|For other characters in the Fallout universe named Bryan, see Bryan.|
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Pappa called him an egghead, but his head was shaped regular, so I didn't get it.”— Bryan Wilks, about Weston Lesko.
Background[edit | edit source]
Bryan spent his childhood living in Grayditch with his single-parent father, often playing with the teenage son of William Brandice. Together, the two boys explored all of Grayditch and learned the best places to hide from giant ants. His father taught him that if he made a mistake, he had to apologize three times, and then decide if he actually meant it.
When the settlement was attacked by Giant Ants and all the inhabitants were wiped out, eight-year-old Bryan hid underneath a demolished car. Luckily, the huge insects overlooked him and moved on after carrying off their prey. Since the attack, Bryan’s food and water supply has dwindled (his father used to make trips to stock up for the entire settlement), and he has left the safety of the small settlement in hopes of finding help.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is essential. Essential characters cannot be killed.|
|This character can be enslaved with the Mesmetron.|
|This character starts quests.|
Quests[edit | edit source]
- Those!: Bryan runs up to the Lone Wanderer and initiates dialogue the first time the Lone Wanderer approaches the vicinity of Grayditch. Bryan tasks the Lone Wanderer with helping to save his father from an attack of fire ants. He spends much of the quest hiding in a closed Pulowski Preservation shelter next to the diner near his home, waiting for the Lone Wanderer to find Doctor Lesko. When Bryan comes to give you the quest, there is a speech challenge where he will either give the Lone Wanderer the key to his father's emergency supplies or lie to you about it. Having the Child at Heart perk ensures he gives you the key. Without the key, you will have to pick the very hard lock on the dumpster, which contains a .32 pistol, N99 10mm pistol, Laser pistol, or scoped .44 Magnum, and numerous frag grenades.
Effects of player actions[edit | edit source]
At the end of the quest, Bryan is left alone and orphaned, and goes to live in his former home. The player may be given the options
- to find his Aunt Vera Weatherly in Rivet City and ask her to take him in,
- to find Bryan a home in Little Lamplight,
- to sell him to Eulogy Jones and the slavers of Paradise Falls
The player also has the option to leave him living alone in Grayditch. If this happens, Three Dog will criticise the player by saying "God, Vault 101, do you have no conscience?". Apparently, depending upon dialog choices, the player might not be given any option other than to leave him in Grayditch alone. Later in the game, the player can check up on him. If he is with Vera in Rivet City, he will be very happy and grateful to the player for getting him there. If he is still in Grayditch, he will be lonely and miserable, but at least safe. If he is in Little Lamplight, he will think the other kids are weird, and say he would have enjoyed Rivet City much better. If the player sells him to Eulogy, he disappears from the game permanently.
Inventory[edit | edit source]
Drops on death
Appearances[edit | edit source]
Bryan appears only in Fallout 3.
Behind the scenes[edit | edit source]
- While in the shelter, Bryan will say "Now I know what a TV dinner feels like". This is a reference to Die Hard, where John McClane is crawling through a narrow ventilation shaft.
Bugs[edit | edit source]
- Enclave garrison outside of the Jefferson Memorial during Take it Back! Strangely, Enclave soldiers will be friendly to Bryan while Brotherhood troops are hostile and will open fire on Bryan. If Vera Weatherly dies after Bryan moves in with her, Bryan may appear inside of the
- Bryan may spawn in an unreachable location, making it impossible to finish the quest. Try reloading or waiting out the respawn time, or see recovering missing NPC in Fallout 3.
- If you attack Bryan while he is in Rivet City, everyone will become hostile towards him but not you. As he cannot be killed, the resident non-player characters will chase him and attack him fruitlessly.
- Fallout 3 Official Game Guide Game of the Year Edition p.64: "Bryan Wilks
When the settlement was attacked by Giant Ants and all the inhabitants were wiped out, eight-year-old Bryan hid underneath a demolished car. Luckily, the huge insects overlooked him and moved on after carrying off their prey. Since the attack, Bryan's food and water supply has dwindled (his father used to make trips to stock up for the entire settlement), and he has left the safety of the small settlement in hopes of finding help."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)