted to Squires. After proving themselves, Squires are promoted to Knights. After many years of service and experience, the best Knights are promoted to Paladins - the pinnacle of the Brotherhood military. Paladins who survive to their later years become Elders, and they number among the Brotherhood ruling council."
    "It is also possible to serve the Brotherhood as a Scribe. Scribes are responsible for copying the ancient technologies, maintaining the current technology and even experimenting with new weapons and other useful devices. Scribes rarely leave the safety of the BOS bunkers, but they are sometimes called into the field to examine a piece of technology or perform a task beyond the skills of the Brotherhood soldiers."
    "It is said that the BOS symbol, broken down, represents each of these orders. The sword represents the Paladins, the wings represent the Elders (the "wings" control the movement of the sword), the large gear represents the Knights, and the two smaller gears represent the Scribes and the Squires, whose services keep the Knights supplied with the information and the manpower to get their jobs done. No one is sure what the circle means, however."
  3. The Vault Dweller: "{1009}{}{Scribes}"
    John Maxson: "{1109}{Gen_61}{Well, Scribes copy down the weapon specs. We've got information all the way back to my granddad. Sometimes a scribe comes up with a new idea for a weapon. Hehehe. Doesn't happen too often. They all answer to Vree.}"
    (MAXSON.MSG)
  4. The Vault Dweller: "{1005}{}{Scribes}"
    Cabbot: "{1105}{Cab_58}{OK, well, scribes are the keepers of all the histories and the blueprints for the weapons we make. I just love books; that's why I want to be one . . . a Scribe, that is.}"
    (CABBOT.MSG)
  5. Fallout 3 scribes
  6. The Courier: "Tell me about the Scribes."
    Melissa Watkins: "The Scribes are responsible for discovering how all the old tech we recover actually works and sometimes even work on inventing new things. Without them, the Brotherhood could never fulfill its mission. Or at least, that's what my dad always used to say."
    (Melissa Watkins' dialogue)
  7. Fallout 3 and Fallout 4 Scribes.
  8. The Vault Dweller: "{345}{}{What is the Brotherhood's main purpose?}"
    John Maxson: "{172}{Gen_21}{Our main goal is to survive. The Scribes copy old plans for weapons or design new ones, and the Knights make the guns from 'em. Most guns come from us.}"
    (MAXSON.MSG)
  9. The Vault Dweller: "{173}{}{You trade the weapons to the Hub?}"
    John Maxson: "{176}{Gen_22}{That's the way we get our supplies.}"
    (MAXSON.MSG)
  10. 10.0 10.1 The Vault Dweller: "{1010}{}{Knights}"
    John Maxson: "{1110}{Gen_62}{The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights.}"
    (MAXSON.MSG)
  11. The Vault Dweller: "{1006}{}{Knights}"
    Cabbot: "{221}{Cab_59}{Well, you see, they're the ones who want to become protectors of the Brotherhood. There's not many of them, but they train their whole lives to become Paladins.}"
    (CABBOT.MSG)
  12. The Courier: "Tell me about the Knights."
    Melissa Watkins: "Knights are in charge of all of our equipment. Power armor, gatling lasers, you name it. All of it built and maintained by Knights. Knights also get to go out on patrols, scouting assignments, and support the Paladins in offensive operations. Being a Knight would mean getting to see more of the world, fight the Brotherhood's enemies, and possibly someday become a Paladin like my mother."
    (Melissa Watkins' dialogue)
  13. Fallout 3 and Fallout 4 Knights.
  14. Lancers in Fallout 4.
  15. The Vault Dweller: "{1011}{}{Paladins}"
    John Maxson: "{1111}{Gen_63}{Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times.}"
    (MAXSON.MSG)
  16. 16.0 16.1 Fallout Bible 8
  17. The Vault Dweller: "{139}{}{What about that metal suit you're wearing?}"
    Talus: "{196}{}{Only Paladins wear Power Armor, someday you may earn the right to wear it.}"
    (TALUS.MSG)
  18. Fallout 3 and Fallout 4 allow for both classes to employ them.
  19. The Vault Dweller: "{1004}{}{Elders}"
    Cabbot: "{1104}{Cab_57}{They make all the decisions around here, from what we eat to what our duties are. And uh, they argue a lot, too. The High Elder seems to have to step in a lot.}"
    (CABBOT.MSG)
  20. The Courier: "Tell me about your last Elder."
    Edgar Hardin: "Elijah was a strange one. His even becoming Elder was highly questionable, seeing as how he was a Scribe. Typically, only Paladins are eligible. But an exception was made in his case, on account of him being a genius. Unfortunately, whatever scientific acumen he had didn't extend to tactics. Trying to defend HELIOS was a blunder of the worst kind, and many brothers lost their lives because of it. Many of the senior paladins, myself included, advised him to fight a retreating action, but he refused to budge. Said he almost "had it working". We never did find out exactly what he was talking about. When the perimeter was finally overrun, the Elder had simply vanished."
    (Edgar Hardin's dialogue)
  21. The Vault Dweller: "{1006}{}{Elder}"
    John Maxson: "{1106}{Gen_58}{Hehehe. A fine, handsome, upstanding man. The High Elder position is to mediate the meetings between the Elders. You see, two years ago I got talked into it. If I'd of known then...}"
    (MAXSON.MSG)
  22. Maxson II was killed in 2155, but John Maxson only replaced him on the Elder council at that date. He only became High Elder in 2155. See Maxson II for details.
  23. Hidden Valley bunker terminals; Terminal, Elder Dismissal Incidents
  24. Based on the insignia appearance in the Fallout 4 Art Book p. 331