CRB-S

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CRB-S
VB DD02 creat CRB-S.jpg
LocationDog Town
AffiliationDenver City Police Department
 
Gametitle-VB.png
Gametitle-VB.png
Gametitle-VB.pngThe following is based on Van Buren and has not been confirmed by canon sources.

The CRB-S or Cerberus, is a prototype robotic dog used by the Denver City Police Department prior to the Great War.

Background[edit | edit source]

The CRB-S are giant robot dogs, quite a bit larger than their smaller cyberdog cousins. Designed for non-lethal (in theory) containment of Denver's revolting population, three of these units were in use by the Denver City Police Department prior to the deployment of the National Guard.

Interactions with the player character[edit | edit source]

One of Dog Town's quests is to get rid of these three robots, as they would continue to harass the player. An alternative is to reprogram one of them to follow the player as a companion (but only within Denver city limits) or to change the priorities of the robots and use them to drive out the dogs roaming the city, salvagers, Caesar's legionaries etc.

Details[edit | edit source]

Some details and special attacks, from the Dog Town design doc:

  • DISARM: If the player has a weapon in their hands, they will seek to Disarm the player with their attacks.
  • RADIO CONTROL: They can communicate with each other via radio; this needs to be shut down if the players want to cause the CERBERUS units to start acting blindly.
  • LIMITED HEALING: They cannot repair in-between battles, and they can't at all if their robot cradles are damaged in the DCPD Canine Division.
  • WARNING: There will be a crackling for one round before they attack.
  • SUBDUE: If they are attacked, they will do anything in their power to subdue the first attacker and they will take him to the nearest jail cell.
  • ATTACKS: They can fire tear gas clouds and canisters, but their housing chambers are empty. Other possible chambers:
    • Fire Fighting Foam Cannons (Foam, only against flame attacks)
    • Tear Gas Projectors (Tear Gas grenades)
    • Flash grenades
    • Water Cannons (2-15 Water)
    • Shocking Attacks. (2-20 Electricity)

Stats[edit | edit source]

SPECIAL
StatisticValue
Strength8
Perception7
Endurance10
Charisma1
Intelligence4
Agility10
Luck1
XP{{{XP}}}
Derived Statistics
StatisticValue
Carry Weight?
Sequence?
Hit Points60
Healing Rate?
Armor Class0%
Action Points10
Critical Chance?
Unarmed Damage1-8
Melee Damage1-8
Defense
TypeResistanceThreshold
Normal50%?
Laser75%?
Fire50%?
Plasma20%?
Explosive??
Electrical50%?
EMP??
Poison? 
Radiation? 
Skills
SkillValue
Small Guns?
Big Guns?
Energy?
Unarmed100
Melee?
Throwing?
Sneak:25

Notes[edit | edit source]

  • It also had the Bonus Move perk, giving it 2 extra movement APs. Other than the skills listed on the right, it also had Van Buren-specific skills, namely Programs=50%, Electronics=25%, Mechanics=80%. Its starting XP score was 1111.

Sources[edit | edit source]