Fallout 3 non-player weapons

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Fallout 3's Gamebryo engine requires all non-player characters, characters and script effects to use a weapon to shoot a projectile. Some of these "weapons" are only meant to be used by the non-player character, but can be obtained via console commands.

The same is true for the default weapons used by followers; while usually different from their standard counterparts, they are not meant to be used by the player either.

For an explanation of the column headings, see Fallout 3 weapons.

Weapons used by non-player characters[edit | edit source]

Weapons used by followers[edit | edit source]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP Base ID Notes
Butch's 10mm pistol 9 29 0.5 1 9 10mm round 12 2 15 18 0.5 0001A334 Butch's default ranged weapon
Butch's switchblade 5 14 N/A 2 9 N/A N/A 1 50 18 0.28 0006407F Butch's default melee weapon
Charon's combat shotgun 55 41 0.5 1 5 Shotgun shell (special) 5 10 7 N/A N/A 000372B8 Charon's default ranged weapon, uses lever-action rifle animation
Charon's combat knife 7 20 N/A 3 13 N/A N/A 1 50 17 0.41 00064093 Charon's default melee weapon
Clover's sawed-off shotgun 50 24 7 0 0 Shotgun shell (special) 2 5 38 N/A N/A 000AE8AE Clover's default ranged weapon
Clover's Chinese officer's sword 10 23 N/A 2 15 N/A N/A 3 25 28 0.36 0006415D Clover's default melee weapon
Fawkes' Gatling laser 9 167 0.5 0 8 Electron charge pack (special) 60 10 61 30 2.4 0001A333 Fawkes' default ranged weapon
Fawkes' sledgehammer 32 28 N/A 1 10 N/A N/A 12 11 38 0.53 00063FA2 Fawkes' default melee weapon
Jericho's Chinese assault rifle 11 38 1 0.8 3 5.56mm round (special) 24 7 49 N/A N/A 00040840 Jericho's default ranged weapon
Jericho's nail board 8 11 N/A 0 0 N/A N/A 4 8 27 0.3 00063FDC Jericho's default melee weapon
Star Paladin Cross' laser pistol 12 11 0 1.5 12 Energy cell (special) 30 3 107 17 0.71 00063E8A Star Paladin Cross' default ranged weapon
Star Paladin Cross' super sledge 25 35 N/A 1 25 N/A N/A 3 43 38 0.66 000B0E7C Star Paladin Cross' default melee weapon

Other weapons used by non-player characters[edit | edit source]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP Base ID Notes
Mysterious Stranger's .44 magnum 9000 26999 0 100 9000 .44 magnum 6 3 0 N/A N/A 00050F92 Mysterious Stranger's default ranged weapon; Name in inventory is ".44 magnum"
Paulson's revolver(non-player version) 46 101.25 0.5 2 35 .44 magnum 6 4 75 32 N/A xx006e1e Paulson's revolver, non-playable.
Sonora Cruz's 10mm pistol 100 54 0.5 N/A N/A 10mm round 12 3 225 N/A N/A 0006F210 Sonora Cruz's 10mm pistol, unobtainable by the player.

Weapons used by creatures[edit | edit source]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP Base ID Notes
Fire hydrant 100 142.86 N/A 1 0 N/A N/A 300 100 0 N/A 00021367 Weapons used by super mutant behemoths
Radioactive gore 1+260 AOE 88 1 4 5 Missile N/A 1 1 24 10.46 xx00522d used by feral ghoul reavers

Weapons used by robots[edit | edit source]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG Ammunition MAG WG VAL HP Base ID Notes
Liberty laser 1000+200 AOE 4000 1 1 0 Microfusion cell 255 0 9674000 9667032 00033FE2 Liberty Prime's eye-laser; AOE Radius =128
Liberty Prime's Fat Man nuke 200+550 AOE 121 0 1 0 N/A 12 0 23730 23713 0005932F Liberty Prime's throwable nuclear bombs; AOE Radius =1200' +2 Rads/s for 12s
Sentry bot Gatling laser 6 120 2 0 8 Electron charge pack 40 15 1070 1000 000389af Sentry bot's Gatling laser.
Sentry bot minigun 9 135 5 0 0 5mm round 255 15 1070 1000 00057e8e Sentry Bot's minigun.
Sentry bot missile launcher 20 115 10 1 0 Missile 1 15 4300 1000 00057e8f Sentry Bot's missile launcher.
Zapper N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Used by the Eyebot; very weak weapon.
Mister Handy buzzsaw N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Used by Mister Handies
Mister Handy flamer N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Used by Mister Handies

Weapons used by vehicles[edit | edit source]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG VAL HP Base ID Notes
Vertibird gun 20 400 4 1 0 Microfusion cell 255 10 6040 3000 xx003b6d *Sometimes this weapon does not do any damage, and leaves most keys unusable (the console, esc button, tab) while it loops the reload animation. If this occurs, reload a save state prior and just drop the weapon.
Vertibird missile launcher 20 72 0 0 0 Missile 1 20 500 100 xx00292c

Weapons used by scripts[edit | edit source]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP Base ID Notes
SatCom nuclear strike 20+1600 AOE 435 0.5 0 0 missile 1 20 25 55 29.45 0005DEEE Has no name in inventory