Carlson's guard

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Guard
Fo2 Carlsons Guards.png
Biography and appearance
RaceHuman
GenderMale
AffiliationFrank Carlson
RoleBodyguards
LocationOutside the secure compound, Downtown, Shady Sands
Dialogue FileSccargrd.msg
Sccgtgrd.msg (force field)
Gameplay
QuestsMurder Carlson in NCR.
Statistics
SPECIALStrength: 7
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 4
Agility: 7
Luck: 5
Derived StatsHit points: 94
Armor class: 27
Action points: 10
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 8/40%
Laser DT/DR: 8/70%
Fire DT/DR: 7/50%
Plasma DT/DR: 7/60%
Electrical DT/DR: 6/60%
EMP DT/DR: 0/500%
Explode DT/DR: 8/40%
Tag SkillsSmall Guns: 115%
Big Guns: 115%
Energy Weapons: 115%
Unarmed: 85%
Melee Weapons: 90%
Throwing: 70%
Technical
Proto id00000137 (NCR Guard)
 
Gametitle-FO2.png
Gametitle-FO2.png

This is government property. Move on, stranger.

Carlson's guards are a special detachment of NCR Police in Fallout 2.

Background[edit | edit source]

These heavily armed police officers are virtually indistinguishable from others, save for the fact that they guard the Presidential Mansion, where Vice President Frank Carlson resides.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

  • Murder Carlson in NCR.: The player needs to talk to the guard in front of the forcefield to access the compound (Presidential pass is required), but beyond that they are not involved in the quest at all.

Inventory[edit | edit source]

auto
Icon armored vault suit.png
Apparel
Police uniform
Assault carbine icon.png
Weapon
Pancor Jackhammer
+ 12 gauge shotgun shells
Icon briefcase.png
Carried items
$ 54
1 Stimpak
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

Carlson's guards appear only in Fallout 2.