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Cateye

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Cateye
Cateye.png
Icon Cateye.png
Effects
Effects
Low-Light Vision for 120 seconds
AddictionNo
Other
Weight0Value20
Technical
Base ID0007ea1b
 
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It's swell! Kid tested. Mother approved.

— On-label motto

Cateye is a consumable item in Fallout: New Vegas.

Characteristics

When consumed, the Courier's vision is enhanced via a blue tint in dark places. Giving more color-contrast in dark areas, but doesn't make the player see further into the darkness. When zooming with a high-powered scope, objects farther away still can not be seen.

Cateye is less useful outdoors, especially during daylight. When used during the day, you lose the ability to make out many colors until the effects wear off.

Locations

Notes

Bugs

  • PlayStation 3Icon ps3.png PCIcon pc.png Xbox 360Icon xbox360.png The Cateye-effect can rarely happen after dispatching an enemy, although no chem was taken. Resting will remove the effect again.
  • Xbox 360Icon xbox360.png Sometimes "Cat-eye has worn off" will show up, while the effects are still there. Entering an interior, or sleeping should fix this.
  • PCIcon pc.png Xbox 360Icon xbox360.png The Cat-eye effect can happen at random times, with no actual provocation. This happened more frequently on games with Wild Wasteland.
  • PCIcon pc.png Xbox 360Icon xbox360.png If a companion consumes a bottle of Cateye while waiting in the Lucky 38, you will also receive the effect. Luckily followers rarely consume chems on their own.
  • Xbox 360Icon xbox360.png While in Hidden Valley at night, the sandstorm effect counters the Cateye effect. Just be warned that this will sometimes happen and sometimes not.
  • The bugs mentioned above where the player gets the Cateye effect are due to the fact that the effect will always be applied to the player, no matter who consumes an ingestible that provides this effect. Sometimes non-player characters consume food items (like Nuka-Cola Quartz) and then the player will get the effect. To fix, fix the CateyeEffect script in the toolset, it's probably best to block anybody except the player from running through the script (run a check of GetSelf against player). Also, any food items that are useful to the player should be ignored by Sandbox packages AI, the flag should be set on all Nuka-Cola Quartz items located in areas like the Mojave Outpost Barracks, because otherwise the non-player characters will simply drink them away, resulting in the annoying effect and the player losing valuable items.