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Carrie Boyd

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Carrie Boyd
FNV Carrie Boyd.png
Biography and appearance
RaceHuman, Caucasian
GenderFemale
AffiliationNew California Republic
New California Republic Military Police
RoleMilitary Police
RankLieutenant
LocationCamp McCarran terminal building
Camp McCarran
FamilyUnnamed husband
Dialogue FileCarrie Boyd's dialogue
Gameplay
QuestsThe White Wash
I Put a Spell on You
Dealing with Contreras
Silus Treatment
Statistics
AlignmentNeutral
SPECIALStrength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Derived StatsHit Points: 145
Tag SkillsExplosives: 66
Melee Weapons: 66
Guns: 66
Level10
Technical
Editor IDLieutenantBoyd
Base ID000e8993Ref ID000f0678
ActorLaura Bailey
 
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Lieutenant Carrie Boyd is the head of NCR Military Police at Camp McCarran in Fallout: New Vegas.

Background

Carrie Boyd is highly observant and notes anyone who comes into McCarran,[1] as Lieutenant Boyd is the officer in charge of policing Camp McCarran.[2] Her duties are broad in scope, ranging from the mundane tracking of suspected AWOL soldiers[3], missing rangers,[4] checking inventory discrepancies,[5] to interrogating captured prisoners of war.[6] A lot of work is required on Camp McCarran on top of general MP duties, [7] and Boyd often jokes that her job would be easier if she was allowed to "shoot anyone who talks back".[2] While the shooting part is a joke, Boyd isn't beyond contracting outside the NCR for expertise in enhanced interrogation techniques in order to skirt around the cumbersome humanitarian laws the Tandi administration put in place.[8]

Personality

Carrie Boyd is an avid smoker and retains a sarcastic and laconic demeanor in spite of (or perhaps because of) the amount of work on her plate. But Boyd is far more sadistic of an officer than her demeanor lets on, however. As mentioned before, she finds the humanitarian laws pertaining to the human rights of POWs as constraining and takes a wry pleasure in the act[9][10] and thought[11] of tourting and the ironic punishment of the prisoners she's in charge of.[12]

Boyd loathes Caesar's Legion like any NCR officer would and is invested in NCR's propaganda against the Followers of the Apocalypse, questioning whether the Followers as a whole are doing more harm than good.[13] Boyd also has little patience for anything outside of her expertise in policing and torturing and makes comments demeaning Tom Anderson's expertise on water systems.[14] Despite her constant sarcastic comments, Boyd does show her heart when a murder is involved and makes a note to contact the families involved to give them closure.[13]

Interactions with the player character

Interactions overview

GoodNatured.png
This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.

Quests

  • The White Wash: First you need to talk to Captain Curtis about things going wrong at Camp McCarran. You can then ask Boyd about missing people; she will mention Anders, who was sent to take out Motor-Runner, leader of the Fiends. If you ask her who else has gone missing she'll mention White, and the quest begins.
  • Silus Treatment: Boyd is interrogating a Legion member who was captured and is pumping him for information.
  • Dealing with Contreras: If you decide to turn Contreras into the authorities, Boyd grants you This Machine.
  • I Put a Spell on You: She is one of the people you can ask about suspicious activity around the camp.

Effects of player actions

  • After completing "Silus Treatment", she will move around the building, but can often be found in her office on the east side of the second floor.
  • Killing Silus will preclude any further quests from Boyd.

Inventory

MadeMan.svg
Icon armored vault suit.png
Apparel
NCR mantle armor
Beret
Assault carbine icon.png
Weapon
Combat knife
9mm pistol
Icon briefcase.png
Carried items
-
Icon male severed head.png
Drops on death
empty

Notable quotes

  • "You got something to say or do you always look like that?"

Appearances

Carrie Boyd appears only in Fallout: New Vegas.

References

  1. Carrie Boyd: "You stick out like a sore thumb around here. You sure you're in the right place?"
    (Carrie Boyd's dialogue)
  2. 2.0 2.1 The Courier: "Who are you?"
    Carrie Boyd: "Not big on reading nametags, huh? That's okay, my name is long and difficult to pronounce. Ready for it? It's Boyd. Lieutenant Boyd to my friends. Colonel Hsu has me handling the policing duties for the base. I've told him he could make my job a whole lot easier if he would just let me shoot anyone who talks back to me, but you know how colonels can be."
    (Carrie Boyd's dialogue)
  3. The White Wash
  4. The Courier: "Who's missing?"
    Carrie Boyd: "Well, there's Anders. He's a Ranger. That one's not suspicious so much as worrisome - he left on a dangerous assignment. Colonel Hsu sent him out. Now I think he feels guilty not having any way to check up on him."
    The Courier: "Anyone else missing?"
    Carrie Boyd: "Yeah. The man I'm more interested in is Corporal White. White had a lot of promise. Wanted to be a ranger as bad as anyone I've seen. But he also had some extracurricular activities going. Now he's gone."
    The Courier: "I'll see what I can find out about Cpl. White for you."
    Carrie Boyd: "Word around the base is he'd been going regularly to visit a hooker named Dazzle at Gomorrah. That's a casino on the Strip. Classy place. His belongings are up in the barracks in the concourse building. First bunk on your left if you're facing in from the center. I haven't had a chance to look through his things yet, so that might be a good place to begin."
    (Carrie Boyd's dialogue)
  5. Dealing with Contreras
  6. Silus Treatment
  7. The Courier: "Have you noticed anything suspicious lately?"
    Carrie Boyd: "Now what kind of MP would I be if I didn't notice anything suspicious? I've had soldiers go AWOL, break-ins, thefts, you name it."
    The Courier: "Tell me about the break-ins."
    Carrie Boyd: "Maybe break-in isn't the right word. We didn't find signs of forced entry. But I've had reports of someone sneaking into the control tower at night. It's probably just a meeting spot for a steamy military base love affair. <Sighs> Kids today. But it bothers me that they didn't break in. It means they have an access code. Most soldiers around the base don't have that."
    The Courier: "Would you be willing to give me the control tower access key so I can check it out?"
    Carrie Boyd: "Sure, if you want to investigate. It's not like there's anything to steal up there. Just a bunch of old communications equipment. If you can find out any more, I'd be interested to hear it. There's something about this I really don't like, and if I weren't tied up here I'd be staking it out personally."
    (Carrie Boyd's dialogue)
  8. The Courier: "Do you need any help?"
    Carrie Boyd: "Yeah, so far this has gone exactly as expected - poorly. But with the work you've done for NCR already, you might be just what I've been looking for. We captured an honest-to-God centurion of Caesar's Legion recently."
    The Courier: "Is that a big deal?"
    Carrie Boyd: "Better believe it. Everybody, everybody in Caesar's Legion from Caesar on down will kill themselves before they can be captured. They're so twitchy they'd probably do it if you reached out to hug them. But here's this guy who's an elite commander in their army and he just gives himself up, even as his men are slitting their own throats around him."
    The Courier: "What do you think it means?"
    Carrie Boyd: "Well, I don't know about you, but to me that sounds like a man who's willing to cooperate. Except he hasn't. Only times he speaks up are to insult you. He's a real prick, by the way. And I'm supposed to get information out of this guy."
    The Courier: "What about a truth drug?"
    Carrie Boyd: "Don't have anything like that. Sounds nice. Like the kind of thing I'd want to take home and use on my husband. But even if we did, I don't know that I'd be comfortable using it. If there's any risk of overdose, it's not worth it. Asshole's too valuable."
    The Courier: "Why don't you just beat your prisoner senseless?"
    Carrie Boyd: "I like the way you think. Have I said that yet? Problem is that the NCR frowns on using that sort of tactic. There are some restrictions still in place from President Tandi's administration. But here's my favorite thing about you - you're not in the NCR. Plus, for all this guy knows, you're completely insane. That's a winning combination."
    The Courier: "So you want me to do what you can't."
    Carrie Boyd: "I think if you rough him up enough and really put some fear into him, he'll sing like a choir boy. So let's do this. When you're ready, I'll go in and give you a little intro. Then I leave the room and you make him regret the day he was born. We go back and forth a couple of times until either he talks or he can't move his jaw anymore. Either way we've had our entertainment for the day."
    (Carrie Boyd's dialogue)
  9. The Courier: "Do you need any help?"
    Carrie Boyd: "No, I've got this one. I don't think he's going to have much information of value, so I'm just tormenting him for fun. Thanks, though."
    (Carrie Boyd's dialogue)
  10. Carrie Boyd: "All right, you can stop for a sec. Whoa, easy there! You're supposed to rough him up a little, not kill him. Why don't you step outside a minute? Let off some steam. Nice job."
    Carrie Boyd: "I think my friend doesn't like you, Silus. I don't know how much longer I can keep him/her/Female under control."
    Silus: "You think this'll make me talk? A beating. This the best you can do?"
    Carrie Boyd: "Not just any beating, Silus. A savage beating. A beating that you'll be reminded of every time you feel pain from now on. When my friend's done with you, you won't have any of your teeth left. You'll be drinking your food through a straw. Your ribs will never heal properly and it will hurt every time you breathe. It'll be like your collars, Silus. Impossible to forget."
    Silus: "Go to hell."
    Carrie Boyd: "Huh. Not the sort of wit I've come to expect from you, Silus."
    Silus: "You're getting nothing from me."
    Carrie Boyd: "I'm getting entertainment. That's something. So what's it gonna be? Are you going to spill your guts to me, or am I going to let my friend the maniac back in here for some play time? Silus? Silent treatment, huh? Have it your way. Come on back in. I think he misses you. Oh, and let me check you for weapons, one more time. For your safety as well as his."
    (Silus and Carrie Boyd's dialogue)
  11. The Courier: "I object to the use of violence against prisoners of war."
    Carrie Boyd: "Aw, tear my heart out, why don't you? Well, maybe you can find a way to play with his mind - get him out of his comfort zone. People lose their heads and say things they regret. Especially if they underestimate you. This dickhead would underestimate a nuclear missile. Plenty of ways to skin a cat, as they say. Hey, what if we skinned him? Bet he wouldn't be so smug then."
    (Carrie Boyd's dialogue)
  12. Carrie Boyd: "All right, you can stop for a sec. Whoa, easy there! You're supposed to rough him up a little, not kill him. Why don't you step outside a minute? Let off some steam. Nice job."
    Carrie Boyd: "I think my friend doesn't like you, Silus. I don't know how much longer I can keep him/her/Female under control."
    Silus: "You think this'll make me talk? A beating. This the best you can do?"
    Carrie Boyd: "Not just any beating, Silus. A savage beating. A beating that you'll be reminded of every time you feel pain from now on. When my friend's done with you, you won't have any of your teeth left. You'll be drinking your food through a straw. Your ribs will never heal properly and it will hurt every time you breathe. It'll be like your collars, Silus. Impossible to forget."
    Silus: "Go to hell."
    Carrie Boyd: "Huh. Not the sort of wit I've come to expect from you, Silus."
    Silus: "You're getting nothing from me."
    Carrie Boyd: "I'm getting entertainment. That's something. So what's it gonna be? Are you going to spill your guts to me, or am I going to let my friend the maniac back in here for some play time? Silus? Silent treatment, huh? Have it your way. Come on back in. I think he misses you. Oh, and let me check you for weapons, one more time. For your safety as well as his."
    (Silus and Carrie Boyd's dialogue)
  13. 13.0 13.1 The Courier: "He was killed by a man named Anderson he caught stealing water from the NCR."
    Carrie Boyd: "Anderson. I've heard of him, if it's the same guy. Water nerd from the Followers of the Apocalypse. Used to handle some of the operations for OSI. I don't know what to think about the Followers. The things they do... hard to say if they're helping or hurting sometimes. Especially in Freeside. I'll have to send some people out there to make sure we don't lose any more water. That stuff's like gold out here. But you. I owe you for this. You saved me a lot of work. And I'm sure Corporal White's family will be grateful to at least get some closure. The MPs keep a bunch of junk around that's confiscated off of people who decide to screw with us. I haven't really sorted through it, but go ahead and see if there's anything you can use in there. We keep it in a trunk across the hall, by the prison cells."
    (Carrie Boyd's dialogue)
  14. The Courier: "He wants you to increase water flow to Freeside. Said it'd be lost otherwise."
    Carrie Boyd: "Man, that guy's got water on the brain. Knows more about water pipes than any man should. If he says we're losing water, I think the colonel would listen to that. I'll talk to him about it. But you. I owe you for this. You saved me a lot of work. And I'm sure Corporal White's family will be grateful to at least get some closure. The MPs keep a bunch of junk around that's confiscated off of people who decide to screw with us. I haven't really sorted through it, but go ahead and see if there's anything you can use in there. We keep it in a trunk across the hall, by the prison cells."
    (Carrie Boyd's dialogue)