Fallout Wiki
Fallout Wiki
(→‎Tape 25: new section)
 
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{{Games|FO1|FO2|FO3|FNV|FOT}}
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==Untitled==
 
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'''{{PAGENAME}}''', also referred to as '''reverse-pickpocketing''' and '''The Shady Sands Shuffle''', is the technique of ''giving'' items to [[NPC]]s through the usual pickpocket interface. This is performed by pickpocketing an NPC, then adding, rather than removing, from its inventory. As with pickpocketing, this action can be detected and prevented.
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I guess these will be awesome recordings, can't wait [[User:RG (xbox)|RG (xbox)]] 17:22, 26 July 2009 (UTC)
 
   
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==''Fallout'' and ''Fallout 2''==
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I have the feeling theres gonna be some 100 of these recordings, or that you're gonna be the recorder. Otherwise, a wasted achievement spot.--[[User: Master1337cheeZ|Master of cheeZ]] 17:42, 26 July 2009 (UTC)
 
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Item planting plays a minor role in these games, particularly in [[Adytum]] in ''[[Fallout]]''. By planting items, the Adytowners (or any other non-hostile NPC) can be equipped with weapons to revolt against the [[Regulators (Fallout)|Regulators]]. As certain NPCs are unable to use certain types of weapons (due to missing animation frames), it is necessary to plant appropriate weapon types. Arming NPCs via reverse-pickpocketing is possible in any area with non-hostile NPCs, but its usefulness is limited by the few areas with opposing NPCs.
   
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Reverse-pickpocketing [[Dynamite (Fallout)|TNT]] will cause an NPC to explode according to the timer. This will turn nearby NPCs hostile, even if the player is not detected. If the first explosion did not kill the NPC outright, it will turn hostile. Killing an NPC in this way will often cause the game to crash.
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Will these be kind of like finding steel ingots? I hated searching FOREVER for the last 3.[[User:GodPlageon|GodPlageon]] 07:45, 27 July 2009 (UTC)
 
   
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Reverse-pickpocketing is the only way to sneak-attack using explosives, as deploying an armed bomb will cause hostility. If a bomb cannot be planted without being detected, try planting it on another NPC near the target, or in a container. Make sure the blast is lethal to the intended target, or that the NPC is standing in front of a wall.
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I hope the guy isn't dead, so you can find out who he is and where he's from --[[User:Fallout3Expert | Dr. John Eliquoinois]] 00:26, 3 August 2009 (UTC)
 
   
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When planting a bomb on an NPC, don't save the game before it goes off! The file will be corrupted, resulting in an inability to load it.
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==''Fallout 3''==
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There are at least 25 of these, found one with #25 on it.
 
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In ''[[Fallout 3]]'', pickpocketing and reverse-pickpocketing of non-Evil NPCs causes [[karma]] loss, but the technique can be used to obtain weapons and armor currently equipped by [[essential]] or otherwise important NPCs.
   
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===Planting for Exploding Pants===
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<badge user="Rathoz"/> <br /> 13:54, 3 August 2009 (UTC)
 
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An explosive device, such as a [[Frag grenade (Fallout 3)|frag grenade]], [[Frag mine (Fallout 3)|frag mine]], or plasma or pulse variant, can be planted on an NPC via pickpocketing. The explosive will then appear as 'Live', and cannot subsequently be removed or used by the NPC. Immediately after closing the inventory window, the target will become aware of the planted explosive and panic, slowing or stopping movement and sometimes looking around (possibly detecting the player if nearby), before exploding. This will always kill the NPC, regardless of health or the player's explosives skill. This action will gain player some bad karma, except super mutants and other non-human NPCs
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== Recording 12 Crash ==
 
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Once you planted the explosive in an NPCs pocket, you can take anything in his/her inventory without being caught.
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Anyone else crash when they try to access Recording 12? Also, the achievement doesn't trigger for me.
 
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:Yes, the game (1.7, PC) crashes for me too when I try to access this recording.
 
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:Yep, crashes here, too. PC, 1.7, no mods.
 
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: Same deal (1.7, PC, no mods). Tried reloading numerous times, no dice.
 
   
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Reverse-pickpocketing explosives should be performed at maximum possible distance to allow the player to move out of the blast radius, or by using a pulse explosive which does minimal damage to the player. This technique is best performed on seated NPCs, as they will not have time to get up or run around, and it is easier to remain undetected so that friendly NPCs do not turn hostile.
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Already tried to restart the game? I have often problems with crashed or frozen games but its not really a problem to restart it.
 
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--[[User:Odypus|Odypus]] 09:12, November 30, 2009 (UTC)
 
   
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There are some exceptions, such as the [[Slavers]] of [[Paradise Falls]]: killing any faction member in this way, even if not witnessed, will turn the entire faction permanently hostile.
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== Sort Order ==
 
   
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Children cannot be injured or killed in ''Fallout 3'', and reverse-pickpocketing an explosive will simply add it to their inventory.
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Can we get these sorted by area rather than number? [[User:SpellChecker|SpellChecker]] 21:17, 7 August 2009 (UTC)
 
   
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Kills by reverse-pickpocketing explosives will be recorded as [[Pants Exploded]] towards earning the Achievement/Trophy [[Psychotic Prankster]].
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== Three captive recordings. ==
 
   
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The famous adventurer sidekick [[Argyle]] dubbed this maneuver "the Shady Sands Shuffle".
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There are three in the lab right after you get out of your holding cell. There are three control panels on the wall and activating them will give you the first three in the game.
 
   
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===Planting items to obtain gear===
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Why thank you for repeating yourself and giving us these lovely red links. [[User:Nitpicker of the Wastes|Nitty]] 15:50, 3 August 2009 (UTC)
 
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Some very powerful and unique gear can only be obtained by reverse-pickpocketing. To make an NPC switch armor, an item that occupies the same slot must be reverse-pickpocketed onto the NPC (e.g. [[Metal Helmet]] to obtain hat and glasses, or [[Raider Blastmaster Helmet]] to obtain just the hat, not glasses). Upon the next cell reload, (which can be triggered by waiting a few hours, exiting and entering an area, or otherwise passing through a load screen), they will equip the replacement item, putting the target item into their inventory. The desired item can now be pickpocketed as normal.
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:Fixed. [[User:Chaoswolf75|The Second Wolf Brother.]] 15:52, 3 August 2009 (UTC)
 
   
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If the autosave options are on, a particularly easy way to trigger a cell reload is to leave the cell (area), forcing an autosave, immediately load that autosave and turn right back around and re-enter the original cell. This ensures that the character pickpocketed will be in the same spot as when you last saw them.
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Three more are in the complete opposite direction.
 
   
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Reverse-pickpocketed armor must have a higher [[DR]] value than the target item for the AI to equip it. That means that it's not possible to make NPCs wear [[Sexy Sleepwear]] if they have armor with a higher DR value equipped. (PC users have [[Fallout 3 console commands|console commands]] to get around this limitation. See [[Mesmetron]] for non-quest NPC alternatives.)
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:I'd suggest you add the locations to the article, it's what it's there for ;) There are 25 in total. -- [[User:Porter21|Porter21]] <sup>([[User_talk:Porter21|talk]])</sup> 15:53, 3 August 2009 (UTC)
 
   
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Reverse-pickpocketed weapons usually must have DMG/DPR needs to be higher, although this may vary from NPC to NPC depending on their skill levels and other factors.
   
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The [[NPC]] will switch armor/weapons upon the player leaving the area for a long time, or leaving the area and saving, then returning to the area with the NPC again.
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Okay. Go forward out of your cell. Either turn left or right. Go all the way left until you can't. There are two on the wall in front of you. the third is on the center of the doorway when you turn around. If you go right out of your cell and go tho the lab, turn right. On the wall will be another one. Turn left when you walk in and there will be two more. Specific enough for you?
 
   
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By reverse-pickpocketing a [[Radiation Suit]], NPCs can be made to place masks, glasses and other headgear in their inventory without changing their worn armor. This works even if the worn armor has a higher [[DR]] than the Radiation Suit, and usually works even if the DR is lower than the one of the Radiation Suit. This method is particularly useful for obtaining the unique headwear of [[Three Dog]] or [[Lucas Simms]] without giving them another piece of equipment or forcing them to wear other armor. The player can then pickpocket the Radiation Suit back for no Karma loss, making the NPC wear their original headgear again.
   
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====Examples====
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It seems that you find most of them next to or near the captives themselves.,
 
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Items that are not available through other means:
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* [[Elder Lyons' Robe]]
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* [[Dad's Wasteland Outfit|Dad's Wasteland Outfit]] (can also be obtained via an exploit)
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* [[Kid's Cave Rat Outfit]]
   
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===Notes===
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I can't find #19, does anyone know?--Fallout3Expert 00:21, 4 August 2009 (UTC)
 
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*If you plant an explosive on an NPC, then initiate dialogue, it will still converse as normal even while frantically searching for the explosive.
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: Yeah I'm missing that one too. The description in the list doesn't help at all. Where is "Waste Disposal"? Haven't seen that anywhere?
 
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:: I definitely cannot find this one, I thought by the description it meant the place where you and the Cowboy make your stand, but I am searching and can't find anything there. What the HECK is the Waste Disposal area? --[[User:Scottendo|Scottendo]]
 
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:::Ok, got it. It's in an area called Maintenance Level. It's accessible from the core but ONLY before the spacewalk. That would make this the only missable one.
 
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::::Yeah, I just found it. Jesus, I have to find ALL OF THEM OVER AGAIN. This sucks. --[[User:Scottendo|Scottendo]]
 
   
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*Reverse-pickpocketing a friendly NPC will result in karma loss, even if the player's intent was beneficial (such as giving them stronger armor or a more powerful weapon).
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Wouldn't it be easier to list the the recordings in the order they appear?--[[User:GoldGhost|GoldGhost]] 00:29, 4 August 2009 (UTC)
 
   
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*This technique can be used to make any NPC in the game (except those that cannot use armor, such as Super Mutants) to wear the most powerful armor, such as [[Power armor]], since all characters, even children, have [[Power Armor Training]] (both Fallout 3 and New Vegas). This can be useful during the quest [[Big Trouble in Big Town]] and other quests where you have to protect an area or characters.
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:You can change the order if you like, however please do not change the numbers. The numbers correspond to the ingame names. -- [[User:Porter21|Porter21]] <sup>([[User_talk:Porter21|talk]])</sup> 00:32, 4 August 2009 (UTC)
 
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::You could also add another column for the order in which they're found. Then people can sort it by whatever they like. -- [[User:Porter21|Porter21]] <sup>([[User_talk:Porter21|talk]])</sup> 00:53, 4 August 2009 (UTC)
 
   
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*When planting armor on a child, even [[Tesla Armor (Fallout 3)|Tesla Armor]], it is adjusted to an appropriate size when equipped.
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One of them,(can't remember which) is just silence with an alien talking towards the end, I'm wondering if the aliens took a person who was deaf/dumb, and trying to question them.[[Special:Contributions/98.236.103.190|98.236.103.190]] 00:51, 4 August 2009 (UTC)
 
   
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*The [[Paralyzing Palm]] [[perk]] can be used to pickpocket a character without alarming the other characters around.
   
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== ''Fallout: New Vegas'' ==
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Found it. Its a teleporter near one of the sets of two doors in the core.
 
   
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===Planting for Exploding Pants===
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== # 17 no audio ==
 
   
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So long as the player remains hidden for the full duration of the reverse-pickpocket action and subsequent NPC panic, the attack is considered a stealth kill. No friendly NPCs will turn hostile and no [[Fallout: New Vegas reputations|Infamy]] will be gained.
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Alright, so I find log number 17, the one with the "launch codes" but the human voice has got no audio! is this a problem restricted to me, or does everyone else have it as well?
 
   
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As in [[Fallout 3]], there are some exceptions - killing important faction NPCs such as [[Caesar]], [[Lucius]], or [[Ambassador Crocker]] in this manner will always be considered murder and will award appropriate faction Infamy.
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Nope, it's happening to me too, I can see what he's saying on the subtitles and the aliens chattering in the background, but I cant hear the prisoner talking [[User:WouldYouKindly|WouldYouKindly]] 03:49, 4 August 2009 (UTC)
 
   
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All Exploding Pants kills count as kills with the currently-equipped weapon type, and count towards the associated weapon type achievements.
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I thought the guy was mute. I blame Porter for all these glitches, he asked which ones would be included in the final product. [[User:Nitpicker of the Wastes|Nitty]] 03:51, 4 August 2009 (UTC)
 
   
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===Planting for defense===
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Same problem here. Can hear the alien talking, and the subtitles display fine for the person, but there's no audio for the human voice. Which is annoying, because most of these have been pretty interesting, and the text of this one makes it sound like it would be no exception. That said... seeing that several of us do have an issue with the voice being missing, is there anyone who is ''not'' having this problem? [[User:Dan Dark|Dan Dark]] 04:34, 8 August 2009 (UTC)
 
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This tactic is less useful than in Fallout 3 as none of the towns or wandering merchants are near particularly dangerous spawns.
   
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However, it is sometimes useful to plant superior armor on [[Jerry the Punk]], who wanders inside the [[Red Rock Canyon]] training arena setup by the [[Great Khans]]. His pathing often takes him near the generic Great Khan NPCs attacking the training dummies, sometimes getting hit and killed after repeated blows. This can cause some difficulty when attempting to complete [[Cry Me A River]].
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== #17 Theories ==
 
   
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===Planting to Obtain Gear===
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Could this mean the aliens started the great war? --[[Special:Contributions/71.206.228.221|71.206.228.221]] 04:10, 5 August 2009 (UTC)
 
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Some items such as the Cram Opener, La Longue Carabine and Caps can only be obtained by killing an NPC, However if you don't want that NPC to be dead you can reverse pick-pocket them to obtain the item.
   
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*Pick pocketing La Longue Carabine is difficult (even with the sneak skill at 100 and an active steatlh boy).
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The aliens have mined control they evilly started the great war--[[User:5:33pm|5:33pm]] 04:44, 5 August 2009 (UTC)
 
   
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===Planting Ammo===
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Most NPCs, excluding companions (but not the NCR radio companions) will NOT consume consumables from their inventory when they should. This means that you can steal their regular ammo, and plant one max charge/magnum/AP round and they will fire improved ammo indefinately. This also applies to automated healing items (auto-stim, auto-superstim, snakebite tourniquet). This can be used quite easily in your favor if you need to win a faction battle without fighting, or if the NCR emergency radio is available to you.
   
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==''Fallout Tactics''==
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Although it is not known who launched the first nukes, China or the United States of America, I believe that the creators of Fallout 3 are possibly saying that it was a greater force, such as aliens, that could of started the Great War. At one point in the DLC, someone mentions clones of people are being made. My theory is that the Aliens got the launch codes, made a clone of whoever had access to the launch controls, and used the clone to start the nuclear war as some kind of grand experiment.
 
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Item planting is also possible in ''[[Fallout Tactics]]'' though its usefulness is questionable because players rarely level the [[Steal]] skill. Only explosives with a timer such as [[Dynamite (Fallout Tactics)|dynamite]] or [[Plastic explosives (Fallout Tactics)|plastique]] can be planted, but not the [[remote detonator trap]] which needs [[detonator]] (once the frequency is set, the trap automatically is laid on the ground). To plant an explosive, a player should take it in a hand, set the timer, then take it back to the inventory and planted it in the NPC inventory via pickpocketing.
   
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[[Category:Fallout gameplay]]
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It is clear that the aliens have been watching the earth for thousands of year, as seen by the Japaneses Samurai, Cowboy Paulson, and the man in Audio recording #1. This shows that the aliens may not only watching, but meddling in the course of human history. At the end, of the DLC, the other alien ship, wants to destroy the planet, meaning, that the experiment was long over due, and it was time to end the experiment and by experiment I mean the planet earth and human existence as a whole. -- [[User:Morio-kun|Morio-kun]] 07:25, 7 August 2009 (UTC)
 
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[[Category:Fallout 2 gameplay]]
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[[Category:Fallout 3 gameplay]]
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The haven't necessarily been watching for ''thousands'' of years. To have the samurai and cowboy, they could have been around as few as 400 years (the mid-to-late 1800s), and that's still assuming they maintained a constant presence. They might just drop by every once in a while to do their thing. -- Anon 07:38, 7 August 2009 (UTC)
 
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[[Category:Fallout: New Vegas gameplay]]
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[[Category:Fallout Tactics gameplay]]
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:We know they've been watching for ~600 years, as there's a captive recording from 1697. A different anon, 19:22, 22 August 2009 (UTC)
 
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:Well, let's go over the facts:
 
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:# The aliens ''try'' to get at the codes but do not succeed in the recording.
 
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:# We don't know which time period the captive is from. His listing of defenses does not include any Power Armor units or "armored infantry" as it's called in military troop type terms, which would be in favor of him being from an earlier time period.
 
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:# Since two of the devs stated they're fans of conspiracy theories, they probably intended to cause exactly this speculation. Doesn't mean it's true though.
 
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:-- [[User:Porter21|Porter21]] <sup>([[User_talk:Porter21|talk]])</sup> 07:57, 7 August 2009 (UTC)
 
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:::Has anyone here read the book series "[[Wikipedia: Area_51_novels|Area 51]]" By Robert Doherty. The Alien observation and manipulation of humanity and the creation of covert cult action upon the worship of the Aliens plays a prime role in the book series. Although this is a staple science fiction plot fulcrum since the 50's but if you have read "Area 51" and the sequels you might see where some of the plot ideas may run parallel.[[Special:Contributions/71.94.63.105|71.94.63.105]] 20:06, 13 August 2009 (UTC)
 
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::
 
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Even if the aliens have the codes of the US ICBMs, and commenced the launch, they would have access to only 38 of them. In addition, the aliens would require a Chinese version as well, to cause both sides to launch simultaniously. While it is not impossible for the aliens to already have a Chinese captive with knowledge of Chinese missile codes, that person was not found by the Lone Wanderer onboard Zeta. However, it might have taken only 38 missiles to prompt the Chinese (using satelites to detect the first of those 38 missiles) to launch their arsenal as a responce. In that case Richardson's claim that the "Reds" launched first might have been made out of unawareness that the first ICBMs were launched from US installations/mobile launchers, thus claiming that the US responded to a Chinese launch, or that he merely makes this claim to place the US out of blame towards the Chosen One while being very much aware that the first missiles launched were indeed US missiles, having the Pentagon at the advent of the Great War to think something like: "We dont know how it got started and who is responsible, those are still our missiles, we might as well finish the job. The Chinese will most definately retaliate, we might as well take as many of them with us". In the latter case, the Pentagon would have ordered the launch of the remaining ICBMs, since 38 against possible hundreds would leave the US beaten and broken, with China having the much greater chance of surviving, and claiming victory, something unheard of in the Pentagon. Just a theory. --Radnus [[Special:Contributions/81.205.186.16|81.205.186.16]] 18:44, March 11, 2010 (UTC)
 
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== Recording 14 ==
 
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I'm not convinced that one of those is female. <small><span class="autosigned">—Preceding {{#if:|[[Wikipedia:Signatures|unsigned]] comment added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]]) |comment was [[wikipedia:Wikipedia:Signatures|unsigned]]}}. Please sign your posts with <nowiki>~~~~</nowiki>!</span></small>
 
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:The speaker NPC is female and the alternating lines have the script note "male voice" which wouldn't make much sense if they're both male. -- [[User:Porter21|Porter21]] <sup>([[User_talk:Porter21|talk]])</sup> 04:13, 5 August 2009 (UTC)
 
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== Recording 2 ==
 
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ha this recording is joke that guy seems piss lol hey go back to uranus! i keep listening to this :P --Elvoblue
 
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== recording 20 ==
 
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i think this one is the best hope it was number 20 i listened to so that i dont give u a crappy one--[[User:Greeny1911|Greeny1911]] 11:35, 5 August 2009 (UTC)
 
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== recording 7 ==
 
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does anybody know what hes saying?
 
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:Yes, check out [[Talk:Toshiro Kago|his talk page]][[User:Jetholt (Jetty)|Jetholt (Jetty)]] 20:42, 5 August 2009 (UTC)
 
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== Recording 23 ==
 
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This is a really creepy tape. I love it! [[User:Jetholt (Jetty)|Jetholt (Jetty)]] 19:24, 5 August 2009 (UTC)
 
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I always wondered if the <mechanical sounds> meant the guy was in some kind of garbage crusher thing. If that's the case, then the aliens aren't very brutish when ridding of people, instead of just turning them into Abominations. [[User:D3V0NST8R|Alien Hunter Guy Thing]] 11:44 PM, 10 August 2009 (PST)
 
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== Forever Hold your Peace ==
 
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What alien recordings do you have to get before you move on the quests. For example I know that recording number 19 has to be retrieved before the space wal or something. I am currently right before the spacewalk an di have one engineering core left to destroy which ones cant be retrieved after this.
 
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you have to get all of the ones in the cryo labs before progressing to the cryo storage, otherwise you will miss two of them. other than that, i think thats all. [[Special:Contributions/24.68.199.170|24.68.199.170]] 00:01, 27 August 2009 (UTC)
 
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== the room that has recording 4 ==
 
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upon entering the cryo lab, and going down the stairs, the storage room mentioned that has recording 4 is blocked by the blue force field thing. why is it blocked, and why doesn't the article mention it? i resorted to using tcl to no clip into the room to get the recording. --[[Special:Contributions/207.161.99.82|207.161.99.82]] 06:02, September 6, 2009 (UTC)
 
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Theres a control pannel to the left of the area's entrance opposite what I assume is some sort of cooling pipe, it has blue gas spewing out of it whatever it is lol.
 
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It's easily missed and should definitly be put in the article.--[[Special:Contributions/92.0.211.245|92.0.211.245]] 21:59, September 7, 2009 (UTC)
 
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alright thanks :)--[[Special:Contributions/207.161.99.82|207.161.99.82]] 17:05, September 8, 2009 (UTC)
 
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== Recording 24 ==
 
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Best one ever --[[Special:Contributions/174.3.9.125|174.3.9.125]] 22:31, October 19, 2009 (UTC)
 
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== Recording Ten ==
 
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i think ten might be a reference to mars attacks where the reporter and her boyfriend have their heads on different things (ones on a chihuahua) but im not sure can anyone check?
 
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== Pre war/post war ==
 
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I THINK IT WOULD BE INTERESTING IF THERE WERE RECORDINGS FROM DIRECTLY BEFORE OR AFTER THE BOMBS HIT. ALSO IT WOULD HAVE BEEN NICE TO HAVE A GHOUL RECORDING, BUT OTHER THAN THAT I THINK THAt these HOLODISKS ARE THE MOST INTERESTING ONES IN MY PIP BOY. AND IT WOULD ALSO BE COOL TO HAVE A SUPER MUTANT, BROTHERHOOD, ENCLAVE OR EVEN AN OASIS RECORDING. OR A COMMONWEALTH RECORDING, BECAUSE I AM VERY FASCINATED BY THE IMMENSE TECHS AND SCIENCES OF THE COMMONWEALTH. HERES HOPING THAT IT BECOMES A LOCATION IN THE NEXT GAME. ANYWAY I LOVED ZETA, A NICE BREAK FROM THE WASTES.
 
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You dont have to say it in all fucking caps...(lol)
 
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sorry, I was on my iPod whilst playing fallout and it wouldn't cone off caps :)
 
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== The Hanger...? ==
 
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The Hanger has no recordings... I didn't find any and double checked on here and I don't see any listed.
 
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So for anyone else looking, no there aren't any in the hanger.
 
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lol thanks
 
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== Captive Recording 12 - Speaker ==
 
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I don't think the person speaking is Sally or her sister. When you first find Sally and ask her about her family, she indicates that both her parents died before or during the bomb drop in 2077, she and her sister were abducted some time after that. Since the child in the recording asks for "Mommy and Daddy" it can't be either of them since they both know their Mommy and Daddy are in Heaven now. It could be just some unnamed child or it could be Arthur Wallace mentioned by her mother Madeline (Of the Cincinnati Wallaces?) in Recording 4. He's the only child abductee we know of that has a mommy, a daddy and a sister.
 
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... Or maybe I think about these things too much.
 
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[[User:TandyBomb|TandyBomb]] 16:42, August 8, 2010 (UTC) TandyBomb
 
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== Revise the order of the recordings? ==
 
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Yeah, I'm trying to get the acheivement right now, but for some reason, I got a completely different set of Recordings than the ones listed in the Holding Cells. Are they generated randomly or is there something wrong with my DLC? -[[User:Sentry Bot|Sentry Bot]] 04:14, August 26, 2010 (UTC)
 
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== Order in PipBoy ==
 
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So this is my first run through of this DLC. From what I understand in looking at this listing, it's not possible to get all of the recordings into your PipBoy in numerical order because some areas become inaccessible.
 
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Is it possible to get the recordings in numerical or no?
 
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--[[User:Invader Q|Invader Q]] 17:34, October 15, 2010 (UTC)
 
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Only if u use the console to spawn them in order.
 
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[[Special:Contributions/65.31.196.248|65.31.196.248]] 22:50, November 19, 2010 (UTC)
 
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== Tape 25 ==
 
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Tape 25 may also be referencing a Kurt Vonnegut book that I cannot remember the name of. The main character is, or believes he is, abducted by aliens and forced to live in a zoo like situation complete with his own personal woman and a very comfortable living.
 

Revision as of 22:45, 4 February 2012

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT

Planting items, also referred to as reverse-pickpocketing and The Shady Sands Shuffle, is the technique of giving items to NPCs through the usual pickpocket interface. This is performed by pickpocketing an NPC, then adding, rather than removing, from its inventory. As with pickpocketing, this action can be detected and prevented.

Fallout and Fallout 2

Item planting plays a minor role in these games, particularly in Adytum in Fallout. By planting items, the Adytowners (or any other non-hostile NPC) can be equipped with weapons to revolt against the Regulators. As certain NPCs are unable to use certain types of weapons (due to missing animation frames), it is necessary to plant appropriate weapon types. Arming NPCs via reverse-pickpocketing is possible in any area with non-hostile NPCs, but its usefulness is limited by the few areas with opposing NPCs.

Reverse-pickpocketing TNT will cause an NPC to explode according to the timer. This will turn nearby NPCs hostile, even if the player is not detected. If the first explosion did not kill the NPC outright, it will turn hostile. Killing an NPC in this way will often cause the game to crash.

Reverse-pickpocketing is the only way to sneak-attack using explosives, as deploying an armed bomb will cause hostility. If a bomb cannot be planted without being detected, try planting it on another NPC near the target, or in a container. Make sure the blast is lethal to the intended target, or that the NPC is standing in front of a wall.

When planting a bomb on an NPC, don't save the game before it goes off! The file will be corrupted, resulting in an inability to load it.

Fallout 3

In Fallout 3, pickpocketing and reverse-pickpocketing of non-Evil NPCs causes karma loss, but the technique can be used to obtain weapons and armor currently equipped by essential or otherwise important NPCs.

Planting for Exploding Pants

An explosive device, such as a frag grenade, frag mine, or plasma or pulse variant, can be planted on an NPC via pickpocketing. The explosive will then appear as 'Live', and cannot subsequently be removed or used by the NPC. Immediately after closing the inventory window, the target will become aware of the planted explosive and panic, slowing or stopping movement and sometimes looking around (possibly detecting the player if nearby), before exploding. This will always kill the NPC, regardless of health or the player's explosives skill. This action will gain player some bad karma, except super mutants and other non-human NPCs Once you planted the explosive in an NPCs pocket, you can take anything in his/her inventory without being caught.

Reverse-pickpocketing explosives should be performed at maximum possible distance to allow the player to move out of the blast radius, or by using a pulse explosive which does minimal damage to the player. This technique is best performed on seated NPCs, as they will not have time to get up or run around, and it is easier to remain undetected so that friendly NPCs do not turn hostile.

There are some exceptions, such as the Slavers of Paradise Falls: killing any faction member in this way, even if not witnessed, will turn the entire faction permanently hostile.

Children cannot be injured or killed in Fallout 3, and reverse-pickpocketing an explosive will simply add it to their inventory.

Kills by reverse-pickpocketing explosives will be recorded as Pants Exploded towards earning the Achievement/Trophy Psychotic Prankster.

The famous adventurer sidekick Argyle dubbed this maneuver "the Shady Sands Shuffle".

Planting items to obtain gear

Some very powerful and unique gear can only be obtained by reverse-pickpocketing. To make an NPC switch armor, an item that occupies the same slot must be reverse-pickpocketed onto the NPC (e.g. Metal Helmet to obtain hat and glasses, or Raider Blastmaster Helmet to obtain just the hat, not glasses). Upon the next cell reload, (which can be triggered by waiting a few hours, exiting and entering an area, or otherwise passing through a load screen), they will equip the replacement item, putting the target item into their inventory. The desired item can now be pickpocketed as normal.

If the autosave options are on, a particularly easy way to trigger a cell reload is to leave the cell (area), forcing an autosave, immediately load that autosave and turn right back around and re-enter the original cell. This ensures that the character pickpocketed will be in the same spot as when you last saw them.

Reverse-pickpocketed armor must have a higher DR value than the target item for the AI to equip it. That means that it's not possible to make NPCs wear Sexy Sleepwear if they have armor with a higher DR value equipped. (PC users have console commands to get around this limitation. See Mesmetron for non-quest NPC alternatives.)

Reverse-pickpocketed weapons usually must have DMG/DPR needs to be higher, although this may vary from NPC to NPC depending on their skill levels and other factors.

The NPC will switch armor/weapons upon the player leaving the area for a long time, or leaving the area and saving, then returning to the area with the NPC again.

By reverse-pickpocketing a Radiation Suit, NPCs can be made to place masks, glasses and other headgear in their inventory without changing their worn armor. This works even if the worn armor has a higher DR than the Radiation Suit, and usually works even if the DR is lower than the one of the Radiation Suit. This method is particularly useful for obtaining the unique headwear of Three Dog or Lucas Simms without giving them another piece of equipment or forcing them to wear other armor. The player can then pickpocket the Radiation Suit back for no Karma loss, making the NPC wear their original headgear again.

Examples

Items that are not available through other means:

  • Elder Lyons' Robe
  • Dad's Wasteland Outfit (can also be obtained via an exploit)
  • Kid's Cave Rat Outfit

Notes

  • If you plant an explosive on an NPC, then initiate dialogue, it will still converse as normal even while frantically searching for the explosive.
  • Reverse-pickpocketing a friendly NPC will result in karma loss, even if the player's intent was beneficial (such as giving them stronger armor or a more powerful weapon).
  • This technique can be used to make any NPC in the game (except those that cannot use armor, such as Super Mutants) to wear the most powerful armor, such as Power armor, since all characters, even children, have Power Armor Training (both Fallout 3 and New Vegas). This can be useful during the quest Big Trouble in Big Town and other quests where you have to protect an area or characters.
  • When planting armor on a child, even Tesla Armor, it is adjusted to an appropriate size when equipped.
  • The Paralyzing Palm perk can be used to pickpocket a character without alarming the other characters around.

Fallout: New Vegas

Planting for Exploding Pants

So long as the player remains hidden for the full duration of the reverse-pickpocket action and subsequent NPC panic, the attack is considered a stealth kill. No friendly NPCs will turn hostile and no Infamy will be gained.

As in Fallout 3, there are some exceptions - killing important faction NPCs such as Caesar, Lucius, or Ambassador Crocker in this manner will always be considered murder and will award appropriate faction Infamy.

All Exploding Pants kills count as kills with the currently-equipped weapon type, and count towards the associated weapon type achievements.

Planting for defense

This tactic is less useful than in Fallout 3 as none of the towns or wandering merchants are near particularly dangerous spawns.

However, it is sometimes useful to plant superior armor on Jerry the Punk, who wanders inside the Red Rock Canyon training arena setup by the Great Khans. His pathing often takes him near the generic Great Khan NPCs attacking the training dummies, sometimes getting hit and killed after repeated blows. This can cause some difficulty when attempting to complete Cry Me A River.

Planting to Obtain Gear

Some items such as the Cram Opener, La Longue Carabine and Caps can only be obtained by killing an NPC, However if you don't want that NPC to be dead you can reverse pick-pocket them to obtain the item.

  • Pick pocketing La Longue Carabine is difficult (even with the sneak skill at 100 and an active steatlh boy).

Planting Ammo

Most NPCs, excluding companions (but not the NCR radio companions) will NOT consume consumables from their inventory when they should. This means that you can steal their regular ammo, and plant one max charge/magnum/AP round and they will fire improved ammo indefinately. This also applies to automated healing items (auto-stim, auto-superstim, snakebite tourniquet). This can be used quite easily in your favor if you need to win a faction battle without fighting, or if the NCR emergency radio is available to you.

Fallout Tactics

Item planting is also possible in Fallout Tactics though its usefulness is questionable because players rarely level the Steal skill. Only explosives with a timer such as dynamite or plastique can be planted, but not the remote detonator trap which needs detonator (once the frequency is set, the trap automatically is laid on the ground). To plant an explosive, a player should take it in a hand, set the timer, then take it back to the inventory and planted it in the NPC inventory via pickpocketing.