We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Clarke's dialogue

From The Vault - Fallout Wiki
Jump to: navigation, search
Clarke's dialogue
Game Information
NPCClarke
Technical
Data FileFallout4.esm
Editor IDBoSInitiateClarke
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Miscellaneous Miscellaneous SharedInfo NPCMBoSInitiateClarke: After the battle, I... I needed some time to think. I found this place. And the ghouls. After the battle, I... I needed some time to think. I found this place. And the ghouls. BoSClarke: What could I do? Report it, and they'd all be killed. Ignore them, and they'd attack the base. Remembering the worst day of his life. / Depressed BoSM02_ClarkeStage260_Main07
Scene SceneDialogue Custom BoSClarke: After the battle, I... I needed some time to think. I found this place. And the ghouls. What could I do? Report it, and they'd all be killed. Ignore them, and they'd attack the base. BoSClarke: I thought, if I brought them food, maybe they'd just stay down here. There wouldn't have to be any more killing. Anguished / Worried BoSM02_ClarkeStage260_Main07
Scene SceneDialogue Custom BoSClarke: What could I do? Report it, and they'd all be killed. Ignore them, and they'd attack the base. I thought, if I brought them food, maybe they'd just stay down here. There wouldn't have to be any more killing. Anguished / Worried BoSM02_ClarkeStage260_Main07
Miscellaneous Miscellaneous SharedInfo Well? Angry, confused / Irritated BoSM02_ClarkeStage260_Main07
Miscellaneous Miscellaneous SharedInfo Where are you going? Angry, confused / Question BoSM02_ClarkeStage260_Main07
Scene SceneDialogue Custom Paladin? No! No, stay away! Stay away! Shocked, terrified, panicking / Afraid BoSM02_ClarkeStage256_DetectionDanse
Scene SceneDialogue Custom BoSClarke: I'm in Logistics. No one even questioned me when I took them out of the terminal. I've been bringing them down here at night to feed the ghouls. It's been working. So far. Player Default: This doesn't make any sense! Why would you do this? Confessing / Depressed BoSM02_ClarkeStage260_Main03
Scene SceneDialogue Custom BoSClarke: Come out. I know you're there. BoSClarke: You. Afraid, threatening. / Afraid BoSM02_ClarkeStage240_Detection
Scene SceneDialogue Custom Player Default: You won't. I'll find some other way to feed them. No one else will ever know. I... I need a few minutes to get my thoughts together. Go on ahead-- the elevator's in the next room. You can use my keycard. I'll be up soon. Tired / Tired BoSM02_ClarkeStage260_Main10
Scene SceneDialogue Custom BoSClarke: I've been bringing them down here at night to feed the ghouls. It's been working. So far. Now what? Are you going to report me to the Captain? Or just execute me on the spot? Player Default: This doesn't make any sense! Why would you do this? Defiant / Defiant BoSM02_ClarkeStage260_Main03
Scene SceneDialogue Custom Player Default: I'm conducting this investigation, Initiate. I have some questions for you. This is a formal investigation now? BoSClarke: Look. I want to get to the bottom of this as much as anyone. What do you want to know? Surprised it's gone this far. / Surprised BoSM02_Clarke_Stage50_Intro
Scene SceneDialogue Custom Player Default: Watch your tone, Initiate. I... sorry, sir. BoSClarke: Look. I want to get to the bottom of this as much as anyone. What do you want to know? Grudgingly apologetic / Apologetic BoSM02_Clarke_Stage50_Intro
Scene SceneDialogue Custom Player Default: Sergeant Gavil said I should speak with you. Really? Oh, all right. Let's get this over with. Player Default: Why were you in Lucia's footlocker? Irritated, resigned to it. / Irritated BoSM02_Clarke_Stage50_Intro
Scene SceneDialogue Custom Player Default: You already spoke with Gavil? He questioned the entire unit. None of us saw anything. BoSClarke: Look. I want to get to the bottom of this as much as anyone. What do you want to know? Annoyed, reiterating basic procedure. / Irritated BoSM02_Clarke_Stage50_Intro
Miscellaneous Miscellaneous SharedInfo Hmph. Irritated / Irritated BoSM02_Clarke_Stage50_Intro
Scene SceneDialogue Custom All right, that's it for today. Relieved. End of his shift. / Grateful BoSM02_ClarkeStage150_Follow0a
Scene SceneDialogue Custom Player Default: Why were you in Lucia's footlocker? What? Did she put you up to this? Surprised, angry / Surprised BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Look, if Lucia has a problem, she can come talk to me. This is between us. It's none of your business. Player Default: Why were you in Lucia's footlocker? Angry, defensive. [Re-Record: Pronunciation: "LOO-see-uh"] / Angry BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: Why were you in Lucia's footlocker? There are, what, ten of us now? Something like that. Stern. It's a bad post, he doesn't like working here. / Stern BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Our division reports to Proctor Teagan, up on the Prydwen. Sergeant Gavil handles day-to-day operations. He's run Logistics for years. Stern. It's a bad post, he doesn't like working here. / Stern BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Other than the sergeant, there's Lucia, me, the Scribes, and a few other Knights who aren't fit for field duty. Player Default: Why were you in Lucia's footlocker? Stern. It's a bad post, he doesn't like working here. [Re-Record: Pronunciation: "LOO-see-uh"] / Stern BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: Why were you in Lucia's footlocker? Excuse me, Knight Lucia. We joined the Brotherhood together. She'll probably get assigned to a patrol team soon. I'll... still be stuck here. Player Default: Why were you in Lucia's footlocker? Emphasis 'Knight', a point of conflict between them. She got promoted over him. A little bitter. [Re-Record: Pronunciation: "LOO-see-uh"] / Irritated BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: Why were you in Lucia's footlocker? I'm sorry, Knight Lucia. We were both assigned here a few weeks ago. Player Default: Why were you in Lucia's footlocker? Emphasis 'Knight', a point of conflict between them. [Re-Record: Pronunciation: "LOO-see-uh"] / Irritated BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: That's all, Initiate. Knight. Annoyed, addressing an officer. / Irritated BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: That's all, Initiate. Paladin. Annoyed, addressing an officer. / Irritated BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: That's all, Initiate. Sir. Annoyed, addressing an officer. / Irritated BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: What rumors have you heard? They say Raiders with stealth boys hit the terminal every night. That supplies disappear faster than we can bring them in. Mock-conspiratorial. The rumors are clearly ridiculous. / Conspiratorial BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom It's a lot of garbage. I usually work the night shift. Believe me, the only thing you risk dying of is boredom. Player Default: Why were you in Lucia's footlocker? Amused, annoyed / Amused BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: What rumors have you heard? I really don't know anything. I've heard the rumors, same as everyone else. But that's all. Player Default: Why were you in Lucia's footlocker? Evenly / Neutral BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: You really think the base is that secure? I do. I mean, I've heard about the Institute's Relay... but even if they could get in, they'd never make it back out. Player Default: Why were you in Lucia's footlocker? Considering. (The Relay is a teleporter.) / Confident BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: You really think the base is that secure? I do. And even if something did make it into the supply depot, there are Knights on duty in here at all times. We'd see something. Player Default: Why were you in Lucia's footlocker? Confident / Confident BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Player Default: You really think the base is that secure? We're in the middle of a hardened military base under constant guard. Overconfident / Confident BoSM02_Clarke_Stage50_Main
Scene SceneDialogue Custom Nothing's getting in or out of here without us knowing about it. Player Default: Why were you in Lucia's footlocker? Overconfident / Confident BoSM02_Clarke_Stage50_Main
Miscellaneous Miscellaneous SharedInfo NPCMBoSInitiateClarke: What about the ghouls? What are you going to do with them? What about the ghouls? What are you going to do with them? Player Default: We do what the Brotherhood expects of us. We eradicate them. Intense, worried for the ghouls. / Worried BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom NPCMBoSInitiateClarke: Are you going to kill me for this? Or are you willing to listen? I'm in Logistics. No one even questioned me when I took them out of the terminal. Player Default: This doesn't make any sense! Why would you do this? Confessing / Depressed BoSM02_ClarkeStage260_Main03
Scene SceneDialogue Custom BoSClarke: I joined the Brotherhood two years ago. In all that time, I never doubted our beliefs. Never questioned them. But during the battle for the airport, the ghouls... they just kept coming. I... I killed... I don't even know how many. BoSClarke: They started running away. But we... we kept going. I killed them. I killed them all. Remembering the worst day of his life. / Depressed BoSM02_ClarkeStage260_Main05
Scene SceneDialogue Custom BoSClarke: But during the battle for the airport, the ghouls... they just kept coming. I... I killed... I don't even know how many. They started running away. But we... we kept going. I killed them. I killed them all. Remembering the worst day of his life. / InPain BoSM02_ClarkeStage260_Main05
Scene SceneDialogue Custom Player Default: You did what you had to do. That's what Lucia said. But we could have stopped. We could have just driven them off. We didn't have to slaughter them. Bitter [Re-Record: Pronunciation: "LOO-see-uh"] / Angry BoSM02_ClarkeStage260_Main06
Scene SceneDialogue Custom Player Default: That's war. They... they were just running away. Why did they have to die? We slaughtered them. Like animals. Remembering the worst day of his life. / Sad BoSM02_ClarkeStage260_Main06
Scene SceneDialogue Custom Player Default: They were ghouls! Yes. But dammit, they were people first! Angry, insistent / Angry BoSM02_ClarkeStage260_Main06
Scene SceneDialogue Custom Player Default: What did you expect? You knew what the Brotherhood stood for. But I didn't. Not really. Not until that moment. Quietly / Depressed BoSM02_ClarkeStage260_Main06
Miscellaneous Miscellaneous SharedInfo NPCMBoSInitiateClarke: But the Brotherhood... the Brotherhood says ghouls are abominations. They all deserve to die. Would you kill him, too? Just because of who he is? I had a friend who was a ghoul, once. As human as you or me. Quietly, intensely, impassioned. / Pleading BoSM02_ClarkeStage260_Main04
Miscellaneous Miscellaneous SharedInfo But the Brotherhood... the Brotherhood says ghouls are abominations. They all deserve to die. Would you kill him, too? Just because of who he is? Player Default: Yes. Intense, insistent / Pleading BoSM02_ClarkeStage260_Main04
Scene SceneDialogue Custom Player Default: Yes. *sigh* Angry, exasperated sigh. / Angry BoSM02_ClarkeStage260_Main04
Scene SceneDialogue Custom Player Default: No. See. You understand. Surprised, pleased / Grateful BoSM02_ClarkeStage260_Main04
Scene SceneDialogue Custom Player Default: I... I don't know. *sigh* Soft sigh / Depressed BoSM02_ClarkeStage260_Main04
Scene SceneDialogue Custom Player Default: Was he a feral? What difference does it make? Weren't they all human once? Angry, insistent / Angry BoSM02_ClarkeStage260_Main04
Miscellaneous Miscellaneous SharedInfo I'm going to head back in a few minutes. Don't wait up. Irritated / Irritated BoSM02_ClarkeStage160_Follow1
Scene SceneDialogue Custom Player Default: I'm just out for a walk, Initiate. Don't sneak up behind me like that. This place is bad enough. BoSClarke: I'm going to head back in a few minutes. Don't wait up. Angry, suspicious / Surprised BoSM02_ClarkeStage160_Follow1
Scene SceneDialogue Custom Player Default: I could ask you the same question. Look, I'm just out for a walk, all right? I'm not on duty. I can do what I want with my spare time. BoSClarke: I'm going to head back in a few minutes. Don't wait up. Angry, suspicious / Angry BoSM02_ClarkeStage160_Follow1
Scene SceneDialogue Custom Player Default: I was following you. What? Surprised, suspicious / Suspicious BoSM02_ClarkeStage160_Follow1
Scene SceneDialogue Custom Well, I'm... I'm just out for a walk. My shift just ended, and I wanted some fresh air. Nothing wrong with that. BoSClarke: I'm going to head back in a few minutes. Don't wait up. Flustered / Surprised BoSM02_ClarkeStage160_Follow1
Scene SceneDialogue Custom Player Default: Where are you going? I'm just out for a walk. I need to get away once in a while. BoSClarke: I'm going to head back in a few minutes. Don't wait up. Angry, suspicious / Suspicious BoSM02_ClarkeStage160_Follow1
Scene SceneDialogue Custom Shit! Angry, running from the player / Angry BoSM02_ClarkeStage190_Follow2
Scene SceneDialogue Custom Dammit! No! Angry, yelling (starts combat) / Angry BoSM02_ClarkeStage255_Bypass
Miscellaneous Miscellaneous SharedInfo NPCMBoSInitiateClarke: Someone was bound to catch me eventually. I can't keep this up forever. Someone was bound to catch me eventually. I can't keep this up forever. Player Default: You stole the supplies. Sigh at the beginning of the line. Resigned. [Re-Record: Tired, sad, resigned.] / Depressed BoSM02_ClarkeStage260_Main02
Miscellaneous Miscellaneous SharedInfo Player Default: I was investigating the missing supplies. It looks like I found them. Dammit! I thought I was being careful. Quietly, frustrated. He's been caught. / Angry BoSM02_ClarkeStage260_Main01
Miscellaneous Miscellaneous SharedInfo Player Default: I want answers, Clarke. Start talking. Or else. *Sigh* Big sigh. Exhausted, resigned. / Tired BoSM02_ClarkeStage260_Main01
Scene SceneDialogue Custom Player Default: I want answers, Clarke. Start talking. Or else. Threats! Violence! That's all the Brotherhood understands. I'm sick of this. Rejecting a threat / Angry BoSM02_ClarkeStage260_Main01
Scene SceneDialogue Custom Player Default: You stole the supplies. Yes, Knight, I did. Player Default: This doesn't make any sense! Why would you do this? Military, bitter / Defiant BoSM02_ClarkeStage260_Main02
Scene SceneDialogue Custom Player Default: You stole the supplies. Yes, Paladin, I did. Player Default: This doesn't make any sense! Why would you do this? Military, bitter / Defiant BoSM02_ClarkeStage260_Main02
Scene SceneDialogue Custom Player Default: You stole the supplies. Yes, Sentinel, I did. Player Default: This doesn't make any sense! Why would you do this? Military, bitter / Defiant BoSM02_ClarkeStage260_Main02
Scene SceneDialogue Custom Player Default: Out with it. All right, I stole the damn supplies. Isn't it obvious? Player Default: This doesn't make any sense! Why would you do this? Angry / Angry BoSM02_ClarkeStage260_Main02
Scene SceneDialogue Custom Player Default: All this food... have you been feeding these ferals? Yes. It's been working, too. Player Default: This doesn't make any sense! Why would you do this? Coldly, a bit impressed. / Neutral BoSM02_ClarkeStage260_Main02
Scene SceneDialogue Custom Player Default: Keep what up? Stealing food. Player Default: This doesn't make any sense! Why would you do this? Beginning to confess. / Depressed BoSM02_ClarkeStage260_Main02
Miscellaneous Miscellaneous SharedInfo Player Default: This doesn't make any sense! Why would you do this? It's a long story. Worried / Depressed BoSM02_ClarkeStage260_Main03
Scene SceneDialogue Custom Player Default: You've been stealing from the Brotherhood to feed these abominations? That's unforgivable. Then do what you have to do. Sad, resigned. He's about to die. / Sad BoSM02_ClarkeStage260_Main03
Scene SceneDialogue Custom Player Default: Of course I'm going to report this. I understand. But please, hear me out first. Resigned / Pleading BoSM02_ClarkeStage260_Main03
Scene SceneDialogue Custom NPCMBoSInitiateClarke: It's a long story. I joined the Brotherhood two years ago. In all that time, I never doubted our beliefs. Never questioned them. BoSClarke: But during the battle for the airport, the ghouls... they just kept coming. I... I killed... I don't even know how many. Depressed / Depressed BoSM02_ClarkeStage260_Main05
Scene SceneDialogue Custom Player Default: It was worth a try. That's what I thought. But if the ghouls ever find a way out... Surprised the player agrees / Depressed BoSM02_ClarkeStage260_Main08
Scene SceneDialogue Custom What are you going to do about them? Worried about the player's choice / Worried BoSM02_ClarkeStage260_Main08
Scene SceneDialogue Custom Player Default: Of course not! You betrayed the Brotherhood! You put all of our lives at risk! The Brotherhood is wrong. If we just kill everything we fear... are we really any better than the ghouls? Angry, coldly / Defiant BoSM02_ClarkeStage260_Main08
Scene SceneDialogue Custom What are you going to do with them, anyway? Worried about the player's choice. / Worried BoSM02_ClarkeStage260_Main08
Scene SceneDialogue Custom Player Default: You did what you felt was right. That's what matters. No one else will see it that way. Or care. Depressed / Depressed BoSM02_ClarkeStage260_Main08
Scene SceneDialogue Custom What about the ghouls? What are you going to do with them? Intense, worried for the ghouls. / Worried BoSM02_ClarkeStage260_Main08
Scene SceneDialogue Custom Player Default: Do you? I... I don't know anymore. Depressed / Depressed BoSM02_ClarkeStage260_Main08
Scene SceneDialogue Custom What are you going to do with them? Worried about the player's choice. / Worried BoSM02_ClarkeStage260_Main08
Miscellaneous Miscellaneous SharedInfo NPCMBoSInitiateClarke: Do you... do you think I did the right thing? Do you... do you think I did the right thing? Player Default: It was worth a try. Hesitant, depressed. Hoping for approval. / Pleading BoSM02_ClarkeStage260_Main08
Miscellaneous Miscellaneous SharedInfo Player Default: We do what the Brotherhood expects of us. We eradicate them. No! No, I won't just stand by and let you kill them. Not again! Player Default: I found this in the ruins. Horrified / Angry BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: We do what the Brotherhood expects of us. We eradicate them. As long as we can keep them here, out of sight, no one will ever know. BoSClarke: And... what about me? Pleased / Grateful BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: I don't know yet. It's not easy, is it? BoSClarke: And... what about me? Sympathizing / Concerned BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: What do you think we should do? Just... just let them be. So long as they stay here, they aren't hurting anyone. Player Default: We do what the Brotherhood expects of us. We eradicate them. Rationalizing / Pleading BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: I found this in the ruins. It's... it's Knight Rylan's holotag. He worked in the terminal with me. Shocked, sad / Surprised BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom ...They killed him, didn't they? And as long as they're here, more Knights are going to die. I... I can't be responsible for that. BoSClarke: And... what about me? Sad, resigned / Sad BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: I found this in the ruins. The Brotherhood is my family. My life. And... and our beliefs are what holds us together. Coming to a realization / Puzzled BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom All right. I... I trust you. I trust you to do the right thing. Even if it doesn't seem right to me. BoSClarke: And... what about me? Accepting / Grateful BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: I found this in the ruins. The Brotherhood was my family. My life. But... it's all wrong. Our rules, our beliefs... they're lies. And I won't put my trust in a lie. Coming to a realization / Stern BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom I'm sorry. If you want to kill the ghouls, you'll have to go through me first. Grim (leads to combat) / Stern BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: Where do you stand, Initiate? With these Ferals? Or with the Brotherhood? I stand by myself. But I won't stand down. Quiet, principled defiance. / Defiant BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: Stand down, Initiate. That's an order. I... I... yes, Knight. BoSClarke: And... what about me? Hesitant, military / Somber BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: Stand down, Initiate. That's an order. I... I... yes, Paladin. BoSClarke: And... what about me? Hesitant, military / Somber BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: Stand down, Initiate. That's an order. I... I... yes, Sentinel. BoSClarke: And... what about me? Hesitant, military / Somber BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: Stand down, Initiate. That's an order. I can't. I'm sorry. Anguished (Leads to combat) / Sad BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom Player Default: Are you really going to risk your life for them? I already have. Player Default: I found this in the ruins. Quietly, committed / Stern BoSM02_ClarkeStage260_Main09
Scene SceneDialogue Custom NPCMBoSInitiateClarke: What about me? And... what about me? Player Default: I won't tell anyone. Just make sure I don't regret it. Worried. The player will decide whether he lives or dies. / Worried BoSM02_ClarkeStage260_Main10
Scene SceneDialogue Custom Player Default: I won't tell anyone. Just make sure I don't regret it. You won't. I'll find some other way to feed them. No one else will ever know. BoSClarke: I... I need a few minutes to get my thoughts together. Go on ahead-- the elevator's in the next room. You can use my keycard. I'll be up soon. Firmly / Grateful BoSM02_ClarkeStage260_Main10
Scene SceneDialogue Custom Player Default: You've betrayed the Brotherhood of Steel. That's unforgivable. Then do what you have to do. BoSClarke: I... I need a few minutes to get my thoughts together. Go on ahead-- the elevator's in the next room. You can use my keycard. I'll be up soon. Somber BoSM02_ClarkeStage260_Main10
Scene SceneDialogue Custom Player Default: I have to report this. When I do, they'll come for you. You need to get away before that happens. Leave the Brotherhood? Just like that? Surprised / Surprised BoSM02_ClarkeStage260_Main10
Scene SceneDialogue Custom I... you're right. I don't have a future here. BoSClarke: I... I need a few minutes to get my thoughts together. Go on ahead-- the elevator's in the next room. You can use my keycard. I'll be up soon. Resigned / Depressed BoSM02_ClarkeStage260_Main10
Scene SceneDialogue Custom Player Default: You should turn yourself in. ...I suppose so. The Captain will never understand, but... it's the honorable thing to do. He might respect that, at least. BoSClarke: I... I need a few minutes to get my thoughts together. Go on ahead-- the elevator's in the next room. You can use my keycard. I'll be up soon. Thinking it through. / Depressed BoSM02_ClarkeStage260_Main10
Scene SceneDialogue Custom Player Default: You should turn yourself in. What? No. You know the Captain. I won't even get a fair hearing. BoSClarke: And... what about me? Dismissive / Disbelief BoSM02_ClarkeStage260_Main10
Scene SceneDialogue Custom Come on, give it a try... BoSClarke: There, that's it. Not bad, is it? Coaxing. Trying to get some monsters to eat his food. / Pleading BoSM02_ClarkeStage230_Approach
Scene SceneDialogue Custom BoSClarke: Come on, give it a try... There, that's it. Not bad, is it? BoSClarke: Easy now. Hang on. Coaxing. Trying to get some monsters to eat his food. / Pleading BoSM02_ClarkeStage230_Approach
Scene SceneDialogue Custom BoSClarke: There, that's it. Not bad, is it? Easy now. Hang on. BoSClarke: I'll get you some more... Coaxing. Trying to get some monsters to eat his food. / Pleading BoSM02_ClarkeStage230_Approach
Scene SceneDialogue Custom BoSClarke: Easy now. Hang on. I'll get you some more... BoSClarke: *sigh* Coaxing. Trying to get some monsters to eat his food. / Pleading BoSM02_ClarkeStage230_Approach
Scene SceneDialogue Custom BoSClarke: I'll get you some more... *sigh* Tired / Tired BoSM02_ClarkeStage230_Approach
Scene SceneDialogue Custom Huh? Who's there? BoSClarke: Come out. Surprised, afraid. / Afraid BoSM02_ClarkeStage240_Detection
Scene SceneDialogue Custom BoSClarke: Huh? Who's there? Come out. BoSClarke: I know you're there. Afraid, threatening. / Afraid BoSM02_ClarkeStage240_Detection
Scene SceneDialogue Custom BoSClarke: I know you're there. You. Quietly, shocked / Surprised BoSM02_ClarkeStage240_Detection
Scene SceneDialogue Custom Hey! Where are you going? Angry, confused / Afraid BoSM02_ClarkeStage250_Leaving
Scene SceneDialogue Custom Player Default: This is a formal investigation now? Look. I want to get to the bottom of this as much as anyone. What do you want to know? Player Default: Why were you in Lucia's footlocker? Sigh at the beginning of the line. Irritated, keeping himself in check. / Irritated BoSM02_Clarke_Stage50_Intro
Scene SceneDialogue Custom Look, I'm off duty. Leave me alone. Annoyed / Irritated BoSM02_ClarkeStage150_Follow0c
Scene SceneDialogue Custom Whatever it is, it can wait. Annoyed, player keeps bothering him. / Irritated BoSM02_ClarkeStage150_Follow0c
Scene SceneDialogue Custom Give me some space. Annoyed, player keeps bothering him. / Irritated BoSM02_ClarkeStage150_Follow0c
Miscellaneous Miscellaneous WaitingForPlayerInput I haven't got all day. Impatient / Irritated
Miscellaneous Miscellaneous WaitingForPlayerInput *sigh* Nervous sigh / Nervous
Miscellaneous Miscellaneous WaitingForPlayerInput Well? Hesitant, worried / Nervous
Miscellaneous Miscellaneous Greeting You're here about the thefts, right? Look, I already told Sergeant Gavil everything I know. Player Default: I'm conducting this investigation, Initiate. I have some questions for you. Annoyed at being asked about this. Again. / Irritated BoSM02_Clarke_Stage50_Intro
Miscellaneous Miscellaneous Greeting I'm on duty. What? Player Default: Why were you in Lucia's footlocker? Irritated / Irritated BoSM02_Clarke_Stage50_Main
Miscellaneous Miscellaneous Greeting What do you want? Player Default: Why were you in Lucia's footlocker? Irritated / Irritated BoSM02_Clarke_Stage50_Main
Miscellaneous Miscellaneous Greeting Make it quick. Player Default: Why were you in Lucia's footlocker? Irritated / Irritated BoSM02_Clarke_Stage50_Main
Miscellaneous Miscellaneous Greeting Hey! What are you doing out here? Player Default: I'm just out for a walk, Initiate. Startled, angry / Afraid BoSM02_ClarkeStage160_Follow1
Miscellaneous Miscellaneous SharedInfo What are you doing down here? Player Default: I was investigating the missing supplies. It looks like I found them. Shocked, frightened / Angry BoSM02_ClarkeStage260_Main01
Miscellaneous Miscellaneous Greeting Are you going to kill me for this? Or are you willing to listen? BoSClarke: I'm in Logistics. No one even questioned me when I took them out of the terminal. Challenging / Defiant BoSM02_ClarkeStage260_Main03
Miscellaneous Miscellaneous Greeting We killed them. We killed them all. Player Default: You did what you had to do. Quietly, horrified / InPain BoSM02_ClarkeStage260_Main06
Miscellaneous Miscellaneous SharedInfo What about me? BoSClarke: And... what about me? Quietly, worried. The player is about to pass judgment on him. / Worried BoSM02_ClarkeStage260_Main10
Miscellaneous Miscellaneous SharedInfo I'm sorry, I really don't know anything. I've heard the rumors, same as everyone else. But that's all. Apologetic / Apologetic
Miscellaneous Miscellaneous Hello This is a restricted area. Check in with Sergeant Gavil up front. Annoyed / Irritated
Miscellaneous Miscellaneous Hello Excuse me. Brusque / Irritated
Miscellaneous Miscellaneous Hello Step aside. Brusque / Irritated
Miscellaneous Miscellaneous Hello Sorry, I'm on duty. Brusque / Irritated
Miscellaneous Miscellaneous Hello Excuse me. Bitter, Angry / Angry
Miscellaneous Miscellaneous Hello I don't want to talk right now. Bitter, Angry / Angry
Miscellaneous Miscellaneous Hello I'm not on duty. Leave me alone. Bitter, Angry / Angry
Miscellaneous Miscellaneous Hello Go on. I'll head up soon. Concerned / Concerned
Miscellaneous Miscellaneous Hello Better that we aren't seen leaving together. Concerned / Concerned
Miscellaneous Miscellaneous Hello Go on. Concerned / Concerned
Miscellaneous Miscellaneous Hello Don't worry about me. Concerned / Concerned
Scene SceneDialogue Custom BoSInitiateClarke: Let me out! Let me out! You. Of all people... BoSInitiateClarke: Well? Come on! Don't just leave me here! Shocked, confused. He hates the player, but... / Surprised BoSM02_Clarke_RRAttack
Scene SceneDialogue Custom BoSInitiateClarke: You. Of all people... Well? Come on! Don't just leave me here! Desperate, panicked. / Angry BoSM02_Clarke_RRAttack
Scene SceneDialogue Custom Let me out! Let me out! BoSInitiateClarke: You. Of all people... Desperate, panicked. He's locked in a prison cell during a firefight. / Afraid BoSM02_Clarke_RRAttack
Scene SceneDialogue Custom Let me out of here! BoSInitiateClarke: You. Of all people... Desperate, panicked. He's locked in a prison cell during a firefight. / Afraid BoSM02_Clarke_RRAttack
Scene SceneDialogue Custom Please, somebody! Anybody! BoSInitiateClarke: You. Of all people... Desperate, panicked. He's locked in a prison cell during a firefight. / Afraid BoSM02_Clarke_RRAttack
Scene SceneDialogue Custom I'll never understand this, but... I'm getting out of here! Hurried, frightened. / Afraid BoSM02_Clarke_RRRelease
Miscellaneous Miscellaneous Hello You spared me, and betrayed them. I don't understand. I... I just don't. Quietly, bitter. / Disgust
Miscellaneous Miscellaneous Hello Get out of here. Quietly, bitter. / Disgust
Miscellaneous Miscellaneous Hello Everything is still... under control. I'll make it work. Somehow. Quiet, sincere, appreciative. / Grateful
Miscellaneous Miscellaneous Hello Thanks again. Quiet, sincere, appreciative. / Grateful
Miscellaneous Miscellaneous Hello Sergeant Gavil said I'm going to make Knight soon. I think I'm actually looking forward to it. Sincere / Friendly
Miscellaneous Miscellaneous Hello I won't forget this, Knight. Quiet, sincere, appreciative. / Grateful
Miscellaneous Miscellaneous Hello I won't forget this, Paladin. Quiet, sincere, appreciative. / Grateful
Miscellaneous Miscellaneous Hello I won't forget this, Sentinel. Quiet, sincere, appreciative. / Happy
Miscellaneous Miscellaneous Hello I'm on duty. It can wait. Annoyed at the interruption / Impressed
Miscellaneous Miscellaneous Hello Stop bothering me. Annoyed at the interruption / Irritated
Miscellaneous Miscellaneous Hello Turning myself in was the right thing to do, but... it doesn't make this any easier. Depressed / Depressed
Miscellaneous Miscellaneous Hello I can't believe this! After all that, you told the Captain everything! He even sent Lucia to arrest me! Angry, almost in tears [Re-Record: Pronunciation: "LOO-see-uh"] / Angry
Miscellaneous Miscellaneous Hello Damn you. Damn the Brotherhood. Angry, bitter, almost in tears. / Angry
Miscellaneous Miscellaneous Hello After two years in the Brotherhood... I never expected to end up like this. Depressed / Depressed
Miscellaneous Miscellaneous Hello I wonder what's going to happen to me. Depressed / Depressed
Miscellaneous Miscellaneous Hello I thought I was doing the right thing. I... I just don't know anymore. Depressed / Depressed
Miscellaneous Miscellaneous Hello I hope you're happy. Depressed / Depressed
Miscellaneous Miscellaneous Hello I can do this. I can do this. Nervous, trying to reassure himself. / Nervous
Miscellaneous Miscellaneous Hello You were there for me. It's time I returned the favor. Confident / Confident
Scene SceneDialogue Custom Player Default: They're monsters, Clarke! Ferals! We have to put them down. 'Put them down'? They're people! You slaughtered them like animals! Angry, intense / Angry RETravelKMK_BoSM02Scene
Scene SceneDialogue Custom You're no better than they are. Angry, disgusted. / Disgust RETravelKMK_BoSM02Scene
Scene SceneDialogue Custom Player Default: You know that's not true, Clarke. You had friends in the Brotherhood. ...I miss them, you know? Lucia. Gavil. Even Elder Maxson. Quietly, almost in tears. [Re-Record: Pronunciation: "LOO-see-uh"] / Sad RETravelKMK_BoSM02Scene
Scene SceneDialogue Custom But I can't go back. Not now. Not after everything I've seen. Depressed / Depressed RETravelKMK_BoSM02Scene
Scene SceneDialogue Custom Player Default: They were trying to kill you! Then you should have let me die! Intense, cold fury. [Re-Record: Furious] / Angry RETravelKMK_BoSM02Scene
Scene SceneDialogue Custom How many deaths am I responsible for? I can't even remember anymore... Depressed, bitter, agonized / Depressed RETravelKMK_BoSM02Scene
Scene SceneDialogue Custom Player Default: Are you all right? No, I'm not all right! I was trying to help them, and you... you just slaughtered them. Shocked, angry, bitter. / Angry RETravelKMK_BoSM02Scene
Combat Combat Flee I don't want to hurt you!
Combat Combat Flee No! Stop!
Combat Combat Flee Please! Get away from me!
Miscellaneous Miscellaneous Greeting You... you just killed them. That's all the Brotherhood ever does. Kill everything. Player Default: They're monsters, Clarke! Ferals! We have to put them down. Shocked, disgusted, bitter / Disgust RETravelKMK_BoSM02Scene
Miscellaneous Miscellaneous Hello No! No, please! Panicked, running away, pleading / Afraid
Miscellaneous Miscellaneous Hello Stop it! Stop it! Panicked, running away, desperate / Afraid
Miscellaneous Miscellaneous Hello Yaaaah! Panicked, running away screaming / Afraid
Miscellaneous Miscellaneous Hello Just... just go. Depressed, bitter / Depressed
Miscellaneous Miscellaneous Hello Leave me alone. Depressed, bitter / Depressed
Miscellaneous Miscellaneous Hello Get out of here. Angry, bitter / Angry
Combat Combat Attack Grrargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Aggghh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Nyyarrggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Rrarggh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Yearrgh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Attack Hyargh! Quick noise of physical exertion while swinging a weapon. Short and sweet.
Combat Combat Bash Hunh! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Gah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Yah! Quick and violent shove, a sharp, short exertion!
Combat Combat Bash Rargh! Quick and violent shove, a sharp, short exertion!
Combat Combat BleedOut *heavy breathing* *cough cough* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Oof! *heavy breathing* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat BleedOut Agh! *cough* *wheeze* Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive
Combat Combat Block Gah! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nargh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Unf! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Grrh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Block Nnh! A quick grunt or exertion, blocking a heavy blow from your opponent
Combat Combat Death For... E-elder M-maxson... death / InPain
Combat Combat Death Honor and g-glory... death / InPain
Combat Combat Death For the B-brotherhood... death / InPain
Combat Combat Death Agh. InPain
Combat Combat Hit Argh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Weergh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Yeagh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Nargh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Oof! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Agh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat PowerAttack Aaaayyyaarrrrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Yyyaaaarrgghh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.
Combat Combat PowerAttack Rrrraaaaarrggghhhh! Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.