Fallout Wiki
Fallout Wiki
 
No edit summary
 
Line 1: Line 1:
  +
{{Fallout 3 locations project}}
{{Navbox overviews FNV}}
 
  +
{{Infobox location
{{overviewintro
 
|subject =perk
+
|games =FO3PL
|game =FNV
+
|type =ruins
  +
|image =The Ark & Dove Cathedral.jpg
}}{{Games|FNV}}
 
  +
|map marker image =AD Cathedral loc.jpg
  +
|map marker image desc =World map: [[Point Lookout (location)|Point Lookout]]
  +
|map marker ='''The Ark & Dove Cathedral'''
  +
|leaders =[[Jackson (Point Lookout)|Jackson]]
  +
|factions =[[Point Lookout Tribals]]
  +
|quests =[[Walking with Spirits]]<br />[[Hearing Voices]]<br />''[[Tailing the Tomboy]]''
  +
|cell name =Cathedral (exterior)<br />DLC04Cathedral01 (interior)
  +
|refid ={{DLC ID|0008ad}} (exterior)<br />{{DLC ID|0040ac}} (interior)
  +
}}{{Games|FO3PL}}
   
  +
The '''Ark & Dove Cathedral''' is a [[Fallout 3 locations|location]] in the fourth ''[[Fallout 3]]'' [[add-on]], [[Point Lookout (location)|Point Lookout]]. It is a small settlement inhabited by Point Lookout [[Point Lookout tribals|tribals]].
==General information==
 
Unlike in ''[[Fallout 3]]'', the [[Perk_Rate#Fallout:_New_Vegas|Perk Rate]] in ''Fallout: New Vegas'' is ''one'' perk every ''two'' levels.To counter how easy it was to max out the player's skills in ''Fallout 3'', most of the skill-boosting perks have been removed or replaced. There are 88 regular perks, 8 companion perks, 16 challenge perks, and an unknown amount of special perks. Only regular perks may be selected during level up. Other types of perks are granted through completing various tasks, and do not count against the limit of regular perks. You can get up to a total of 25 non-challenge perks with all 4 DLCs installed.
 
   
  +
==Background==
Companion perks, as their name suggests, are granted by the player's companions. For example, [[Enhanced Sensors]] is only in effect while the [[Courier]] is accompanied by [[ED-E]]. The perk remains in effect so long as the companion is currently following the player. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between the player and their companions. Companions told to wait are still counted as active companions.
 
  +
This massive cathedral is named after the first two settler ships to make landfall on ''Point Lookout'' in colonial times.
   
  +
==Layout==
Challenge perks are unlocked by fulfilling [[Fallout: New Vegas challenges|certain requirements]]. Challenge tasks can be accessed from the [[Pip-Boy 3000|Pip-Boy]] menu; on the 'Misc.' page, accessible from the 'Data' section. Most of the perks obtained this way are related to the skill or task that was completed to earn it. For example, [[Set Lasers for Fun]] increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player must do 16,000 damage with one handed energy weapons over the course of their game. Additionally, some challenge perks have multiple ranks or more than one version, such as [[DNAvenger|Caza-Death Dealer]], which 'level up' as the player continues adding to its requisite challenge task.
 
  +
===Exterior===
  +
It's an old church with a brick wall surrounding it with a gate at the entrance. Outside there are some [[refined punga fruit]] and [[wild punga fruit]] with [[Jimson]], [[Croatoa]], and other tribals guarding the front. To the northwest is a well that leads to the [[Sea Cave]] as well as the [[Ark & Dove Resting Grounds]].
   
  +
===Interior===
Special perks are granted from other sources, usually through actions in the game world. Completing quests and performing certain actions unlock them. For example, the effects of [[Fallout: New Vegas implants|surgical implants]] are counted as special perks, which are unlocked once the implant is purchased.
 
  +
Inside there are special breeding pots to grow refined punga fruit. At the back of the church are [[Woodrose]] and [[Nadine]]. Other tribals wander around inside as well.
   
==Regular perks==
+
==Inhabitants==
  +
* [[Croatoa]]
{| class="va-table va-table-full sortable"
 
  +
* [[Jackson (Point Lookout)|Jackson]]
! Name
 
  +
* [[Jimson]]
! Level req
 
  +
* [[Nadine]] (until she takes control of the [[Duchess Gambit]]).
! Other requirements
 
  +
* [[Woodrose]]
! Ranks
 
! Benefit
 
! Base ID
 
   
  +
==Notable loot==
|-
 
  +
* [[Fertilizer shovel]] which can be obtained from [[Croatoa]].
| nowrap="nowrap"|[[Black Widow]]<hr>[[Lady Killer]]
 
  +
* [[Refined punga fruit]] - dozens inside and out.
| 2
 
|
 
| 1
 
| +10% damage to the opposite sex and unique dialogue options with certain characters.
 
| {{ID|094eb8}}<hr>{{ID|094eb9}}
 
   
  +
==Related quests==
|-
 
  +
* [[Walking with Spirits]]
| nowrap="nowrap"|[[Cherchez La Femme]]<hr>[[Confirmed Bachelor]]
 
  +
* [[Hearing Voices]]
| 2
 
  +
* ''[[Tailing the Tomboy]]''
|
 
| 1
 
| +10% damage to the same sex and unique dialogue options with certain characters.
 
| {{ID|1361b3}}<hr>{{ID|1361b4}}
 
   
  +
==Notes==
|-
 
  +
* If the front gate is left open, [[Feral ghoul (Fallout 3)|feral ghoul]]s, [[smuggler]]s or [[swampfolk]] may attack and kill the [[Point Lookout tribals|tribals]].
| [[Friend of the Night]]
 
  +
* There appears to be only one intercom despite [[Jimson]] talking to you through one before you can enter. It is unknown if the other is at a different location.
| 2
 
  +
* Behind the Cathedral, you can find flesh chunks. They are not brains, but probably remains from the surgery.
| [[Perception|PE]] 6, [[Sneak]] 30
 
  +
* Occasionally the tribals will turn hostile towards you. When you attack them the whole Cathedral will turn hostile. Waiting 72–73 hours will take it until the tribals are calmed down and you can safely come back.
| 1
 
  +
* [[Marcella]] wanted to search the Cathedral for artifacts, and contemplated joining the tribals solely for this purpose, but decided not to.
| Your eyes adapt quickly to low-light conditions.
 
  +
* Behind the Cathedral there is a pile of gore and a pot that has no value and is simply called "Pot".
| {{ID|165118}}
 
   
  +
==Appearances==
|-
 
  +
The Ark & Dove Cathedral appears in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Point Lookout (add-on)|Point Lookout]]''.
| [[Heave, Ho!]]
 
| 2
 
| [[Strength|ST]] 5, [[Explosives]] 30
 
| 1
 
| +50% thrown weapon velocity and range.
 
| {{ID|14609c}}
 
   
  +
==Behind the scenes==
|-
 
  +
Although there is no actual cathedral near ''Point Lookout'' called "Ark & Dove", there is a real [http://www.arkanddove.org/ Ark and Dove Presbyterian Church] further north in Odenton, MD.
| [[Hunter (perk)|Hunter]]
 
| 2
 
| [[Survival]] 30
 
| 1
 
| In combat, you do 75% more critical damage against animals and mutated animals.
 
| {{ID|135f18}}
 
   
  +
==Gallery==
|-
 
  +
<gallery widths="220">
| [[Intense Training]]
 
  +
Ark_and_Dove_Cathedral_.jpg|The Ark & Dove Cathedral
| 2
 
  +
</gallery>
|
 
| 10
 
| You can put a single point into any of your [[Fallout: New Vegas SPECIAL|SPECIAL]] attributes.
 
| {{ID|044cb1}}
 
   
  +
{{Navbox Point Lookout}}
|-
 
| [[Heavy Handed]]
 
| 2
 
|
 
| 10
 
| Your melee and unarmed attacks do more damage , but less critical hit damagge.
 
'''(Melee,Unarmed)DAM +20% , Sneak critical -60%'''
 
| {{ID|135ec5}}
 
   
  +
[[Category:Point Lookout locations]]
|-
 
  +
[[Category:The Ark & Dove Cathedral]]
| [[Rapid Reload]]
 
  +
[[ru:Собор «Ковчег и Голубь»]]
| 2
 
| [[Agility|AG]] 5, [[Guns]] 30
 
| 1
 
| All of your weapon reloads are 25% faster than normal.
 
| {{ID|1377fd}}
 
 
|-
 
| [[Retention]]
 
| 2
 
| [[Intelligence|IN]] 5
 
| 1
 
| Skill magazines last for 3 real-time minutes.
 
| {{ID|10f09e}}
 
 
|-
 
| [[Swift Learner]]
 
| 2
 
| [[Intelligence|IN]] 4
 
| 3
 
| You gain an additional 10% whenever experience points are earned.
 
| {{ID|031dd3}}
 
 
|-
 
| [[Cannibal]]
 
| 4
 
|
 
| 1
 
| When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose karma.
 
| {{ID|094ebc}}
 
 
|-
 
| [[Comprehension]]
 
| 4
 
| [[Intelligence|IN]] 4
 
| 1
 
| You gain one additional skill point for reading books and double the skill points for reading magazines.
 
| {{ID|031de1}}
 
 
|-
 
| [[Educated]]
 
| 4
 
| [[Intelligence|IN]] 4
 
| 1
 
| You gain two more skill points every time you advance in level.
 
| {{ID|031dd8}}
 
 
|-
 
| [[Entomologist]]
 
| 4
 
| [[Intelligence|IN]] 4, [[Survival]] 45
 
| 1
 
| You do an additional 50% damage every time you attack a mutated insect.
 
| {{ID|031dd9}}
 
 
|-
 
| [[Rad Child]]
 
| 4
 
| [[Survival]] 70
 
| 1
 
| +2 HP per second per 200 rads accumulated.
 
| {{ID|1656fd}}
 
 
|-
 
| [[Run 'n Gun]]
 
| 4
 
| [[Guns]] 45 or [[Energy Weapons]] 45
 
| 1
 
| Halved spread with one-handed ranged weapons while walking or running.
 
| {{ID|14609d}}
 
 
|-
 
| [[Travel Light]]
 
| 4
 
| [[Survival]] 45
 
| 1
 
| While wearing light armor or no armor, you run 10% faster.
 
| {{ID|146096}}
 
 
|-
 
| [[Bloody Mess]]
 
| 6
 
|
 
| 1
 
| +5% overall damage, more violent death animations.
 
| {{ID|094eba}}
 
 
|-
 
| [[Demolition Expert]]
 
| 6
 
| [[Explosives]] 50
 
| 3
 
| +20% damage with explosives
 
| {{ID|031dab}}
 
 
|-
 
| [[Ferocious Loyalty]]
 
| 6
 
| [[Charisma|CH]] 6
 
| 1
 
| When you drop below 50% [[Hit point|HP]], companions gain +50 [[Damage resistance|DR]].
 
| {{ID|165180}}
 
 
|-
 
| [[Fortune Finder]]
 
| 6
 
| [[Luck|LK]] 5
 
| 1
 
| Considerably more bottle caps will be found in stockpiles.
 
| {{ID|031de3}}
 
 
|-
 
| [[Gunslinger]]
 
| 6
 
|
 
| 1
 
| +25% accuracy in V.A.T.S. with one-handed weapons.
 
| {{ID|094ebb}}
 
 
|-
 
| [[Hand Loader]]
 
| 6
 
| [[Repair]] 70
 
| 1
 
| When using Guns, you are twice as likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches.
 
| {{ID|16581b}}
 
 
|-
 
| [[Lead Belly]]
 
| 6
 
| [[Endurance|EN]] 5
 
| 1
 
| -50% radiation taken from food and water sources.
 
| {{ID|044ca9}}
 
 
|-
 
| [[Shotgun Surgeon]]
 
| 6
 
| [[Guns]] 45
 
| 1
 
| When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's [[Damage Threshold]].
 
| {{ID|16578b}}
 
 
|-
 
| [[The Professional]]
 
| 6
 
| [[Sneak]] 70
 
| 1
 
| Your [[sneak attack critical]]s with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage.
 
| {{ID|165aec}}
 
 
|-
 
| [[Toughness]]
 
| 6
 
| [[Endurance|EN]] 5
 
| 2
 
| +3 [[Damage Threshold|DT]] permanently.
 
| {{ID|031de0}}
 
 
|-
 
| [[Vigilant Recycler]]
 
| 6
 
| [[Science]] 70
 
| 1
 
| When using Energy Weapons, you are twice as likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches.
 
| {{ID|165816}}
 
 
|-
 
| [[Commando]]
 
| 8
 
|
 
| 1
 
| +25% accuracy in V.A.T.S. with two-handed weapons.
 
| {{ID|099828}}
 
 
|-
 
| [[Cowboy]]
 
| 8
 
| [[Guns]] 45, [[Melee Weapons|Melee]] 45
 
| 1
 
| +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns.
 
| {{ID|138562}}
 
 
|-
 
| [[Living Anatomy]]
 
| 8
 
| [[Medicine]] 70
 
| 1
 
| Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls.
 
| {{ID|146099}}
 
 
|-
 
| [[Pack Rat]]
 
| 8
 
| [[Intelligence|IN]] 5, [[Barter]] 70
 
| 1
 
| Items with a weight of two pounds or less now weigh half as much.
 
| {{ID|14609b}}
 
 
|-
 
| [[Quick Draw]]
 
| 8
 
| [[Agility|AG]] 5
 
| 1
 
| Makes weapon equipping and holstering 50% faster.
 
| {{ID|1377fe}}
 
 
|-
 
| [[Rad Resistance]]
 
| 8
 
| [[Endurance|EN]] 5, [[Survival]] 40
 
| 1
 
| +25% radiation resistance permanently.
 
| {{ID|031da9}}
 
 
|-
 
| [[Scrounger]]
 
| 8
 
| [[Luck|LK]] 5
 
| 1
 
| Considerably more ammunition in stockpiles.
 
| {{ID|031daa}}
 
 
|-
 
| [[Stonewall]]
 
| 8
 
| [[Strength|ST]] 6, [[Endurance|EN]] 6
 
| 1
 
| +5 [[Damage Threshold|DT]] against melee and unarmed attacks and cannot be knocked down during combat.
 
| {{ID|165449}}
 
 
|-
 
| [[Strong Back]]
 
| 8
 
| [[Strength|ST]] 5, [[Endurance|EN]] 5
 
| 1
 
| +50 [[Carry Weight]].
 
| {{ID|031dde}}
 
 
|-
 
| [[Super Slam]]
 
| 8
 
| [[Strength|ST]] 6, [[Melee Weapons]] 45
 
| 1
 
| All melee (except thrown) and unarmed attacks have a chance of knocking your target down. 15% for Unarmed or one-handed melee, 30% for two-handed melee.
 
| {{ID|14609e}}
 
 
|-
 
| [[Terrifying Presence]]
 
| 8
 
| [[Speech]] 70
 
| 1
 
| Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds.
 
| {{ID|10c6cd}}
 
 
|-
 
| [[Here and Now]]
 
| 10
 
|
 
| 1
 
| You instantly level up again.
 
| {{ID|031dac}}
 
 
|-
 
| [[Animal Friend]]
 
| 10
 
| [[Charisma|CH]] 6, [[Survival]] 45
 
| 2
 
| On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals.
 
| {{ID|031db5}}
 
 
|-
 
| [[Finesse]]
 
| 10
 
|
 
| 1
 
| +5% Critical Chance.
 
| {{ID|094ec1}}
 
 
|-
 
| [[Math Wrath]]
 
| 10
 
| [[Science]] 70
 
| 1
 
| Reduces all AP costs by 10%.
 
| {{ID|135ec3}}
 
 
|-
 
| [[Miss Fortune]]
 
| 10
 
| [[Luck|LK]] 6
 
| 1
 
| 10% chance that [[Miss Fortune (character)|Miss Fortune]] will incapacitate a target in V.A.T.S.
 
| {{ID|137800}}
 
 
|-
 
| [[Mister Sandman]]
 
| 10
 
| [[Sneak]] 60
 
| 1
 
| Can instantly kill a sleeping non-player character, and earns bonus XP.
 
| {{ID|031dad}}
 
 
|-
 
| [[Mysterious Stranger]]
 
| 10
 
| [[Luck|LK]] 6
 
| 1
 
| 10% chance that the [[Mysterious Stranger (character)|Stranger]] will finish off a target in V.A.T.S.
 
| {{ID|031dbc}}
 
 
|-
 
| [[Nerd Rage!]]
 
| 10
 
| [[Intelligence|IN]] 5, [[Science]] 50
 
| 1
 
| +15 [[Damage Threshold|DT]] and Strength increased to 10 whenever health is 20% or lower.
 
| {{ID|044ca7}}
 
 
|-
 
| [[Night Person]]
 
| 10
 
|
 
| 1
 
| +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M.
 
| {{ID|094ebd}}
 
 
|-
 
| [[Plasma Spaz]]
 
| 10
 
| [[Energy Weapons]] 70
 
| 1
 
| [[Action Points|AP]] costs for all plasma weapons are reduced by 20%.
 
| {{ID|165aef}}
 
 
|-
 
| [[Fast Metabolism]]
 
| 12
 
|
 
| 1
 
| +20% Hit points restored with stimpaks.
 
| {{ID|094ebf}}
 
 
|-
 
| [[Ghastly Scavenger]]
 
| 12
 
| [[Cannibal]] perk
 
| 1
 
| When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose karma.
 
| {{ID|135ec9}}
 
 
|-
 
| [[Hit the Deck]]
 
| 12
 
| [[Explosives]] 70
 
| 1
 
| +25 [[Damage Threshold|DT]] against explosives.
 
| {{ID|1651b6}}
 
 
|-
 
| [[Life Giver]]
 
| 12
 
| [[Endurance|EN]] 6
 
| 1
 
| +30 hit points.
 
| {{ID|031db1}}
 
 
|-
 
| [[Long Haul]]
 
| 12
 
| [[Endurance|EN]] 6, [[Barter]] 70
 
| 1
 
| Being over-encumbered no longer prevents you from using fast travel.
 
| {{ID|146098}}
 
 
|-
 
| [[Piercing Strike]]
 
| 12
 
| [[Unarmed]] 70
 
| 1
 
| All your unarmed and melee attacks negate 15 points of [[Damage Threshold|DT]].
 
| {{ID|14609f}}
 
 
|-
 
| [[Pyromaniac]]
 
| 12
 
| [[Explosives]] 60
 
| 1
 
| +50% damage with fire-based weapons.
 
| {{ID|031db2}}
 
 
|-
 
| [[Robotics Expert]]
 
| 12
 
| [[Science]] 50
 
| 1
 
| +25% damage to robots, can shut down robots by sneaking up on them.
 
| {{ID|031dc2}}
 
 
|-
 
| [[Silent Running]]
 
| 12
 
| [[Agility|AG]] 6, [[Sneak]] 50
 
| 1
 
| Running no longer factors into a successful sneak attempt.
 
| {{ID|031db3}}
 
 
|-
 
| [[Sniper]]
 
| 12
 
| [[Perception|PE]] 6, [[Agility|AG]] 6
 
| 1
 
| 25% more likely to hit the target's head in V.A.T.S.
 
| {{ID|031db4}}
 
 
|-
 
| [[Splash Damage]]
 
| 12
 
| [[Explosives]] 70
 
| 1
 
| Explosives have a 25% larger area of effect.
 
| {{ID|165af0}}
 
 
|-
 
| [[Unstoppable Force]]
 
| 12
 
| [[Strength|ST]] 7, [[Melee Weapons]] 90
 
| 1
 
| x4 normal damage through enemy blocks with melee and unarmed attacks.
 
| {{ID|165447}}
 
 
|-
 
| [[Adamantium Skeleton]]
 
| 14
 
|
 
| 1
 
| Damage taken by limbs reduced by 50%.
 
| {{ID|094ec4}}
 
 
|-
 
| [[Center of Mass]]
 
| 14
 
| [[Guns]] 70
 
| 1
 
| In V.A.T.S., you do an additional 15% damage when targeting the torso.
 
| {{ID|165182}}
 
 
|-
 
| [[Chemist]]
 
| 14
 
| [[Medicine]] 60
 
| 1
 
| Chems, food, and stimpaks (in Hardcore) last twice as long.
 
| {{ID|09982d}}
 
 
|-
 
| [[Jury Rigging]]
 
| 14
 
| [[Repair]] 90
 
| 1
 
| Repair any item using a roughly similar item.
 
| {{ID|165815}}
 
 
|-
 
| [[Light Step]]
 
| 14
 
| [[Perception|PE]] 6, [[Agility|AG]] 6
 
| 1
 
| Floor traps or mines will not be set off.
 
| {{ID|031db7}}
 
 
|-
 
| [[Purifier (perk)|Purifier]]
 
| 14
 
|
 
| 1
 
| You do 50% extra damage with [[Melee Weapons|melee]] and [[unarmed]] weapons against [[Centaur (Fallout: New Vegas)|centaurs]]s, [[night stalker]]s, [[Spore plant (Fallout: New Vegas)|spore plant]]s, [[spore carrier]]s, [[Deathclaw (Fallout: New Vegas)|deathclaws]] and [[Super mutant (Fallout: New Vegas)|super mutant]]s.
 
| {{ID|135f75}}
 
 
|-
 
| [[Action Boy]]<hr>[[Action Girl]]
 
| 16
 
| [[Agility|AG]] 6
 
| 2
 
| +15 [[Action Points]].
 
| {{ID|031dba}}<hr>{{ID|07b202}}
 
 
|-
 
| [[Better Criticals]]
 
| 16
 
| [[Perception|PE]] 6, [[Luck|LK]] 6
 
| 1
 
| +50% damage with critical hits.
 
| {{ID|031dbb}}
 
 
|-
 
| [[Chem Resistant]]
 
| 16
 
| [[Medicine]] 60
 
| 1
 
| Half as likely to get addicted.
 
| {{ID|099827}}
 
 
|-
 
| [[Meltdown]]
 
| 16
 
| [[Energy Weapons]] 90
 
| 1
 
| Foes killed by your Energy Weapons emit a corona of harmful energy.
 
| {{ID|14609a}}
 
 
|-
 
| [[Tag!]]
 
| 16
 
|
 
| 1
 
| Fourth "tag" skill: +15 points to that skill.
 
| {{ID|031dbd}}
 
 
|-
 
| [[Weapon Handling]]
 
| 16
 
| [[Strength|ST]] < 10
 
| 1
 
| Weapon Strength requirements are now 2 points lower than normal for you.
 
| {{ID|146097}}
 
 
|-
 
| [[Computer Whiz]]
 
| 18
 
| [[Intelligence|IN]] 7, [[Science]] 70
 
| 1
 
| Can hack a locked down terminal with four more chances.
 
| {{ID|031dc4}}
 
 
|-
 
| [[Concentrated Fire]]
 
| 18
 
| [[Energy Weapons]] 60, [[Guns]] 60
 
| 1
 
| +5% accuracy in V.A.T.S. with every attack on a given body part queued.
 
| {{ID|044caf}}
 
 
|-
 
| [[Infiltrator (perk)|Infiltrator]]
 
| 18
 
| [[Perception|PE]] 7, [[Lockpick]] 70
 
| 1
 
| Can pick a broken lock with one more bobby pin.
 
| {{ID|044cb0}}
 
 
|-
 
| [[Paralyzing Palm]]
 
| 18
 
| [[Unarmed]] 70
 
| 1
 
| Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack.
 
| {{ID|044caa}}
 
 
|-
 
| [[Explorer]]
 
| 20
 
|
 
| 1
 
| All locations are marked on your map.
 
| {{ID|031de5}}
 
 
|-
 
| [[Grim Reaper's Sprint]]
 
| 20
 
|
 
| 1
 
| A kill in V.A.T.S. restores 20 AP immediately.
 
| {{ID|099834}}
 
 
|-
 
| [[Ninja]]
 
| 20
 
| [[Melee Weapons]] 80, [[Sneak]] 80
 
| 1
 
| x1.15 (instead of +15 luck due to a bug) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals.
 
| {{ID|031dcc}}
 
 
|-
 
| [[Solar Powered]]
 
| 20
 
| [[Endurance|EN]] 7
 
| 1
 
| +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M.
 
| {{ID|031dc5}}
 
 
|-
 
| [[Laser Commander]]
 
| 22
 
| [[Energy Weapons]] 90
 
| 1
 
| You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon.
 
| {{ID|165789}}
 
 
|-
 
| [[Nuka Chemist]]
 
| 22
 
| [[Science]] 90
 
| 1
 
| Unlocks special Nuka-Cola recipes at the workbench.
 
| {{ID|165ae6}}
 
 
|-
 
| [[Spray ‘n Pray]]
 
| 22
 
|
 
| 1
 
| Your attacks do 75% less damage to companions.
 
| {{ID|165181}}
 
 
|-
 
| [[Slayer]]
 
| 24
 
| [[Agility|AG]] 7, [[Unarmed]] 90
 
| 1
 
| The speed of all your melee and unarmed attacks is increased by 30%.
 
| {{ID|165446}}
 
 
|-
 
| [[Nerves of Steel]]
 
| 26
 
| [[Agility|AG]] 7
 
| 1
 
| 20% faster AP regeneration.
 
| {{ID|0e2c49}}
 
 
|-
 
| [[Rad Absorption]]
 
| 28
 
| [[Endurance|EN]] 7
 
| 1
 
| -1 Rad every 20 seconds.
 
| {{ID|0e2c4a}}
 
 
|}
 
 
==Companion perks==
 
''Fallout: New Vegas'' is not the first ''Fallout'' game to introduce the concept of companions having perks, but is the first to have perks that affect the party as a whole.
 
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Follower req
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Better Healing]]
 
| [[Arcade Gannon]]
 
| Regain +20% more health from all consumable sources.
 
| {{ID|15c60b}}
 
 
|-
 
| [[Enhanced Sensors]]
 
| [[ED-E]]
 
| Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S.
 
| {{ID|15c60e}}
 
 
|-
 
| [[Regular Maintenance]]<hr>[[Full Maintenance]]
 
| [[Raul (Fallout: New Vegas)|Raul]]
 
| The condition of weapons and armor decays 50% slower (75% with Full Maintenance).
 
| {{ID|15c610}}<hr>{{ID|15d2bc}}
 
 
|-
 
| [[Scribe Assistant]]
 
| [[Veronica]]
 
| The player can craft workbench items through Veronica’s dialogue.
 
| {{ID|15c613}}
 
 
|-
 
| [[Search and Mark]]
 
| [[Rex (Fallout: New Vegas)|Rex]]
 
| Chems, firearms & ammunition within a short distance are highlighted when you zoom in.
 
| {{ID|15c611}}
 
 
|-
 
| [[Spotter]]
 
| [[Craig Boone]]
 
| Hostile targets are highlighted whenever the player is actively aiming.
 
| {{ID|15c60c}}
 
 
|-
 
| [[Stealth Girl (perk)|Stealth Girl]]
 
| [[Lily]]
 
| Doubles [[Stealth Boy]] duration while also granting sneak attack criticals an extra 10% damage.
 
| {{ID|15c60f}}
 
 
|-
 
| [[Whiskey Rose]]
 
| [[Cass]]
 
| Consuming [[Whiskey (Fallout: New Vegas)|whiskey]] does not have any adverse side effects or addictions, while raising the player's damage threshold.
 
| {{ID|15c60d}}
 
|}
 
 
==Challenge and special perks==
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Unlock conditions
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Abominable]]
 
| Kill 50/100/150 abominations
 
| 3
 
| Deal +3%/+6%/+10% damage to abominations.
 
| {{ID|15eadb}}
 
 
|-
 
| [[Animal Control]]
 
| Kill 50/100/150 mutated animals
 
| 3
 
| Deal +3%/+6%/+10% damage to mutated animals.
 
| {{ID|15eae0}}
 
 
|-
 
| [[Beautiful Beatdown]]
 
| Make 42 kills with unarmed weapons. After that inflict 10,000 damage with unarmed weapons.
 
| 1
 
| AP costs for unarmed attacks are reduced by 10%.
 
| {{ID|15eadf}}
 
 
|-
 
| [[Bug Stomper]]
 
| Kill 50/100/150 mutated insects
 
| 3
 
| Deal +3%/+6%/+10% damage to mutated insects.
 
| {{ID|15ead7}}
 
 
|-
 
| [[Camel of the Mojave]]
 
| Drink 100 water items
 
| 1
 
| Water items hydrate and heal you 15% better.
 
| {{ID|167e26}}
 
 
|-
 
| [[Day Tripper]]
 
| Use 25 addictive Chems.
 
| 1
 
| The effects of addictive Chems last 33% longer.
 
| {{ID|15ead8}}
 
 
|-
 
| [[Dine and Dash]]
 
| Eat 25 corpses with [[Cannibal]] perk.
 
| 1
 
| Get option to take [[Human remains]] when using Cannibal.
 
| {{ID|15eae1}}
 
 
|-
 
| [[Fast Times]]
 
| Use [[turbo]] 20 times
 
| 1
 
| [[Turbo]]'s effects last +50% longer.
 
| {{ID|15ead9}}
 
 
|-
 
| [[Free Radical]]
 
| Use 20 [[RadAway (Fallout: New Vegas)|RadAway]]
 
| 1
 
| 10 additional rads removed upon each [[RadAway (Fallout: New Vegas)|RadAway]] usage.
 
| {{ID|15eada}}
 
 
|-
 
| [[Friendly Help]]
 
| Receive 15 Mysterious Stranger or Miss Fortune visits.
 
| 1
 
| [[Mysterious Stranger]] and [[Miss Fortune]] are twice as likely to appear in V.A.T.S.
 
| {{ID|15eae3}}
 
 
|-
 
| [[Lord Death]]
 
| Kill 200/700/1000 enemies
 
| 3
 
| Deal an extra +1%/+2%/+4% damage to all enemies.
 
| {{ID|15eae4}}
 
 
|-
 
| [[Machine Head]]
 
| Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable).
 
| 3
 
| Deal +3%/+6% damage to robots.
 
| {{ID|15eadc}}
 
 
|-
 
| [[Meat of Champions]]
 
| [[Cannibal]]ize [[Robert House|Mr. House]], [[Caesar]], [[The King]] and [[Aaron Kimball]].
 
| 1
 
| +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed.
 
| {{ID|164afb}}
 
 
|-
 
| [[Melee Hacker]]
 
| First kill 125 enemies with melee weapons. For one rank, deal 10,000 damage with one-handed melee weapons. For another, deal 10,000 damage with two-handed melee weapons.
 
| 2
 
| Level 1: +5% melee weapon attack speed. Level 2: +10% melee weapon attack speed.
 
| {{ID|15eade}}
 
 
|-
 
| [[Mutant Massacrer]]
 
| Kill 50/100/150 super mutants.
 
| 3
 
| Deal +3%/+6%/+10% damage to super mutants.
 
| {{ID|15eae2}}
 
 
|-
 
| [[Power Armor Training]]
 
| Complete [[Still in the Dark]] or [[For Auld Lang Syne]].
 
| 1
 
| Ability to wear all [[power armor]] variants.
 
| {{ID|058fdf}}
 
 
|-
 
| [[Set Lasers for Fun]]
 
| Deal 16,000 damage with pistol grip energy weapons for one rank and 25,000 damage with rifle grip energy weapons for the other.
 
| 2
 
| ALL energy weapons gain an extra +2%/+4% chance to get a critical hit.
 
| {{ID|15eadd}}
 
 
|-
 
| [[Tough Guy]]
 
| Become crippled 50 times.
 
| 1
 
| Take 20% less limb damage.
 
| {{ID|15ead6}}
 
|}
 
 
==Implant perks==
 
The total number of [[Fallout: New Vegas implants|implants]] you can receive is equal to your [[Endurance]] statistic. The additional point granted by the Endurance implant does not count toward the total.
 
<section begin="FNV" />
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Unlock conditions
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
|-
 
| [[Agility Implant]]
 
| Buy from Doctor [[Usanagi]] for 4000 caps.
 
| 1
 
| +1 [[Agility]]
 
| {{ID|14c12a}}
 
 
|-
 
| [[Charisma Implant]]
 
| Buy from Doctor [[Usanagi]] for 4000 caps.
 
| 1
 
| +1 [[Charisma]]
 
| {{ID|14c130}}
 
 
|-
 
| [[Endurance Implant]]
 
| Buy from Doctor [[Usanagi]] for 4000 caps.
 
| 1
 
| +1 [[Endurance]]
 
| {{ID|14c12e}}
 
 
|-
 
| [[Intelligence Implant]]
 
| Buy from Doctor [[Usanagi]] for 4000 caps.
 
| 1
 
| +1 [[Intelligence]]
 
| {{ID|14c132}}
 
 
|-
 
| [[Luck Implant]]
 
| Buy from Doctor [[Usanagi]] for 4000 caps.
 
| 1
 
| +1 [[Luck]]
 
| {{ID|14c134}}
 
 
|-
 
| [[Monocyte Breeder]]
 
| Buy from Doctor [[Usanagi]] for 12000 caps.
 
| 1
 
| Regenerate 1 [[health]] per 5 seconds
 
| {{ID|14cce1}}
 
 
|-
 
| [[Perception Implant]]
 
| Buy from Doctor [[Usanagi]] for 4000 caps.
 
| 1
 
| +1 [[Perception]]
 
| {{ID|14c12d}}
 
 
|-
 
| [[Strength Implant]]
 
| Buy from Doctor [[Usanagi]] for 4000 caps.
 
| 1
 
| +1 [[Strength]]
 
| {{ID|14c069}}
 
 
|-
 
| [[Sub-Dermal Armor]]
 
| Buy from Doctor [[Usanagi]] for 8000 caps.
 
| 1
 
| +4 [[Damage Threshold]]
 
| {{ID|14ccdf}}
 
 
|}<section end="FNV" />
 
 
==Unarmed perks==
 
Special unarmed moves can be learned from various characters in the Mojave.
 
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Unlock conditions
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
|-
 
| [[Khan Trick]]
 
| Perform all [[Great Khan]] [[Aba Daba Honeymoon|drug runs]].
 
| 1
 
| Temporarily stun opponents by throwing dust or dirt at their eyes (requires dirt or sand ground)
 
| {{ID|15b8e7}}
 
 
|-
 
| [[Legion Assault]]
 
| Talk to [[Lucius]] with 50 Unarmed.
 
| 1
 
| Knock back opponents
 
| {{ID|15b8e9}}
 
 
|-
 
| [[Ranger Takedown]]
 
| Talk to [[Andy (Ranger)|Ranger Andy]] with 30 Speech or complete the unmarked quest, ''[[Andy and Charlie]]''.
 
| 1
 
| Knock down opponents
 
| {{ID|15b8e8}}
 
 
|-
 
| [[Scribe Counter]]
 
| Put [[Formal wear]] or [[White Glove Society attire]] into [[Veronica Santangelo]]'s inventory.
 
| 1
 
| Quick counter-attack after block
 
| {{ID|15b8ea}}
 
 
|}
 
 
==''Dead Money'' perks==
 
<section begin="Dead Money" />
 
===Regular perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Level req
 
! Other requirements
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[In Shining Armor]]
 
| 2
 
| [[Repair]] 20, [[Science]] 70
 
| 1
 
| This perk is bugged and applies no effect.
 
| {{DLC ID|00f216}},<br />{{DLC ID|00f217}}
 
 
|-
 
| [[Junk Rounds]]
 
| 2
 
| [[Luck|LK]] 6, [[Repair]] 45
 
| 1
 
| You can craft ammunition using [[scrap metal]] and [[tin can]]s.
 
| {{DLC ID|00fb6a}}
 
 
|-
 
| [[Light Touch]]
 
| 2
 
| [[Agility|AG]] 6, [[Repair]] 45
 
| 1
 
| While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance.
 
| {{DLC ID|00e87b}}
 
 
|-
 
| [[Old World Gourmet]]
 
| 2
 
| [[Endurance|EN]] 6, [[Survival]] 45
 
| 1
 
| +25% addiction resistance. +50% health bonus from snack foods. [[Scotch (Fallout: New Vegas)|Scotch]], [[Vodka (Fallout: New Vegas)|vodka]] and [[Wine (Fallout: New Vegas)|wine]] now give you health in addition to their normal effects.
 
| {{DLC ID|00f96f}}
 
 
|-
 
| [[And Stay Back]]
 
| 10
 
| [[Guns]] 70
 
| 1
 
| Shotguns have a 10% chance, per pellet, of knocking an enemy back.
 
| {{DLC ID|00f218}}
 
 
|-
 
| [[Heavyweight]]
 
| 12
 
| [[Strength|ST]] 7
 
| 1
 
| Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg.
 
| {{DLC ID|011468}}
 
 
|-
 
| [[Hobbler]]
 
| 12
 
| [[Perception|PE]] 7
 
| 1
 
| Your chance to hit an opponents legs in V.A.T.S. is increased by 25%.
 
| {{DLC ID|011469}}
 
|}
 
 
===Companion perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Follower
 
! Benefit
 
! Base ID
 
 
|-
 
| [[In My Footsteps]]
 
| [[Dog and God|God]]
 
| Traps do not activate and you are given a stealth increase.
 
| {{DLC ID|013b26}}
 
 
|-
 
| [[Ravenous Hunger]]
 
| [[Dog and God|Dog]]
 
| Ghost people do not get back up after shooting them without taking off a limb.
 
| N/A
 
 
|-
 
| [[Signal Interference]]
 
| [[Christine (Dead Money)|Christine]]
 
| +25% time to escape signals.
 
| {{DLC ID|008a2e}}
 
 
|-
 
| [[Unclean Living]]
 
| [[Dean Domino]]
 
| Temporary cloud protection, take 25% less damage.
 
| {{DLC ID|008a2f}}
 
|}
 
 
===Special perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Unlock conditions
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Coin Operator]]
 
| Dialogue with [[Christine (Dead Money)|Christine]]
 
| 1
 
| Adds recipe. 1 Fission Battery + 2 scrap metal = 50 Sierra Madre Chips
 
| {{DLC ID|01039b}}
 
 
|-
 
| [[Ghost Hunter]]
 
| Dialogue with [[Dog and God|Dog]]
 
| 1
 
| Ghost people are more likely to die outright without needing to be dismembered or disintegrated.
 
| {{DLC ID|01039a}}
 
 
|-
 
| [[Sierra Madre Martini (perk)|Sierra Madre Martini]]
 
| Dialogue with [[Dean Domino]]
 
| 1
 
| Adds recipe to create [[Sierra Madre martini]]s with 2 [[junk food]], 1 [[tin can]], and 1 [[jar of Cloud residue]].
 
| {{DLC ID|01039e}}
 
 
|-
 
| [[Elijah's Last Words]]
 
| Give [[Veronica]] holomessage from [[Elijah]].
 
| 1
 
| Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies.
 
| {{DLC ID|00d4a8}}
 
 
|-
 
| [[Elijah's Rambling]]
 
| Keep holomessage from Elijah after Veronica unlocks it.
 
| 1
 
| Boosts melee critical damage +50%.
 
| {{DLC ID|00d4a9}}
 
|}<section end="Dead Money" />
 
 
==''Honest Hearts'' perks==
 
<section begin="Honest Hearts" />
 
===Regular perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Level req
 
! Other requirements
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Eye for Eye]]
 
| 20
 
|
 
| 1
 
| For each crippled limb you have, you do an additional 10% damage.
 
| {{DLC ID|00b2f4}}
 
 
|-
 
| [[Fight the Power!]]
 
| 10
 
|
 
| 1
 
| +2 [[Damage Threshold]] and +5% [[Critical chance]] against anyone wearing [[NCR]], [[Legion]] or [[Brotherhood of Steel]] armor.
 
| {{DLC ID|00f67c}}
 
 
|-
 
| [[Grunt]]
 
| 8
 
| [[Guns]] 45, [[Explosives]] 20
 
| 1
 
| 25% more damage with 9mm [[9mm pistol (Fallout: New Vegas)|pistols]] and [[9mm submachine gun (Fallout: New Vegas)|SMGs]], .45 [[.45 Auto pistol|pistols]] and [[.45 Auto submachine gun|SMGs]], [[service rifle]]s, [[Assault carbine|assault]] and [[Marksman carbine]]s, [[light machine gun]]s, [[Frag grenade (Fallout: New Vegas)|frag grenade]]s, [[grenade rifle]]s and [[Grenade launcher (Fallout: New Vegas)|launchers]] and [[Combat knife (Fallout: New Vegas)|combat knives]].
 
| {{DLC ID|00f677}}
 
 
|-
 
| [[Home on the Range]]
 
| 8
 
| [[Survival]] 70
 
| 1
 
| Whenever you interact with a [[campfire]], you have the option of sleeping, with all the benefits that sleep brings.
 
| {{DLC ID|00b2f3}}
 
 
|-
 
| [[Sneering Imperialist]]
 
| 8
 
|
 
| 1
 
| +15% [[Damage]] and +25% accuracy in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] to various tribal and raider characters.
 
| {{DLC ID|00f67b}}
 
 
|-
 
| [[Tribal Wisdom]]
 
| 8
 
| [[Survival]] 70
 
| 1
 
| -50% limb damage from animals, mutated animals, and mutated insects, +25% to [[Poison resistance]], ability to eat mutated insects in sneak mode.
 
| {{DLC ID|00f679}}
 
|}
 
 
===Companion perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Follower
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Quiet As The Waters]]
 
| [[Waking Cloud]] in your party.
 
| White Legs' Perception is effectively decreased by 3.
 
| {{DLC ID|00b2f7}}
 
 
|-
 
| [[The Way of the Canaanite]]
 
| [[Joshua Graham]] in your party.
 
| Decrease in spread and double the critical chance for .45 Auto pistols.
 
| {{DLC ID|00b2f5}}
 
 
|-
 
| [[Well-Stacked Cairns]]
 
| [[Follows-Chalk]] in your party.
 
| Reaching various summits reveals nearby map markers and grants +3 [[Perception]] temporarily.
 
| {{DLC ID|00b2f6}}
 
|}<section end="Honest Hearts" />
 
 
==''Old World Blues'' perks==
 
<section begin="Old World Blues" />
 
===Regular perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Level req
 
! Other requirements
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| align="center"| [[Atomic!]]
 
| align="center"| 20
 
| align="center"| [[Endurance]] 6
 
| align="center"| 1
 
| align="center"| In radiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal.
 
| align="center"| {{DLC ID|008011}}
 
 
|-
 
| align="center"| [[Mile In Their Shoes]]
 
| align="center"| 20
 
| align="center"| [[Survival]] 25
 
| align="center"| 1
 
| align="center"| You have come to understand night stalkers. Consuming night stalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits.
 
| align="center"| {{DLC ID|009619}}
 
 
|-
 
| align="center"| [[Them's Good Eatin']]
 
| align="center"| 20
 
| align="center"| [[Survival]] 55
 
| align="center"| 1
 
| align="center"| Any living creature you kill has a 50% chance to have the potent healing items thin red paste or blood sausage when looted.
 
| align="center"| {{DLC ID|0098C9}}
 
 
|-
 
| align="center"| [[Implant GRX]]
 
| align="center"| 30
 
| align="center"| [[Endurance]] 8
 
| align="center"| 2
 
| align="center"| You gain a non-addictive subdermal turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (activated in the Pip-Boy inventory).
 
| align="center"| {{DLC ID|009D48}}
 
|}
 
 
===Special perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Unlock conditions
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Brainless]]
 
| Initial dialogue with [[Klein|Doctor Klein]] in the [[think tank]] (optional to keep after completion of OWB if you keep your artificial brain)
 
| 1
 
| Head can no longer be crippled, +25% resistance to chem addiction, +5% DT (min +1)
 
| {{DLC ID|0098BE}}
 
 
|-
 
| [[Heartless]]
 
| Initial dialogue with [[Klein|Doctor Klein]] in the [[think tank]] (optional to keep after completion of OWB if you keep your artificial heart)
 
| 1
 
| Cannot be poisoned, healing items are boosted +25%, robots have -50% crit chance.
 
| {{DLC ID|0098C2}}
 
 
|-
 
| [[Spineless]]
 
| Initial dialogue with [[Klein|Doctor Klein]] in the [[think tank]] (optional to keep after completion of OWB if you keep your artificial spine)
 
| 1
 
| [[Strength]]+1, [[Damage Threshold|DT]]+1, torso can no longer be crippled.
 
| {{DLC ID|0098BC}}
 
 
|-
 
| [[Big Brained]]
 
| [[Sink Auto-Doc]] after [[Old World Blues (quest)|Old World Blues]] is finished (optional to get if you take your organic brain back)
 
| 1
 
| Head cannot be crippled, +10% resistance to chem addiction, +10% DT (min +1).
 
| {{DLC ID|015BBA}}
 
 
|-
 
| [[Cardiac Arrest]]
 
| [[Sink Auto-Doc]] after [[Old World Blues (quest)|Old World Blues]] is finished (optional to get if you take your organic heart back)
 
| 1
 
| +50% poison resistance, healing items boosted by 50%, robots have -25% crit chance.
 
| {{DLC ID|015BBB}}
 
 
|-
 
| [[Reinforced Spine]]
 
| [[Sink Auto-Doc]] after [[Old World Blues (quest)|Old World Blues]] is finished (optional to get if you take your organic spine back)
 
| 1
 
| [[Strength]]+2, [[Damage Threshold]]+2
 
| {{DLC ID|015BBC}}
 
 
|-
 
| [[DNAgent]]
 
| Completion of [[X-8 Data Retrieval Test]]
 
| 1
 
| All damage done to [[night stalker]]s is increased by 10%.
 
| {{DLC ID|009617}}
 
 
|-
 
| [[DNAvenger]]
 
| Kill two [[cazador]]es for rank 1, three more for rank 2, and another five for rank 3 of this perk. All kills must be made in the [[Big MT]]; cazadores outside the Big MT do not count.
 
| 3
 
| All the damage done to [[cazador]]es is increased cumulatively by 10% by rank.
 
| {{DLC ID|00DA28}}
 
 
|}
 
 
===Implant perks===
 
Doesn't count against the Endurance limit of original implant perks.
 
<section begin="FNVOWB" />
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Unlock conditions
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Implant C-13]]
 
| Surgery purchased through dialogue with the [[Sink Auto-Doc]] in [[The Sink]] for 8,000 caps.
 
| 1
 
| Plus 10% damage to [[cazador]]es
 
| {{DLC ID|009616}}
 
 
|-
 
| [[Implant M-5]]
 
| Surgery purchased through dialogue with the [[Sink Auto-Doc]] in [[The Sink]] for 10,000 caps.
 
| 1
 
| Your crouched movement speed is increased by 20%.
 
| {{DLC ID|009614}}
 
 
|-
 
| [[Implant Y-3]]
 
| Surgery purchased through dialogue with the [[Sink Auto-Doc]] in [[The Sink]] for 12,000 caps.
 
| 1
 
| Removes any radiation taken from drinking an irradiated water source.
 
| {{DLC ID|009615}}
 
 
|-
 
| [[Implant Y-7]]
 
| Surgery purchased through dialogue with the [[Sink Auto-Doc]] in [[The Sink]] for 20,000 caps.
 
| 1
 
| +5 health and +2 restored action points through the consumption of food.
 
| {{DLC ID|00961A}}
 
 
|}<section end="FNVOWB" /><section end="Old World Blues" />
 
 
==Lonesome Road perks==
 
<section begin="Lonesome Road" />
 
===Regular perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Level req
 
! Other requirements
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Ain't Like That Now]]
 
| 50
 
| [[Karma (Fallout: New Vegas)|Karma]] less than -250
 
| 1
 
| Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits, 20% reduction in AP cost for all weapons.
 
| {{DLC ID|00a749}}
 
 
|-
 
| [[Alertness]]
 
| 12
 
| [[Perception]] between 6 and 9
 
| 1
 
| +2 Perception when crouched and still.
 
| {{DLC ID|00c252}}
 
 
|-
 
| [[Broad Daylight]]
 
| 36
 
|
 
| 1
 
| No Sneak penalty for using Pip-Boy light.
 
| {{DLC ID|00a6df}}
 
 
|-
 
| [[Burden to Bear]]
 
| 30
 
| [[Strength]] 6, [[Endurance]] 6
 
| 1
 
| +50 carry weight.
 
| {{DLC ID|00c250}}
 
 
|-
 
| [[Certified Tech]]
 
| 40
 
|
 
| 1
 
| +0.25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots.
 
| {{DLC ID|00a6de}}
 
 
|-
 
| [[Irradiated Beauty]]
 
| 22
 
| [[Endurance]] 8
 
| 1
 
| Sleep removes all Rads (Hardcore: only -100 Rads).
 
| {{DLC ID|00c255}}
 
 
|-
 
| [[Just Lucky I'm Alive]]
 
| 50
 
| [[Karma (Fallout: New Vegas)|Karma]] between -250 and 250
 
| 1
 
| +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage.
 
| {{DLC ID|00c24f}}
 
 
|-
 
| [[Lessons Learned]]
 
| 26
 
| [[Intelligence]] 6
 
| 1
 
| +1% XP gain per player level.
 
| {{DLC ID|00c256}}
 
 
|-
 
| [[Roughin' It]]
 
| 28
 
| [[Survival]] 100
 
| 1
 
| Sleeping outside gives Well Rested benefit.
 
| {{DLC ID|00c251}}
 
 
|-
 
| [[Thought You Died]]
 
| 50
 
| [[Karma (Fallout: New Vegas)|Karma]] at least 250
 
| 1
 
| +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits.
 
| {{DLC ID|00c24e}}
 
 
|-
 
| [[Tunnel Runner]]
 
| 26
 
| [[Agility]] 8
 
| 1
 
| +25% sneaking speed when wearing light or no armor.
 
| {{DLC ID|00c258}}
 
 
|-
 
| [[Voracious Reader]]
 
| 22
 
| [[Intelligence]] 7
 
| 1
 
| Damaged books become blank magazines; can copy existing magazines into blank magazines.
 
| {{DLC ID|00c253}}
 
 
|-
 
| [[Walker Instinct]]
 
| 18
 
| [[Survival]] 50
 
| 1
 
| +1 Perception and Agility when outside.
 
| {{DLC ID|00c254}}
 
|}
 
 
===Special perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Unlock conditions
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[The Bear-Slayer]]
 
| Launch nuclear missiles at NCR.
 
| 1
 
| +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy
 
| {{DLC ID|00c25b}}
 
 
|-
 
| [[Dead Man's Burden]]
 
| Launch nuclear missiles at both Caesar's Legion and NCR.
 
| 1
 
| +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy
 
| {{DLC ID|0025a}}
 
 
|-
 
| [[Divide Survivor]]
 
| Stop the missile launch.
 
| 1
 
| +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame
 
| {{DLC ID|00c25c}}
 
 
|-
 
| [[Lonesome Road (perk)|Lonesome Road]]
 
| Leave ED-E behind in Ulysses' Temple.
 
| 1
 
| +10% damage and +10% V.A.T.S. hit chance when you have no companions.
 
| {{DLC ID|00a6dc}}
 
 
|-
 
| [[Marked]]
 
| Kill three named Marked Men.
 
| 1
 
| +10% damage and +10% DT against Marked Men
 
| {{DLC ID|00a6dd}}
 
 
|-
 
| [[Scourge of the East]]
 
| Launch nuclear missiles at Caesar's Legion.
 
| 1
 
| +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy
 
| {{DLC ID|00c259}}
 
|}
 
 
===Companion perks===
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Follower
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Camarader-E]]
 
| ED-E
 
| 5
 
|
 
# ED-E repairs 25% weapon condition once per day
 
# ED-E produces energy or microfusion cells once per day
 
# +2 DT
 
# +5 beam weapon damage
 
# +5% V.A.T.S. hit chance
 
| {{DLC ID|0000c61f}}
 
|}<section end="Lonesome Road" />
 
 
==Gun Runners' Arsenal perk==
 
{| class="va-table va-table-full sortable"
 
! Name
 
! Level req
 
! Other requirements
 
! Ranks
 
! Benefit
 
! Base ID
 
 
|-
 
| [[Mad Bomber]]
 
| 6
 
| [[Repair]] 45, [[Explosives]] 45
 
| 1
 
| Enables you to create special explosive recipes at any workbench.
 
| {{DLC ID|0000092e}}
 
|}
 
 
==See also==
 
* [[Fallout perks]]
 
* [[Fallout 2 perks]]
 
* [[Fallout 3 perks|''Fallout 3'' perks]]
 
* [[Fallout Tactics perks]]
 
* [[Fallout: Brotherhood of Steel skills]]
 
 
{{Navbox perks FNV}}
 
 
[[Category:Fallout: New Vegas perks| ]]
 
[[Category:Perks|Fallout: New Vegas perks]]
 
 
[[ru:Способности Fallout: New Vegas]]
 

Revision as of 15:13, 14 July 2012

 
Gametitle-FO3 PL
Gametitle-FO3 PL

The Ark & Dove Cathedral is a location in the fourth Fallout 3 add-on, Point Lookout. It is a small settlement inhabited by Point Lookout tribals.

Background

This massive cathedral is named after the first two settler ships to make landfall on Point Lookout in colonial times.

Layout

Exterior

It's an old church with a brick wall surrounding it with a gate at the entrance. Outside there are some refined punga fruit and wild punga fruit with Jimson, Croatoa, and other tribals guarding the front. To the northwest is a well that leads to the Sea Cave as well as the Ark & Dove Resting Grounds.

Interior

Inside there are special breeding pots to grow refined punga fruit. At the back of the church are Woodrose and Nadine. Other tribals wander around inside as well.

Inhabitants

Notable loot

Related quests

Notes

  • If the front gate is left open, feral ghouls, smugglers or swampfolk may attack and kill the tribals.
  • There appears to be only one intercom despite Jimson talking to you through one before you can enter. It is unknown if the other is at a different location.
  • Behind the Cathedral, you can find flesh chunks. They are not brains, but probably remains from the surgery.
  • Occasionally the tribals will turn hostile towards you. When you attack them the whole Cathedral will turn hostile. Waiting 72–73 hours will take it until the tribals are calmed down and you can safely come back.
  • Marcella wanted to search the Cathedral for artifacts, and contemplated joining the tribals solely for this purpose, but decided not to.
  • Behind the Cathedral there is a pile of gore and a pot that has no value and is simply called "Pot".

Appearances

The Ark & Dove Cathedral appears in the Fallout 3 add-on Point Lookout.

Behind the scenes

Although there is no actual cathedral near Point Lookout called "Ark & Dove", there is a real Ark and Dove Presbyterian Church further north in Odenton, MD.

Gallery