|For general information about children in the Fallout series, see Child.|
|Hit points: 10|
Armor class: 6
Action points: 8
Carry weight: 100
Unarmed damage: 0
Melee damage: 1
Healing rate: 1
Experience points: 10
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
|Proto id||00000042 (Boy)|
Children are the future of the wasteland, found in many settlements across the wastes, including Shady Sands, the Hub, and the Boneyard in Fallout.
As a result of their young age, the children have little role in the affairs of the adults. Many are free to play and run around all day, though some are used as inexpensive labor for some of the simpler tasks.
Interactions with the player character
||This character has no special interactions.
- Children offer a bit of random dialogue.
- Note that their relative insignificance doesn't mean they are irrelevant. Killing children is a heinous act and the childkiller is nearly universally reviled. The player will only be branded one if they kill two children. One is fine.
Tell me about
||Wah! Nightmare monster!
||I da know.
||Funny sea songs.
||I'm not tellin' ya.
||I'm not tellin'.
||Nope, not gonna tell ya.
||Mommy doesn't want me to talk about him.
||Daddy thinks he's funny.
||They have those stinkies that pull them.
||Nice people. They give me candy.
||They don't like to play hide and seek.
|Necropolis, Brotherhood, Boneyard
||Mommy won't let us play there.
||Daddy keeps telling us to play there
||Big people area.
|Drops on death
Children appear in Fallout. The European release of the game lacks the children sprites, although they are still present in the game.