Capital Wasteland

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For the map of locations in the Capital Wasteland, see Fallout 3 map.
Capital Wasteland
Fallout 3 PA.jpg
Part ofColumbia Commonwealth
FactionsUnited States of America (formerly)
United States Armed Forces (formerly)
Lyons' Brotherhood of Steel
Brotherhood Outcasts
Talon Company
Reilly's Rangers
Paradise Falls Slavers
Temple of the Union
The Regulators
Littlehorn & Associates
Fallout 3 blank map.png
Eastern USA v1.1.jpg
Eastern USA v1.1.jpg

The Capital Wasteland is a term which refers to a loosely defined geographic region, spanning areas of Virginia, Maryland, and the District of Columbia surrounding the Potomac River from (roughly) Harper's Ferry to the Potomac tidal basin.

History[edit | edit source]

The Collapse[edit | edit source]

The city of Washington and the surrounding environs were the heart of the pre-War United States and, as a result, a prime strategic target for the People's Republic of China. As the Sino-American War drew to a conclusion, the city has been increasingly fortified against a nuclear attack. Buildings were reinforced with armored layers to deflect the blast wave and preserve their structural integrity and safeguard the legacy of the American nation,[1] while infrastructure was upgraded and modified to become fully automated and capable of working even after centuries of no maintenance.[2] The last monument to be erected within the city is the Anchorage War Memorial, situated on FDR Island in the Potomac River it was constructed after the conclusion of the Anchorage Reclamation.[3]

By March 2077, in the light of the recent advances by the American military against the Chinese, key military, civilian, and corporate leaders abandoned Washington and the United States, expecting a retaliatory nuclear strike.[4] The situation came to pass in October, when the American offensive pushed deep towards Beijing. National Guard units and their auxiliaries were mobilized and deployed throughout the nation. The most highly trained units were dedicated to Washington, D.C., to assist and evacuate the civilian population. Most servicemen were not briefed on the imminent threat.[5] When nuclear weapons began to land on American soil, the West Coast was struck first. Its disappearance from the grid acted as an early warning, allowing civilians to get to shelter, and the armed forces to mobilize. In the end, it did not make much of a difference, as the future Capital Wasteland was saturated with nuclear weapons, coming in multiple waves.[6] The densely urbanized center of Washington was spared most of the direct impact.[7]

The intense thermal radiation from the bombardment set much of downtown Washington on fire. The conflagration lasted for weeks, perhaps even months. The National Mall was one of the few areas mostly spared from the fire. Some survivors used the Museums surrounding it for shelter. Others lost their mind after witnessing so much devastation, causing an already chaotic situation to degenerate further.[8] Outside the city the situation was hardly better. What remained of the military joined remnants of the auxiliary units and civilian authorities, trying to establish a semblance of order and begin cleanup operations.[9] However, the situation rapidly deteriorated. The absence of top level leadership resulted in a power vacuum and inability to coordinate relief efforts. While what remains of the authorities does its best to contain the situation and reclaim the devastated landscape (removing irradiated soil and dumping it in makeshift hazmat areas,[10] cordoning off irradiated areas like the Metro.[11] and setting up a network of military checkpoints on roads to control the flow of refugees[12]), their efforts are too little to turn the tide. The desertion rate is high,[13] increased by the high mortality rate among refugees exposed to radiation,[14] and the ever decreasing ability of the remaining authorities to properly care for them.[15] Many of the servicemen and their auxiliaries also suffer from radiation poisoning.[16] In the face of a total collapse of society and the relief effort, the remaining authorities collapse, leaving the wasteland in a state of chaos.[17] A peculiar monument to this collapsed state was created when a dry docked aircraft carrier at the Washington Naval Yard attempted to exit the yard, but wound up beaching on the southern shore of D.C. proper.[18]

Anarchy[edit | edit source]

Survivors of the war took shelter in every sewer, Metro, and purpose built shelter they could throughout the region.[19] Those that emerged would settle where they could. Those that could not settle themselves, either because of lack of knowledge or materiel, would become the regions raiders.

One of the first settlements of the region was established around this time. Wastelanders seeking entrance to Vault 101 took shelter in what amounted to a large hole and eventually renovated it to found Megaton, the first regional trade hub. Another notable settlement is the Republic of Dave, a homestead established by a number of citizens that believed that the U.S. government had become hopelessly corrupt and that the country was in grave danger from anarchists, liberals, and communists. These individuals relocated to remote rural locations, established private militias, and promised that they would one day take back the government for the people. They never got the chance. The bombs fell, shattering all world governments. Most of these separatists were killed in the war or the chaos that followed. However, a few dug in deep enough and survived the worst of the first few decades – an oasis of civilization in an irradiated hellhole.

Although not all survivors were as lucky. One such similar settlement established on a hill would quickly fall to the hostilities of the anarchy. Its ruins are still accessible on the hill, a ghastly reminder of how important defenses are. Some time between the Great War and the early 2250s, Rockopolis was settled, established a kingdom, and was raised by the slavers of Paradise Falls for sale to the Pitt.

23rd century[edit | edit source]

Around 2237, remnants of the Naval Research Institute under the lead of Horace Pinkerton established the Rivet Station Science Outpost within the derelict aircraft carrier at the terminus of the Anacostia River. For years to come they would use the intact science bay as the nucleus of their science efforts.[20] By April 2239, a burgeoning civilian settlement sprung up around the station on the carrier. As a result, on April 25, Rivet City was formally established by Horace Pinkerton, Annette Holmes and Brad Danvers to better protect and organize this growing community.[21] Governance of the City was relegated to a three person Council, staffed by one representative of each "caste" on board the ship: Scientists, civilians, and security personnel. Rivet City would eventually grow to become one of the largest and most prosperous settlements in the desolate Capital Wasteland.[22]

Another major change occurred when Paladin Owyn Lyons and his detachment arrived in the Capital Wasteland in 2255, establishing a base of operations within the Pentagon in the first few months.[23] Though the Pentagon was largely destroyed, its sub-levels remained, for the most part, intact and its surviving stockpiles contained undisturbed pre-War technology and weaponry to sustain their operations. The crown jewel though was Liberty Prime.[24] The discovery of Liberty Prime earned Paladin Lyons a battlefield promotion to Elder, and a new directive from his superiors in Southern California – to establish a new, permanent Brotherhood base in the Capital Wasteland, and continue the search for any other advanced technology hidden in the former capital city's ruins.

Shortly after their arrival, Lyons' scouts have identified a new threat in the area: a peculiar breed of super mutants, infesting the nearly deserted ruins of downtown D.C. Concerned by their presence and convinced that they are the primary threat to the Wasteland, Lyons initiated a protracted campaign of aggression to eradicate them that would last over two decades, claiming men and materiel for no appreciable return on the investment.[25] Around the same time, they lent assistance to James and Catherine, a pair of scientists attempting to build a mass-scale purifier, intending to supply the wasteland with a virtually inexhaustible source of fresh, purified water, reducing their dependence on local purification methods. Ultimately, Project Purity failed to take off, despite the Brotherhood's involvement. Frustrated, Lyons withdrew his forces, leaving the Project to fend for itself. Project Purity died shortly after, together with Catherine, James' wife.[26]

The effect of prolonged engagement with the super mutants caused chapter to retract their forces from the wasteland. Once occupying the MDPL mass relay station and regularly patrolling the wasteland, they fell into a policy of close quarters combat within the nearly abandoned city ruins, which caused even more strain on their resources and personnel. The prolonged retreat from their original objectives and lack of strategic thinking eventually drove the chapter to split in 2276, known as the Schism. A large group of Brotherhood loyalists broke off from Lyons' chapter and formed their own: the Brotherhood Outcasts. Rallying behind Paladin Henry Casdin, the dissenters abandoned Lyons' command and left the Citadel, taking a large part of its weapons and equipment stockpiles with them.

New settlements and routes[edit | edit source]

Having existed before 2250, the slave trade was well established in the region. Based out of Paradise Falls, the regions' slavers enslave transients and the occasional small community to sell to markets in other regions; such was the case of Rockopolis and Minefield.

The region however was not entirely hostile to settlements. One such settlement, the Republic of Dave, was founded by survivors of the Great War. It would teeter between Kingdom and Republic, following a tradition of naming the settlement after its leader at the time, (ie, in order; Kingdom of Larry, the Republic of Stevie-Ray, Billsylvania, the New Republic of Stevie-Ray, the Kingdom of Tom; and finally the Republic of Dave).

Founded in 2258, Canterbury Commons was established as a trade post by Ernest Roe and his sister Daisy. Though raider attacks in 2271 and 2274 killed Daisy and her husband Louis Pacion, it remained a stable, defensible settlement, until a few months before August 2077. This is when Tanya Christoff sunk deeply into madness and took on the AntAgonizer persona to destroy Canterbury Commons, believing it to be a blight on the wasteland. The AntAgonist's ability with the ants enabled her to command them and would occasionally attack to town, but she was never a serious threat. In fact, the town actually considered it entertaining. That is, until the day when one of the AntAgonizer's attacks destroyed Scott Wollinski's favorite robot. With encouragement from Derek Pacion he created and took on the persona of the Mechanist to protect the town. Ironically, the Mechanist's involvement was to the settlements detriment, as one would expect from giant ants and combat robots with heavy weaponry actively fighting in the town.

The settlement of Grayditch was founded by two families, the Brandice's and the Wilks. While the Wilks were locals seeking shelter in the dilapidated town, the Brandices sought asylum in the Capital Wasteland after deserting the Enclave and had fled all the way from Navarro. All was well for this homestead until the scientist Weston Lesko decided to settle there himself. Once established in town he set up his own laboratory in the Metro tunnels just past Marigold station, seeking to study the giant ants and eventually reverse the mutation of their gigantisism. Unfortunately he was too hasty and shortsighted. His decision to use FEV to reverse the effects of their mutation created fire ants that destroyed the town. Only he and Bryan Wilks survived the swarm.

The settlement of Girdershade was founded as the homestead of Sierra Petrovita and another group of homesteaders. It was constructed underneath the collapsed overpass highway to the south of Washington, D.C., giving the homestead its name. After the other original homesteaders were killed, Ronald Laren took their place.

However not all settlements succeed: the wasteland gypsy village was founded in an area completely lacking in potable water, a stable food supply, and defensible position.

The transportation of the region doesn't follow the pre-War roads rails or highways for the most part, with new trails superseding most of the pre-War pathways. Most of the roads and rail lines are buried by sentiment, while the region's elevated highways and reinforced concrete bridges collapsed. The region however is not devoid of a port: the riverboat landing is in operation.

Recent events[edit | edit source]

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Regions[edit | edit source]

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Environment[edit | edit source]

A building reinforced with armored screens to increase its survival chance against a nuclear attack. These corner-mounted installations would also serve as hardpoints for air defense, such as sirens, spotlights and similiar.[1]

The region known as the Capital Wasteland has been severely warped by the apocalypse. Although it was a lush temperate region before the war, the climate shift caused by the unprecedented scale of nuclear warfare unleashed on the world has led to desertification. Once made fertile by the Potomac, the Capital Wasteland turned increasingly desolate as the river dried up over the years. By 2277, the once mighty River is little more than a swamp, with wastelanders able to cross it with dry feet in most places above roughly the suburb of Farragut. The drying up of the watershed has impacted the ecosystem and agricultural prospects in the region, with most plants unable to thrive in these conditions and the population of animals falling down accordingly.[27]

The situation changes in the more urbanized areas of the region. Washington, D.C. weathered the nuclear storm, but sustained severe wounds in the process. Much of the downtown area of the city has been reduced to rubble, its buildings but shells containing hundreds of tons of rubble. Certain neighborhoods evaded complete destruction and remain in a better shape, although that's not saying much. Curiously, the automated infrastructure has survived intact, with automated power stations continuing to provide power, allowing capable survivalists to benefit from the technology of the ancients.[2]

The adjoining territories of the pre-War states of Maryland and Virginia are home not only to derelict villages and townships, but also remnants of the pre-War grandeur of the United States: the grand Fort Bannister and the mysterious Fort Constantine, the crumbling Wheaton Armory and National Guard depot, and what remains of its industry; the Corvega Factory and the Nuka-Cola Plant, as well as the extensive pre-War power line and Monorail networks of Virginia and Maryland are but a few examples.

Flora[edit | edit source]

Compared to the rest of the United States mainland, the Capital Wasteland appears to suffer from severe contamination. Even two centuries after the war, the remaining radiation continues to interfere with agriculture, with all but the hardiest mutated plants able to take root in the contaminated soil.[28] Most cities cannot support regular agriculture and trade for the necessary food. A fine example is Megaton, which has its own water treatment plant, but lacks agriculture and buys its food from traders.[29]

Fauna[edit | edit source]

Much of the wildlife inhabiting what is now called the Capital Wasteland died out. While the ecosystem has been severely damaged, some species survived and adapted to the changing circumstances. For instance the mirelurks are pre-War crab and turtle species that inhabited the Potomac, which have adapted to surviving in the radioactive waters of the semi-dried up river.[30][31] Yao guai are also fierce, mutated bears indigenous to the region, whose natural lethality and resilience were only enhanced by radiation-induced mutations. Radscorpions are also a common sight, evolved in much the same way as their cousins in the west. Their smaller insectoid siblings, bloatflies, have also increased in size, though are relatively harmless – and a good source of protein for hunters.[32]

The relatively stable, even natural ecosystem that emerged in the Capital Wasteland is disturbed by an unique type of wildlife, endemic to the border areas of Virginia: Vault 87 super mutants. These giant, yellow-green beasts have a rudimentary level of intelligence and are capable of constructing simple structures and clothing, as well as operating tools of varying complexity. A fixture of the Wasteland since 2078, they became a permanent nuisance, dragging away people to be turned into super mutants, but never achieving major success due to their brain damage and lack of organization. Unlike other animals, super mutants are seen largely as pests and culled appropriately when practical.[33]

Politics and economy[edit | edit source]

Compared to the developed lands of the West Coast, the Capital Wasteland lives up to its name. The individual settlements are few and far in between, with the heavy presence of wild animals and especially human raiders, as well as the absence of viable farmland or stable sources of water heavily inhibiting the ability to recover. The largest settlement and de facto hegemon of the Wasteland is Rivet City, the primary supplier of edible, non-irradiated food in the Capital Wasteland, trading it for essential raw materials with other communities.[34] Its scientific prowess is thanks to its aggressive reclamation efforts: anything useful is snatched up and brought to the City.[35] However, it refrains from recruiting scientists from outside settlements, such as the Underworld or Tenpenny Tower, as the vote proposed failed.[22] Anyone trying to pick a fight with Rivet City over this would soon realize his mistake, given that the city has the fourth most powerful military force in the wastelands, right after the Enclave and Lyons' Brotherhood of Steel and Talon Company. Although named as a simple security force, it is trained in combat by veterans (Lana Danvers and Harkness) and equipped with military-grade 1st generation combat armor alongside reliable automatic weapons.[34]

Lyons' Brotherhood of Steel of 2277 is a diminished, weakened force, suffering from a shortage of qualified combat personnel and severely depleted stocks of weapons and equipment, a direct result of twenty years of trying to destroy the super mutants by hunting them in ruins of D.C. The Brotherhood has limited presence outside the Citadel, with only a handful of reinforced outposts scattered across the District of Columbia metropolitan area.[36][37][38][39][40] This is in no small part due to the Schism and the formation of the Brotherhood Outcasts in 2276. A year after the split, the Outcasts maintain a system of regular patrols, scouring the wasteland for technology, and began to excavate several locations, including the Virtual Strategic Simulations facility, in order to complete the original mission objectives. Ultimately, they plan to regroup with loyalist chapters in the West, though presently, they are stuck protecting Fort Independence and their considerable stockpile of powerful technology.[41]

Beyond the three organizations, the largest active group is the Talon Company. Rumors circulate that an unknown client has hired it to instigate a campaign of terror, preventing any meaningful recovery from taking place.[42] The Enclave has been reduced to disorganized remnants after the conclusion of the Purifier Conflict and the destruction or capture of their major command centers, weapons stockpiles, and elimination of the bulk of the manpower.[43] Slavers of Paradise Falls, a major supplier of slaves to The Pitt and clients throughout the Capital Wastes, though often lumped together with the Talons and the Enclave, are disinterested in power plays and continue enslaving the weak for the benefit of the strong – and their own coffers.[44]

There are plenty of other, smaller settlements in the Capital Wasteland, which do not factor into the power structure. The most unique of these is the Underworld, a haven for ghouls set up in the Museum of History. As it lies in the center of an active war zone, it is shielded from all but the most persistent of attackers.[45] By extension, it isn't a part of the small trade route set up by Canterbury Commons' "Uncle" Ernest Roe, providing one of the few reliable links between existing settlements. It is maintained by four merchants with modest protection and provides much needed economic activity among the settlements in the wasteland.[46]

In general, the economy of the Capital Wasteland is predominantly focused on subsistence and scavenging. The depopulation through nuclear fire has ensured that vast amounts of wealth remain untapped within the ruins, for those brave enough to enter them and scavenge. As mentioned above, slavery is a particularly lucrative business, though with a limited clientele.[44] Hunters can also expect to make a good living in the wasteland, as the changed ecosystem still produces prey that can make for a fine source of meat – even if that prey moves on two legs.[47]

Gallery[edit | edit source]

The following is concept art of the Capital Wasteland by Adam Adamowicz:

Appearances[edit | edit source]

The Capital Wasteland appears only in Fallout 3.


  1. 1.0 1.1 Explained here and here
  2. 2.0 2.1 SatCom array NW-05a terminals; Terminal, Log Entry #002: "Thanks to a little creative wiring, I was able to tap us into a power source. They're less common up here, but if you know where to look, there are still plenty of live power lines buried all over the Wasteland. For all their arrogance, they knew a thing or two about engineering before the bombs. I have to admit; it's remarkable that there's still power to be had after all these years.
    Now that we've got all the power we'd want, I can bring our defensive turret online and try to get the dish motors operational."
  3. Fallout 3 Official Game Guide Game of the Year Edition p.43: "Chinese Army (Simulated)
    U.S. Army (Simulated)
    With conditions deteriorating between the United States and China, a military presence in Alaska was established to prevent a possible invasion across the Bering Strait. With increasingly scarce oil reserves, a last deep-sea deposit below the Pacific Ocean was claimed by China before allegedly being sabotaged by American special operatives. Strained relationships spiraled downward into conflict as China marched on Alaska, and the Sino-American War of 2066—2077 erupted. Under the command of General Jingwei, the Chinese Army usurped control of Alaska's oil pipeline and reserves. In response, the Americans began what came to be called "The Alaskan Reclamation Operation" (2067—2077).
    Under the leadership of General Constantine Chase, the U.S. Army battled fiercely to the front lines of the conflict before Chase began deploying specialized Power Armor units that began pushing the Chinese back. Future Power Armor suits were further refined as the conflict dragged on, and the Trans-Alaska Pipeline was reclaimed. With resources flowing through Canada, strained diplomatic tensions between Canada and the United States becoming problematic, and Canadian forces attacking the pipeline, the country was annexed.
    A combination of inclement weather, constant American bombardment and trench warfare, and U.S. Powered Armor unit attacks sweeping through mainline China, the Chinese supply lines weakened and finally broke down completely. By the beginning of 2077, the city of Anchorage was finally liberated, the Chinese eradicated, and the operation deemed a success. A commemorative memorial was erected in Washington, D.C., in honor of the soldiers who fought and perished for the greater American good. Violence between America and pockets of Canadian freedom fighters continued throughout 2077, until the Great War obliterated almost all infrastructure, commerce, and human life."
    (Fallout 3 Official Game Guide faction profiles)
  4. Fallout Bible 0: "2077 March Prepared for a nuclear or biological attack from China, the president and the Enclave retreats to remote sections around the globe and make contingency plans for continuing the war."
  5. Germantown police HQ terminals; Terminal, Log Entry #001: "We were mobilized in the early evening. My security clearance isn't high enough to know this on an official level, but I have it on good authority that we're under threat of a Chinese attack. I don't dare to share this with the girls; most of them are a solid sort, but I can't trust that some won't desert to try and protect themselves or their families, and wind up spreading panic, especially on flimsy rumours based on flimsier intelligence from DoD.
    We haven't been debriefed yet, but it's probably safe to assume we'll be on an evacuation detail in the rural areas. Our unit scored somewhat poorly in the last round of drills, and the high-flyers always get the urban details; we'll be stuck herding farmers and hermits in the hills."
  6. Germantown police HQ terminals; Terminal, Log Entry #002: "This can't have happened. We don't even know if it was the Chinese, but DC was hit. My God, Andrea's unit was on evac detail right on the Belt Loop.
    Dear God. More bombs. What's happening?"
  7. The Lone Wanderer: "No, Carol. I'd love to hear your story."
    Carol: "Well, okay... but it's nothing special. I was born in 2051, so yes, that makes me a pre-war Ghoul."
    The Lone Wanderer: "Do you remember the day the war started?"
    Carol: "I do... I was in a shelter with my father when the bombs hit. In DC, we had the luxury of getting a warning after the west coast was... gone... I was just a little girl then. We couldn't afford a space in one of the Vaults. I remember filing down into that shelter, my father rushing me in. He stopped to help this one family, and I looked up and called his name... there was a flash of light, brighter than anything you can imagine. I woke up a few hours later. The first thing I did was run up to where my father had been. He... he was gone. But the strangest thing... There was his shadow, burned into the wall, so crisp and clear like he was standing next to me. The heat had burned it into the concrete..."
    (Carol's dialogue)
  8. The Lone Wanderer: "What was the Wasteland like after the war?"
    "The city was on fire for weeks... maybe months, I don't know. I hid down here in the museum... it was the closest building to the shelter I was in. But I could hear what was happening above. People howling like animals. Chaos. Looting, killing, it's like every foul thing inside of them came out. It was a nightmare... I... I don't want to talk about it."
    (Carol's dialogue)
  9. Germantown police HQ terminals; Terminal, Log Entry #003: "Our unit has been assigned to a National Guard Detachment. They drove all night from Pennsylvania. We're doing our best to keep the survivors placated while these boys get their strength up. The looting gets worse every day, and it's a small town. There can't be much left, and there's already been one scuffle at the canteen. These Guardsmen arrived just in time, I fear."
  10. Hazmat disposal site L5
  11. All Metro stations are cordoned off with chain link fences declaring them unsafe, while there are special contamination warning signs erected in key areas.
  12. Extant military checkpoints found throughout the game.
  13. Germantown police HQ terminals; Terminal, Log Entry #004: "Dolores and Rebecca deserted in the night. They had the goodness not to rob us blind on her way out; I had trusted Becky with the keys to the canteen and the artesian well we locked up on Day One.. Several of our survivors were talking rubbish about seeking refuge in a nearby Vault, the girls must have decided to go with them. Damned fools; if anybody made it into those things in time, they bloody well aren't letting any of us in now. I suppose I should just be glad we have a few less mouths to feed."
  14. Germantown police HQ terminals; Terminal, Log Entry #005: "I took the NCO's advice and set up a quarantine for the worst of the radiation victims. We know better than to think they're contagious, but most of our survivors don't, and it helps keep them calm. We also have an easier time smuggling the bodies out at night. It's not so much that people die; it's how they look when they go. They all think they'll just lose a bit of hair, maybe get a rash. It gets so much worse than that."
  15. Germantown police HQ terminals; Terminal, Log Entry #006: "We're low on Prussian Blue. Most of them don't know what that really means, for which I'm thankful. One of the local doctors in our camp knows about a cancer treatment facility not too far from here. We're sending some of the guardsmen out to investigate. If they can recover any filgrastim, we might be able to stave off widespread radiation sickness a little longer."
  16. Germantown police HQ terminals; Terminal, Log Entry #007: "These days I feel like more of a preacher than a nurse. We've lost hope that the reservists will be back. I can only hope they died with some scrap of honor and didn't abandon us. Without medication, people are succumbing to radiation sickness, for which there is no hope of treatment. We can do nothing more than make our patients comfortable as we await the end. When the painkillers and whiskey run out, prayer is all we can offer them. I've taken to wearing a headwrap; I don't want them to see how much of my own hair has fallen out."
  17. Germantown police HQ terminals; Terminal, Log Entry #008: "I suppose it seems only right to say goodbye. I ought to know it's hopeless, but maybe one of my sisters is still out there, and I couldn't go without leaving some kind of farewell. Just know that I did everything I could. I tried, and I only wish that I could be the last to go, so I could have helped all the others before they met their own end."
  18. Fallout 3 Official Game Guide Game of the Year Edition p.408: "General Notes
    Rivet City is a massive, dry-docked aircraft carrier, now the largest wastelander residence around and home to a large number of odd, interesting, friendly, and strange characters. Access Rivet City from the rusting platform on the north, using the intercom to request the drawbridge. Inspect the deck for some items and a rather impressive Plasma Rifle that Security Chief Harkness is carrying. You'll need to figure out his secret to retrieve it."
    (Fallout 3 Game of the Year Edition Tour of the Capital Wasteland)
  19. The vast amount of the remains of shelters in practically every sewer and Metro. Other prominent examples include Hamilton's hideaway, the shelter and the Anchorage War Memorial.
  20. The Lone Wanderer: "Setting the record straight is exactly my goal."
    Horace Pinkerton: "For that, you have to go all the way back to when remnants of the Naval Research Institute cleared the Mirelurks off this wreck about 40 years ago. We were looking for new lab-space, and this bucket of bolts just happened to have a well-preserved science bay on it. Everything else just grew up around that lab once we got it up and running. The science team was led by one "H. Pinkerton.""
    (Horace Pinkerton's dialogue)
  21. Rivet City historical record
  22. 22.0 22.1 Rivet City terminals; Bannon's Terminal, Council Meeting Minutes
    Rivet City terminals; Doctor Li's Terminal, Council Meeting Minutes
  23. The Lone Wanderer: "How long have you been here?"
    Reginald Rothchild: "We arrived here in '55. Established ourselves in the Citadel within the first few months. The Elder has kept us busy since then."
    (Reginald Rothchild's dialogue)
  24. The Lone Wanderer: "What kind of changes?"
    Reginald Rothchild: "We were dispatched with a specific mission. We were sent to locate and secure any technology remaining from before the war. Like our robotic monstrosity. That was our greatest find. Damn thing still doesn't work, but at least it's ours. But those damned Super Mutants... They changed things. Lyons changed. He decided they were a threat. Not just to us, but to everyone. And so he altered the mission. Finding the source of the mutants and putting a stop to them was his goal. Our original mission became an afterthought. We've failed both."
    (Reginald Rothchild's dialogue)
  25. The Lone Wanderer: "How long have you been here?"
    Owyn Lyons: "It's been over twenty years since we arrived. And we've been struggling to contain and eradicate the Super Mutants for nearly as long. With the arrival of the Enclave, I have a terrible feeling the Super Mutants are the least of our worries."
    (Owyn Lyons' dialogue)
  26. The Lone Wanderer: "What about the Brotherhood's history in this area?"
    Elizabeth Jameson: "We first arrived in the Capital Wasteland in 2255. In those first couple of years, we discovered the Citadel, Super Mutants, and Project Purity! Ah, the purifier. What an undertaking. The work your father and his team did was... amazing. The Brotherhood helped protect them, you know. At least for a little while. But we were stretched thin as it was, even back then. We had to pull our forces out. When we did, the place was overrun. I imagine that's when your father left. I... I'm sorry, I wish things had turned out differently."
    (Elizabeth Jameson's dialogue)
  27. Appearance of the wasteland.
  28. The Lone Wanderer: "Okay, I'll get irradiated. Just be ready to fix me up when I get back."
    Moira Brown: "Oh, you're a peach! Or, at least, some sort of hardy fruit that grows in the savagely irradiated mockery of agriculture we have nowadays. Now, 200 rads should be enough for basic sickness, but if you can get 600 or more rads, my tests will be even more accurate. Just make sure you can get back here, and I'll see to it that you're well taken care of!"
    (Moira Brown's dialogue)
  29. The Lone Wanderer: "I encountered some Raiders, but they were easily outsmarted."
    Moira Brown: "Guess I wasn't the first to think of checking out a food store for storing food. Huh? Well, keep what you got. Just traded for a big food shipment, myself. Here, take a bit, my treat - the taste kind of grates after a while."
    (Moira Brown's dialogue)
  30. The Lone Wanderer: "They're pretty much crab-based humanoids."
    Moira Brown: "Hrm. That's not a lot more than I knew already. But it's interesting that they're adapted for the radioactive water. I wish we could have gotten more information, but this'll have to do for the book. Here's your pay. Maybe they'll help you be sneakier next time."
    (Moira Brown's dialogue)
  31. The Lone Wanderer: "They descended from local crabs. I'd call them "Scylla Serrata Horrendus.""
    Moira Brown: "That's very scientific of you! Personally, I wasn't sure if they were crabs or if they came from some sort of brine shrimp, perhaps. Some of these observations about their armor and camouflage gave me an idea for reinforced, neutral-colored headgear. Here, consider it thanks for not interfering with them. Oh, speaking of which, take these. So you can continue to avoid them in the future."
    (Moira Brown's dialogue)
  32. Individual animal appearances.
  33. Fallout 3 Official Game Guide Game of the Year Edition p.42: "Super Mutants"
    "The Super Mutants that infest the urban ruin of Washington D.C. originated in Vault 87. Those unlucky enough to have reserved space in Vault 87 soon found themselves forcefully taken to a secure part of the vault, where they were locked in airtight chambers and exposed to a concentrated form of the F.E.V. The Overseer and his security force had no real idea what to expect; they were simply following the "plan." When the exposed vault dwellers started transforming into Super Mutants, nearly the entire vault population had been exposed. Those who hadn't yet metamorphosed knew what was coming, and, didn't end well for humanity.
    The dwellers of Vault 87 were turned into Super Mutants in 2078, and have been a presence in the Capital Wasteland ever since. Most of those original Super Mutants have long since been killed. But whether it's because of the nature of the F.E.V. they were exposed to, or a simple underlying human instinct, the Super Mutants of the Capital Wasteland are obsessed with the preservation of their own species. Super Mutants are asexual and incapable of procreation, so their only way of reproducing is to kidnap other humans, drag them back to the Vault 87 chambers, and infect them with F.E.V. And so they have done, for nearly 200 years.
    Super Mutant society is loosely hierarchical, with the weaker (most recently transformed) Super Mutants generally giving way to the stronger. The Super Mutant hierarchy, as defined by the Capital Wasteland contingent of the Brotherhood of Steel, is as follows: Grunt, Brute, Master, and Behemoth. Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age. The Behemoths are so strong and savage that they’re the only thing feared by the other Super Mutants."
    (Fallout 3 Official Game Guide faction profiles)
  34. 34.0 34.1 Rivet City terminals; Bannon's Terminal, Council Meeting Minutes
    Rivet City terminals; Doctor Li's Terminal, Council Meeting Minutes
  35. The Lone Wanderer: "You know who might have a Lipoplasticator or Micro Dermal Graftilizer?"
    Church: "Probably down at Rivet City. Anything that has any use out here, they snatch up for themselves. That damn Pinkerton don't share nothin'."
    (Church's dialogue (Fallout 3))
  36. The Lone Wanderer: "Anything you can tell me about the Super Mutants?"
    Owyn Lyons: "Would you believe... "no"? It's pathetic, really, considering we've been fighting those abominations for nearly twenty years. In all that time, all we've managed to do is contain the threat. Hold them back, so they don't overrun every blasted settlement out here. But we don't really "know" anything. Where they're from, why they've infested the D.C. ruins. And now here we are, holed up in our Citadel. Low on resources, low on troops. It's enough to make an old man so very... tired."
    (Owyn Lyons' dialogue)
  37. The Lone Wanderer: "Those sound like pretty good changes to me."
    Reginald Rothchild: "You're an outsider. I don't expect you to understand. We live and die by our dedication to the Brotherhood. To go against orders... It's not something that's done. I appreciate that Lyons believes he is doing what is right, but he should never have disobeyed orders. And now look where it's gotten us. Forces dwindled, Super Mutants on one side, Enclave on the other. We can barely take care of ourselves."
    (Reginald Rothchild's dialogue)
  38. The Lone Wanderer: "What does the Brotherhood believe?"
    Elizabeth Jameson: "We believe in technology, in the triumph of the creations of the ancients over the horrors and evils of the Wasteland. We believe in trust. Trust in technology. Trust in our fellow Brothers. Trust in our Elders. Ah, and we believe in victory. Our forces have dwindled, but still we fight on. Super Mutant, Enclave, it matters not. Surrender is not an option."
    (Elizabeth Jameson's dialogue)
  39. The Lone Wanderer: "You must see a lot of things. What's been going on?"
    Artemis: "What's been going on? Well, let's see. For years, we've been draining our resources defending the ungrateful residents of this no man's land. Most of my best friends have either been ripped apart by Super Mutants or left to join the Outcasts. And now an enemy we faced more than thirty years ago has resurfaced, and their tech is still better than ours. What's been going on with you?"
    (Artemis' dialogue)
  40. Elder Owyn Lyons -- Personal Log 2: "Here I sit, in the safety of the Citadel, while the people of the Wasteland thirst, and suffer, and die. Here I sit, a failed, feeble old man. What have I really accomplished? How many have I truly helped? The Super Mutants still roam rampant. The people still die of thirst and radiation. The Western Elders cease to acknowledge my existence. Some of my own people have even gone Outcast. And now... the Enclave. Technologically superior. Infinitely resourceful. The time has come to pass the mantle to more able hands. But is she ready?"
  41. The Lone Wanderer: "Tell me about the Outcasts."
    Anne Marie Morgan: "We collect technology, and most people want what we've collected. Right now, we're pretty much stuck defending this Fort, but that won't be forever. Once we regroup, we'll continue our work and keep moving back west."
    (Anne Marie Morgan's dialogue)
  42. Fallout 3 Official Game Guide Game of the Year Edition p.41: "Talon Company Mercenaries
    The Talon Company is the largest of the mercenary groups in the Wasteland. They can be found almost anywhere. They put cash and loot ahead of almost anything, and will attack most groups on sight in the hopes of taking their stuff. Currently an unknown benefactor has hired the Talon Company to hunt down do-gooders. The reasons for this are unknown, but the effect is to keep the Wasteland a lawless place where the guys with the biggest guns make the rules. The Talon Company frequently has the biggest guns."
    (Fallout 3 Official Game Guide faction profiles)
  43. See Purifier Conflict, Enclave for sources.
  44. 44.0 44.1 Fallout 3 Official Game Guide Game of the Year Edition p.42-43: "Slavers
    The Slavers of the Capital Wasteland are headquartered at the compound of Paradise Falls and led by the charismatic and ruthless Eulogy Jones. Slavery has nothing to do with race, and everything to do with the subjugation of the weak for profit. The Slavers have a pretty limited clientele, and sell mostly to their return customers, the Raiders. Other customers are residents of the Wasteland, including Alistair Tenpenny, creator of Tenpenny Tower."
    (Fallout 3 Official Game Guide faction profiles)
  45. Fallout 3 Official Game Guide Game of the Year Edition p.43: "Underworld Ghouls (Non Feral)
    The Underworld Ghouls are a group of refugees who have taken up residence in the remains in the Museum of American History. They mostly keep to themselves, doing their best not to draw attention from the outside world and its prejudices. They are known to welcome visitors, so long as those visitors behave themselves. But even as they welcome newcomers, the Ghouls of Underworld are cautious and wary of strangers. Each was subject to abuses by humans in the past, and as a result, their trust is easily revoked."
    (Fallout 3 Official Game Guide faction profiles)
  46. Caravan Merchant quest.
  47. Random encounters with hunters are common. What they hunt also differs depending on whether you face regular, garden variety hunters or those interested in the... other white meat.
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