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Chris may refer to:

  • Real-life people:
    • Chris DeSalvo, a developer who worked at Interplay Entertainment as a programmer on Fallout.
    • Chris Benson, a developer who worked at Interplay Entertainment as a Mac assistant on Fallout.
    • Chris Taylor, a developer who worked at Interplay Entertainment as the lead designer on Fallout and a producer on Fallout Tactics.
    • Chris Borders, a developer who worked at Interplay Entertainment as a voice supervisor on Fallout, as a dialogue supervisor on Fallout 2, as the voiceover director/supervisor on Fallout Tactics, as a voiceover caster on Fallout: Brotherhood of Steel.
    • Chris Holland, a developer who worked at Interplay Entertainment as a programmer on Fallout 2.
    • Chris Avellone, a video games designer who has worked for Interplay Entertainment on Fallout 2, Black Isle Studios on Van Buren and currently at Obsidian Entertainment where he worked on Fallout: New Vegas (including the Fallout graphic novel All Roads) and the add-ons Dead Money, Old World Blues and Lonesome Road. He also compiled the Fallout Bible.
    • Chris Esko, a developer who worked at Bethesda Softworks as a programmer on Fallout 3.
    • Chris Hynes, a developer who worked at Bethesda Softworks as an additional programmer on Fallout 3.
    • Chris Innanen, a developer who worked at Bethesda Softworks as an additional programmer on Fallout 3.
    • Chris Krietz, a developer who worked at Bethesda Softworks as a platform lead on Fallout 3.
    • Chris Steidel, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 3 and Fallout: New Vegas.
    • Chris Andrew Ciulla, an actor who voiced various characters in Fallout: New Vegas, the Fallout 4 add-on Far Harbor, as well as Fallout 76 and several of its updates.
    • Chris Candio, a developer who worked at Bethesda Softworks as a dialogue editor on Fallout: New Vegas.
    • Chris Jones (artist), a developer who worked at Black Isle Studios as an intern artist on Fallout 2.
    • Chris Jones (programmer), a developer who worked at Interplay Entertainment as a lead programmer of Fallout, Fallout 2 and (at Black Isle Studios) Van Buren, and Chief Technology Officer at Obsidian Entertainment during the development of Fallout: New Vegas.
    • Chris Parker, the Chief Development Officer and Senior Producer for Obsidian Entertainment, credited on Fallout: New Vegas.
    • Chris Tencati, a developer who worked at Obsidian Entertainment as a gameplay programmer on Fallout: New Vegas.
    • Chris Willis, a developer who worked at Obsidian Entertainment as an additional character artist on Fallout: New Vegas.
    • Chris Cummings, a developer who worked at Bethesda Softworks as a gameplay programmer on Fallout 76.
    • Chris Doyle, a developer who worked at Bethesda Softworks as an additional programmer on Fallout 4.
    • Chris Anthony Lansdowne, an actress who voiced various characters in Fallout 76 and its update Wastelanders.
    • Chris Fields, a developer who worked at Iron Galaxy as a programming intern on Fallout 76.
    • Chris Hays, a developer who worked at id Software as an additional programmer on Fallout 76.
    • Chris Hite, a developer who worked at Bethesda Softworks as a sound designer on Fallout 76.
    • Chris Hohne, a developer who worked at ZeniMax Online Studios as an additional programmer on Fallout 76.
    • Chris Krueger, a developer who worked at Bethesda Softworks as a producer on Fallout 76.
    • Chris Lawyer, a developer who worked at Iron Galaxy as a programming intern on Fallout 76.
    • Chris Stanko, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
    • Chris Stark, a developer who worked at Bethesda Softworks as a graphics programmer on Fallout 76.
    • Chris Winings, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
    • Chris Parson, an actor who voiced various characters in the Fallout 76 updates Wild Appalachia and Wastelanders.
    • Chris Fisher, a developer who worked at Interplay Entertainment as a quality assurance tester on Fallout Tactics.
    • Chris Buskirk, a developer who worked at Interplay Entertainment as a quality assurance tester on Fallout Tactics.
    • Chris Pasetto, a developer who worked at Interplay Entertainment as the lead designer on Fallout: Brotherhood of Steel.
    • Chris Gerber, a developer who worked at Fantasy Flight Games as the senior manager of product development on Fallout: The Board Game.
    • Chris Birch, the co-founder, CEO and publisher of Modiphius, credited on Fallout: Wasteland Warfare.
    • Chris Marleau, a developer who worked at Black Isle Studios as an animator on Van Buren.
    • Chris Applehans, a developer who worked at Black Isle Studios as a concept artist on Van Buren.
    • Chris Heidari, a developer who worked at Interplay Entertainment as a scripter on Van Buren.
    • Chris French, a developer who worked at Black Isle Studios as a scripter on Van Buren.

See also[]

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