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Carter (Fallout 3)

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For other characters in the Fallout universe named Carter, see Carter.
Carter
Carter.jpg
Biography and appearance
RaceHuman, Caucasian
GenderMale
Hair StylePunked (HairRaiderSidex)Hair Color?
Eye ColorGreen (EyeGreen)
AffiliationSlavers
RoleSlave
LocationParadise Falls
Dialogue FileCarter's dialogue (Fallout 3)
Gameplay
QuestsNone
Combat StyleDefault
aggressionUnaggressive
confidenceCowardly
assistanceHelps Nobody
Statistics
Alignment500 Good
SPECIALStrength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Derived StatsHit Points: 10
Fatigue: 50
Critical chance:
Melee damage:
Unarmed damage:
Poison resistance:
Radiation resistance:
Tag SkillsSlave (Slave)
Barter: 5
Big Guns: 5
Energy Weapons: 5
Explosives: 5
Lockpick: 5
Medicine: 5
Melee Weapons: 5
Repair: 5
Science: 5
Small Guns: 5
Sneak: 5
Speech: 5
Throwing, unused: 5
Unarmed: 5
Level1
Technical
Editor RaceCaucasian
Editor IDCarter
Base ID00030d82Ref ID00031860
ScriptSCRI - Script: SCPT - Script [0005AE44] <CarterScript>
Packages
Packages
Package 00031864 (MQ07CarterRunForFence)

Package 0003185D (MQ07CarterHoldatStartMark)

ActorGregory Gorton (MaleAdult01DefaultB)
 
Gametitle-FO3.png
Gametitle-FO3.png


Run Sammy, run! We can make it!

— Carter, trying to escape the slavers.

Carter is a slave of Paradise Falls in Fallout 3.

Background[edit | edit source]

Carter is desperate to escape, and his mind has deteriorated so much in the last few weeks that he's prepared to risk almost certain decapitation by trying to sprint to freedom. He needs to time his escape to just the right moment. He's sure Forty doesn't have the means to control his slave collar.[1]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Neutral.png
This character has no special interactions.

Other Interactions[edit | edit source]

When the Lone Wanderer is first allowed entry to Paradise Falls, and gets close to the entrance, Carter will come running by. Moments after, his collar explodes, killing him.

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Wasteland settler outfit
Slave collar
Assault carbine icon.png
Weapon
-
Icon briefcase.png
Carried items
-
Icon male severed head.png
Drops on death
empty

Notes[edit | edit source]

  • Shooting Carter will make all the Paradise Falls slavers hostile towards you.
  • Carter cannot be pickpocketed.
  • His corpse cannot be looted, but it can be devoured with the Cannibal perk.

Appearances[edit | edit source]

Carter appears only in Fallout 3.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Carter's head may not explode. This results in him standing still, unable to be engaged in conversation, but still killable. This is sometimes activated when the player tries talking with Carter when he's running away, but before his slave collar detonates.
  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png When entering Paradise Falls for the first time, Carter is dead but has not been killed by slave collar as his head is still attached to his body along with slave collar.

References

  1. Fallout 3 Official Game Guide Game of the Year Edition p.65: "Carter
    Carter is desperate to escape, and his mind has deteriorated so much that he's prepared to risk almost certain decapitation by trying to sprint to freedom. He needs to time his escape to just the right moment. He's sure Forty doesn't have the means to control his Slave Collar."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)