Carrington's dialogue

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Carrington's dialogue
Game Information
NPCCarrington
Technical
Data Filefallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Combat Combat Taunt Blast it all. Not again. Bitter, bitter
Miscellaneous Miscellaneous Greeting I told them this location wasn't safe. Know-it-all, bitter
Miscellaneous Miscellaneous Greeting Keep yourself in one piece. Know-it-all, bitter
Scene SceneDialogue Custom NPCMDoctorCarrington: What you accomplished. What we accomplished. Well, it's just extraordinary. But, our work continues... Then grouchy CarringtonPostGameGreeting
Miscellaneous Miscellaneous SharedInfo Player Default: I'm just here to help the cause. Be that as it may. Carrington: Put simply, you shouldn't be here. It isn't a question of competence, it's a simple matter of security. CarringtonGreetScene
Scene SceneDialogue Custom Player Default: Doesn't seem like that concerns you. Who we let into our inner circle affects us all. Carrington: Put simply, you shouldn't be here. It isn't a question of competence, it's a simple matter of security. Irritated CarringtonGreetScene
Scene SceneDialogue Custom Player Default: Is it really that unusual? In my years of service, no one's ever just joined HQ straight away. True, you finding us in the first place was...singular. But... Carrington: Put simply, you shouldn't be here. It isn't a question of competence, it's a simple matter of security. Irritated CarringtonGreetScene
Scene SceneDialogue Custom Player Default: Thanks. I always appreciate good advice. Our intelligence apparatus isn't infinite. So be careful out there. Player Default: You can confide in me. Neutral CarringtonGreetScene
Scene SceneDialogue Custom Player Default: So now you have a problem with the way things are run? That's a shocker. With an attitude like that, I'll be surprised if you last a fortnight. Good day. Player Default: You can confide in me. Angry CarringtonGreetScene
Scene SceneDialogue Custom Player Default: You're obviously one of the smartest people here. What do you really mean by that? No one doubts Desdemona is inspirational. But let's just say strategy may not be her forte. Player Default: You can confide in me. Conspiratorial CarringtonGreetScene
Scene SceneDialogue Custom Player Default: You're obviously one of the smartest people here. What do you really mean by that? Let's just say our intelligence apparatus isn't infinite. So be careful out there. Player Default: You can confide in me. Tired CarringtonGreetScene
Scene SceneDialogue Custom Player Default: What's wrong with our orders? The Institute is a tricky adversary. Some missions are planned with very little actionable intelligence. CarringtonGreetScene
Scene SceneDialogue Custom So a certain amount of thinking on your feet is required. It's good you're running with Deacon, he certainly understands this. Still, be careful. Player Default: You can confide in me. CarringtonGreetScene
Scene SceneDialogue Custom TinkerTom: The Institute has these tiny microscopic robots in the food, man. And they report back. Tom, that's rubbish. TinkerTom: You just don't get it, Carrington. The Institute is in your blood! TinkerTomGreetScene
Scene SceneDialogue Custom Player Default: If true that's terrifying. If he had a shred of evidence for any of it, agreed. Quite terrifying. TinkerTom: OK, OK. If you want to really be safe, let me give you a little shot. Dez - Desdemona - says no one has to, but it will kill those little robots. TinkerTomGreetScene
Scene SceneDialogue Custom Player Default: Why's this lunatic even here? A question oft asked. Tinker Tom is a genius when it comes to engineering. But about everything else... TinkerTom: OK, OK. If you want to really be safe, let me give you a little shot. Dez - Desdemona - says no one has to, but it will kill those little robots. Sarcastic TinkerTomGreetScene
Scene SceneDialogue Custom Player Default: That's a lot to process. Please, don't believe a word of this bollocks. TinkerTom: OK, OK. If you want to really be safe, let me give you a little shot. Dez - Desdemona - says no one has to, but it will kill those little robots. TinkerTomGreetScene
Scene SceneDialogue Custom Player Default: They're in my blood? Absolutely not. Tom, we ran your tests. Extensively. We found red blood cells, white blood cells, platelets. Everything you'd expect. TinkerTom: And that doesn't get you the least bit suspicious? The results were too perfect. Too expected. And that's how they fool you. Confident TinkerTomGreetScene
Scene SceneDialogue Custom TinkerTom: OK, OK. If you want to really be safe, let me give you a little shot. Dez - Desdemona - says no one has to, but it will kill those little robots. There's battery acid in that serum of yours. TinkerTom: You can't nuke an omelet without irradiating some eggs. You ready to shoot up? Disbelief TinkerTomGreetScene
Scene SceneDialogue Custom Player Default: Yeah, now you're talking. Now you're encouraging him? TinkerTom: You, you get it, man. I make things around here. You go and do - do whatever - and come back and I will set you up. TinkerTomGreetScene
Scene SceneDialogue Custom Player Default: Be that as it may. Put simply, you shouldn't be here. It isn't a question of competence, it's a simple matter of security. Player Default: Letting me join is a risk. But in time you'll be glad you did. Irritated CarringtonGreetScene
Scene SceneDialogue Custom Player Default: Letting me join is a risk. But in time you'll be glad you did. We'll see. Carrington: Since you're one of us now, might as well try to keep you alive. If you need patching up, see me. CarringtonGreetScene
Scene SceneDialogue Custom Player Default: So you must be the head of the unwelcoming committee. Charming. Carrington: Since you're one of us now, might as well try to keep you alive. If you need patching up, see me. Sarcastic CarringtonGreetScene
Scene SceneDialogue Custom Player Default: And I'm going to compromise your security how? Deacon's assurances aside, we don't know you. So your trustworthiness is up for discussion. CarringtonGreetScene
Scene SceneDialogue Custom Brushing that aside, before anyone joins HQ they've usually spent years in the field. But you, you're dangerously ignorant of our procedures. Our protocols. Carrington: Since you're one of us now, might as well try to keep you alive. If you need patching up, see me. CarringtonGreetScene
Scene SceneDialogue Custom Player Default: We'll see. Since you're one of us now, might as well try to keep you alive. If you need patching up, see me. Player Default: I'll probably have to take you up on that more than I'd like. Tired CarringtonGreetScene
Scene SceneDialogue Custom Player Default: I'll probably have to take you up on that more than I'd like. With you and Glory both, I'm sure I'll be kept gainfully employed. Carrington: Word to the wise, be prepared to improvise. You may find your operational orders... lacking. Sarcastic CarringtonGreetScene
Scene SceneDialogue Custom Player Default: So kind of you to do your job. I can see we'll be fast friends. Carrington: Word to the wise, be prepared to improvise. You may find your operational orders... lacking. Irritated CarringtonGreetScene
Scene SceneDialogue Custom Player Default: What type of doctor are you? My specialty is Need to Know and all that. However, I assure you I can treat any ailments or wounds you're likely to encounter. Carrington: Word to the wise, be prepared to improvise. You may find your operational orders... lacking. CarringtonGreetScene
Scene SceneDialogue Custom Player Default: With you and Glory both, I'm sure I'll be kept gainfully employed. Word to the wise, be prepared to improvise. You may find your operational orders... lacking. Player Default: Thanks. I always appreciate good advice. CarringtonGreetScene
Scene SceneDialogue Custom Player Default: You can confide in me. I hesitated to bring it up, but you will be risking your life on our behalf. Carrington: When planning a mission a certain degree of clinical detachment can be invaluable. Neutral CarringtonGreetScene
Scene SceneDialogue Custom Player Default: And I'm sure badmouthing her is good for the Railroad. Feel free to live in cheerful ignorance, if you like. Good day. Carrington: When planning a mission a certain degree of clinical detachment can be invaluable. Irritated CarringtonGreetScene
Scene SceneDialogue Custom Player Default: Is Desdemona really a problem, then? Not so much that, as there are perhaps better solutions. Carrington: When planning a mission a certain degree of clinical detachment can be invaluable. CarringtonGreetScene
Scene SceneDialogue Custom Player Default: I hesitated to bring it up, but you will be risking your life on our behalf. When planning a mission a certain degree of clinical detachment can be invaluable. Player Default: Maybe people should learn to take their doctor's advice. Conspiratorial CarringtonGreetScene
Scene SceneDialogue Custom Player Default: Maybe people should learn to take their doctor's advice. I may have misjudged you. Focus on your objectives, ignore all the distractions. Stay safe out there. Carrington: Focus on the objective. Everything else is just a distraction. Good luck. Friendly CarringtonGreetScene
Scene SceneDialogue Custom Player Default: I've heard enough of your bullshit. And I of yours. Carrington: Focus on the objective. Everything else is just a distraction. Good luck. Angry CarringtonGreetScene
Scene SceneDialogue Custom Player Default: Provided by someone like you? As the third senior-most member of our organization, I do have the honor of participating in the planning of our missions. CarringtonGreetScene
Scene SceneDialogue Custom But my counsel is not always heeded. Carrington: Focus on the objective. Everything else is just a distraction. Good luck. CarringtonGreetScene
Scene SceneDialogue Custom Player Default: I may have misjudged you. Focus on your objectives, ignore all the distractions. Stay safe out there. Focus on the objective. Everything else is just a distraction. Good luck. CarringtonGreetScene
Combat Combat BleedOut Great... now this.
Combat Combat Death God damn you.
Combat Combat Hit If you want healing, keep them off me.
Combat Combat Taunt Remember your training.
Combat Combat Taunt Don't do anything stupid and we can still win this.
Detection Detection CombatToNormal What's the butcher's bill, then?
Detection Detection NormalToCombat Great. Just great.
Miscellaneous Miscellaneous Greeting What you accomplished. What we accomplished. Well, it's just extraordinary. Carrington: But, our work continues... Blown away, impressed by the player / Awed CarringtonPostGameGreeting
Miscellaneous Miscellaneous Greeting I still can't believe Dez assigned you to our HQ. Player Default: I'm just here to help the cause. Irritated CarringtonGreetScene
Miscellaneous Miscellaneous WaitingForPlayerInput Please, I do have important duties to attend to.
Miscellaneous Miscellaneous WaitingForPlayerInput Delightful. Let's waste more of my time, shall we?
Miscellaneous Miscellaneous Hello I have no earthly idea how you turned the Minutemen of all people into... whatever it is now.
Miscellaneous Miscellaneous Hello Maybe I misjudged the Minutemen. Working with them was not... unpleasant.
Miscellaneous Miscellaneous Hello We all owe you our thanks. But that doesn't mean there isn't more to do.
Miscellaneous Miscellaneous Hello I've learned not to underestimate you.
Miscellaneous Miscellaneous Hello One day soon I can rest easy.
Miscellaneous Miscellaneous Hello Many agents presented signs of post-traumatic stress disorder. But now they can heal.
Miscellaneous Miscellaneous Hello Letting you live is a mistake.
Miscellaneous Miscellaneous Hello I thought this was a secret base. Not a bloody tourist attraction.
Miscellaneous Miscellaneous Hello Ahh... it's our newest agent.
Miscellaneous Miscellaneous Hello Your Signal Interceptor actually worked. I really... don't know what to say.
Miscellaneous Miscellaneous Hello I read the report. Did you really take out the Prydwen? Remarkable.
Miscellaneous Miscellaneous Hello It appears your longshot paid off. And now we may... Well, let's not get ahead of ourselves.
Miscellaneous Miscellaneous Hello All hands lost at Augusta Safehouse. When it rains it pours.
Miscellaneous Miscellaneous Hello Surely Tinker could've found a better HQ than... this.
Miscellaneous Miscellaneous Hello I'm so bloody tired.
Miscellaneous Miscellaneous Hello Ah, you again.
Miscellaneous Miscellaneous Hello If you're not injured, please bother someone else.
Miscellaneous Miscellaneous Hello If you'll excuse me, I'm quite busy.
Scene SceneDialogue Custom Player Default: Not interested. Very well. DoctorGreetScene
Scene SceneDialogue Custom Player Default: Not interested. Fine. DoctorGreetScene
Scene SceneDialogue Custom Player Default: Not interested. All right. Excuse me. DoctorGreetScene
Scene SceneDialogue Custom Player Default: Not interested. Let me know if that changes. DoctorGreetScene
Miscellaneous Miscellaneous SharedInfo Glad to hear it. Anything else? patient just told you they aren't in pain DoctorMedicineScene02_Exam
Miscellaneous Miscellaneous SharedInfo Good. Hope it stays that way. Anything else? patient just told you they aren't in pain DoctorMedicineScene02_Exam
Miscellaneous Miscellaneous SharedInfo Good. Anything else? patient just told you they aren't in pain DoctorMedicineScene02_Exam
Miscellaneous Miscellaneous SharedInfo Huh, you look fine, but... oh wait... yep, that's gonna need to be set back in place. Let's get started. medical examination / Puzzled DoctorMedicineScene02_Exam
Miscellaneous Miscellaneous SharedInfo Eh, I've seen worse. Better stitch you up before infection sets in, though. medical examination DoctorMedicineScene02_Exam
Miscellaneous Miscellaneous SharedInfo Scrapes and bruises, but it's probably a good idea to get them fixed up. medical examination DoctorMedicineScene02_Exam
Miscellaneous Miscellaneous SharedInfo Severe lacerations, puncture wounds, muscle spasms in the eyes from high levels of stress... Yeah, let's patch you up. examining a patient / Thinking DoctorMedicineScene02_Exam
Miscellaneous Miscellaneous SharedInfo Hmm... gonna need to brace those fractures, apply some cream for the burns, a few sets of stitches. Better get to it... medical examination / Thinking DoctorMedicineScene02_Exam
Miscellaneous Miscellaneous SharedInfo Oh wow, that's a lot of blood. We'll need to operate right away. medical examination / Surprised DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Well, I'd patch you up, but I have costs to cover, and you're short on caps. What else is bothering you? Apologetic DoctorMedicineScene02_Exam
Scene SceneDialogue Custom You're hurt, all right, but you're also dead broke. Sorry. Anything else? Apologetic DoctorMedicineScene02_Exam
Scene SceneDialogue Custom I'd like to help you, but I got costs to cover, and you're low on caps. Was there anything else? Apologetic DoctorMedicineScene02_Exam
Scene SceneDialogue Custom All right. Don't ruin my hard work by dying out there. DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Take better care of yourself in the future, okay? DoctorMedicineScene02_Exam
Miscellaneous Miscellaneous SharedInfo Off you go, then. DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Then stop wasting my time. DoctorMedicineScene02_Exam
Scene SceneDialogue Custom On your way, then. played asked for help, then changed his mind DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Fine. Come back later. played asked for help, then changed his mind DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Very well, then. played asked for help, then changed his mind DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Good. Keep an eye on it, though. What else? examining a patient, they just told you their radiation levels are normal DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Blood pooling in the gums. Signs of anemia. Yeah. We better clean you up. seeing signs of radiation sickness DoctorMedicineScene02_Exam
Scene SceneDialogue Custom All right. Let's flush your system. seeing signs of radiation sickness DoctorMedicineScene02_Exam
Scene SceneDialogue Custom We'll clean you up, don't worry. seeing signs of radiation sickness DoctorMedicineScene02_Exam
Scene SceneDialogue Custom You're short on caps. We can begin treatment when you have the money. Is there anything else? DoctorMedicineScene02_Exam
Scene SceneDialogue Custom You don't have enough caps for the fee. Sorry. Anything else? Apologetic DoctorMedicineScene02_Exam
Scene SceneDialogue Custom We can clean you up, but you don't have enough money to cover the costs. Anything else? Apologetic DoctorMedicineScene02_Exam
Scene SceneDialogue Custom You're definitely sick, but you don't have enough money to cover my fee. Sorry. Was there something else? Apologetic DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Player Default: Yeah, see what's wrong with me, doctor. Glad to hear it. Anything else? examining a patient, who says they are not addicted to any chems DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Player Default: Yeah, see what's wrong with me, doctor. As a rule the Railroad severely frowns on all of... this, but we can help you. Next time stay sober. DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Player Default: Yeah, see what's wrong with me, doctor. You're strung out all right. I got something that can clean you up. curing patient's chem addiction DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Player Default: Yeah, see what's wrong with me, doctor. Yeah, you got it bad. Let's flush your system. It's gonna burn like crazy, afterwards, all right? curing patient's chem addiction DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Player Default: Yeah, see what's wrong with me, doctor. Let's clean you up. Not gonna be pleasant... curing patient's chem addiction DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Player Default: Yeah, see what's wrong with me, doctor. I'm sorry. Cleaning up addiction costs money, and you're short on caps. Was there anything else? Apologetic DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Player Default: Yeah, see what's wrong with me, doctor. I can help, but not for free. You'll need to come back when you have the caps. You need anything else? Apologetic DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Player Default: Yeah, see what's wrong with me, doctor. We can help you when you have enough money. Addiction isn't cheap to cure. Anything else? Apologetic DoctorMedicineScene02_Exam
Scene SceneDialogue Custom Player Default: Patch me up, doc. Now, go over your symptoms for me. One at a time. DoctorGreetScene
Scene SceneDialogue Custom Player Default: Patch me up, doc. Tell me your symptoms. DoctorGreetScene
Scene SceneDialogue Custom Player Default: Patch me up, doc. What's feeling off today? What can you tell me? DoctorGreetScene
Scene SceneDialogue Custom Player Default: Patch me up, doc. Go over your symptoms with me. DoctorGreetScene
Scene SceneDialogue Custom Player Default: Could use some supplies, actually. I suppose I could spare some Stimpaks. DoctorGreetScene
Scene SceneDialogue Custom Player Default: Could use some supplies, actually. All right, but go easy on the Chems. DoctorGreetScene
Scene SceneDialogue Custom Player Default: Could use some supplies, actually. Let's see what I can spare... DoctorGreetScene
Scene SceneDialogue Custom Got nothing, sorry. Just trying to practice medicine. Player Default: Patch me up, doc. DoctorGreetScene
Scene SceneDialogue Custom Nothing that would interest you. Now, let's talk about you and your health. Player Default: Patch me up, doc. DoctorGreetScene
Scene SceneDialogue Custom Been out of the loop. Lot of sick and injured taking up my time. Now, if you need treatment, let me know. Player Default: Patch me up, doc. DoctorGreetScene
Scene SceneDialogue Custom Done. Now, was there anything else bothering you? DoctorMedicineScene03_AllDone
Scene SceneDialogue Custom And that's that. Anything else bothering you? DoctorMedicineScene03_AllDone
Scene SceneDialogue Custom All done. Any other complaints? DoctorMedicineScene03_AllDone
Miscellaneous Miscellaneous Greeting I suppose you're here for my medical services. Let's see what's wrong with you today. Player Default: Patch me up, doc. DoctorGreetScene
Miscellaneous Miscellaneous Greeting Are you injured? It's a wonder you and Glory don't set off metal detectors. Player Default: Patch me up, doc. DoctorGreetScene
Miscellaneous Miscellaneous Greeting I'm very busy, unless you need my medical expertise - please bother someone else. Player Default: Patch me up, doc. DoctorGreetScene
Miscellaneous Miscellaneous SharedInfo Not many doctors around these days. Should let me take a look at you. Player Default: Patch me up, doc. DoctorGreetScene
Miscellaneous Miscellaneous SharedInfo If you need fixing up, let's get a look at you. Player Default: Patch me up, doc. DoctorGreetScene
Miscellaneous Miscellaneous SharedInfo I can patch you up if you need it. For a small fee, of course. Player Default: Patch me up, doc. DoctorGreetScene
Scene SceneDialogue Custom DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. Use the escape tunnel in the back to get there quicker. RRM01_0100_Start
Scene SceneDialogue Custom DrCarrington: Without a lick of training and us knowing hardly anything about you, Dez has invited you to join HQ. It would've been nice if she had consulted with her second-in-command, but what's done is done. Annoyed RRM01_0100_Start
Scene SceneDialogue Custom *sigh* Since you're here now we might as well put you to work. Player Default: Tell me what you need, Doc. Resignation (and a little desperate) / Irritated RRM01_0100_Start
Scene SceneDialogue Custom Player Default: You guys recruited me, I don't need your attitude. Charming. I'm sure you and Glory will be fast friends. DrCarrington: One of our field agents, Old Man Stockton, needs help with a runaway synth, H2-22. Ironic, annoyed RRM01_0100_Start
Scene SceneDialogue Custom Player Default: What, you don't think I can handle a dangerous job? The danger doesn't concern me. Your work at the Switchboard proves you can deal with that. Grudging concession RRM01_0100_Start
Scene SceneDialogue Custom I just hope the mission doesn't require knowledge about synths and our procedures. Something you've had scant opportunity to learn. Player Default: Tell me what you need, Doc. Edge to his tone at the end RRM01_0100_Start
Scene SceneDialogue Custom Player Default: Charming. I'm sure you and Glory will be fast friends. One of our field agents, Old Man Stockton, needs help with a runaway synth, H2-22. A hint of urgency, he cares about synths RRM01_0100_Start
Scene SceneDialogue Custom So headquarters, as always, puts out the fires that others can't be bothered to put out themselves. Disdain / Irritated RRM01_0100_Start
Scene SceneDialogue Custom The paranoid old bat won't even tell us the problem, he insists we get our intel from a dead drop. Player Default: Sounds like an important mission. Annoyed RRM01_0100_Start
Scene SceneDialogue Custom Player Default: Sounds like an important mission. It is. After Switchboard, we're so short-handed I have little choice but to throw you into the deep end. Grim RRM01_0100_Start
Scene SceneDialogue Custom The dead drop is a mailbox with a railsign on it. DrCarrington: It's a common means of communication for us, so keep an eye out for them. Instructor RRM01_0100_Start
Scene SceneDialogue Custom Player Default: So, is there anyone you like? Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. Barbed sarcasm RRM01_0100_Start
Scene SceneDialogue Custom The dead drop is a mailbox with a railsign on it. DrCarrington: It's a common means of communication for us, so keep an eye out for them. Instructor RRM01_0100_Start
Scene SceneDialogue Custom Player Default: He may have a good reason to be paranoid. Perhaps he does. And maybe he did the other dozen times he's made our agents jump through these unnecessary hoops. Exasperated RRM01_0100_Start
Scene SceneDialogue Custom The dead drop is a mailbox with a railsign on it. DrCarrington: It's a common means of communication for us, so keep an eye out for them. Instructor RRM01_0100_Start
Scene SceneDialogue Custom Player Default: What's a dead drop? Oh, dear lord. A dead drop is a mailbox with a railsign on it. DrCarrington: It's a common means of communication for us, so keep an eye out for them. Can't believe how ignorant the PC is, then teaching as if to a kid / Irritated RRM01_0100_Start
Scene SceneDialogue Custom DrCarrington: The dead drop is a mailbox with a railsign on it. It's a common means of communication for us, so keep an eye out for them. DrCarrington: When you make contact with Stockton he won't give you the time of day unless you give him the proper countersign. Terse, serious RRM01_0100_Start
Scene SceneDialogue Custom DrCarrington: It's a common means of communication for us, so keep an eye out for them. When you make contact with Stockton he won't give you the time of day unless you give him the proper countersign. DrCarrington: The current sign is, "Do you have a geiger counter?" And the counter is, "Mine is in the shop." Please tell me Deacon taught you that, at least? Instructor RRM01_0100_Start
Scene SceneDialogue Custom DrCarrington: When you make contact with Stockton he won't give you the time of day unless you give him the proper countersign. The current sign is, "Do you have a geiger counter?" And the counter is, "Mine is in the shop." Please tell me Deacon taught you that, at least? Player Default: You can trust me with this, I'll get it done. Instructor-y, then some venom directed at Deacon / Irritated RRM01_0100_Start
Scene SceneDialogue Custom Player Default: You can trust me with this, I'll get it done. You sound rather convincing, actually. DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. Thoughtful, may have misjudged the player / Neutral RRM01_0100_Start
Scene SceneDialogue Custom Player Default: You can trust me with this, I'll get it done. Just don't bollocks it up too badly. If things go wrong, I'm the one who has to patch everyone back together. DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. Not convinced by the player's speech challenge, still barbed / Irritated RRM01_0100_Start
Scene SceneDialogue Custom Player Default: He taught me what I need to know, including that. It appears our resident pathological liar didn't completely neglect your training. DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. Barb at Deacon / Irritated RRM01_0100_Start
Scene SceneDialogue Custom Player Default: Is all the security necessary? Often we're dealing with strangers, so we need to establish trust quickly. And despite our precautions the Institute always manages to track us down. DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. Grim RRM01_0100_Start
Scene SceneDialogue Custom Player Default: You sound rather convincing, actually. Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. DrCarrington: Use the escape tunnel in the back to get there quicker. Neutral, then some urgency RRM01_0100_Start
Scene SceneDialogue Custom NPCMDoctorCarrington: An extraordinary feat to recover this. But that's hardly the point. Without a lick of training and us knowing hardly anything about you, Dez has invited you to join HQ. DrCarrington: It would've been nice if she had consulted with her second-in-command, but what's done is done. Irritated RRM01_0100_Start
Miscellaneous Miscellaneous Greeting An extraordinary feat to recover this. But that's hardly the point. DrCarrington: Without a lick of training and us knowing hardly anything about you, Dez has invited you to join HQ. Impressed despite himself / Impressed RRM01_0100_Start
Miscellaneous Miscellaneous Hello On your mission, do you utmost to protect any synths involved. We have precious few opportunities to save them. Stern, worried
Scene SceneDialogue Custom GenericNPC_One: The latest from Stanwix Safehouse. No change. So the tally's at three MIA and six dead. GenericNPC_One: How'd they find Switchboard, doc? ConvRailroadGenericCarrington01_01
Scene SceneDialogue Custom GenericNPC_One: How'd they find Switchboard, doc? We tarried overlong. All it takes is one person being careless. GenericNPC_One: We have any leads on the next HQ? ConvRailroadGenericCarrington01_01
Scene SceneDialogue Custom GenericNPC_One: We have any leads on the next HQ? Never you mind, that. Go along now. ConvRailroadGenericCarrington01_01
Scene SceneDialogue Custom Deacon: Where's that play button... Carrington. Stanley. Salus aegroti suprema lex. Deacon: Open says me. This is the key to a vocal lock, said precisely. RR102_Ambient_208_OutsideVault
Scene SceneDialogue Custom PAM: Calculating. Institute presence increases odds of detection of all northern routes by 52%. 52%? That's prohibitively dangerous. DoctorCarrington: So let's send a heavy to deal with it. Grumbly / Concerned RRM02_0100_InitialConversation
Scene SceneDialogue Custom Desdemona: In English, PAM. She means we can't run ops anywhere remotely near Switchboard. The Gen 1s blocking the original route have to go. Player Default: I think the doctor's right. Annoyed, firm on his point RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: I think the doctor's right. You see, even he agrees with me. Desdemona: Enough. We do it your way, then. Vindicated / Defiant RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: I think the doctor's right. You see, even she agrees with me. Desdemona: Enough. We do it your way, then. Vindicated / Defiant RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Desdemona makes the call. Not you, Carrington. If she chooses to abandon reason, you're right. I can't stop her. Desdemona: Enough. I don't see a way out of this. We do it your way, Carrington. Dripping with annoyance / Irritated RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Why's killing them our Plan B? Excellent question. Desdemona: Assaulting an entrenched Institute position is always risky. I don't want to put one of our top agents in harm's way unless it's necessary. Smug / Friendly RRM02_0100_InitialConversation
Scene SceneDialogue Custom DoctorCarrington: 52%? That's prohibitively dangerous. So let's send a heavy to deal with it. PAM: That order can only be given by Railroad-Alpha. Irritated RRM02_0100_InitialConversation
Scene SceneDialogue Custom PAM: That order can only be given by Railroad-Alpha. Desdemona will be here shortly, and even she has to see we have no other choice. Desdemona: Bullseye. How do you feel about getting thrown back into the fire? Irritated RRM02_0100_InitialConversation
Scene SceneDialogue Custom Desdemona: High Road says his route's been burned. Raiders. There's only one logical answer. Desdemona: It's too risky. There has to be a safer alternative. RRM02_Ambient_InitialTalk
Scene SceneDialogue Custom Desdemona: It's too risky. There has to be a safer alternative. And around we go again. This is pointless. Desdemona: PAM, will Corby's alternative work? RRM02_Ambient_InitialTalk
Scene SceneDialogue Custom PAM: Calculating. I suppose we wait. RRM02_Ambient_InitialTalk
Scene SceneDialogue Custom We still don't know the extent we were compromised after the Switchboard disaster. Our numbers are perilously few. Desdemona: I'm not going back underground. ConvRailroadGenericDesdemona02_01
Scene SceneDialogue Custom Desdemona: I'm not going back underground. Why on earth not? For a few synths? See reason. Desdemona: I swore an oath to save every synth I can. ConvRailroadGenericDesdemona02_01
Scene SceneDialogue Custom Desdemona: I swore an oath to save every synth I can. That'll be a lovely epitaph on our tombstones. Desdemona: Enough, Carrington. ConvRailroadGenericDesdemona02_01
Scene SceneDialogue Custom Desdemona: Enough, Carrington. Just how many mistakes must be made before the others demand a better leader. ConvRailroadGenericDesdemona02_01
Scene SceneDialogue Custom I just hope they realize it before it's too late. ConvRailroadGenericDesdemona02_01
Scene SceneDialogue Custom PlayerVoiceFemale01: The survivor from Augusta, Blackbird, is dead. I didn't find any evidence of where the synth is. As I expected. Well, at least you weren't hurt. Perhaps Desdemona will listen to me next time. QuestGiver: Hopefully this will help in your future missions. Now if you don't mind. Sad RRR01b_CompleteQuest
Scene SceneDialogue Custom QuestGiver: As I expected. Well, at least you weren't hurt. Perhaps Desdemona will listen to me next time. Hopefully this will help in your future missions. Now if you don't mind. Tired RRR01b_CompleteQuest
Scene SceneDialogue Custom NPCMDoctorCarrington: Ah, good, you're here. There's been a development. A raider gang has captured one of our agents, code-named Blackbird. The twist is we thought he was already killed... at Augusta Safehouse. QuestGiver: Desdemona clings to the far-fetched hope that (a) Blackbird is alive. And (b) he can tell us what happened to the synths held at Augusta when it fell. RRR01b_ReceiveQuest
Scene SceneDialogue Custom QuestGiver: A raider gang has captured one of our agents, code-named Blackbird. The twist is we thought he was already killed... at Augusta Safehouse. Desdemona clings to the far-fetched hope that (a) Blackbird is alive. And (b) he can tell us what happened to the synths held at Augusta when it fell. Irritated RRR01b_ReceiveQuest
Scene SceneDialogue Custom So she wants you to tackle this fool's errand. Companion: Ahh, Carrington. Always so classy. Irritated RRR01b_ReceiveQuest
Scene SceneDialogue Custom Player Default: If Blackbird's alive, I want to bring him back. As you see fit. QuestGiver: The dead drop has the full briefing. Raiders aren't known for keeping their captives alive. But, since you're risking your neck, good luck. Irritated RRR01b_ReceiveQuest
Scene SceneDialogue Custom Player Default: I'll pass. Glory said the same. Perhaps Desdemona will let this matter be dropped now. QuestGiver: The dead drop has the full briefing. Raiders aren't known for keeping their captives alive. But, since you're risking your neck, good luck. RRR01b_ReceiveQuest
Scene SceneDialogue Custom Player Default: Is it really a fool's errand? If you chain too many assumptions together, you rarely get what you bargained for. I doubt we'll find more than a dead body. QuestGiver: The dead drop has the full briefing. Raiders aren't known for keeping their captives alive. But, since you're risking your neck, good luck. Confident RRR01b_ReceiveQuest
Scene SceneDialogue Custom Player Default: As you see fit. The dead drop has the full briefing. Raiders aren't known for keeping their captives alive. But, since you're risking your neck, good luck. Tired RRR01b_ReceiveQuest
Miscellaneous Miscellaneous Greeting Ah, good, you're here. There's been a development. QuestGiver: A raider gang has captured one of our agents, code-named Blackbird. The twist is we thought he was already killed... at Augusta Safehouse. RRR01b_ReceiveQuest
Scene SceneDialogue Custom PlayerVoiceFemale01: Augusta Safehouse was destroyed by the Institute. It's as I feared. Three safehouses gone. Hard to imagine. QuestGiver: I have nothing further for you at the moment. I'm sure someone else could use your help, no shortage of fires to be put out. Sad RRR01a_300_TurnIn
Scene SceneDialogue Custom QuestGiver: It's as I feared. Three safehouses gone. Hard to imagine. I have nothing further for you at the moment. I'm sure someone else could use your help, no shortage of fires to be put out. Tired RRR01a_300_TurnIn
Scene SceneDialogue Custom NPCMDoctorCarrington: Heavies bloody traipsing around at all hours. I take it the H2-22 situation has been resolved? Of course. DoctorCarrington: But there's yet more to be done. Irritated RRR01a_100_CarringtonButcherBill1
Scene SceneDialogue Custom DoctorCarrington: I take it the H2-22 situation has been resolved? Of course. But there's yet more to be done. Tired RRR01a_100_CarringtonButcherBill1
Scene SceneDialogue Custom Since the fall of the Switchboard we've ascertained the fate of all but two safehouses. I want you to check on Augusta. Player Default: I'll get it done. Tired RRR01a_100_CarringtonButcherBill1
Scene SceneDialogue Custom Player Default: You're not my boss. Until we know the butcher's bill from the Institute's assault all agents report to me. Including you. DoctorCarrington: Details await at the dead drop. Have a care. Odds are very good you're walking into something nasty. Punch the you, smug / Irritated RRR01a_100_CarringtonButcherBill1
Scene SceneDialogue Custom Player Default: The safehouses are in trouble, too? I thought only the Switchboard was attacked? Ah, the Institute didn't content itself with just destroying our headquarters. No. They launched simultaneous strikes on all we hold dear. Sad RRR01a_100_CarringtonButcherBill1
Scene SceneDialogue Custom Herkimer and Allen Safehouses are both confirmed kills. Many fear Augusta will be added to that list. Player Default: I'll get it done. Sad RRR01a_100_CarringtonButcherBill1
Scene SceneDialogue Custom Player Default: The safehouses are in trouble, too? I thought only the Switchboard was attacked? Frankly, we're lucky there's a Railroad left at all. I don't remember a time our numbers have been so few. But the mission carries on. Player Default: I'll get it done. Tired RRR01a_100_CarringtonButcherBill1
Scene SceneDialogue Custom Player Default: Until we know the butcher's bill from the Institute's assault all agents report to me. Including you. Details await at the dead drop. Have a care. Odds are very good you're walking into something nasty. Concerned RRR01a_100_CarringtonButcherBill1
Miscellaneous Miscellaneous Greeting Heavies bloody traipsing around at all hours. DoctorCarrington: I take it the H2-22 situation has been resolved? Of course. Irritated RRR01a_100_CarringtonButcherBill1
Miscellaneous Miscellaneous Greeting The H2-22 situation appears to have been resolved satisfactorily. DoctorCarrington: But there's yet more to be done. Grateful RRR01a_100_CarringtonButcherBill1
Scene SceneDialogue Custom GenericNPC_One: Hollyfeld's down. And the synth is missing. Everything went pear-shaped. And what am I to do with that exactly? GenericNPC_One: You were the one who told Dez the whole plan was bullshit. ConvRailroadGenericCarrington02_01
Scene SceneDialogue Custom GenericNPC_One: You were the one who told Dez the whole plan was bullshit. Why, yes. Yes, I did. But she makes the calls. Not I. GenericNPC_One: Then why didn't she listen? ConvRailroadGenericCarrington02_01
Scene SceneDialogue Custom GenericNPC_One: Then why didn't she listen? This is unproductive. Goodbye. ConvRailroadGenericCarrington02_01
Miscellaneous Miscellaneous Hello I'm not ashamed to admit it. I was wrong about you. Solemn, awed
Miscellaneous Miscellaneous Hello This is the actual Institute. Awed
Scene SceneDialogue Custom Carrington: Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. They may wind up at your Mercer Safehouse. That's the only safehouse that isn't well past maximum capacity. Carrington: Good luck. RRR09_100a_FirstIntro
Scene SceneDialogue Custom Carrington: They may wind up at your Mercer Safehouse. That's the only safehouse that isn't well past maximum capacity. Good luck. RRR09_100a_FirstIntro
Scene SceneDialogue Custom Carrington: Despite Tom's best efforts, we simply transported too many people out of the Institute too quickly. A sizeable number of synths, and other refugees, were teleported near randomly. Carrington: These poor disoriented souls make easy targets for bigots and others. Somber / Somber RRR09_100a_FirstIntro
Scene SceneDialogue Custom Carrington: A sizeable number of synths, and other refugees, were teleported near randomly. These poor disoriented souls make easy targets for bigots and others. Stressing dangers / Somber RRR09_100a_FirstIntro
Scene SceneDialogue Custom Hopefully you can find time from resting on your laurels to help a synth that's been captured. Player Default: Rescuing synths is what I do. Ironic, Said in an almost friendly manner / Neutral RRR09_100a_FirstIntro
Scene SceneDialogue Custom NPCMDoctorCarrington: What you accomplished... What we accomplished. Well. Sadly, though, our work isn't done. Despite Tom's best efforts, we simply transported too many people out of the Institute too quickly. Carrington: A sizeable number of synths, and other refugees, were teleported near randomly. No blame, just concern / Somber RRR09_100a_FirstIntro
Scene SceneDialogue Custom Player Default: Rescuing synths is what I do. I figured you'd say something like that. Carrington: Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. Appreciative - a touch friendly / Friendly RRR09_100a_FirstIntro
Scene SceneDialogue Custom Player Default: You're such an ass. You do understand irony? Sarcasm? No? barbed retort / Irritated RRR09_100a_FirstIntro
Scene SceneDialogue Custom *sigh* I apologize. If there's anyone in this organization that deserves my respect - it's you. Reigning in his negativity, this pains him to say - serious / Apologetic RRR09_100a_FirstIntro
Scene SceneDialogue Custom Now the mission... Carrington: Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. RRR09_100a_FirstIntro
Scene SceneDialogue Custom Player Default: Tell me the plan. Cut and dry rescue operation, really. Carrington: Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. RRR09_100a_FirstIntro
Scene SceneDialogue Custom Player Default: How bad's the situation out there? Unknown. The evacuation was, by necessity, quite chaotic. Sighing, no blame - just tired / Somber RRR09_100a_FirstIntro
Scene SceneDialogue Custom We don't even know how many synths were teleported into danger. Tired, stressed / Somber RRR09_100a_FirstIntro
Scene SceneDialogue Custom I fully expect this is a problem we'll be dealing with for quite some time. Player Default: Rescuing synths is what I do. A word of warning / Somber RRR09_100a_FirstIntro
Scene SceneDialogue Custom Player Default: I figured you'd say something like that. Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. Carrington: They may wind up at your Mercer Safehouse. That's the only safehouse that isn't well past maximum capacity. RRR09_100a_FirstIntro
Scene SceneDialogue Custom PlayerVoiceFemale01: One synth safely out of harm's way. I won't bother heaping more praise on you. All these lines are genuinely appreciative / Friendly RRR09_300_QuestTurnIn
Scene SceneDialogue Custom I suspect you must tire of all superlatives. Amused RRR09_300_QuestTurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: One synth safely out of harm's way. Remarkable. You really do amaze. All these lines are genuinely appreciative / Grateful RRR09_300_QuestTurnIn
Scene SceneDialogue Custom Here you go. RRR09_300_QuestTurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: One synth safely out of harm's way. I have no doubt, our runners will find more stray synths. All these lines are genuinely appreciative RRR09_300_QuestTurnIn
Scene SceneDialogue Custom It's virtually guaranteed. RRR09_300_QuestTurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: One synth safely out of harm's way. Sorry your number keeps getting tapped. All these lines are genuinely appreciative / Apologetic RRR09_300_QuestTurnIn
Scene SceneDialogue Custom Without Glory... Well... Thank you. Some grief / Sad RRR09_300_QuestTurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: One synth safely out of harm's way. And here is your amply deserved reward. All these lines are genuinely appreciative RRR09_300_QuestTurnIn
Scene SceneDialogue Custom Player Default: Not right now. When you have the time, then. Carrington: I'll mark the location on your map. RRR09_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: I might be able to do that. A synth's life is at stake. Carrington: I'll mark the location on your map. RRR09_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: Any relevant details? The runner's report is threadbare. But hopefully sufficient. Carrington: I'll mark the location on your map. RRR09_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: When you have the time, then. I'll mark the location on your map. RRR09_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: When you have the time, then. The location's on your Pip-Boy now. Have a care. RRR09_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: When you have the time, then. Just do what you do best. I'm sure it'll be sufficient. RRR09_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: When you have the time, then. Here's the location. Good luck to you. RRR09_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: When you have the time, then. You know how this works. Need I say it - good luck. RRR09_100b_IntroRepeat
Miscellaneous Miscellaneous Greeting What you accomplished... What we accomplished. Well. Sadly, though, our work isn't done. Carrington: Despite Tom's best efforts, we simply transported too many people out of the Institute too quickly. Blown away RRR09_100a_FirstIntro
Miscellaneous Miscellaneous Greeting There you are. I was hoping for your assistance. Carrington: Despite Tom's best efforts, we simply transported too many people out of the Institute too quickly. Distracted RRR09_100a_FirstIntro
Miscellaneous Miscellaneous Greeting Did Drummer tell you? We have another synth in need of rescue. Player Default: I'm happy to help. RRR09_100b_IntroRepeat
Miscellaneous Miscellaneous Greeting Another synth straggler's been found and is in dire need of help. You up for it? Player Default: I'm happy to help. RRR09_100b_IntroRepeat
Miscellaneous Miscellaneous Greeting Yet another missing synth has been located and is in dire need of your assistance. Player Default: I'm happy to help. RRR09_100b_IntroRepeat
Miscellaneous Miscellaneous Greeting No doubt you have other matters to attend to, but we've got a lead on another synth in danger. Player Default: I'm happy to help. RRR09_100b_IntroRepeat
Miscellaneous Miscellaneous Greeting We have the location of another synth that was teleported directly into danger. Your help is needed. Player Default: I'm happy to help. RRR09_100b_IntroRepeat
Miscellaneous Miscellaneous Hello I still can't believe he was so... young. Such a waste. Introspective, a rare show of his humanity
Combat Combat Taunt We should've killed you the moment you came here.
Detection Detection NormalToCombat I knew you'd do this. I knew it.
Scene SceneDialogue Custom Companion: Oh, another physician. Tell me, where did you go to university? University? You're not serious, right? CIS_ChatWithNPC_Curie_Scene
Scene SceneDialogue Custom Companion: Oh, another physician. Tell me, where did you go to university? Sure there are. Just a couple hundred years old, though. CIS_ChatWithNPC_Curie_Scene
Scene SceneDialogue Custom Companion: Oh, another physician. Tell me, where did you go to university? My theory is you're a little off your rocker. CIS_ChatWithNPC_Curie_Scene
Scene SceneDialogue Custom Companion: Oh, another physician. Tell me, where did you go to university? Most people look at medicine as a business these days. Makes no sense to share stuff with your competition. CIS_ChatWithNPC_Curie_Scene
Scene SceneDialogue Custom Companion: Oh, another physician. Tell me, where did you go to university? We're lucky to even get close to what they knew back then. Well, unless you're the Institute. CIS_ChatWithNPC_Curie_Scene
Scene SceneDialogue Custom Companion: Oh, another physician. Tell me, where did you go to university? Uh, if it's free, sure. Thanks. CIS_ChatWithNPC_Curie_Scene
Scene SceneDialogue Custom Companion: Oh, another physician. Tell me, where did you go to university? Hmm. I do have a few notes here. You're welcome to them. CIS_ChatWithNPC_Curie_Scene
Scene SceneDialogue Custom Companion: Oh, another physician. Tell me, where did you go to university? If you get that hospital up and running, yeah, sign me up. CIS_ChatWithNPC_Curie_Scene