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Carlson's guard

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Fo2 Carlsons Guards.png
Biography and appearance
AffiliationFrank Carlson
LocationOutside the secure compound, Downtown, Shady Sands
Dialogue FileSccargrd.msg
Sccgtgrd.msg (force field)
QuestsMurder Carlson in NCR.
SPECIALStrength: 7
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 4
Agility: 7
Luck: 5
Derived StatsHit points: 94
Armor class: 27
Action points: 10
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 8/40%
Laser DT/DR: 8/70%
Fire DT/DR: 7/50%
Plasma DT/DR: 7/60%
Electrical DT/DR: 6/60%
EMP DT/DR: 0/500%
Explode DT/DR: 8/40%
Tag SkillsSmall Guns: 115%
Big Guns: 115%
Energy Weapons: 115%
Unarmed: 85%
Melee Weapons: 90%
Throwing: 70%
Proto id00000137 (NCR Guard)

This is government property. Move on, stranger.

Carlson's guards are a special detachment of NCR Police in Fallout 2.


These heavily armed police officers are virtually indistinguishable from others, save for the fact that they guard the Presidential Mansion, where Vice President Frank Carlson resides.

Interactions with the player character

Interactions overview

Perk empathy synthesizer.png
This character is involved in quests.


  • Murder Carlson in NCR.: The player needs to talk to the guard in front of the forcefield to access the compound (Presidential pass is required), but beyond that they are not involved in the quest at all.


Icon armored vault suit.png
Police uniform
Assault carbine icon.png
Pancor Jackhammer
+ 12 gauge shotgun shells
Icon briefcase.png
Carried items
$ 54
1 Stimpak
Icon male severed head.png
Drops on death


Carlson's guards appear only in Fallout 2.