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Cassandra Moore

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Cassandra Moore
Col Cassandra Moore.jpg
Biography and appearance
RaceHuman, Caucasian
GenderFemale
Height5' 8" (1.73 m)
AffiliationNew California Republic
New California Republic Army
RoleRanger (formerly)
Hoover Dam Commander
Queen of Hearts
RankColonel
LocationHoover Dam offices, Hoover Dam
Dialogue FileCassandra Moore's dialogue
Gameplay
QuestsFor the Republic, Part 2
Kings' Gambit
Eureka!
Statistics
AlignmentNeutral
Evil (jsawyer.esp)
SPECIALStrength: 5
Perception: 6
Endurance: 6
Charisma: 5
Intelligence: 5
Agility: 7
Luck: 5
Derived StatsHit Points: 150
Tag SkillsGuns: 94
Speech: 90
Level16 → 20
Technical
Editor IDVHDColonelMoore
Base ID001206fcRef ID001206fe
ActorKirsten Potter
 
Gametitle-FNV.png
Gametitle-FNV.png

I'm free to see that things on a large scale are done my way, and don't have to tolerate any disagreement. Those few people in a position to countermand my orders only care about results, and in that regard I never leave them less than pleased.

— Colonel Moore

Colonel Cassandra Moore is a Californian commanding officer for the NCR stationed at Hoover Dam.[1]

Background

Moore volunteered for the NCR military at the age of 16. Despite some odd looks at first, she got top marks during her training and made officer at 17. During this period she took part in operations against various gangs plaguing the NCR territory, sharpening her skills on the likes of Jackals and Vipers.[2][3]

Eventually, she was invited to join the New California Republic Rangers. She considers years spent in their ranks as the best of her life, doing something important and with the freedom to do it as she saw fit. She was forced to leave the Rangers after a major injury.[2][3] Although she was subsequently promoted to colonel and given greater responsibility, she still misses those times.[2][4]

However, she does find certain perks in the job, such as having the power to have things done her way, without having to tolerate disagreements.[5] And since she's better at making graves than friends, her way usually results in the earth being razed and fields salted, as Chief Hanlon poetically puts it.[3]

Moore is widely considered to be one of the most competent military officers in the Army and a veritable legend among NCR troopers, in no small part due to her surviving four tours of duty against the Brotherhood of Steel in California.[6][3]

Personality

Moore displays unfailing support for General Lee Oliver and President Aaron Kimball's push to seize the Mojave – a support which has seen her gain great influence – and considers strong action to be the best means of ensuring NCR's dominance in the region. She goes out of her way to neutrilize or destroy groups and people that oppose the NCR in any way, such as the Great Khans, the Brotherhood of Steel, the Omertas and the Kings, whether it's in the NCR's interests, or because of her own personal grudges.[7]

As such, any solutions that do not involve exterminating the Khans, the Brotherhood or the Kings will earn her ire; particularly if they include forging an alliance and/or peace.

She is a noted conservative in military matters, favoring strength and determination over cunning and diplomacy. Chief Hanlon notes that she is "better at making graves than making friends".[3]

Interactions with the player character

Interactions overview

GoodNatured.png
This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.

Quests

  • For the Republic, Part 2: Colonel Moore tasks the player with cleaning up the problems in and around New Vegas.
  • Kings' Gambit: Moore will tell you to tell the Kings to stand down or be destroyed and offers to send a squad to back you up.

Other interactions

  • With a reputation of 'Idolized' with the NCR, Moore will salute you when you finish dialog with her during the sub-quests contained in For the Republic, Part 2.

Effects of the player's actions

  • If the Courier chooses to pursue the diplomatic path, brokering an alliance between the Brotherhood and the NCR, this will make her furious and the player will gain NCR infamy. The amount, however, is negligible, and will not impact the overall reputation with the NCR so long as they have been in good standing with them up to that point.
  • Killing Colonel Moore will lead to the NCR branding the Courier a terrorist and all military personnel turning hostile as if the player had sided with the Legion.

Inventory

MadeMan.svg
Icon armored vault suit.png
Apparel
NCR trooper armor
Assault carbine icon.png
Weapon
12.7mm pistol
Combat knife
Icon briefcase.png
Carried items
-
Icon male severed head.png
Drops on death
empty

Notes

  • When asked about the Hoover Dam, her dialogue box says "It's of immense strategic value to the NCR. Hoover Dam sends enough electricity west to light every city and major settlement", but actually she says "It's a position of some strategic importance to the NCR. Providing power and that's what it does." in her voice, which is completely different.
  • You will notice that Moore and Ambassador Dennis Crocker have opposing views on the best route to handle the issue involving the Kings in Freeside. Moore favors a military strike over Crocker's diplomatic approach.
  • When talking to her while in the battle of Hoover Dam she says that the NCR have driven the Legion to the east and the NCR are controlling the dam.[8]
  • Colonel Moore will disappear from the game world if the player fails Don't Tread on the Bear!, to prevent the player from progressing further along the NCR quest line.

Behind the scenes

Sending in a squad of soldiers to provoke an extermination of the entire group borders on mustache-twirling nastiness.

Her response to overtures of peace (and an actual brokered peace) with BoS show that her motives aren't really NCR's interests but her own vendettas.

J.E. Sawyer on Moore's approach to solving NCR's problems in the Mojave

She goes out of her way to brutalize or screw over groups and people she doesn't like when it's obviously unnecessary, including the Courier. If the player does exactly what Colonel Moore asks, the Kings are butchered (unnecessary and easily avoidable), the Brotherhood of Steel is destroyed (avoidable), and the Great Khans are destroyed (also unnecessary/avoidable).

I don't know if you've done the "provoke the Kings" route that Moore suggests, but the NCR Troopers that go in with you essentially become a sweeping death squad, gunning down every person in the building.

If the player tries to work around Colonel Moore, she has Ambassador Crocker removed from his post and eventually she trashes the Courier's reputation with NCR. Both of these things are petty and vindictive.

I'm not big on arguing moral/ethical abstractions like alignments, but this amounts to "worse than neutral" to me.

— J.E. Sawyer on Moore's approach to solving NCR's problems in the Mojave
Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.
  • When gameplay was slated to continue after the Second Battle of Hoover Dam, should the NCR have been victorious, Moore would have replaced Colonel James Hsu at Camp McCarran as a newly promoted Brigadier General and would relay that NCR forces secured the Mojave with little resistance and trade would reach an all-time high.[9]
Icon cut content.pngEnd of information based on Fallout New Vegas cut content.

Bugs

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png During How Little We Know, there is a bug where, after completing it, the game will not allow you to talk to Colonel Moore. POSSIBLE CAUSE: This happens when you haven't spoken with Liza O'Malley at the beginning of the Omertas part of the For the Republic, Part 2 quest or if you have already gotten You'll Know It When It Happens from Yes Man. You could use setstage 00110a63 60 console command that allow you to lie about Omertas and continue the chain.
    • PS3 solution: Kill Cachino and lie to the NCR about their plans. You will still get NCR fame and no evil karma. This is the only way to fix the glitch and continue with the NCR.
  • PCIcon pc.png If the player sides with the NCR during the Second Battle for Hoover Dam, she has a large list of post-end game dialogue options. Telling the player about things after the Second Battle for Hoover Dam is over while actually playing through the Second Battle, noting that she was promoted to Brigadier General, has sent troops after the fleeing Legion Army, and how the Legion is falling apart because of their leaders being dead. This is more than likely because the game was at one point open-ended, with Obsidian only making the decision to exclude a postgame after development had already started.

Appearances

Cassandra Moore appears only in Fallout: New Vegas.

Gallery

References

  1. The Courier: "Are you in charge of the NCR around here?"
    Cassandra Moore: "I command the garrison here at the dam, yes, but Colonel Hsu over at McCarran is technically in charge of the area's forces."
    (Cassandra Moore's dialogue)
  2. 2.0 2.1 2.2 The Courier: "How did you get to be a colonel in the NCR?"
    Cassandra Moore: "I joined up at a young age. Was barely sixteen when I left home and volunteered to be in the military. Got a few strange looks at first, but those stopped when I got top marks across the board during training, and became an officer at seventeen. A few years went by, my squad helped take down gangs of raiders here and there, and one day an invitation to join the Rangers arrived. Those were the best years of my life. Doing something that truly matters, and having the freedom to handle it as you see fit. Then I got injured. Everyone was very supportive. I received a promotion to colonel and given greater responsibility, but my days as a Ranger were over."
    (Cassandra Moore's dialogue)
  3. 3.0 3.1 3.2 3.3 3.4 The Courier: "Colonel Moore's "way"?"
    Hanlon: "The colonel is an effective commander - one of the best - but she sharpened her claws on the Vipers and the old Jackals. Did four tours against the Brotherhood, too. She used to be ranger until an injury took her out of action. Happens to a lot of us, unfortunately. She's better at making graves than making friends. Bring in Moore and the earth will be razed. Fields will be salted."
    (Hanlon's dialogue)
  4. The Courier: "Sounds like you miss it."
    Cassandra Moore: "I do, sometimes. There are days I'd give anything to out in the open air, planting explosives and laying down covering fire. But here I am, stuck in the same stale office day after day, while other people get to do the actual fighting. But enough reminiscing. Did you have other questions?"
    (Cassandra Moore's dialogue)
  5. The Courier: "It's better to be in charge."
    Cassandra Moore: "Oh, it has its perks, to be sure. I'm free to see that things on a large scale are done my way, and don't have to tolerate any disagreement. Those few people in a position to countermand my orders only care about results, and in that regard I never leave them less than pleased."
    (Cassandra Moore's dialogue)
  6. NCR troopers idle chatter
  7. Formspring: The BoS and Kings are all enemies of the NCR how is she being "evil" for ridding the Mojave of their presence? Pacer is pretty much the only King who is actively working against the NCR. Sending in a squad of soldiers to provoke an extermination of the entire group borders on mustache-twirling nastiness. Her response to overtures of peace (and an actual brokered peace) with BoS show that her motives aren't really NCR's interests but her own vendettas.
  8. The Courier: "What happened to the Legion?"
    Cassandra Moore: "With their leader dead, the rest of their army retreated to the east. We've sent scouts to track them, but that's it. We don't have the forces or supplies necessary to chase them down. More's the pity. Still, I've sent a few skilled men out to make sure their journey is "eventful". It should be a long time before they even think of returning."
    (Cassandra Moore's dialogue)
  9. The Courier: "How have things been since the battle?"
    Cassandra Moore: "Surprisingly good. Our forces have managed to secure the region with little resistance, and trade should soon reach an all-time high. The brass was particularly surprised by the lack of domestic threats in the area. They were prepared to spend months pacifying known troublemakers. When they found those threats absent, they turned to the man in charge of the area, but Hsu being Hsu, he denied having anything to do with it. So now the men have to answer to Brigadier General Moore, and both they and I have you to thank for it. We made a good team. I hope we can work together again in the future."
    (Cassandra Moore's dialogue)
Design Document
CharactersGovernor Joseph Dodge · Mjr. Jack Fleming . Guido Giordano · Enzo Giordano · Vinnie Giordano · Dorris . Ailis McLafferty · Ralph Peoples · Mitch Stiller · Candice Morris · Pierre LaPoubelle · Dr. Yuri Polivich · Pablo Riviera · Frieda Van Graff · Milko · Dusty Heart · Beatrice · Otto Steed · Dianne · Farmer Dave · Bob · Mary-Jo · Billy-Bob · Mallet McBride · Ginger Flowers · Nancy Haggard · Arcade Gannon · Mike Lawson
LocationsThe Rim · Downtown (Frieda's Firearms) · Baseline · Scum Pits · Sub-Level 1C
QuestsGet Meeting with Governor Dodge · Negotiate Peace between NCR and BOS · Get City Council attendance back to norm · Join up with the 3-Some Caravan Company  · Spy on Crimson Caravan for 3-Some Caravan · Join up with the Crimson Caravan Company as spy for 3-Some · Successfully frame 3-Some Caravan Co. for extortion and murder · Successfully extort money out of Ailis McLafferty using evidence · Expose Crimson Caravan to Governor Dodge  · Give filtration schematics to former BOS scribes · Get school attendance up to norm · Teach class on Wasteland survival · Clear out critters in Scum Pits for possible hydroponics lab · Get shipments from Denver for materials to build hydroponics lab · Discover Sub-level 1 · Relay new history from traveling the wasteland to Candice · Get Mary-Joe to stop turning tricks & get access to Scum Pits · Discover lost Hoover Dam war and Sub-level 1 history · Relay new history from traveling the wasteland to Candice · Help Beatrice in a bar fight · Do Bob's bounty hunter jobs · Recalibrate the two working power generators to be more efficient and increase power · Get liquor for Pablo
OrganizationsNew California Republic · Crimson Caravan · 3-Some Caravan · Followers of the Apocalypse
FNV NCR Flag.png
Fo2 NCR Seal.png