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The Chinese officer's sword is a melee weapon found in Fallout 3.

Characteristics[]

With its high durability and fast attack speed, the Chinese officer's sword is an excellent weapon outside of V.A.T.S., whereas swings in V.A.T.S. use 28 AP.

Durability[]

The Chinese officer's sword can successfully strike about 1000 times from full condition before breaking.

Variants[]

  • Vampire's Edge - The weakest of the Chinese officer's sword's unique variants, Vampire's Edge weighs only one pound, and is the only variant to use the regular sword's skin.
  • Clover's Chinese officer's sword - A unique, non-playable version used by Clover with identical stats to the regular version.
  • Jingwei's shocksword Operation: Anchorage (add-on)- An electrified version of the Chinese officer's sword, the shocksword is much stronger and deals electrical damage over time.
  • Sim version Operation: Anchorage (add-on) - A version of the weapon which appears only within the Anchorage simulation. Unlike other sim-specific weapons, this version has a higher base and critical damage than its normal counterpart and also causes disintegration for non-player characters killed by a critical hit similar to Jingwei's shocksword. This weapon is only carried by non-player characters within the Anchorage simulation and cannot be obtained through normal means.
  • Samurai's sword Mothership Zeta (add-on) - An ancient weapon from Japan that deals an extra helping of damage on critical hits.
  • Cut content Clover's Cleaver - A Chinese officer's sword that was cut from the base game. It was intended to be used by Clover and was to be the Evil follower's unique weapon, much like Fawkes' super sledge and Butch's Toothpick were for the other Karma levels.
  • Cut content Katana Mothership Zeta (add-on) - A variant of the samurai's sword that deals much less critical damage, but knocks foes down with critical hits.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Chinese officer's sword 10
23.12.31x215280.7100037525
Jingwei's shocksword Operation: Anchorage (add-on)35
82.8+2Electrical/5s2.31x225282.94863500166.7
Samurai's sword Mothership Zeta (add-on)24
55.42.31x240192.583337525
Vampire's Edge 15
34.62.31x320281.110001100100
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

Behind the scenes[]

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