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White Legs pain makers are White Legs tribals living in the Zion Canyon in 2281.
Background
One of four different classes of White Legs, these warriors specialize in melee weapons, carrying a cleaver, hatchet, machete, or fire axe (depending on level), as well as a Shishkebab at high levels. Additionally, all their weapons other than the Shishkebab are poisoned. They carry several throwing tomahawks as a backup weapon.
Pain-makers are slightly shorter than normal non-player characters.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the - perk. | ||
This character is a temporary companion. | ||
This character starts quests. |
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This character is involved in quests. |
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This character is a doctor. |
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This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character can modify weapons. |
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This character rents beds. | -. | |
This character plays Caravan. | They can bid caps. |
Inventory
Apparel | Weapon | Other items | On death |
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White Legs outfit or White Legs hide armor |
Cleaver or Hatchet or Machete or Fire axe or Shishkebab and Tomahawk |
Dark datura or datura antivenom |
Notes
- Unlike most generic non-player character enemies in the Mojave Wasteland, Zion Valley tribals level with the player, giving them very divergent levels of health and combat skill based on the player's current level. At higher levels their health and combat skill are on par with the main game's non-player character companions.
- If you chose the crush the white legs path a few of them will be tied up and killed by the dead horses and sorrows on your way to Salt-Upon-Wounds. When spoken to they have no dialogue.
Appearances
White Legs pain makers appear only in the Fallout: New Vegas add-on Honest Hearts.