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Chase's dialogue

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Chase's dialogue
Game Information
NPCChase
Technical
Data FileDLCCoast.esm
Editor IDDLC03Chase
VoiceDLC03FemaleChase
 
Gametitle-fo4fh.png
Gametitle-fo4fh.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom Faraday: I'm finishing up some tweaks to the program right now. I'll leave a copy of it for you on my desk when I'm done. Get the program. Use it to break into the memory banks. Got it. DiMA: Hopefully you won't have to. We'll keep monitoring the situation. I only want you going in if we have no other choice. summarizing your orders / Confident DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom DiMA: There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom. Simply put: They want to kill each other, and each side wants us to help them. Faraday: We've tried to stay neutral, but Far Harbor was going to be wiped out by the Fog, so that's when we built the Condensers for them. talking to the player, who has persuaded DiMA to tell you about what's going on DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom DiMA: And I was friends with the previous leader of the Children of Atom, Confessor Martin. I even gave them their headquarters, the submarine base they named the Nucleus. Which was a mistake, because Martin is gone and the new Confessor, Tektus, is completely insane. DiMA: He's been threatening us, to force us to choose a side. I left behind something very important in that submarine base I gave them. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Faraday: DiMA's earliest memories are stored in the military computer banks in that base. The prewar security systems and Confessor Martin's good will were supposed to keep them safe. But now Tektus is in charge, and he's after DiMA's memories. We don't even know what's in them. DiMA: But we do know that I spent nearly a century on this island, alone. Whatever's in there is too dangerous to allow Tektus to get his hands on them. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: If you're willing to retrieve what I've lost and bring my memories back to me, then we'd all be one step closer to solving this conflict without bloodshed. You'll have to get through the Children of Atom's base. You're new on the island, so you might be able to pose as a recruit. Faraday: Then once you get to the memory banks, you'll have to use a special program DiMA and I have been working on to break through the security systems. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom DiMA: We need to accomplish this without bloodshed. Far Harbor and the Children of Atom have a right to exist on this island. The same as us. They're going to kill each other, DiMA. There's no stopping it. We need to pick a side now. Faraday: Haven't we already picked a side? Building the Fog Condensers around Far Harbor wasn't exactly a neutral act. Stern DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom DiMA: We couldn't stand by and let the people of this island die to the Fog. Just like you couldn't just leave the Cult of Atom without a home? Giving them the submarine base was a mistake. Stern DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom "The Nucleus", as they're calling it, is basically one big fortified position. DiMA: Far Harbor had cast them out. They have strange beliefs, but they have always accepted us for what we are. And Confessor Martin was a friend. Stern DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom DiMA: Far Harbor had cast them out. They have strange beliefs, but they have always accepted us for what we are. And Confessor Martin was a friend. Well the new Confessor isn't. "High Confessor" Tektus is an unstable megalomaniac and he's going to keep threatening us as long as we're helping Far Harbor. Faraday: Guys. Can we talk about the elephant in the room? We keep dancing around it. Stern DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom DiMA: My old memory banks in the submarine base. I can't believe you never told me about those. I have to wait until they become a security risk. DiMA: I know how it looks in hindsight, but at the time, it was an act of trust. I was honestly more worried they'd accidentally trip the prewar security and get hurt. Stern DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom DiMA: Giving the Children my old home. Allowing them to safeguard my old memories. I thought our people would be working together. *sigh* Just how secure are the banks? How long do we have? And what's in them? DiMA: I've gone over this before, Chase. I don't know what's in them. That's how it works. It's as close to "forgetting" something as I have. sad that DiMA is always so idealistic, but trying to move back to solving the problem / Concerned DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom DiMA: But I've run some projections of... worst-case scenarios. If we do nothing, and the wrong knowledge falls in the wrong hands... So send me over there. I'll be in and out in a day. DiMA: We can't risk it. They know you're from Acadia. If you're caught or even seen, then it's war. Stern DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Faraday: We should at least prepare her to go in. We're running out of options. I say we tell her how to crack into the memory banks. You've been working on this without me? DiMA: It came up in a private moment, Chase. But yes, we've been writing a program that will let you access and download my memories. DiMA and Faraday are close and you hate that they leave you out of critical discussions / Irritated DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Player Default: I'd like to help you all. Is there anything I can do? No, I'm afraid not. DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Player Default: I'd like to help you all. Is there anything I can do? You've already done enough. Thank you. DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Player Default: I'd like to help you all. Is there anything I can do? You're already taking care of it... aren't you? DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Player Default: I'd like to help you all. Is there anything I can do? Actually... DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Player Default: Never mind. All right. DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Player Default: Tell me about Acadia. DiMA's told you most of what you need to know. Chase: It's as safe as we can make it, for now. With every new synth we rescue, we're better able to defend ourselves. DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Player Default: So, what's your story? I used to work for the Institute, returning synths that had escaped. Chase: I was tracking a synth, and instead found DiMA. He... convinced me of the truth, and the error of my ways. DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Player Default: So, what's your story? I used to be a Courser, returning synths that had escaped from the Institute. Chase: I was tracking a synth, and instead found DiMA. He... convinced me of the truth, and the error of my ways. DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Player Default: DiMA's told you most of what you need to know. It's as safe as we can make it, for now. With every new synth we rescue, we're better able to defend ourselves. Player Default: I'd like to help you all. Is there anything I can do? DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Player Default: I used to work for the Institute, returning synths that had escaped. I was tracking a synth, and instead found DiMA. He... convinced me of the truth, and the error of my ways. Chase: I rejected the Institute, made sure they couldn't track me, and dedicated my life to instead helping synths find freedom. DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Chase: I was tracking a synth, and instead found DiMA. He... convinced me of the truth, and the error of my ways. I rejected the Institute, made sure they couldn't track me, and dedicated my life to instead helping synths find freedom. Player Default: I'd like to help you all. Is there anything I can do? DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Chase: I was tracking a synth, and instead found DiMA. He... convinced me of the truth, and the error of my ways. I rejected the Institute, burned my chip, and dedicated my life to instead helping synths find freedom. Player Default: I'd like to help you all. Is there anything I can do? DLC03AcadiaDialogueChaseBaseScene
Scene SceneDialogue Custom Chase: Every synth I've tracked down, every synth convinced to come here, has been assured that he or she will come to no harm. My job is to make sure they all remain safe, no matter what. Understand? Player Default: Hey, no argument from me. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: Good. Glad to hear it. You have DiMA's blessing, so by all means, make yourself comfortable. Player Default: I'd like to help you all. Is there anything I can do? DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom DLC03FemaleChase: You tracked Kasumi here. I'm impressed. Perhaps not as quietly or efficiently as possible, but thankfully she was never in any real danger. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom I'm afraid your journey was unnecessary. Player Default: I wanted to see for myself that she's safe. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: I wanted to see for myself that she's safe. You have my word. Chase: Acadia is a safe haven for synths. Were it not, I would not have aided anyone in reaching it. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: I'm not convinced she is safe. By all means, look around. Investigate. We have nothing to hide. Chase: Acadia is a safe haven for synths. Were it not, I would not have aided anyone in reaching it. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: And miss out on a fun boat ride? Never. Well then at least you have the return trip to look forward to. Chase: Acadia is a safe haven for synths. Were it not, I would not have aided anyone in reaching it. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: So, you're saying you could've done a better job of it? Didn't know it was a competition. Yes, absolutely. Chase: Acadia is a safe haven for synths. Were it not, I would not have aided anyone in reaching it. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: You have my word. Acadia is a safe haven for synths. Were it not, I would not have aided anyone in reaching it. Chase: Every synth I've tracked down, every synth convinced to come here, has been assured that he or she will come to no harm. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Chase: Acadia is a safe haven for synths. Were it not, I would not have aided anyone in reaching it. Every synth I've tracked down, every synth convinced to come here, has been assured that he or she will come to no harm. Chase: My job is to make sure they all remain safe, no matter what. Understand? DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: Hey, no argument from me. Good. Glad to hear it. Chase: You have DiMA's blessing, so by all means, make yourself comfortable. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: That probably won't work out for you in the long run. We'll see. I'm very good at what I do. Chase: You have DiMA's blessing, so by all means, make yourself comfortable. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: Sounds like a pretty thankless job. I don't do it to be thanked. I do it because otherwise, we'd all be dead. Chase: You have DiMA's blessing, so by all means, make yourself comfortable. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: How do you manage to track down synths and bring them here? I... have a network of contacts throughout the area. Some from my time with the Institute, some after. reluctantly giving up information, hesitant DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom I know the Institute's tactics, and use that to my advantage. Chase: You have DiMA's blessing, so by all means, make yourself comfortable. DLC03AcadiaDialogueChaseInitialScene
Scene SceneDialogue Custom Player Default: How do you manage to track down synths and bring them here? That's not a subject we need to discuss. I manage; that's all that matters. Chase: You have DiMA's blessing, so by all means, make yourself comfortable. DLC03AcadiaDialogueChaseInitialScene
Combat Combat Taunt Acadia will not fall!
Combat Combat Taunt You don't stand a chance!
Combat Combat Death Ungh.
Combat Combat Hit Oof.
Combat Combat Hit Unh.
Combat Combat Hit Agh.
Miscellaneous Miscellaneous WaitingForPlayerInput If there's nothing more to say...
Miscellaneous Miscellaneous WaitingForPlayerInput Hello?
Miscellaneous Miscellaneous WaitingForPlayerInput Is everything all right?
Miscellaneous Miscellaneous Greeting DiMA is waiting for you.
Miscellaneous Miscellaneous Greeting You tracked Kasumi here. I'm impressed. Chase: Perhaps not as quietly or efficiently as possible, but thankfully she was never in any real danger. DLC03AcadiaDialogueChaseInitialScene
Miscellaneous Miscellaneous Greeting Did you need something? Player Default: I'd like to help you all. Is there anything I can do? DLC03AcadiaDialogueChaseBaseScene
Miscellaneous Miscellaneous Hello I don't think this is the way DiMA wanted it, but with Far Harbor and the Nucleus gone, Acadia can be a much safer haven for synths.
Miscellaneous Miscellaneous Hello If only matters with Far Harbor could've been resolved... differently.
Miscellaneous Miscellaneous Hello DiMA believes there was no other option, that Far Harbor couldn't be trusted. In the end, I agree with him.
Miscellaneous Miscellaneous Hello Ultimately I think DiMA is right. The Children of Atom could no longer be trusted, and we are fortunate they're gone.
Miscellaneous Miscellaneous Hello I'm never pleased to learn of lives lost, but with the Children of Atom gone, Acadia is that much safer.
Miscellaneous Miscellaneous Hello It would seem that, for now, we can all breathe a little easier.
Miscellaneous Miscellaneous Hello To have DiMA sacrifice himself, and then see Far Harbor destroyed... I'm not sure this was all worth it. tired, resigned
Miscellaneous Miscellaneous Hello DiMA never stopped sacrificing for those he swore to protect, right up until the end.
Miscellaneous Miscellaneous Hello Stay safe. The island is a dangerous place.
Miscellaneous Miscellaneous Hello Don't stray into the fog if you can help it.
Miscellaneous Miscellaneous Hello Be careful who you trust.
Scene SceneDialogue Custom As a matter of fact, there is. If you're serious about contributing.... well, we've got a situation I need someone to look into. Direct, serious, a military officer / Concerned DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom You've had some experience traveling around the island, so you may be decently equipped to handle it. Player Default: Alright, I'm listening. Direct, serious / Concerned DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom PlayerVoiceFemale01: Your missing synth was jumped by cannibal trappers. He didn't survive. That poor bastard. That synth came here to live in peace, and we failed him in the worst way possible. Disappointed, feeling grief / Sad DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom It's my fault. I should have gone out there to meet him. Damn it all. Chase: I'm glad you were able to bring some closure to the matter. You deserve this, and... shall we say 200 caps? Grief, blaming yourself. / Sad DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Chase: It's my fault. I should have gone out there to meet him. Damn it all. I'm glad you were able to bring some closure to the matter. You deserve this, and... shall we say 200 caps? Player Default: I'm sorry things didn't turn out better. I wish they had. Grateful / Somber DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: I'm sorry things didn't turn out better. I wish they had. You and I both. Chase: Thanks again for your help. Be safe out there. Matter of fact, but sympathetic / Sad DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: Just so we're clear, I don't really care about helping you out. I'm in this for the caps, and that's it. I assumed as much. I just wanted you to know that your efforts were appreciated. Chase: Thanks again for your help. Be safe out there. Indifferent / Neutral DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: Given the risks I took to find your synth, I think I deserve more than that. I suppose that's a fair request. 250 caps, then. Player Default: I'm sorry things didn't turn out better. I wish they had. Agreeable, the player has earned the bonus DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: Given the risks I took to find your synth, I think I deserve more than that. Fine, 300 caps. I'd advise you not to push your luck any further. Player Default: I'm sorry things didn't turn out better. I wish they had. Growing cold & aloof, the player is being greedy / Stern DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: Given the risks I took to find your synth, I think I deserve more than that. I can do 400 caps, but that's as high as I'm willing to go. Don't bother asking for a single cap more. Chase: Thanks again for your help. Be safe out there. Fed up with the player's greed / Stern DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: Given the risks I took to find your synth, I think I deserve more than that. The reward is 200 caps. Of course, you'll also have our gratitude. Who knows? That could turn out to be even more valuable. Chase: Thanks again for your help. Be safe out there. Firm, but not angry. You like the player and appreciate his help DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: Given the risks I took to find your synth, I think I deserve more than that. I find your greed irritating. I'll give you the 200 caps I originally offered, and as an added bonus, I won't shoot you. Chase: Thanks again for your help. Be safe out there. Annoyed, drawing a line / Irritated DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: You said this wasn't the first time a synth has gone missing? Of course not. For someone without weapons or field training, crossing this island is deadly. Chase: Thanks again for your help. Be safe out there. Matter of fact / Stern DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: You and I both. Thanks again for your help. Be safe out there. Curt, a soldier / Stern DLC03AcadiaM01_ChaseScene2Conclude
Scene SceneDialogue Custom Player Default: Some other time maybe. Fine. Come and see me when you're ready. Chase: We were expecting a new synth to arrive, and he should have been here by now. Irritated DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom Player Default: That depends on what you need me to do. That's fair. If I were in your place, I would want as much data as possible. Chase: We were expecting a new synth to arrive, and he should have been here by now. Respectful agreement / Thinking DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom Player Default: Fine. Come and see me when you're ready. We were expecting a new synth to arrive, and he should have been here by now. Concern / Concerned DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom There's been no sign of him, and I'm concerned that he might have become lost on the way here. Player Default: I'll find out what I can. Concern / Concerned DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom Player Default: I thought this was your job. Normally it would be, but tensions with the Children of Atom are high right now and I'm needed here to oversee security. Firm denial, no way / Concerned DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom Right now, you're the only option that I have. I'l give you the details, and you can do what you will. Chase: You should start by talking to Brooks in Far Harbor. He's one of us, a synth. Pleading DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom Player Default: This island is a deathtrap. Your synth probably ended up as mirelurk food. I certainly hope not, but I'd like to know for certain. Chase: You should start by talking to Brooks in Far Harbor. He's one of us, a synth. Concerned DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom Player Default: Right now, you're the only option that I have. I'l give you the details, and you can do what you will. You should start by talking to Brooks in Far Harbor. He's one of us, a synth. DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom He's the one who meets the new arrivals and gets them started on the journey here. DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom Of course, he's not likely to tell you anything without proof that you're working for me. DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom If he doesn't cooperate, tell him that his designation is L7-92. That should convince him. Chase: That's as much help as I can give you for now. Please hurry. If that synth is out there alone, he won't last long. DLC03AcadiaM01_ChaseScene1Start
Scene SceneDialogue Custom Chase: If he doesn't cooperate, tell him that his designation is L7-92. That should convince him. That's as much help as I can give you for now. Please hurry. If that synth is out there alone, he won't last long. Pleading DLC03AcadiaM01_ChaseScene1Start
Miscellaneous Miscellaneous Hello Please hurry and find that synth. Worried / Concerned
Miscellaneous Miscellaneous Hello That synth could be out there on his own. I hope you can find him quickly. Worried / Concerned
Miscellaneous Miscellaneous Hello This island is no place for a lone synth to get lost. Worried / Concerned
Miscellaneous Miscellaneous Hello It'll mean a lot to us if you can find that missing synth. Worried / Concerned
Scene SceneDialogue Custom Dejen: Just wanted to report that the perimeter is all clear. I appreciate that, Dejen, but we've talked about this. You don't need to worry. Dejen: With all due respect, we can never be too safe. DLC03Acadia_Conv_ChaseDejen01Scene
Scene SceneDialogue Custom Dejen: With all due respect, we can never be too safe. I suppose not. Thank you. DLC03Acadia_Conv_ChaseDejen01Scene
Scene SceneDialogue Custom How is Jule today? Cog: ...the Hell you askin' me for? DLC03Acadia_Conv_ChaseCog02Scene
Scene SceneDialogue Custom Cog: ...the Hell you askin' me for? You have been spending a significant amount of time with her lately. I assumed you were close. Cog: Well, don't assume. You know what they say... DLC03Acadia_Conv_ChaseCog02Scene
Scene SceneDialogue Custom Cog: Well, don't assume. You know what they say... No, I'm afraid not. Cog: Of course you don't. Just... never mind. confused DLC03Acadia_Conv_ChaseCog02Scene
Scene SceneDialogue Custom I spoke with Dejen. You were outside the perimeter again, Cog. Cog: "Perimeter?" You mean the wall of junk? Come on, Chase... DLC03Acadia_Conv_ChaseCog01Scene
Scene SceneDialogue Custom Cog: "Perimeter?" You mean the wall of junk? Come on, Chase... You know the rules, Cog. Cog: What can I say? Sometimes I'm forgetful. You know how it is. DLC03Acadia_Conv_ChaseCog01Scene
Scene SceneDialogue Custom Cog: What can I say? Sometimes I'm forgetful. You know how it is. Cog, I'm serious. Don't endanger others just because you don't like the rules. DLC03Acadia_Conv_ChaseCog01Scene
Scene SceneDialogue Custom Your trips to Far Harbor have been uneventful, I hope? Dejen: No incidents to report, ma'am. DLC03Acadia_Conv_ChaseDejen02Scene
Scene SceneDialogue Custom Dejen: No incidents to report, ma'am. You don't have to call me "ma'am," Dejen. We're all friends here. Dejen: Yes. Right. Sorry. DLC03Acadia_Conv_ChaseDejen02Scene
Scene SceneDialogue Custom Dejen: Yes. Right. Sorry. It's all right. You don't have to be sorry either. Just stay safe on your trips. Dejen: Of course, ma'am. Dammit, sorry. DLC03Acadia_Conv_ChaseDejen02Scene