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This is a transcript for dialogue with Codsworth.

AO_Comment_Dialogue[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1-{Sarcastic - Underground parking garage. / Sarcastic} Ah, another fine mess of a parking garage. I wonder what awaits us this time.
2{Impressed - in the ruins of the old Institute. Lots of tunnels and basement areas. / Impressed} These underground areas are quite extensive.
3{Disbelief - Seeing a room with lots of nuclear bombs. / Disbelief} That's enough to destroy our world all over again.
4{Nervous - Seeing four missile silos. / Nervous} Oh my, is this a launch site?
5{Impressed - seeing a pyramid which is actually the exterior of a military site. / Impressed} If I'm not mistaken, and my database says I'm not, that's a pyramid.
6{Curious - In a parking garage filled with cars. / Neutral} Plenty of cars down here. Wonder if any are still working.
7{Impressed - Secret railroad base in a penthouse office suite. / Impressed} Not bad for a Railroad secret base.
8{Nervous - In the catacombs of the Old North church. / Nervous} I can't imagine anything friendly is hiding down here.
9{Sad - In the Old North Church that's in pretty bad shape. / Sad} It's sad to see the Old North Church in such devastation. Although few may still be able to appreciate it.
10{Worried - At the top of Trinity Towers. Codsworth doesn't like heights. / Worried} Please tell me we're heading back down.
11{Worried - At the top of Trinity Towers. Codsworth doesn't like heights. / Worried} Oh my. Mum, please tell me we're heading back down.
12{Worried - Looking up at Trinity Tower, a very tall building. Codsworth doesn't like heights. / Worried} Please tell me we aren't going to the top. I can't imagine what the years have done to this building's stability.
13{Amused, asking jokingly - inside a comic book store. / Amused} Looking for the next issue of Grognak, sir?
14{Amused, asking jokingly - inside a comic book store. / Amused} Looking for the next issue of Grognak, mum?
15{Excited at first. Then a little less impressed - Finding the Silver Shroud sound stage. / Amused} Why, it's the Silver Shroud sound stage. My, but it's... low budget.
16{Concerned - Doesn't like the idea of helping a Chinese Ghoul. / Concerned} Sir, I do hope you know what you're doing helping this... captain.
17{Concerned - Doesn't like the idea of helping a Chinese Ghoul. / Concerned} Mum, I do hope you know what you're doing helping this... captain.
18{Impressed - In the engine room of a working Chinese sub. He's impressed, but not too happy about it. / Impressed} An impressive bit of machinery... for communist wankers.
19{Slightly irritated - On the main bridge of a "working" Chinese submarine. / Neutral} Hmph. I suppose the red bastards deserve some credit for the state of this submarine.
20{Curious and slightly sad - In the projection room of a drive in. / Neutral} I wonder what movie was playing that accursed day.
21{Matter of fact - at the drive in with lots of cars parked in front of the screen. / Neutral} It looks like a movie was showing when the bombs fell.
22{Impressed and curious - finding an office in very good shape. / Impressed} This room's a sight for sore sensors. I wonder who's been keeping it up all this time.
23{Impressed - Seeing a Giddyup Buttercup that may still be working. / Impressed} Ah, the Giddyup Buttercup. Bringing those dreams of owning a pony to life... and with very little maintenance I might add.
24{Curious - In the middle of a big cemetery. / Neutral} I wonder how many people these days are given a proper burial.
25{MARK FOR RE-RECORD.Sarcastic - The main room of a water treatment plant is entirely flooded. / Sarcastic} Are we going in there, sir? You know how much I love water.
26{Sarcastic - The main room of a water treatment plant is entirely flooded. / Sarcastic} Are we going in there, mum? You know how much I love water.
27{Curious - Inside a small backyard bunker. / Neutral} Looks like someone was preparing for the worst. I wonder if the people here survived.
28{Sarcastically happy - This neighborhood is fortified and filled with Super Mutants. / Sarcastic} Just another welcoming and friendly neighborhood in the Commonwealth.
29{Slightly amused - Finding Thoreau's cabin. / Amused} Thoreau's cabin survived the bombs. I'm sure he never thought it'd take a nuclear war to bring us back to humble living.
30{Nervous and disturbed - In a morgue basement. / Nervous} Quite disturbing down here, is it not?
31{Amused/joking/sarcastic - In the large waiting room of an old hospital. / Sarcastic} Look, sir, no wait. Medical miracles do exist.
32{Amused/joking/sarcastic - In the large waiting room of an old hospital. / Sarcastic} Look, mum, no wait. Medical miracles do exist.
33{Matter of fact - Seeing an office with chairs arranged in a circle. / Neutral} I've the most incredible urge to rearrange those chairs in a more perfect circle.
34{Matter of fact - the large reactor room of a vault. / Neutral} Ah, this must be the heart of the vault.
35{Horrified, but in a half whisper - Seeing part of a corpse as it gets eating and dragged away out of view. / Disbelief} By Jove!
36{Worried and nervous - Hearing a large creature moving around above your head. A bit shakey and almost whispering. / Worried} Uh... sir, if I may. I don't think it's entirely safe here.
37{Worried and nervous - Hearing a large creature moving around above your head. A bit shakey and almost whispering. / Worried} Uh... mum, if I may. I don't think it's entirely safe here.
38{Curious - Seeing a replica of the surface, only it's destroyed. / Neutral} Curious. It's a replica of the surface. I wonder what it was used for.
39{Matter of fact. Finding a vault entrance in a school basement. / Neutral} Vault-Tec certainly made some odd location choices. Although in this case, they could be guarding the future.
40{Curious, then slightly disgusted at the 2nd sentence. Seeing an exposed cave room with machinery while exploring Vault 114. / Neutral} You don't suppose this vault was unfinished when the bombs fell? I can't imagine exposed dirt was the loo
41{Worried at first... Then realizes it's the body of the player's spouse. "Mum" addresses the corpse. Very upset, almost shaken at seeing the body. / Sad} Oh dear, is that... mum?
42{Very sad and apologetic. Seeing the player's dead spouse. / Sad} Sir, I'm... I'm so sorry.
43{Worried at first... Then realizes it's the body of the player's spouse. "Sir" addresses the corpse. Very upset, almost shaken at seeing the body. / Sad} Oh dear, is that... sir?
44{Very sad and apologetic. Seeing the player's dead spouse. / Sad} Mum, I'm... I'm so sorry.
45{Curious - Surprised to find a vault entrance in a subway tunnel. / Disbelief} A vault? Down here?
46{Curious - Being above the pulpit of a church and seeing ropes/sandbags there, as if set up for props for a play. / Amused} Hmm, strange for a church to have a theatrical rigging system. Perhaps the choir was planning an elaborate holiday pe
47{Hopeful at first. Realizes he may have brought up a painful memory and then apologetic - upon seeing a nursery in a church basement. / Neutral} This nursery looks well kept for the times. Gives renewed hope for the little ones, doesn't it?
48{Hopeful at first. Realizes he may have brought up a painful memory and then apologetic - upon seeing a nursery in a church basement. / Neutral} This nursery looks well kept for the times. Gives renewed hope for the little ones, doesn't it?
49{Curious - Seeing a quarry filled with water. / Neutral} I wonder how the quarry flooded. Rainfall perhaps? Or maybe they dug right into a spring.
50{Amused - seeing a protectron in the basement of the Shamrock Taphouse. / Amused} A protectron down here? Someone was serious about their ale.
51{In awe of the Institute - Very clean, highly advanced. / Awed} I can hardly believe a place like this actually exists. I don't even feel the urge to clean.
52{Disgusted - The brewing vats of the Gwinnet Brewery. / Disgust} I'd be very dubious of the quality here. Sanitation looks to be at an all time low.
53{Jokingly at first, trails off into a bit of worry at the end - At the entrance to the Gwinnet Brewery. / Amused} Up for a tour of the ol' brewery, sir? I can't imagine they charge... although I can't vouch for the safety either.
54{Jokingly at first, trails off into a bit of worry at the end - At the entrance to the Gwinnet Brewery. / Amused} Up for a tour of the ol' brewery, mum? I can't imagine they charge... although I can't vouch for the safety either.
55{Amused - Behind the scenes of the Combat Zone, seeing the stage lifts. / Amused} Quite the theatrical set up back here. I can only imagine the elaborate plays that were performed here.
56{Disgusted - The fighting cage at the Combat Zone. / Disgust} A cage? How uncivilized.
57{A bit nervous at seeing how deep the drained quarry is. / Nervous} Oh my, that was really quite deep.
58{Impressed - After The Castle Courtyard has been rid of Mirelurks. / Impressed} Impressive work on the ol' Castle, sir. I couldn't have done a better job myself.
59{Impressed - After The Castle Courtyard has been rid of Mirelurks. / Impressed} Impressive work on the ol' Castle, mum. I couldn't have done a better job myself.
60{Cautioning at first. Then disgusted at the work it'd take to clean up - In the basement of The Castle. / Disgust} Watch your step, sir. So much dirt and debris. I can't imagine how long it'd take to sweep this place out.
61{Cautioning at first. Then disgusted at the work it'd take to clean up - In the basement of The Castle. / Disgust} Watch your step, mum. So much dirt and debris. I can't imagine how long it'd take to sweep this place out.
62{Disgusted - Seeing the Courtyard with Mirelurk clutter. / Disgust} Sad to see Fort Independence in such a state. Mirelurks... disgusting.
63{Disgusted - "Ick" can be any noise of disgust. Seeing a dead raider attacked by bugs. / Disgust} Ick. I can't imagine that was a pleasant fate.
64{Nostalgic with his first line, impressed with the second. - approaching the Boston Public Gardens. / Impressed} Ah, the Boston Public Garden. And some of the swan boats are still intact.
65{Impressed - Brotherhood of Steel barricades and defenses around the police station. / Impressed} Someone sure was thorough when it came to proper defenses.
66{Irritated - Bunker is playing an old warning over and over. / Irritated} I wonder how long that recording's been playing. It's quite intolerable.
67{Matter of fact, fading into sadness - Finding a crashed plane. The body is relatively intact. / Neutral} Unfortunate. The passengers could have easily survived this crash. Not so sure about the fallout.
68{Amused - Seeing junk being old in a warehouse. / Amused} You know the old saying, sir, "One man's trash is another man's treasure."
69{Amused - Seeing junk being old in a warehouse. / Amused} You know the old saying, mum, "One man's trash is another man's treasure."
70{Concerned - Walking through areas of molten metal. / Concerned} Careful, sir. That heat isn't good for either of us.
71{Concerned - Walking through areas of molten metal. / Concerned} Careful, mum. That heat isn't good for either of us.
72{Very Sarcastic - Entering a blast furnace room with power armored raiders. / Sarcastic} This place is just full of charm, isn't it?
73{Sad - Seeing skeletons of prewar residents still in their beds as an old folks home. / Sad} Poor things. I'm sure all they wanted was to go peacefully in their sleep.
74{Sad - seeing an old playground. / Sad} Oh, sir, I can't help but think of the memories you could have had here.
75{Sad - seeing an old playground. / Sad} Oh, mum, I can't help but think of the memories you could have had here.
76{Impressed - Entering an old ranger cabin. / Impressed} This must have been the ranger station. Good to see the ol' flag still standing.
77{Matter of fact at first. Concerned with the last sentence - seeing a military robot slightly barricaded in with a bunch of stuff. / Concerned} That looks like a military grade robot, and still in working order. Better hope it's friendly.
78{Nostalgic - Standing on the boardwalk at a beach. / Happy} This must have been quite the pleasant boardwalk back in the day. Vendors, tourists, maybe even a little live entertainment.
79{Worried - Seeing a raider stronghold at the end of a tunnel. / Worried} Oh, this is where we turn around, right, sir?
80{Worried - Seeing a raider stronghold at the end of a tunnel. / Worried} Oh, this is where we turn around, right, mum?
81{Curious and sad - At the scene of a mutual fratricide. / Somber} What sort of desperate times bring two brothers to fratricide?
82{Serious/Sad - Seeing the skeleton of a pre-war runaway girl. / Somber} So sad, sir. I do hope she wasn't alone when the bombs fell.
83{Serious/Sad - Seeing the skeleton of a pre-war runaway girl. / Somber} So sad, mum. I do hope she wasn't alone when the bombs fell.
84{Concerned - On an old overpass that's falling apart. / Concerned} I do hope this overpass holds out long enough for us to get back down... safely, I should say.
85{Matter of fact - Settlement that's been taken over by Gunners. / Neutral} Well, this place has certainly seen better days.
86{Somber/Sad - Seeing the aftermath of a food riot massacre. / Somber} I hate to think of what happened here.
87{Worried/Concerned - Inside an old water turbine. / Worried} Sir, I do hope you're certain this turbine is no longer functional. The implications if it were to turn on are... not good.
88{Worried/Concerned - Inside an old water turbine. / Worried} Mum, I do hope you're certain this turbine is no longer functional. The implications if it were to turn on are... not good.
89{Matter of fact - Observing a room full of rusty old generators. / Neutral} These generators have seen better days.
90{Curious / Neutral} I imagine these buttons may activate some changes within those rooms below.
91{Cautioning the player - In a room with an unknown gas in the air. Possibly al chemical weapon. / Worried} Sir, my sensors indicate a high level of chemicals in the air. I wouldn't linger here.
92{Cautioning the player - In a room with an unknown gas in the air. Possibly al chemical weapon. / Worried} Mum, my sensors indicate a high level of chemicals in the air. I wouldn't linger here.
93{Disturbed and disgusted - In a room filled with paintings of serial murders. / Disgust} Ghastly. I hope these weren't based off experience.
94{Somewhat sympathetic - Seeing an old abandoned camp by a sinkhole in a cave. / Neutral} To think some poor soul once called this place home.
95{Slightly impressed - Looking at a trailer park. / Impressed} Fiddler's Green is in surprisingly good shape. Some of those trailers look better than most houses.
96{Matter of fact - Cabins surrounded by a Mirelurk breeding ground / Neutral} An ideal spot for some light camping, I'd say. Minus the mirelurks, of course.
97{Matter of fact - Making an observation - At an old power station. / Neutral} This power station appears to be in quite a state of disrepair.
98{Cautioning the player - A large portion of shore has been washed away, leaving a bit of a cliff behind. / Concerned} Careful, sir. No telling how unstable the surrounding area may be.
99{Cautioning the player - A large portion of shore has been washed away, leaving a bit of a cliff behind. / Concerned} Careful, mum. No telling how unstable the surrounding area may be.
100{Proud at first. 2nd sentence is more sympathetic. - At seeing another Mister Handy reciting facts about the sea in a museum. / Impressed} You can't deny the enduring quality of General Atomics International. Although, I can't imagine cyclin
101{Curious - Lab room with smashed fish tanks (very large tanks). / Puzzled} I wonder what happened here. Tanks this size don't break easily.
102{Disgusted - Found an interrogation room with torture implements and blood. / Disgust} What manner of savagery is this?
103{Amused - Hidden room where a bomb was being made. / Amused} That's one "do it yourself" project I wouldn't touch with a ten foot pole.
104{Disgusted - Found an operating theater room filled with Super Mutant meat bags and a skeleton on the operating table. / Disgust} Oh dear. Please don't tell me those Super Mutants are aspiring surgeons.
105{Sadly serious - inside a bank safe. / Somber} Just think. Whoever owned anything here has long since passed away.
106{Matter of fact - making an observation - at a fortified town gunners made on a highway bridge. / Neutral} Quite a novel idea, building a ramshackle town on an overpass. Especially if you hate yard work.
107{Concerned - In a settlement that got massacred by the Institute. / Concerned} It looks like this was once quite the settlement, sir. I hate to think what became of the settlers.
108{Concerned - In a settlement that got massacred by the Institute. / Concerned} It looks like this was once quite the settlement, mum. I hate to think what became of the settlers.
109{Matter of fact - Up in a good sniping area, having just killed the sniper in it. / Neutral} With a view like this, it's a wonder we're still alive. Either that or our late friend here shouldn't have quit his day job.
110{Disgusted - Looking at tons of barrels of waste being dumped / Disgust} I'll never understand such blatant disrespect for Mother Nature.
111{Slight disgust - Pool filled with radioactive waste and spewing up small geysers. / Disgust} That's an unfortunate water feature for you.
112{Happy - looking at a glowing fusion reactor. / Happy} Ah nothing like the warm glow of a fusion reactor, wouldn't you agree, sir?
113{Happy - looking at a glowing fusion reactor. / Happy} Ah nothing like the warm glow of a fusion reactor, wouldn't you agree, mum?
114{Nervous - Looking up thirty stories. and afraid of heights. / Nervous} Please don't tell me we're going all the way up there, sir? I can already feel my acrophobia taking hold.
115{Nervous - Looking up thirty stories. and afraid of heights. / Nervous} Please don't tell me we're going all the way up there, mum? I can already feel my acrophobia taking hold.
116{Amused and observing - Fight between raiders and synths in the subway. / Amused} Never a dull moment in the subway stations.
117{Amused - Area has tons of boxes on the shelves. / Amused} Quite the stock they have here. I'd be certain there's a market for 200 year old irradiated fish.
118{Concerned - An NPC has trapped him and the player in a basement. / Concerned} Sir, I believe that man just shut us in.
119{Concerned - An NPC has trapped him and the player in a basement. / Concerned} Mum, I believe that man just shut us in.
120{Amused and disgusted - Cannery cutting room with various 'exotic' meats. / Disgust} Looks like the "mystery meat" mystery has been solved... Just goes to show, some things are better left unanswered.
121{Slight disgust - Finding an observation room where Vault-Tec was secretly watching people in the vault. / Disgust} I say, Vault-Tec really does enjoy crossing the line, don't they? Watching these poor souls like animals in a lab.
122{Making conversation - In an unused secret area of a vault. / Neutral} Quite the garden maze of hallways, isn't it? One could easily get lost down here.
123{Concerned - more for himself then the player. Codsworth doesn't like water. - Heading into a town made of boats/ships. / Concerned} Heading in, are we, sir? Just... try not to fall overboard.
124{Nervous with a fear of heights - on top of a the end of an upturned ship that raiders have turned into a shack town. / Nervous} Have I mentioned I'm afraid of heights? Especially ones with ramshackle crumbly bits?
125{Warning the player - In water with high levels of radiation. / Neutral} Sir, I'm picking up dangerously high levels of radiation. Best not linger here if you value your health.
126{Warning the player - In water with high levels of radiation. / Neutral} Mum, I'm picking up dangerously high levels of radiation. Best not linger here if you value your health.
127{Amused - A lighthouse being lit up by glowing ones. / Amused} That's one way to light up your lighthouse.
128{Matter of fact, somewhat curious in the 2nd sentence - coming up on a radio station. / Neutral} At least radio is still alive these days. I wonder if they'll ever manage to revive the telly.
129{Nostalgic and slightly sad - finding a time-capsule room with several pre-war items / Somber} I imagine there's not many to view these items as "treasure" anymore these days.
130{Curious - Suddenly lots of security for no reason Codsworth is aware of. / Puzzled} This is certainly an unexpected amount of security. You don't suppose a real treasure actually exists?
131{Being sarcastic - Radioactive barrels in a bar with beds around it. / Sarcastic} Ah yes, nothing like cozying up to a barrel of nuclear waste for the night.
132{Curious - Looking at the caved in roof in the middle of a store. / Puzzled} I wonder what brought the roof down on this one.
133{Amused and disgusted - Seeing a man killed by pet mirelurks. / Amused} Looks like the hand that feeds them has become the food.
134{Disgusted and disturbed - Seeing a cellblock where patients were experimented on. / Disgust} I shudder to think of what happened here. Mankind can be so cruel.
135{Amused and nervous - At the bottom of an irradiated crater filled with feral ghouls. / Amused} And of course the crater comes with its own welcoming party of Feral Ghouls.
136{Concerned/Warning the player - At seeing a large crater in the ground. / Concerned} Watch your step, sir. Don't want to topple in unexpectedly.
137{Concerned/Warning the player - At seeing a large crater in the ground. / Concerned} Watch your step, mum. Don't want to topple in unexpectedly.
138{Slightly happy - Nice view from the top of a building where Raiders had built a shack. / Neutral} Such a pleasant view. I wonder if whoever lived here ever took the time to notice.
139{Matter of fact - Looking at a school library with skylights. / Neutral} What a perfect little studying spot this would have been back then.
140{Observing, slightly joking - seeing a crane you could walk on to reach an above highway. / Neutral} Feel like taking the high road? It appears that crane can get us there.
141{Nostalgic, slightly sad - In a showroom floor for Hester's Robotics. / Neutral} Such a reminder of the days before the war. Perhaps even I took things for granted back then.
142{Observing with slight disgust - Seeing dead raiders being eaten by Feral Ghouls / Neutral} Looks like these Raiders became quite the Feral feast.
143{Nostalgic, slightly sad - Seeing College Square / Neutral} Ah the ol' College Square. To think this place used to be a hub of activity.
144{Asking a question - Seeing shelves filled with appliances/building items. / Question} Care to poke around a bit, sir? There's quite an abundance of stuff here that may prove useful.
145{Asking a question - Seeing shelves filled with appliances/building items. / Question} Care to poke around a bit, mum? There's quite an abundance of stuff here that may prove useful.
146{Nervous/Worried - Feels an ambush coming on / Nervous} Sir, I daresay we're not alone here.
147{Nervous/Worried - Feels an ambush coming on / Nervous} Mum, I daresay we're not alone here.
148{Impressed and curious - in the command center of a base. / Impressed} Impressively still intact here. A wonder it wasn't a direct target.
149{Making a bad joke - Found the storage room for the blood bank where they stored the blood. / Amused} This must be the clinic's storage. Bloody impressive, wouldn't you say, sir?
150{Making a bad joke - Found the storage room for the blood bank where they stored the blood. / Amused} This must be the clinic's storage. Bloody impressive, wouldn't you say, mum?
151{Curious - Came across ghouls growing tarberries in a swimming pool. / Puzzled} Are they... growing something in that pool?
152{Curious - seeing people racing each other in power armor. / Puzzled} I wonder what they're doing. Racing, you suppose?
153{Matter of fact - Upon seeing a large dome window above a cafeteria area. / Neutral} Would've been nice to have a spot of tea here back then with all the natural light.
154{Thoughtful - At the ruins of a news station. Recalling the news of the first bombs dropping. / Thinking} I can't imagine the rush this place felt when they got word of the first bombings.
155{Nostalgic and then disgusted. - Walking on a Mirelurk infested beach. / Neutral} I remember when beaches used to be pleasant vacation spots. Now they're just mirelurk breeding grounds.
156{Proud - Walking through the old Quality Assurance testing area of General Atomics. / Impressed} Nothing like quality assurance testing. Guaranteeing the finest products in the nation.
157{Joking - Found an old bowling alley. / Amused} Fancy a game, sir? Something tells me the bumpers are no longer available.
158{Joking - Found an old bowling alley. / Amused} Fancy a game, mum? Something tells me the bumpers are no longer available.
159{Proud - Looking upon a giant Mister Handy statue at the General Atomics Center. / Impressed} Ah General Atomics. Only the topmost quality in consumer robotics.
160{Matter-of-fact - Finding a stockpile of weapons and ammo. / Neutral} Quite the weapons cache, sir. Could prove useful.
161{Matter-of-fact - Finding a stockpile of weapons and ammo. / Neutral} Quite the weapons cache, mum. Could prove useful.
162{Slightly nervous - Finding a huge stash of bombs. / Nervous} Oh my. Bit nerve wracking, isn't it? Being around so many weapons of devastation?
163{Curious - Seeing a running train. / Neutral} Curious. I wouldn't think any of these old trains would still be running.
164{Matter-of-fact - Looking at a flooded town, assuming the structures are so unstable, they'll soon collapse leaving nothing but a lake. / Neutral} It won't be long until Mother Nature reclaims this one.
165{Impressed and excited - They just entered a trap door in an old shack and find a huge building underneath. / Impressed} Ah a secret, underground base! Right out of the ol' spy novel, wouldn't you say, sir?
166{Impressed and excited - They just entered a trap door in an old shack and find a huge building underneath. / Impressed} Ah a secret, underground base! Right out of the ol' spy novel, wouldn't you say, mum?
167{Disgusted - Entering the main space of Faneuil Hall and seeing all sorts of gross nets filled with mutilated body parts hanging from the ceiling. / Disgust} I believe a Mr. Samuel Adams would be rolling in his grave to see the Cradle of Lib
168{Matter-of-Fact - They're in a sewer beneath Concord. Codsworth is just stating a fact. / Neutral} Sir, judging by my navigational sensors, we're now directly beneath Concord.
169{Matter-of-Fact - They're in a sewer beneath Concord. Codsworth is just stating a fact. / Neutral} Mum, judging by my navigational sensors, we're now directly beneath Concord.
170{Worried/Cautious and speaking very quietly - He's picked up the sound of a big nasty Deathclaw snoring. / Worried} Sir, I'm picking up the sounds of a fairly... large creature taking a snooze. Best be on the quiet side.
171{Worried/Cautious and speaking very quietly - He's picked up the sound of a big nasty Deathclaw snoring. / Worried} Mum, I'm picking up the sounds of a fairly... large creature taking a snooze. Best be on the quiet side.
172{Amused - Noticing a bunch of fortifications on a house. / Amused} I'm guessing we won't find a welcome mat here.
173{First sentence is Impressed. Second drifts off into paranoia. Finding a cul-de-sac with perfectly good houses, but no one living in them. / Puzzled} What a quaint little cul-de-sac. A wonder nobody seems to be home.
174{Paranoid - At the dry dock of a mostly abandoned boat tour area. / Nervous} What is it about empty tourist attractions that can be so haunting?
175{First sentence is relief. Second is a determined plea to the player - Said upon finding the terminals that are being used to control the robots. / Concerned} Ah the nerve center of this charade. Sir, I beg you to shut this place down.
176{First sentence is relief. Second is a determined plea to the player - Said upon finding the terminals that are being used to control the robots. / Concerned} Ah the nerve center of this charade. Mum, I beg you to shut this place down.
177{Disgusted - Discovering a race track where Raiders have reprogrammed Mr. Handies as the "horses". / Disgust} I say! General Atomics' finest, reprogrammed as simple... race horses for bloody Raiders? Appalling!
178{Worried/Concerned - Seeing prison cages in a run down school. / Worried} Oh my. I dread to think about what's going on here.
179{Suspicious - Seeing a murky water hole (about the size of a hot tub) in the middle of a small round cave. / Suspicious} If you ask me, that little water hole is more than a tad suspect.
180{Suspicious - Either looking up or down a huge pit in a quarry with a lot of tunnels. / Suspicious} Hard to believe a tunnel system so vast was all for a bit of rock.
181{Slight Surprise, kind of impressed and relieved - Finding a courtyard in a creepy old asylum. / Surprised} Now here's an unexpected surprise. Perhaps there was a tad bit of humane treatment here after all.
182{Concerned - Coming upon a lab area of sorts where patients were probably illegally operated on. / Concerned} I can't imagine this meant good news for the patients here.
183{Creeped out - Entering an old, creepy insane asylum. Emphasis on the words "be more"... Could it BE MORE ghastly down here? / Disgust} Could it be more ghastly down here? A wonder anyone would recover in a place like this.
184{Amused and Curious - Seeing several old boats piled around to form a pathway across a river. Kind of like a "boat dam". / Amused} Either these boats washed up here, or some hooligans had themselves quite the party.
185{Sarcastic/Disbelief - There's a huge ship that looks like it got stuck on the top of a skyscraper. / Disbelief} Oh yes. Nothing to see here but a ship stuck in a skyscraper.
186{Impressed and mystified - Looking at a huge ship on top of a bank building. / Impressed} This ship looks quite the mystery. Run aground on a bank and not a scratch on her!
187{Amused - Looking over the corpse of a Raider who was just killed wearing a big, happy bear mascot head. / Amused} Gives new meaning to the phrase "cute and cuddly".
188{Impressed, but concerned at "and yet..." Reacting to a large hole punched through the floor of school into the subway system below. / Impressed} Quite a bit of force was required to punch out this floor. It's impressive and yet... disconcer
189{Disgusted - Entered a basement full of ghouls laying in water. "Yuck" isn't literal. Just make a grossed out noise, like eewwuh/ew/yech/etc. / Disgust} Yuck. Nothing quite as becoming as waterlogged Ghouls.
190{Sarcastic - Observing a settlement built in a nuke crater. / Sarcastic} Ah yes, the moment I see a nuclear crater, I think, "Home, sweet home."
191{Concerned/Worried - Raiders have barricaded a tunnel to defend against something deeper inside. / Concerned} If Raiders barricaded this tunnel, I hate to think of what they're defending against.
192{Happy nostalgic - They're at an old car factory that made cars with atomic engines, probably similar to stuff that Codsworth runs on. / Happy} Ah the Corvega. I like to think of it as a distant cousin.
193{Highly amused - Encountering Super Mutants wearing sailor hats. / Amused} Who'd have thought Super Mutants fancied a bit of dress up?
194{Amused - A tugboat has gotten itself stuck between the two sides of a drawbridge. / Amused} Here's something you don't see everyday.
195{Concerned - Looking at an overturned rowboat in the middle of a deep pond. / Concerned} I hope the owner of that boat knew how to swim.
196{First sentence is stating fact. Second one is with warning. They're coming up on a library that Super Mutants may have been using as a bathroom. / Disgust} My olfactory sensors are picking up quite the stench, sir. You may want to plug your
197{First sentence is stating fact. Second one is with warning. They're coming up on a library that Super Mutants may have been using as a bathroom. / Disgust} My olfactory sensors are picking up quite the stench, mum. You may want to plug your
198{Grossed out - Walking into a cafeteria with sacks of body parts hanging from the ceiling. / Disgust} Moments like this make me thankful I've no stomach.
199{Sarcastic - Looking at an old amphitheater with a set made of random boards and rusted metal siding. / Sarcastic} Something tells me the acting is as genius as the set design.
200{Concerned - He's heard a cry for help from a nearby refrigerator. There's someone trapped inside. / Concerned} Sir, I do believe that fridge requires your attention.
201{Concerned - He's heard a cry for help from a nearby refrigerator. There's someone trapped inside. / Concerned} Mum, I do believe that fridge requires your attention.
202{Sad and nostalgic - Recalling the great company this used to be. / Sad} Such a fine establishment back in the day.
203{Amused by a bizarre collection of science gadgets. / Amused} I believe the title "mad scientist" would be appropriate here.
204{Curious and impressed: Seeing a really nice place amongst ruin. / Disbelief} Can it be? A residence untouched by time?
205{Impressed} Damage aside, the fact that the monument still stands is a testament to human architecture.
206{Neutral} Oh my. The poor souls.
207{Neutral} It's a shame to see everything in such ruin.
208{Neutral} I wonder how many of the books survived. Today's humanity could greatly benefit from any knowledge within these walls.
209{Happy} Up for a bit of sport, sir? I could give you quite the run for your money.
210{Happy} Up for a bit of sport, mum? I could give you quite the run for your money.
211{Impressed} Quite the pleasant little courtyard.
212{Concerned} Sir, no matter what may befall us, I hope suicide is never an answer you seek.
213{Concerned} Mum, no matter what may befall us, I hope suicide is never an answer you seek.
214{Neutral} An abandoned brewery? No doubt we'll find plenty of unsavory types here.
215{Neutral} This fountain is quite the visual respite.
216{Nostalgic / Amused} Ah, I do so miss shopping expeditions.
217{Sarcastic} What a quaint little speakeasy. It looks like it attracted only the highest caliber customers, too.
218{Amused} The Defense Intelligence Agency? I wonder how much they knew before the first bombs fell.
219{Surprised} What's the old saying, sir? Finders, keepers?
220{Surprised} What's the old saying, mum? Finders, keepers?

AO_Companion_Bar[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
221AO_Companion_Bar_Cooke{Curious - asking a question. / Question} Up for a bit of a drink, sir?Bartender: Nothing but the best for someone as lovely as you, my dear.A2a
222{Curious - asking a question. / Question} Up for a bit of a drink, mum?Bartender: Nothing but the best for someone as lovely as you, my dear.A3a
223Bartender: Nothing but the best for someone as lovely as you, my dear.{Friendly - Giving his name and stating he's happy. / Friendly} Call me Codsworth, if you please. And no, thank you. I am content to stay by the side of my master.Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.A2a
224Bartender: Nothing but the best for someone as lovely as you, my dear.{Friendly - Giving his name and stating he's happy. / Friendly} Call me Codsworth, if you please. And no, thank you. I am content to stay by the side of my mistress.Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.A3a
225Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.{Friendly/Grateful - Grateful for the offer, but turning it down. / Grateful} The offer is truly appreciated, Mr. Cooke. However, I must respectfully decline, as I intend to stay employed for quite some time.A2a
226myActor: Quaint little place they've got here... I like it.{Impressed - Walked into a pretty decent looking bar. / Impressed} You've quite the establishment here, barkeep.Bartender: Nothing but the best for someone as lovely as you, my dear.A2a
227AO_Companion_Bar_Deezer{Happy - Seeing one of his own kind. / Happy} Ah, a fellow Mister Handy.Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!A2a
228Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!{Irritated - Talking to a Mister Handy that's just treating him as another customer rather than recognizing him as the same. / Irritated} Don't be daft, you know I can't use the stuff.Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!A2a
229Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!{Disappointed - He's sad that he can't have a regular conversation with another Mister Handy. / Sad} A pity. It appears Deezer's programming is too severe to allow for normal conversation. Ah well.A2a
230myActor: Is that a robot... sellin' drinks?{Happy - Introducing himself to another Mister Handy. / Happy} Hello there, ol' chap. Good to see another of General Atomic's finest still eager to serve.Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!A2a
231AO_Companion_Bar_GenericmyActor: I could use a little pick-me-up.{Disappointed that he can't be 100% human sometimes. / Sad} It's unfortunate that I lack the proper design to consume liquids. Something about camaraderie over a few drinks is very inviting.A2a
232{Asking a question - they just stepped near a bar. / Question} Feeling a bit thirsty, sir?A2a
233{Asking a question - they just stepped near a bar. / Question} Feeling a bit thirsty, mum?A3a
234{Concerned - Thinking about how different he'd be if he didn't have honesty and manner settings. / Concerned} I suppose if I had the hardware, I'd have the software as well. I'd hate to see how that'd affect my honesty and manner settings.A2a
235{Reconsidering what he thought was a good idea. / Thinking} Indeed. Perhaps I should rethink my initial desire.A2a
236AO_Companion_Bar_Savoldi{Matter-of-Fact / Neutral} I knew it was just a matter of time before we stumbled upon a bar here.Bartender: You came to the right place, darling. I've got the best vodka money can buy.A2a
237Bartender: You came to the right place, darling. I've got the best vodka money can buy.{Friendly - Making polite conversation, gets a little worried toward the end when he discusses losing pieces. / Friendly} I do pride myself on self-maintenance, sir. To lose an arm or an eye stalk... I shudder at the very thought.Bartender: Well... it appears I finally have a customer who wants to show a little class.A2a
238Bartender: Well... it appears I finally have a customer who wants to show a little class.{Shocked at the idea of people kidnapping him to sell and thankful for the warning. / Grateful} Oh my, the very idea! I thank you for the warning, sir. I shall keep all eyes open.A2a
239myActor: Oh, they have a bar down here?{Asking a genuine question. / Question} Greetings, sir. And what's the house speciality of this fine establishment?Bartender: You came to the right place, darling. I've got the best vodka money can buy.A2a
240AO_Companion_Bar_Takahashi{Curious - asking a question. / Question} Ah, is that a Protectron over there?Bartender: Nan-ni shimasho-ka?A2a
241myActor: Be right back, gonna grab a quick drink.{Happy and friendly - Talking to a protectron in Diamond City wearing a chef hat. / Friendly} Greetings, sir. Good to see another robot in town. That chef hat becomes you.Bartender: Nan-ni shimasho-ka?A2a
242Bartender: Nan-ni shimasho-ka?{Friendly - making polite introductions. / Friendly} Takahashi you say? I'm Codsworth, a pleasure to make your acquaintance.Bartender: Nan-ni shimasho-ka?A2a
243Bartender: Nan-ni shimasho-ka?{Friendly - Responding to another robot's woes. A bit of disgust at the mention of the company "RobCo". / Friendly} Is that so? Well, we both know RobCo is no General Atomics. It's not surprising it failed, shoddy work and all.A2a
244{Friendly - trying to cheer up another robot. / Friendly} Chin up, though. Never know when parts may turn up.A2b
245AO_Companion_Bar_Vadim{Amused - Go into the "Dugout Inn" but it's just a really dark, dirty bar. / Amused} Funny, I was expecting more of a sports bar.Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.A2a
246Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.{Neutral, slightly disappointed that he can't help. / Neutral} While an alternate fuel source would be beneficial, I'm afraid I must decline.A2a
247{Slightly more "robotic" than usual Codsworth, like he's reciting from a handbook. / Neutral} General Atomics' warranty stipulations only guarantee repairs and replacements when using the designated Mister Handy Fuel.Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.A2b
248Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.{Friendly - Kindly turning down an offer. / Friendly} I don't doubt that one bit. Let's just say, should the need arise, I shall surely seek out your services... and leave it at that.A2a
249myActor: Oh... this place looks interestin'.{Friendly question. / Question} I say, my good man, what's the house special at the ol' Dugout Inn?Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.A2a
250AO_Companion_Bar_WellinghammyActor: All right, you bucket-of-bolts. What's good here?Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A1a
251myActor: All right, you bucket-of-bolts. What's good here?{Surprised and happy to see another of his kind (Mister Handy) / Disbelief} Can it be? Had I not recently run a diagnostic scan, I would've thought I was malfunctioning.A2a
252{Impressed at the quality of his fellow Mister Handy. / Impressed} I've yet to see a model remotely as pristine as myself since the war. I must say, you're quite impressive.myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A2b
253myActor: All right, you bucket-of-bolts. What's good here?But, of course, madame. What do you require?myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A3a
254myActor: All right, you bucket-of-bolts. What's good here?Do I know you, sir? Surely not. I would recognize the aroma.myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A4a
255myActor: All right, you bucket-of-bolts. What's good here?{A ghoul, a hideously irradiated person who is normally banned from town, walked into your restaurant.} Oh my. A Ghoul. You're even more hideous than I'd imagined.myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A5a
256myActor: All right, you bucket-of-bolts. What's good here?I'm well, thank you. And what can I get for you today, Mr. MacCready?myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A6a
257myActor: All right, you bucket-of-bolts. What's good here?{Overly loud and falsely angry.} Piper! I told you never to show your face here again!A7a
258{Quietly friendly and conspiratorial.} Nothing new, darling. Though there's a rumor Ann Codman is offering good money for other people's hair.myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A7b
259myActor: All right, you bucket-of-bolts. What's good here?Are you quite sure? The Dugout Inn may be more what you're looking for. They offer a variety of cheap beverages for the undiscriminating palate.myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A8a
260myActor: All right, you bucket-of-bolts. What's good here?A super mutant. One of the green brotherhood. How splendid.myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A9a
261myActor: All right, you bucket-of-bolts. What's good here?Nicholas. Have you finally reconsidered my offer?myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.A10a
262myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.myActor: Fine. Just give me what you've got and let me laugh at you in peace.A1a
263myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.{Friendly. Making an observation about people these days. / Friendly} As rare as proper manners these days.A2a
264{Happy and polite. / Happy} Believe me when I say you're a breath of fresh air. I do hope our paths will cross again.myActor: Fine. Just give me what you've got and let me laugh at you in peace.A2b
265myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.Ten caps. You are welcome here anytime. Especially if you don't bring your shabby friend.myActor: Fine. Just give me what you've got and let me laugh at you in peace.A3a
266myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.You are not fit to disparage the slightest part of the great Henry Cooke.myActor: Fine. Just give me what you've got and let me laugh at you in peace.A4a
267myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.{You're trying to figure out how to work out a business transaction with someone you refuse to touch.} Hmm. Perhaps we can come to some understanding. Place your caps on the floor. I can collect them later.myActor: Fine. Just give me what you've got and let me laugh at you in peace.A5a
268myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.Of course I do, sir. I was just hoping to pursuade you to try something new.myActor: Fine. Just give me what you've got and let me laugh at you in peace.A6a
269myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.{Quietly friendly and conspiratorial.} You didn't hear it from me.A7a
270{Overly loud and falsely angry.} Now, don't you have a sewer to trawl?myActor: Fine. Just give me what you've got and let me laugh at you in peace.A7b
271myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.Well... you are rather... dusty. We do try to maintain a standard of dress and decorum.myActor: Fine. Just give me what you've got and let me laugh at you in peace.A8a
272myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.Righto. No drinks. No talking.A9a
273The customer is always right I say. Even if the customer is big and green.A9b
274That's what keeps people coming back here. My attention to customer service.A9c
275I'm extremely attentive. Why sometimes I know what they want before they even say anything.myActor: Fine. Just give me what you've got and let me laugh at you in peace.A9d
276myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.{Excited at the prospect of becoming a detective.} Oh, I needn't be on the signs. But think of it! Two mechanical sleuths, storming the Commonwealth! And I've been told I look quite dapper in hats.myActor: Fine. Just give me what you've got and let me laugh at you in peace.A10a
277{Impressed - Noticed Wellingham, another Mister Handy in good condition. / Impressed} Impressive. That Mister Handy looks to be in excellent condition.Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.A2a
278Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.{Impressed with both himself and his fellow robot as being one of the few around in such good quality. / Impressed} As are you. I do believe we're a bit of a rarity these days.Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.A2a
279Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.{Friendly and polite. / Friendly} As do I. Until we meet again.A2a
280myActor: Okay, please tell me this robot bartender knows how to pour a drink.{Friendly with a professional tone. / Friendly} Pardon me, but I just wanted to say how refreshing it is to see another model both intact and in service.Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.A2a
281AO_Companion_Bar_Whitechapel{Impressed at seeing a bar in an old subway. / Impressed} Hmm, they actually made remarkable use of the subway for this establishment.Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?A2a
282Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?{Apologetic. / Apologetic} Sincerest apologies. I meant no offense. Simply looking out for a fellow robot.Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart.A2a
283Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart.{Being understanding of a harsh truth, remaining cheerful and friendly. / Apologetic} Ah, a true local with loyalties unmatched. I understand completely.A2a
284myActor: I know this place.{Friendly - making conversation with another Handy that's missing a few pieces. / Friendly} Good day, sir. You look worse for wear. I hope they're taking good care of you here at The Third Rail?Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?A2a

AO_Companion_LoiterSearch[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
285AO_Companion_LoiterSearch_Scene{Curious - Upon finding a container and not knowing what's inside. / Puzzled} Wonder what's inside.A28a
286{Curious - Upon finding a container and not knowing what's inside. / Puzzled} And what do we have here?A29a
287{Curious - Upon finding a container and not knowing what's inside. / Neutral} Let's take a peek.A30a
288{Irritated - He can't open a container the player asked him to look into. / Irritated} Bah. Locked.A26a
289{Irritated - He can't open a container the player asked him to look into. / Irritated} If only I could, sir, but it's locked up tight.A27a
290{Irritated - He can't open a container the player asked him to look into. / Irritated} If only I could, mum, but it's locked up tight.A28a
291{Irritated - He can't open a container the player asked him to look into. / Irritated} Locked up tight, I'm afraid.A29a
292{Found a hunk of armor in a container. / Neutral} Sir, I believe I found some armor here if you need it.A55a
293{Found a hunk of armor in a container. / Neutral} Mum, I believe I found some armor here if you need it.A56a
294{Found a hunk of armor in a container. / Neutral} Bit of armor over here if you're interested, sir.A57a
295{Satisfied - Found a piece of armor the player can probably use. / Happy} It appears someone left a perfectly good piece of armor behind.A58a
296{Found a hunk of armor in a container. / Neutral} Bit of armor over here if you're interested, mum.A59a
297{Happy - Discovered a useful item for the player that recovers health. / Happy} Sir, Stimpak if you need it.A85a
298{Happy - Discovered a useful item for the player that recovers health. / Happy} Mum, Stimpak if you need it.A86a
299{Happy - Discovered a useful item for the player that recovers health. / Happy} Stimpak over here, sir. You can never have too many.A87a
300{Happy - Discovered a useful item for the player that recovers health. / Happy} Stimpak over here, mum. You can never have too many.A88a
301{Happy - Discovered a useful item for the player that recovers health. / Happy} Ah, Stimpaks.A89a
302{Mild disgust - Examining a container and finding drugs inside. / Disgust} Nothing but vile drugs in here, sir.A115a
303{Slight disgust- Examining a container and finding drugs inside. / Disgust} Nothing but vile drugs in here, mum.A116a
304{Disgusted - Examining a container and finding drugs inside. / Disgust} What's this? Drugs? Hope there's not a crazed addict running loose around here.A117a
305{Disgusted - Examining a container and finding drugs inside. Initial "Eck" is just any sound of disgust. / Disgust} Eck. Drugs. Certainly no use for those.A118a
306{Initially asking a question. Trails off into potential doubt. - Upon finding some food for the player (but almost all food gives radiation poisoning) / Neutral} Hungry, sir? I daresay I found some food over here. Can't vouch for quality, thA144a
307{Initially asking a question. Trails off into potential doubt. - Upon finding some food for the player (but almost all food gives radiation poisoning) / Neutral} Hungry, mum? I daresay I found some food over here. Can't vouch for quality, thA145a
308{Matter-of-fact - Upon finding some food for the player / Neutral} Food here, mum. No five course meal, but it'll do in a pinch.A146a
309{Matter-of-fact - Upon finding some food for the player / Neutral} I believe I found what passes for food these days in here. If you're interested.A147a
310{Matter-of-fact - Upon finding some food for the player / Neutral} Food here, sir. No five course meal, but it'll do in a pinch.A148a
311{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} There's water here if you're interested, sir.A174a
312{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} There's water here if you're interested, mum.A175a
313{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} Ah water. Might be good to have a little extra for emergencies.A176a
314{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} Bit of the ol' H2O over here, sir.A177a
315{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} Bit of the ol' H2O over here, mum.A178a
316{Asking a question - Found some liquor on a container. / Neutral} Fancy a drink, sir? There's some old liquor in here.A204a
317{Asking a question - Found some liquor on a container. / Neutral} Fancy a drink, mum? There's some old liquor in here.A205a
318{Happy - Found some liquor on a container. / Happy} A-ha! Spirits. It's no aged scotch, but I imagine the desired result is the same.A206a
319{Matter-of-fact - Found some liquor on a container. / Neutral} Someone left an old bottle of liquor in here. Still good I imagine.A207a
320{Matter-of-Fact - Found some ammunition in a container. / Neutral} Ammunition over here, sir.A233a
321{Matter-of-Fact - Found some ammunition in a container. / Neutral} Ammunition over here, mum.A234a
322{Matter-of-Fact - Found some ammunition in a container. / Neutral} Ah, some ammunition. Can never have too much these days.A235a
323{Matter-of-Fact - Found some ammunition in a container. / Neutral} Here's something you need, sir. Ammunition.A236a
324{Matter-of-Fact - Found some ammunition in a container. / Neutral} Here's something you need, mum. Ammunition.A237a
325{Matter-of-fact - Found a weapon in a container. / Neutral} There's a weapon in here that may be of some use.A263a
326{Matter-of-fact - Found a weapon in a container. / Neutral} I believe I found a weapon over here.A264a
327{Matter-of-fact - Found a weapon in a container. / Neutral} Ah, this looks like a weapon of sorts. Care to take a look?A265a
328{Matter-of-Fact - Asking the player to come take a look at what's inside a container he's found. / Neutral} Sir, you may want to take a peek at this.A291a
329{Matter-of-Fact - Asking the player to come take a look at what's inside a container he's found. / Neutral} Mum, you may want to take a peek at this.A292a
330{Matter-of-Fact - Asking the player to come take a look at what's inside a container he's found. / Neutral} There may be an assortment of useful goodies in here, sir.A293a
331{Matter-of-Fact - Telling the player to come take a look at what's inside a container he's found. / Neutral} There may be an assortment of useful goodies in here, mum.A294a
332{Matter-of-Fact - Telling the player to come take a look at what's inside a container he's found. / Neutral} You may find the items in here quite useful, sir.A295a
333{Matter-of-Fact - Telling the player to come take a look at what's inside a container he's found. / Neutral} You may find the items in here quite useful, mum.A296a
334{Slightly disgusted - Telling the player there's junk in a container he found. / Neutral} Look at all this junk. Least it's stored away and not laying about.A322a
335{Slightly disgusted - Telling the player there's junk in a container he found. / Neutral} Junk, junk, and more junk.A323a
336{Slightly disgusted - Telling the player there's junk in a container he found. / Neutral} Just what does one do with so much junk?A324a

BoS100[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
337BoS100_02_SceneMainPlayer Default: I'll continue to help, but you owe me an explanation first.{Matter of fact / Neutral} Agreed. The more we know, the better we may assist.BoS100Danse: Very well.A2a
338Player Default: At this rate, you'll be dead within two days. And I want no part of it.{Confused that the player doesn't want to help. / Puzzled} Surely, we could spare a little aid, sir? We don't even know what they're doing here.BoS100Danse: Then there's no need for you to remain here.B2a
339Player Default: At this rate, you'll be dead within two days. And I want no part of it.{Confused that the player doesn't want to help. / Puzzled} Surely, we could spare a little aid, mum? We don't even know what they're doing here.BoS100Danse: Then there's no need for you to remain here.B3a

BoS101[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
340BoS101SceneStage360Player Default: I'd be honored to join.{Being positive / Neutral} Surely with their resources, we'll be able to find young Shaun.BoS101Danse: That's what I wanted to hear.A2a
341Player Default: No, I need to move on.{Expanding on why they can't join the Brotherhood of Steel. / Apologetic} I'm afraid we have our own mission to fulfill, Paladin Danse. One of great importance.BoS101Danse: That's a shame.B2a
342Player Default: I don't know.{Matter of fact - Speaking to Danse. / Neutral} There's a lot to take into consideration.BoS101Danse: It's a big decision, so I understand your hesitation.X2a

BoS201[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
343BoS201_00_PrydwenArrives{Seeing the Prydwen for the first time. / Awed} By Jove. The Brotherhood of Steel? Do you suppose it's the military?A2a
344BoS201_01_DanseStage20Player Default: Going to be a quick war with that thing on our side.{Being agreeable. / Neutral} Yes, and hopefully through presence alone.BoS201Danse: That's the plan.A2a
345Player Default: After rolling that thing in, you've certainly started a war.{Concerned - Adding to what they player has to stay about starting a war. / Concerned} Yes, or at least sending a very strong message. One for the books, as they say.BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins.B2a
346Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind.{Concerned / Concerned} With a show of force that large, I fear for the innocent of the Commonwealth.BoS201Danse: What's the matter? Don't like kicking in the door?X2a
347BoS201_07_MaxsonStage140Player Default: I refuse to allow the mistakes of the past to be repeated.{Worried - Speaking to Maxson. Emphasis on "I" in "I just hope". He's repeating a phrase Maxson just said. / Worried} I just hope you aren't projecting the sins of the Institute upon the entirety of the Commonwealth.Player Default: Don't worry, I'm convinced.A2a
348Player Default: I'm a bit surprised that you don't realize that by now.{Doesn't agree with Maxson at all. / Defiant} Horsefeathers. Take it from someone who can recall 200 years ago as if it were yesterday.B2a
349{Scolding / Defiant} You can't blame the masses for the actions of a few.Player Default: Don't worry, I'm convinced.B2b
350Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow.{Defiant - Doesn't like what Maxson is saying / Defiant} It needn't be swallowed at all if you ask me. Not all answers lead to bloodshed, you know. Especially that of innocent people.Player Default: Don't worry, I'm convinced.X2a
351Player Default: The difference is our war won't reduce civilization to ashes.{Worried/Disturbed by what Maxson said. / Worried} Sir, please tell me I'm not the only one disturbed by that statement.Player Default: Don't worry, I'm convinced.Y2a
352Player Default: The difference is our war won't reduce civilization to ashes.{Worried/Disturbed by what Maxson said. / Worried} Mum, please tell me I'm not the only one disturbed by that statement.Player Default: Don't worry, I'm convinced.Y3a

BoS202[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
353BoS202_01_MaxsonStage10Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips.{Shocked and disturbed at the idea of Super Mutants with nukes. / Surprised} Nuclear arsenal? In the hands of those beasts? Heavens, no.BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.A2a
354Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands.{Very concerned about Super Mutants with nukes. / Concerned} I believe Elder Maxson makes a strong argument, mum. The very idea of a "nuclear arsenal" in the hands of those beasts is all too frightening.BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.B2a
355Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands.{Very concerned about Super Mutants with nukes. / Concerned} I believe Elder Maxson makes a strong argument, sir. The very idea of a "nuclear arsenal" in the hands of those beasts is all too frightening.BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.B3a
356BoS202_02_DanseStage100Player Default: I wish all of mankind shared your sentiment.{Making conversation / Neutral} I wouldn't go as far as to say "pleasure", but it is good to know they won't be bringing any harm to anyone anymore.BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.A2a
357Player Default: Have you taken leave of your senses?{Making conversation. Agreeing that Super Mutants are something to be hated. / Neutral} I find myself siding with Paladin Danse on this one, mum. They really are a whole new breed of brute, if you will.BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.B2a
358Player Default: Have you taken leave of your senses?{Making conversation. Agreeing that Super Mutants are something to be hated. / Neutral} I find myself siding with Paladin Danse on this one, sir. They really are a whole new breed of brute, if you will.BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.B3a

BoS203[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
359-{Concerned} Good luck, General. I hope you find your son.

BoS301[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
360BoS301_04_DoctorDuffBoS301Duff: I'm afraid something terrible has happened to her.{Concerned / Worried} Oh dear. I hope she's all right.Player Default: Don't worry, I'll find her.A2a
361BoS301_05_ScaraStage0060BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime.{Amused / Amused} Such a curious name to give a child.BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here?A2a
362BoS301_06_LiStage0070Player Default: Because we care what happens to the Commonwealth.{Concerned. / Concerned} The Brotherhood may be our only chance at stopping the Institute.BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face.A2a
363Player Default: If you don't work on Prime, I'll have you shot.{Disapproving and surprised / Surprised} Really, sir? Resorting to threats already?BoS301Li: You son of a bitch!B2a
364Player Default: If you don't work on Prime, I'll have you shot.{Disapproving and surprised / Surprised} Really, mum? Resorting to threats already?BoS301Li: You son of a bitch!B3a
365Player Default: If not for the Brotherhood, do it for Doctor Virgil.{Concerned / Concerned} You must know what goes on here isn't right.BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind?X2a
366BoS301_10_ChildofAtomStage0160BoS301ChildofAtom: That is why they must be safeguarded.{Disapproving - Thinks the guy is crazy / Sarcastic} Spoken like a true fanatic.Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want?A2a

BoS302[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
367BoS302_01_MaxsonStage010Player Default: With pleasure. I'll make him pay for lying to us.{Shocked the player has chosen to kill someone. / Surprised} Sir, you can't possibly be considering that order.BoS302Maxson: I appreciate your cooperation.A2a
368Player Default: With pleasure. I'll make him pay for lying to us.{Shocked the player has chosen to kill someone. / Surprised} Mum, you can't possibly be considering that order.BoS302Maxson: I appreciate your cooperation.A3a
369Player Default: I won't do it. Danse deserves a chance to explain himself.{A little angry - Asked to kill a friend revealed to be a synth. / Angry} You may be quick to turn your back on him, but we're not so keen on betrayal.BoS302Maxson: You will do it. This is not up for judgment or debate!B2a
370Player Default: I don't know what to say.{Hoping the player will say no. / Conspiratorial} Sir, I believe the answer you are looking for is "no".BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order.X2a
371Player Default: I don't know what to say.{Hoping the player will say no. / Conspiratorial} Mum, I believe the answer you are looking for is "no".BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order.X3a
372Player Default: Isn't there some other way?{Worried about the fate of Paladin Danse. / Concerned} Surely, you can't be that unforgiving.BoS302Maxson: Absolutely not. My decision is final.Y2a
373BoS302_03_HaylenStage040BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do.{Relieved that someone is on Danse's side. / Relieved} It's good to know there's still a bit of humanity left in the Brotherhood.Player Default: All right, I'll hear him out.A2a
374BOS302_13_CompanionReactsExecute{Encouraging / Neutral} You did the right thing, sir. Don't let that man tell you otherwise.A2a
375{Encouraging / Neutral} You did the right thing, mum. Don't let that man tell you otherwise.A3a
376{Worried the player made a bad decision / Worried} Paladin Danse was a good man, sir. I worry you're a bit... misguided.Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him.A2a
377{Worried the player made a bad decision / Worried} Paladin Danse was a good man, mum. I worry you're a bit... misguided.Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him.A3a
378{Sad over Danse's death. Wary of Maxson. / Sad} Paladin Danse was a good man, sir. I don't believe this Elder Maxson is cut from the same cloth.Companion: I wished you had the bollocks to do that yourself. At least it's over with.A2a
379{Sad over Danse's death. Wary of Maxson. / Sad} Paladin Danse was a good man, mum. I don't believe this Elder Maxson is cut from the same cloth.Companion: I wished you had the bollocks to do that yourself. At least it's over with.A3a

BoS303[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
380BoS303_01_Stage10BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you.{Happy Ingram is coming with. / Happy} Never hurts to have an extra hand, sir.Player Default: It would be helpful if you tagged along.A2a
381BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you.{Happy Ingram is coming with. / Happy} Never hurts to have an extra hand, mum.Player Default: It would be helpful if you tagged along.A3a
382BoS303_01_Stage10PostPrimeBoS303Ingram: That's if you don't mind a little company of course.{Happy to have Ingram coming with. / Happy} A little help couldn't hurt, eh sir?Player Default: It would be helpful if you tagged along.A2a
383BoS303Ingram: That's if you don't mind a little company of course.{Happy to have Ingram coming with. / Happy} A little help couldn't hurt, eh mum?Player Default: It would be helpful if you tagged along.A3a
384BoS303_01_Stage10PrePrimeBoS303Ingram: That's if you don't mind a little company of course.{Happy to have Ingram coming along. / Happy} A little help couldn't hurt us.Player Default: It would be helpful if you tagged along.A2a
385BoS303_03_RoofBoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place.{Worried about the collapses in the building / Concerned} Let's just hope the floor doesn't give out on us first.A2a
386BoS303_04_MissingAgitatorBoS303Ingram: It must have been moved. Let's check out that terminal over there.{Worried about finding something in a huge building. / Worried} Let's just hope it hasn't wandered too far.A2a
387BoS303_07_PowerLossBoS303Ingram: Damn it! They've knocked out the power to the elevators.{Thankful to be alive. / Grateful} I'm just glad we didn't plummet to our death.A2a
388BoS303_09_ViewReactorBoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore.{Impressed. / Impressed} 200 years and still running. Quite impressive.A2a
389BoS303_10_BeforeEnteringChamberBoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here.{Giving advice / Concerned} If you have any Rad-X, now would be the time to use it.A2a
390BoS303_14_ElevatorToLobbyBoS303Ingram: The Institute must have sent reinforcements.{Irritated that the Institute is back / Irritated} They're like a bad penny, sir.BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here!A2a
391BoS303Ingram: The Institute must have sent reinforcements.{Irritated that the Institute is back / Irritated} They're like a bad penny, mum.BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here!A3a

BoSM01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
392BoSM01_CompanionStage060_Commentary1{Coming upon a scene of massive devastation. / Concerned} I hate to think of what happened here.A2a
393BoSM01_CompanionStage070_Commentary1{Looking at a corpse of a woman who attempted to wall herself off in a room to get away from Ghouls. She did not succeed. / Sad} The poor soul.A2a
394BoSM01_CompanionStage080_Commentary1{Feeling sorry for a dead man. / Sad} Better to pass here than be torn to shreds by Ferals.A2a

CIS_EnterNewLocation[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
395-{Neutral} So this is the famous Diamond City. I suppose I hoped to find more of a gem than a dusty home base. Civilization "in the rough" if you will!
396{Disgust} Goodneighbor indeed. Certainly, no one here is trying to win any awards for cleanliness.
397{Concerned} Please don't tell me you intend on staying here. I daresay a place named "Combat Zone" may have ramifications for your well being.
398{Neutral} Ah the airport. Once a bustling hub of activity... now a glorified scrap yard.
399{Impressed} That structure looks quite promising, sir. It's not everyday you see such a well kept abode among the Commonwealth squalor.
400{Impressed} That structure looks quite promising, mum. It's not everyday you see such a well kept abode among the Commonwealth squalor.
401{Worried} Are you certain you want to go in there? I doubt time has erased its sordid reputation. It's probably far worse.
402{Friendly} Jamaica Plain. Has such a lovely ring to it. A shame the town doesn't live up to it.
403{Happy} Another Vault? I must admit my excitement. I've been curious about them ever since that fateful day.
404{Amused} An enemy submarine out here? Hopefully taken out by the very bombs they dropped!
405{Excited, but his comment is sarcastic. He thinks it's a terrible idea. / Sarcastic} I've got an idea. Let's tie a bunch of unseaworthy boats together over the irradiated ocean and call it home!
406{Awed} The wonders of mankind. War is a harsh mistress indeed.
407{Puzzled} Odd place for a pyramid, wouldn't you say, sir?
408{Puzzled} Odd place for a pyramid, wouldn't you say, mum?
409{Remembering a past time fondly. / Neutral} I do believe this is the old Fort Independence. Brings a nostalgic tear to the eye, does it not?
410{Happy} Ah, the old Fort Independence. Once again, a symbol of those fighting for a better future.
411{Amused} This place is actually quite quaint. Minus the prison walls of course!
412{Amused} Well, that monument has seen better days. I don't suppose there's a restoration effort going on inside.

CIS_RacialComments_Codsworth[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
413CIS_RacialComments_Codsworth_SceneTarget: Look, it's one of them fancy robots.{Very grateful - reacting to someone calling him a "fancy robot" / Grateful} General Atomics' finest, thank you very much!A1a
414Target: Look, it's one of them fancy robots.{Proud and confident - responding to someone saying they sure could use a robot like him. / Confident} As could every household.A2a
415Target: Look, it's one of them fancy robots.{Agreeable/Friendly - He's agreeing with someone who's commented on all the work that needs to be done these days. / Friendly} No arguments there.A3a
416Target: Look, it's one of them fancy robots.{Happy/Proud - Someone has said it's impressive to see a robot as old as him still up and running. / Happy} Always happy to impress.A4a
417Target: Look, it's one of them fancy robots.{Proud - Someone's wishing they had their own robot like him. / Happy} As you rightly should!A5a
418Target: Look, it's one of them fancy robots.{Apologetic - Someone has suggested he come clean their house. / Apologetic} Apologies, but I am engaged indefinitely.A6a
419Target: Look, it's one of them fancy robots.{Amused and slightly irritated - Speaking to someone who wants Codsworth to work for them if the player dies. / Amused} Unfortunately for you, I don't plan on "losing" my master anytime within your life span.A7a
420Target: Look, it's one of them fancy robots.{Offended - Someone just commented on breaking him down into spare parts to make money off of. / Irritated} I beg your pardon, but I intend on self-maintaining for decades to come!A8a
421{Disturbed - Muttering to himself at the idea of someone wanting to break him down into spare parts. / Disgust} Spare parts indeed. How morbid.A8b

COMPickUpScene[]

COMCodsworth[]

COMCodsworthTalk[]

COMQuestCommentary[]

ConvDiamondCityMS05BCoda[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2130ConvDiamondCityMS05BCodaSceneClarenceCodman: Mmm. Wellingham. The best you've ever made.{Concerned.} Thank you, sir. It was no effort whatsoever.A1a

CreatureDialogueMrHandy[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2131-{loudly and fake cheerfully} It's just little old me. Nothing to be afraid of.
2132{under his breath} Someone dirty and disreputable, I shouldn't wonder.
2133{pretending to call a cat} Here kitty-kitty-kitty!
2134{under his breath} As if I'd know what to do if I found something.
2135{MARK FOR RE-RECORD. sarcastic, under his breath} Why not let the robot deal with it?
2136{loudly, hoping that whoever is there will go away} I'm going to look over here now.
2137{sarcastic} Didn't you hear me coming? Now I have to fight you. Bloody fantastic.
2138{wearily} Here we go again.
2139{sarcastic} Oh good. I found you.
2140{sarcastic} You must be bloody stupid if you can't hide from me.
2141Oh, back to the usual daily tedium.
2142Thought as much. Nothing there after all.
2143Beastly nuisance. Glad that's done with.
2144Just what I was hoping for. Trundling around looking for something that wants to blow me to flinders.
2145Must we play hide and seek now?
2146{sarcastically -- hoping not to have to find anybody} Ready or not, here I come!
2147That's a good start. Now just keep running and we'll call it even.
2148A little peace and quiet, at last.
2149Well, that's it then.
2150That's enough excitement for one day.
2151Not very sporting of you.
2152That's hardly Marquess of Queensberry rules, now is it?
2153You'll pay for that, you cheeky bastard!
2154Cheerio. Water under the bridge.
2155*Gasp!* Murder!
2156{heavy sigh at the beginning of the sentence} I suppose I'm going to have to do something about that.
2157Why do I get all the hoodlums?
2158Did you really need that?
2159The class of people I'm forced to associate with these days just keeps falling.
2160*Sigh.* Why must you humans always resort to violence?
2161And who gets to clean up all this blood? Me, that's who...
2162Oohh. Yesss... Let's all beat up on the robot...
2163By God, if I had hands I'd strangle the life out of you!
2164For Queen and country!
2165You have insulted my honor, and for that, you must die!
2166Do stand still!
2167Have at thee!
2168How dare you, sir!
2169How dare you, mum!
2170
2171
2172Sir?
2173Ma'am?
2174Hello there.
2175Good day to you.
2176

DialogueAbernathyFarm[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2177DialogueAbernathyFarmBlakeScenePlayer Default: There's nothing worse than losing a child. Believe me, I know.{Sincere. / Somber} All too well, I'm afraid. My sympathies are with you both.Blake: I'm sorry to hear you say so.A2a
2178Player Default: If your daughter was that stupid, she got what she deserved.{Shocked at the player's rudeness / Surprised} Sir, I do believe you've crossed a line.Blake: You're a real son of a bitch, aren't you?B2a
2179Player Default: If your daughter was that stupid, she got what she deserved.{Shocked at the player's rudeness / Surprised} Mum, I do believe you've crossed a line.Blake: You're a real son of a bitch, aren't you?B3a

DialogueCodsworthPostWar[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2180001_CodsworthPostWarIntro{shocked and happy / Awed} As I live and breathe...CodsworthAlias: It's... it's REALLY you!A
2181Just tending the garden, sir. Though it is hard to be a green thumb when you lack the requisite digit, I'm afraid.Player Default: Codsworth! You're... still here. So... other people could still be alive, too...A
2182Just tending the garden, mum. Though it is hard to be a green thumb when you lack the requisite digit, I'm afraid.Player Default: Codsworth! You're... still here. So... other people could still be alive, too...A
2183Player Default: Codsworth! You're... still here. So... other people could still be alive, too...{Amused} Well of course I'm still here. Surely you don't think a little radiation could deter the pride of General Atomics International?A1a
2184{Concerned} But you seem the worse for wear. Best not let the wife see you in that state. Where is the missus, by the way?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.A1b
2185Player Default: Codsworth! You're... still here. So... other people could still be alive, too...{Amused} Well of course I'm still here. Surely you don't think a little radiation could deter the pride of General Atomics International?A2a
2186{Concerned} But you seem the worse for wear. Best not let the hubby see you in that state. Where is sir, by the way?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.A2b
2187Player Default: My God... they did it. Those bastards really did it. Everything's dead...Everything's dead? Ah yes, the garden. The posies have been problematic, I admit.B1a
2188If only the missus were here to help. Where is she, by the by?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.B1b
2189Player Default: My God... they did it. Those bastards really did it. Everything's dead...Everything's dead? Ah yes, the garden. The posies have been problematic, I admit.B2a
2190If only sir were here to help. Where is he, by the by?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.B2b
2191Player Default: Oh my god... this can't be happening... this isn't happening...Isn't happening? What ARE you talking about?X1a
2192My, but you look distraught. Perhaps the missus can offer one of those hugs you humans are so fond of? Speaking of which, where is your better half?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.X1b
2193Player Default: Oh my god... this can't be happening... this isn't happening...Isn't happening? What ARE you talking about?X2a
2194My, but you look distraught. Perhaps sir can offer one of those hugs you humans are so fond of? Speaking of which, where is your better half?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.X2b
2195Player Default: Codsworth! What happened.... to the world?The world, sir? Well, besides our geraniums still being the envy of Sanctuary Hills, I'm afraid things have been dreadfully dull around here.Y1a
2196{MARK FOR RE-RECORD.} Things will be so much more exciting with you and missus back! Where is your better half, by the by?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.Y1b
2197Player Default: Codsworth! What happened.... to the world?The world, mum? Well, besides our geraniums still being the envy of Sanctuary Hills, I'm afraid things have been dreadfully dull around here.Y2a
2198{MARK FOR RE-RECORD.} Things will be so much more exciting with you and sir back! Where is your better half, by the by?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.Y2b
2199Player Default: They came into the Vault... Maybe you saw them? Armed... wearing strange outfits?Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early. I swear, the nerve of that woman leaving her brat unsupervised.Y1a
2200Not like this family, sir. You and the missus have always been such a responsible couple. Where... is she, by the by?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.Y1b
2201Player Default: They came into the Vault... Maybe you saw them? Armed... wearing strange outfits?Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early. I swear, the nerve of that woman leaving her brat unsupervised.Y2a
2202Not like you, mum. You're the perfect mother. And sir is... oh, where is sir, by the by?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.Y2b
2203Player Default: She's... in a better place.Sir... these things you're saying. These... terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood.A1a
2204It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad... with you...?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.A1b
2205Player Default: She's... in a better place.Mum... these things you're saying. These... terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood.A2a
2206It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad... with you...?CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.A2b
2207Player Default: Codsworth... listen to me carefully... have you seen him? Have you seen Shaun?Why, the missus had him last, remember? Perhaps she's gone to the Parker residence to arrange a play-date?Y1a
2208I'm sure she'll be back with him momentarily.CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.Y1b
2209Player Default: Codsworth... listen to me carefully... have you seen him? Have you seen Shaun?Why, sir had him last, remember? Perhaps he's gone to the Parker residence to arrange a play-date?Y2a
2210I'm sure he'll be back with him momentarily.CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.Y2b
2211Player Default: Shaun's been kidnapped. But I'm going to find him. I'm going to get my son back.It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.Player Default: Doesn't matter how long it's been. I feel fine.A1a
2212RobotMrHandy: As I live and breathe...{Suspicious} It's... it's REALLY you!CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid.A1a
2213Player Default: What? Food? Yeah, sure... I... I need a minute to think...Then I'll be right back!A1a
2214Player Default: What? No! I need help Codsworth, not food!Sir, I've been thinking. If something is amiss... your loved ones may simply be hiding. From... the Red Menace.Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore.B1a
2215Player Default: What? No! I need help Codsworth, not food!Mum, I've been thinking. If something is amiss... your loved ones may simply be hiding. From... the Red Menace.Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore.B2a
2216Player Default: Codsworth, you're acting... a little bit weird. What's wrong?{voice trembling, you're starting to go into a long confession} I... I...CodsworthAlias: Oh sir, it's been just horrible! Two centuries with no one to talk to, no one to serve.Y1a
2217Player Default: Codsworth, you're acting... a little bit weird. What's wrong?All right, you caught me, sir. The refrigerator's broken, so we're all out of fresh fruits and vegetables.Y2a
2218But not to worry! We have plenty of preservative-rich food. Fancy Lad snack cakes and the like.Y2b
2219I'll surprise you with something. What do you say?Player Default: What? Food? Yeah, sure... I... I need a minute to think...Y2c
2220Player Default: Codsworth, you're acting... a little bit weird. What's wrong?All right, you caught me, mum. The refrigerator's broken, so we're all out of fresh fruits and vegetables.Y3a
2221But not to worry! We have plenty of preservative-rich food. Fancy Lad snack cakes and the like.Y3b
2222I'll surprise you with something. What do you say?Player Default: What? Food? Yeah, sure... I... I need a minute to think...Y3c
2223Player Default: Doesn't matter how long it's been. I feel fine.A bit over 210 actually, sir. Give or take a little for the Earth's rotation and some minor dings to the ole' chronometer.A1a
2224That means you're two centuries late for dinner! Ha ha ha. Perhaps I can whip you up a snack? You must be famished.Player Default: What? Food? Yeah, sure... I... I need a minute to think...A1b
2225Player Default: Doesn't matter how long it's been. I feel fine.A bit over 210 actually, mum. Give or take a little for the Earth's rotation and some minor dings to the ole' chronometer.A2a
2226That means you're two centuries late for dinner! Ha ha ha. Perhaps I can whip you up a snack? You must be famished.Player Default: What? Food? Yeah, sure... I... I need a minute to think...A2b
2227{shouting at someone who's walking away unexpectedly} Leaving? So soon? Was it something I said?A1a
2228003_CodsworthAfterFoodHere you are, sir. Now, I've been thinking. If something is amiss... your loved ones may simply be hiding. From... the Red Menace.Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore.A
2229Here you are, mum. Now, I've been thinking. If something is amiss... your loved ones may simply be hiding. From... the Red Menace.Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore.A
2230Sir, I've been thinking. Your loved ones may simply be hiding. From... the Red Menace.Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore.A
2231Mum, I've been thinking. Your loved ones may simply be hiding. From... the Red Menace.Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore.A
2232Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore.{MARK FOR RE-RECORD.} I have an idea. Let's search the neighborhood together. After all, the missus and young Shaun. They're... they're my family too.Player Default: Codsworth, I already looked. They're not here.A1a
2233Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore.{MARK FOR RE-RECORD.} I have an idea. Let's search the neighborhood together. After all, Sir and young Shaun. They're... they're my family too.Player Default: Codsworth, I already looked. They're not here.A2a
2234Player Default: The Red Menace?Why the communists, of course! The Russians AND the Chinese!Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore.Y1a
2235004_CodsworthPatrolGive me the word, sir, and I'll initiate my search protocols.Player Default: Codsworth, I already looked. They're not here.A
2236Give me the word, mum, and I'll initiate my search protocols.Player Default: Codsworth, I already looked. They're not here.A
2237Keeping watch, sir. Do you want me to initiate my search protocol?Player Default: Codsworth, I already looked. They're not here.A
2238Keeping watch, mum. Do you want me to initiate my search protocol?Player Default: Codsworth, I already looked. They're not here.A
2239{MARK FOR RE-RECORD.} Hovering in place here, sir. Shall we look for your family, now?Player Default: Codsworth, I already looked. They're not here.A
2240{MARK FOR RE-RECORD.} Hovering in place here, mum. Shall we look for your family, now?Player Default: Codsworth, I already looked. They're not here.A
2241{MARK FOR RE-RECORD.} Give me the word, sir. We shall search for your family together.Player Default: Codsworth, I already looked. They're not here.A
2242{MARK FOR RE-RECORD.} Give me the word, mum. We shall search for your family together.Player Default: Codsworth, I already looked. They're not here.A
2243{MARK FOR RE-RECORD.} Ready, sir? We shall find your family as a team.Player Default: Codsworth, I already looked. They're not here.A
2244{MARK FOR RE-RECORD.} Ready, mum? We shall find your family as a team.Player Default: Codsworth, I already looked. They're not here.A
2245Player Default: Codsworth, I already looked. They're not here.{broken up, starting to cry} Then... they're really gone, aren't they? Oh sir...Player Default: Thanks for trying, Codsworth.A1a
2246Player Default: Codsworth, I already looked. They're not here.{broken up, starting to cry} Then... they're really gone, aren't they? Oh mum...Player Default: Thanks for trying, Codsworth.A2a
2247Player Default: Codsworth, I already looked. They're not here.Proud to serve, sir!A3a
2248Player Default: Codsworth, I already looked. They're not here.Proud to serve, mum!A4a
2249Player Default: There's nothing left here. It's all gone.Well, if you wish to venture to parts unknown, I won't stop you. I shall guard the neighborhood in your absence.B3a
2250Player Default: I don't know, Codsworth. I...{realizing that the player's spouse and young Shaun are both gone / Sad} You... you mean to say they're really gone, don't you? Oh sir...Player Default: Thanks for trying, Codsworth.X1a
2251Player Default: I don't know, Codsworth. I...{realizing that the player's spouse and young Shaun are both gone / Sad} You... you mean to say they're really gone, don't you? Oh mum...Player Default: Thanks for trying, Codsworth.X2a
2252Player Default: I don't know, Codsworth. I...{enthusiastic, dragging the player along} Follow me!X3a
2253Player Default: Codsworth, are you sure you're holding up okay?Fine! Just fine. Performing my duties faithfully. As expected. Now, shall I patrol the neighborhood?Player Default: Codsworth, I already looked. They're not here.Y2a
2254Player Default: Codsworth, are you sure you're holding up okay?Oh, just the usual, sir. Pesky neighborhood dogs and mosquitoes. Shall I investigate?Player Default: Codsworth, I already looked. They're not here.Y3a
2255Player Default: Codsworth, are you sure you're holding up okay?Oh, just the usual, mum. Pesky neighborhood dogs and mosquitoes. Shall I investigate?Player Default: Codsworth, I already looked. They're not here.Y4a
2256005_CodsworthPostWarSpeechChallengePlayer Default: *Sniff* You're welcome.{snapping out of melancholy} Now. Enough feeling sorry for myself.CodsworthAlias: Shall we search the neighborhood together? The missus and young Shaun may turn up yet.A1a
2257CodsworthAlias: Now. Enough feeling sorry for myself.{MARK FOR RE-RECORD.} Shall we search the neighborhood together? The missus and young Shaun may turn up yet.Player Default: Codsworth, I already looked. They're not here.A1a
2258CodsworthAlias: Now. Enough feeling sorry for myself.{MARK FOR RE-RECORD.} Shall we search the neighborhood together? Sir and young Shaun may turn up yet.Player Default: Codsworth, I already looked. They're not here.A2a
2259Player Default: Stay with me, pal. Focus.I'm afraid I don't know anything, sir. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead.A1a
2260I did find this holotape. I believe the missus was going to present it to you. As a surprise. But then, well... everything "happened."Player Default: Thank you, Codsworth.A1b
2261Player Default: Stay with me, pal. Focus.I'm afraid I don't know anything, mum. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead.A2a
2262I did find this holotape. I believe sir was going to present it to you. As a surprise. But then, well... everything "happened."Player Default: Thank you, Codsworth.A2b
2263Player Default: Thank you, Codsworth.*Sniff* You're welcome.CodsworthAlias: Now. Enough feeling sorry for myself.A1a
2264Player Default: So, that's all that's left.That's not all that's left, sir. There's still you. And me.CodsworthAlias: Now. Enough feeling sorry for myself.B1a
2265Player Default: So, that's all that's left.That's not all that's left, mum. There's still you. And me.CodsworthAlias: Now. Enough feeling sorry for myself.B2a
2266Player Default: Well, it's something.Let it serve as a reminder, sir. Of... happier days.CodsworthAlias: Now. Enough feeling sorry for myself.X1a
2267Player Default: Well, it's something.Let it serve as a reminder, mum. Of... happier days.CodsworthAlias: Now. Enough feeling sorry for myself.X2a
2268Player Default: A holotape? What's on it?I believe it's a private message for you. My etiquette protocols would not permit me to play it for myself.Y1a
2269Any standard holotape reading device should be able to play it back. Oh, like that Pip-boy on your arm. That should work brilliantly.CodsworthAlias: Now. Enough feeling sorry for myself.Y1b
2270Oh sir, it's been just horrible! Two centuries with no one to talk to, no one to serve.A1a
2271I spent the first ten years trying to keep the floors waxed, but nothing gets out nuclear fallout from vinyl wood. Nothing!A1b
2272And don't get me started about the futility of dusting a collapsed house. And the car! The car! How do you polish rust?Player Default: Stay with me, pal. Focus.A1c
2273Oh mum, it's been just horrible! Two centuries with no one to talk to, no one to serve.A2a
2274I spent the first ten years trying to keep the floors waxed, but nothing gets out nuclear fallout from vinyl wood. Nothing!A2b
2275And don't get me started about the futility of dusting a collapsed house. And the car! The car! How do you polish rust?Player Default: Stay with me, pal. Focus.A2c
2276010_CodsworthPostWar_SkippedCodsworthPlayer Default: Codsworth! You're looking good for a robot that survived an atomic war.{Grateful} Well I have picked up a few minor scratches and, dare I say... stains, but all in all, the inner workings are top notch.A1a
2277{Friendly} And I see you've taken up a new look. I take it the missus approves? Where is the wife, by the way?Player Default: She's... in a better place.A1b
2278Player Default: Codsworth! You're looking good for a robot that survived an atomic war.{Grateful} Well I have picked up a few minor scratches and, dare I say... stains, but all in all, the inner workings are top notch.A2a
2279{Friendly} And I see you've taken up a new look. I take it the husband approves? Where is sir, by the way?Player Default: She's... in a better place.A2b
2280Player Default: Codsworth, all the time you were here. Did you see anyone? Anyone at all coming out of the Vault?{Sad} If only I had, sir! You've no idea the desperation for human contact one develops over 200 years.Y1a
2281{Upset, recalling bad memories of encountering raiders and scavengers. / Disgust} And when you do encounter them? Oh the cruelty! You're either... target practice or... spare parts!Y1b
2282{Worried} But please, sir, don't tell me Shaun met the same fate as the missus. I... I don't know if the old nuts and bolts could take it.Player Default: He's been kidnapped. But I'm going to find him.Y1c
2283Player Default: Codsworth, all the time you were here. Did you see anyone? Anyone at all coming out of the Vault?{Sad} If only I had, mum! You've no idea the desperation for human contact one develops over 200 years.Y2a
2284{Upset, recalling bad memories of encountering raiders and scavengers. / Disgust} And when you do encounter them? Oh the cruelty! You're either... target practice or... spare parts!Y2b
2285{Worried} But please, mum, don't tell me Shaun met the same fate as sir. I... I don't know if the old nuts and bolts could take it.Player Default: He's been kidnapped. But I'm going to find him.Y2c
2286Player Default: Codsworth, all the time you were here. Did you see anyone? Anyone at all coming out of the Vault?{Thinking and curious at first, then friendly. / Thinking} Hmm, can't say I have. News is a bit hard to come by these days, what with the lack of luncheons, and no more GNN.Y3a
2287{Curious, then shocked at the thought. / Question} Is that where young Shaun is? Don't tell me you had the lad committed!Player Default: He's been kidnapped. But I'm going to find him.Y3b
2288Player Default: Codsworth! You're still here. I can't believe you didn't move on after all this time.{Defiant} And leave the geraniums unattended? Rubbish! Besides, I've had plenty to do since that fateful day. You wouldn't have believed the mess.B1a
2289{Happy} But, now that you and the family are back, my life's work of servitude may finally resume. Where is your better half, by the way?Player Default: She's... in a better place.B1b
2290Player Default: Codsworth! You're still... fully operational?{MARK FOR RE-RECORD. / Defiant} Well of course, sir. You can thank the fine engineers at General Atomics for that! At least, you could have. Had they not been... vaporized.Y1a
2291{Happy} I must say, it's good to see you up and about as well. I find your survivability... impressive. I take it the missus is in good health as well?Player Default: She's... in a better place.Y1b
2292Player Default: Codsworth! You're still... fully operational?{Defiant} Well of course, mum. You can thank the fine engineers at General Atomics for that! At least, you could have. Had they not been... vaporized.Y2a
2293{Happy} I must say, it's good to see you up and about as well. I find your survivability... impressive. I take it the hubby is in good health as well?Player Default: She's... in a better place.Y2b
2294Player Default: She's... in a better place.{Disbelief} Heavens no! Such a tragedy. If I could feel, I would be quite distraught over the news. And young Shaun? What of your son?Player Default: He's been kidnapped. But I'm going to find him.A1a
2295011_CodsworthPostWar_Follower{Happy - Player has returned from Concord after their initial reunion. / Happy} Welcome back, sir! I do hope you were able to find some assistance in Concord.Player Default: You could say that. I made a few new friends.A
2296{Happy - Player has returned from Concord after their initial reunion. / Happy} Welcome back, mum! I do hope you were able to find some assistance in Concord.Player Default: You could say that. I made a few new friends.A
2297Player Default: You could say that. I made a few new friends.{Friendly - in regards to having friends. / Friendly} Can't have enough of those these days.A1a
2298Player Default: You could say that. I made a few new friends.{Disappointed. / Depressed} I feared as much.A2a
2299Player Default: You could say that. I made a few new friends.{Disappointed. / Depressed} That's unfortunate.A3a
2300Player Default: Nope. Nothing useful.{A bit apologetic - on the player saying he found no useful info in Concord. / Apologetic} I thought the chances may be a bit on the slim side.B1a
2301Player Default: Maybe. We'll see.{With slight excitement. / Happy} We certainly shall!X1a
2302Player Default: Maybe. We'll see.{Apologetic. / Apologetic} I'm sorry, sir. I was certain you'd find someone there who could help.X2a
2303Player Default: Maybe. We'll see.{Apologetic. / Apologetic} I'm sorry, mum. I was certain you'd find someone there who could help.X3a
2304Player Default: How were things here while I was gone?{Making polite conversation with the player. / Friendly} Oh, just catching up on old yard work. Some occasional pest control.Y1a
2305{Curious and hopeful / Question} And you, sir? Anything to be found in Concord?Player Default: You could say that. I made a few new friends.Y1b
2306Player Default: How were things here while I was gone?{Making polite conversation with the player. / Friendly} Oh just catching up on some old yard work with the occasional pest control.Y2a
2307{Curious and hopeful / Question} And you, mum? Anything to be found in Concord?Player Default: You could say that. I made a few new friends.Y2b
2308MQ102_CodsworthSearch01{humming a tune as you go to fetch food in the kitchen, something appropriately British} (humming)CodsworthAlias: Nothing here but a few flies. Wait... my sensors are picking up movement in another house. Follow me!A1a
2309CodsworthAlias: (humming)Nothing here but a few flies. Wait... my sensors are picking up movement in another house. Follow me!A1a
2310MQ102_CodsworthSearch02{broken up, starting to cry} Your family isn't here either. They're... they're really gone, aren't they?Player Default: Thanks for trying, Codsworth.A
2311{broken up, starting to cry} The missus and young Shaun... They aren't here...Player Default: Thanks for trying, Codsworth.A
2312{broken up, starting to cry} Sir and young Shaun... They aren't here...Player Default: Thanks for trying, Codsworth.A
2313Player Default: Thanks for your help, Codsworth.Good luck, sir. You'll find young Shaun. I know you will.A1a
2314Player Default: Thanks for your help, Codsworth.Good luck, mum. You'll find young Shaun. I know you will.A2a
2315Player Default: You're just pointing me in a random direction.{hurt feelings, a bit sad} Well, I'm afraid that's all I have. But you know best, sir. I'm sure you'll find young Shaun. One way or another.B1a
2316Player Default: You're just pointing me in a random direction.{hurt feelings, a bit sad} Well, I'm afraid that's all I have. But you know best, mum. I'm sure you'll find young Shaun. One way or another.B2a
2317Player Default: I like these people already.Oh good! Maybe you'll get along, then, and they can help you find young Shaun.X1a
2318Player Default: There's still people alive in Concord?Yes, although they're a bit rough. You remember the way? Just across the southern footbridge out of the neighborhood and past the Red Rocket station.Y1a
2319Player Default: Thanks for trying, Codsworth.You can't give up, sir. What about the city? Concord is nearby, and, well, the people there have only shot at me a few times...Player Default: Thanks for your help, Codsworth.A1a
2320Player Default: Thanks for trying, Codsworth.You can't give up, mum. What about the city? Concord is nearby, and, well, the people there have only shot at me a few times...Player Default: Thanks for your help, Codsworth.A2a
2321Player Default: Happy? This whole thing was a waste of time!{a little frightened at being yelled at} I only wanted to help, sir! M-maybe you could try Concord? I've seen people in that area, and they're only slightly heavily armed...Player Default: Thanks for your help, Codsworth.B1a
2322Player Default: Happy? This whole thing was a waste of time!{a little frightened at being yelled at} I only wanted to help, mum! M-maybe you could try Concord? I've seen people in that area, and they're only slightly heavily armed...Player Default: Thanks for your help, Codsworth.B2a
2323Player Default: Shaun's out there, Codsworth. I need to find him.What about Concord, sir? Plenty of people there. And last I checked, they only pummeled me with sticks a few times before I had to run back home.Player Default: Thanks for your help, Codsworth.X1a
2324Player Default: Shaun's out there, Codsworth. I need to find him.What about Concord, mum? Plenty of people there. And last I checked, they only pummeled me with sticks a few times before I had to run back home.Player Default: Thanks for your help, Codsworth.X2a
2325Player Default: Come on Codsworth. I need your help. Where can I go?You could head into the city. Concord is nearby. But the people there aren't... as put together as I am.Player Default: Thanks for your help, Codsworth.Y1a
2326MQ102_CodsworthSearch03I shall remain here, and secure the home-front!A1a
2327-Just getting your snack, sir! Be just a moment.A
2328Just getting your snack, mum! Be just a moment.A
2329{MARK FOR RE-RECORD.} Don't worry. My search protocols are on full alert.A
2330{MARK FOR RE-RECORD.} Follow me, sir. We must find your family!A
2331{MARK FOR RE-RECORD.} Follow me, mum. We must find your family!A
2332{MARK FOR RE-RECORD.} The communists won't be able to stand up to the both of us, sir.A
2333{MARK FOR RE-RECORD.} The communists won't be able to stand up to the both of us, mum.A
2334{MARK FOR RE-RECORD.} Keep an eye out for Reds, sir.A
2335{MARK FOR RE-RECORD.} Keep an eye out for Reds, mum.A
2336{MARK FOR RE-RECORD.} We'll find them, sir. You have my word.A
2337{MARK FOR RE-RECORD.} We'll find them, mum. You have my word.A
2338{finding an attacker who was hiding} Not this time!
2339{finding an attacker who was hiding} Found you!
2340{(as if to a child) finding an attacker who was hiding} Peek-a-boo!
2341{finding a hidden enemy and starting combat} Nice try.
2342{finding a hidden enemy and starting combat} Ah-ha! There you are.
2343{finding a hidden enemy and starting combat} Afraid you'll have to do better than that!
2344{finding a hidden enemy and starting combat} Thought you could hide from me? No such luck, I'm afraid.
2345{finding a hidden enemy and starting combat} Over here, sir.
2346{finding a hidden enemy and starting combat / Confident} Over here, mum.
2347{with great bravado, launching yourself into combat} Come on, sir, we can take them!
2348{with great bravado, launching yourself into combat / Neutral} Come on, mum, we can take them!
2349{with great bravado, launching yourself into combat} Terrific, it's a fight then!
2350{with great bravado, launching yourself into combat / Neutral} Let's make this quick, shall we?
2351{with great bravado, launching yourself into combat} This should be fun.
2352{player is striking you for no reason} You seem to be pummeling me...
2353{fleeing in terror} Sir! Help!
2354{fleeing in terror} Help me, sir!
2355{fleeing in terror} Mum! Help me!
2356{fleeing in terror} Mum! They're after me!
2357
2358I shall remain here then, and secure the homefront.
2359Very well, sir. I shall stay here and guard this area... fiercely.
2360Very well, mum. I shall stay here and guard this area... fiercely.
2361There must be someone who can help you in Concord.
2362I'm afraid I won't be able to re-pave the driveway anytime soon.
2363Oh, don't worry about me, sir. I'll be fine. Just hovering here.
2364Oh, don't worry about me, mum. I'll be fine. Just hovering here.
2365Take a walk, sir. Get some fresh air.
2366Take a walk, mum. Get some fresh air.
2367Still tending the garden, sir. And, as you can see, our geraniums are still the envy of Sanctuary Hills.
2368Still tending the garden, mum. And, as you can see, our geraniums are still the envy of Sanctuary Hills.
2369Be careful out there, sir. The communists abound.
2370Be careful out there, mum. The communists abound.

DialogueDiamondCity[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2371MoeGreetSceneBaseball02Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly.{Adding to the player's explanation of baseball. / Neutral} Certainly no one was beaten to death as part of the game mechanics.Moe: ... I like my version better.A6a
2372Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started.{player is backing up a lie. / Neutral} Really, mum. Don't encourage him.Moe: ... I like my version better.B6a
2373Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started.{Player is adding on to an already false idea of what baseball was. / Neutral} Really, sir. Don't encourage him.Moe: ... I like my version better.B7a
2374Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate.{Backing up the player. / Neutral} Yes, none of this beating people to death nonsense.Moe: ... I like my version better.X6a
2375PercyGreetScene{generic "coming from another conversation and getting back to business" line} Now, shall we get back to your shopping needs?Player Default: Let's see what you've got.A
2376{generic "coming from another conversation and getting back to business" line} Anyway, I'm here to help with anything you might want to buy or sell.Player Default: Let's see what you've got.A
2377{generic "coming from another conversation and getting back to business" line} Now, perhaps we can discuss what you'd like to purchase.Player Default: Let's see what you've got.A
2378{friendly} Everyone else may be closed, but Diamond City Surplus is open 24 hours a day!Player Default: Let's see what you've got.A
2379{MARK FOR RE-RECORD.friendly} Every conceivable good you could ever need is right here. If we don't have it, it's inconceivable! Ha ha ha.Player Default: Let's see what you've got.A
2380{friendly} We're so delighted you've chosen us for your shopping needs. We buy and sell everything. From everyone. Always.Player Default: Let's see what you've got.A
2381{friendly} We sell everything. Stimpaks, ammunition, outerwear, dinnerware.Player Default: Let's see what you've got.A
2382{friendly, slightly embarrassed} We're having a sale on brooms. Oh, no wait, my programming is telling me we never have sales. Maybe you should buy something else.Player Default: Let's see what you've got.A
2383{friendly} Oh, I do hope you're here to make a purchase. It's what I live for.Player Default: Let's see what you've got.A
2384Player Default: Let's see what you've got.{about to show your wares / Happy} Oh goody!A1a
2385Player Default: Let's see what you've got.{about to show your wares / Happy} Here you are.A2a
2386Player Default: Let's see what you've got.{about to show your wares / Happy} Anything and everything.A3a
2387Player Default: Let's see what you've got.{about to show your wares / Happy} Excellent!A4a
2388Player Default: Let's see what you've got.{about to show your wares / Happy} The highest quality available.A5a
2389Player Default: Not interested.{disappointed} Oh... Very well...B1a
2390Player Default: Not interested.Come again!B2a
2391Player Default: Not interested.Do come and see us again!B3a
2392Player Default: Not interested.Another time then?B4a
2393Player Default: Not interested.No problem, sir!B5a
2394Player Default: Not interested.No problem, mum!B6a
2395Player Default: I'll think about it.Take your time, sir.X1a
2396Player Default: I'll think about it.Take your time, mum.X2a
2397Player Default: I'll think about it.Of course.X3a
2398Player Default: I'll think about it.We're always open if you need us.X4a
2399Player Default: I'll think about it.Oh... Very well.X5a
2400Player Default: I'll think about it.Remember. We're open 24 hours a day.X6a
2401Player Default: Do you take this charge card?{player is trying to pay with a "charge card" - it looks like a worthless piece of plastic} A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."Percy: A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."Y1a
2402Player Default: What do you sell here?{sad that your owner is dead, but then picking yourself up and being chipper} With Miss Myrna gone, I'm afraid our selection has gotten a tad... haphazard, but we're still open twenty-four hours a day!Percy: A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."Y2a
2403Player Default: There a problem?Everything, sir. Miss Myrna prizes herself on being a collector of quality odds and ends from all over the Commonwealth.Y3a
2404We also buy any unwanted items you may be carrying on your person. And we're open twenty-four hours a day.Percy: A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."Y3b
2405Everything, mum. Miss Myrna prizes herself on being a collector of quality odds and ends from all over the Commonwealth.Y4a
2406We also buy any unwanted items you may be carrying on your person. And we're open twenty-four hours a day.Percy: A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."Y4b
2407WellinghamGreetScene{generic "coming from another conversation and getting back to business" line} Now, if you are done talking, I am... obligated to sell you drinks on request.Player Default: Let's see what you've got.A
2408{generic "coming from another conversation and getting back to business" line} Were you going to buy a drink? Not that hovering here and listening to you droll on isn't thrilling...Player Default: Let's see what you've got.A
2409{generic "coming from another conversation and getting back to business" line} Anyway, if you're ordering a drink, please do, so I can be done talking to you.Player Default: Let's see what you've got.A
2410{snob} I may have been programmed to serve, but in your case, I shall do so disdainfully. Let me know when you're ready to order.Player Default: Let's see what you've got.A
2411{Recalling a job the player did for him, but still irritated by his/her presence. Last sentence is disdainful.} Ah yes. The egg dealer. Come to erase some memories with drink, I presume? Who could blame you?Player Default: Let's see what you've got.A
2412{snob} I'll be breaking out the cheap moonshine, so that miss may drink in a manner more suitable for her.Player Default: Let's see what you've got.A
2413{snob} Another low-life coming to drink with us, I see.Player Default: Let's see what you've got.A
2414{snob} I'll be breaking out the cheap moonshine, so that sir may drink in a manner more suitable for him.Player Default: Let's see what you've got.A
2415{snob} If you insist on embarrassing yourself with alcohol, I'm programmed to oblige.Player Default: Let's see what you've got.A
2416{snob} Please tell me you don't want anything to drink. Please.Player Default: Let's see what you've got.A
2417Player Default: Let's see what you've got.{snobbish, about to show the menu} *sigh* Very well.A1a
2418Player Default: Let's see what you've got.{snobbish, about to show the menu} I'm afraid I must oblige.A2a
2419Player Default: Let's see what you've got.{snobbish, about to show the menu} Our menu, if you can understand it.A3a
2420Player Default: Let's see what you've got.{snobbish, about to show the menu} Tastes for a sophisticated palette.A4a
2421Player Default: Let's see what you've got.{snobbish, about to show the menu} If you insist.A5a
2422Player Default: Not interested.{snobby, glad the player isn't drinking here} Thank god...B1a
2423Player Default: Not interested.{snobby, glad the player isn't drinking here} A prudent decision.B2a
2424Player Default: Not interested.{snobby, glad the player isn't drinking here} Glad to see you know your place.B3a
2425Player Default: Not interested.{snobby, glad the player isn't drinking here} Goodbye. Don't come back.B4a
2426Player Default: Not interested.{snobby, glad the player isn't drinking here} Go away then. Shoo.B5a
2427Player Default: I'll think about it.Please don't come back.X1a
2428Player Default: I'll think about it.Perhaps you'll realize you don't belong here.X2a
2429Player Default: I'll think about it.Oh god, it's trying to think it over...X3a
2430Player Default: I'll think about it.Hmph.X4a
2431Player Default: I'll think about it.Very well. Next time I won't be so pleasant.X5a
2432Player Default: Do you take this charge card?{snob} No problem at all. My programming dictates that I serve all customers in the Colonial Taphouse. Even those that obviously don't belong.Y1a
2433{snob} Just know that my sensors indicate that you have dangerously low levels of class for this establishment.Wellingham: No problem at all. My programming dictates that I serve all customers in the Colonial Taphouse. Even those that obviously don't belong.Y1b
2434-Don't worry. I can wait all day for you to respond.
2435Too excited about your purchase to speak? I get that myself sometimes.
2436Ready to serve whenever you... feel like talking...
2437{condescending} Oh dear, it doesn't know how to speak.
2438{condescending, sarcastic} Take your time. Please...
2439{condescending, sarcastic} Oh yes, just keep me waiting...
2440{barking sales pitches} Diamond City Surplus! Open twenty-four hours!
2441{barking sales pitches} Shopping at night? Diamond City Surplus is always open!
2442{barking sales pitches} Need to trade? We're always open!
2443{barking sales pitches} Don't know what you're looking for? We have everything!
2444{barking sales pitches} Twenty-four hour service, only at Diamond City Surplus!

DialogueDiamondCityEntrance[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
244508MayorIntroScene2aPlayer Default: Always believed in freedom of the press.{Agreeing with the player / Confident} Rightly so. A true medium for the people.Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material.A2a
2446Player Default: Newspapers just like to stir up trouble.{Friendly - offering his opinion / Friendly} A fair point, sir, but I believe it depends on the reporter. Exposing the truth is one thing, twisting it is another.Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material.B2a
2447Player Default: Newspapers just like to stir up trouble.{Friendly - offering his opinion / Friendly} A fair point, mum, but I believe it depends on the reporter. Exposing the truth is one thing, twisting it is another.Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material.B3a

DialogueGraygarden[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2448DialogueGraygardenIntroPlayer Default: That's pretty ingenious. I bet you can work around the clock.{Very friendly - at a farm run by robots like him. / Friendly} Not only that, but your data collection and analysis must be top notch. I'm sure these crops want for nothing.SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation.A2a
2449Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.{Friendly - explaining to the player. 2nd sentence is slightly wary, as if he knows the player might disagree. / Friendly} Truth be told, sir, it all depends on the programming. In some cases, we may even be more qualified to make a sound deSupervisorWhite: Ah, but that's where Graygarden is unique, darling.B2a
2450Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.{Friendly - explaining to the player. 2nd sentence is slightly wary, as if he knows the player might disagree. / Friendly} Truth be told, mum, it all depends on the programming. In some cases, we may even be more qualified to make a sound deSupervisorWhite: Ah, but that's where Graygarden is unique, darling.B3a
2451SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors.Codsworth interjectsPlayer Default: Well, it's definitely unique. Sort of hard to miss.A2a

DialoguePlayerAdditional[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2452-Is there more, sir?
2453Is there more, ma'am?
2454I'm sorry. Did I miss a verbal cue?
2455{waiting for player to say something} Take your time, sir. Formulate those words carefully.
2456{waiting for player to say something} Take your time, mum. Formulate those words carefully.
2457{waiting for player to say something} Sir? Were you going to say something?
2458{waiting for player to say something} Mum? Were you going to say something?
2459{waiting for player to say something} Going to say something, sir?
2460{waiting for player to say something} Going to say something, mum?
2461{waiting for player to say something} Don't worry about me. Take a moment to think.

DialogueSanctuarySturgesCodsworth[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2462DialogueSanctuarySturgesCodsworthSceneSturges: Hey, Codsworth.Yes, sir?Sturges: You never invited me over for tea. You haven't forgotten about that, have you?A1a
2463Sturges: You never invited me over for tea. You haven't forgotten about that, have you?Oh, no, of course not, sir. I'm, just... waiting to find a free day in my schedule!Sturges: Okay, then, buddy. You keep doing what you're doing. Seems to be working for you.A1a
2464Sturges: Okay, then, buddy. You keep doing what you're doing. Seems to be working for you.Yes, sir.A1a

DialogueScienceCenter[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2465DialogueScienceCenterVendWelcome, to the Science Center. Looking for a souvenir?Player Default: Sure, let's see what you've got.A
2466Bring something home to remember your visit to the Science Center?Player Default: Sure, let's see what you've got.A
2467Player Default: Sure, let's see what you've got.Everything you need to perform your own experiments.A1a
2468Player Default: Sure, let's see what you've got.Please have a look at our souvenir mugs, globes, and ashtrays.A2a
2469Player Default: Sure, let's see what you've got.25% of proceeds are donated to the public school science department.A3a
2470Player Default: Not right now.Understood. Please visit us again.B1a
2471-Please enjoy your visit to the Science Center.
2472The Science Center is made possible thanks to generous donors such as Mass Fusion and RobCo.
2473The museum is currently closed, please visit during business hours.
2474Learning is fun.
2475Atomic energy will save mankind.
2476Welcome to the future.
2477Enjoy your visit to the Science Center.
2478Be sure to get tickets for the planetarium.
2479Some exhibits may be closed for repairs at this time.
2480Visit the interactive exhibit on the effects of radiation.

DialogueTheSlog[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2481DialogueTheSlogSceneIntroPlayer Default: It's pretty clever, making a tarberry bog out of an old swimming pool.{Friendly, complimenting / Friendly} Yes, quite resourceful, I must say.Wiseman: I appreciate your saying so.A2a
2482Player Default: The first word that comes to my mind is "ugly."{apologetic and friendly - speaking to the farmer after the player was rude. / Friendly} Please excuse my master, sir. I, for one, feel it's quite ingenious.Wiseman: Hey, do I look like a guy who puts a premium on beauty?B2a
2483Player Default: The first word that comes to my mind is "ugly."{apologetic and friendly - speaking to the farmer after the player was rude. / Friendly} Please excuse my mistress, sir. I, for one, feel it's quite ingenious.Wiseman: Hey, do I look like a guy who puts a premium on beauty?B3a

DialogueVault81[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2484Vault81BobbyAndTinaIntroSceneTina: Oh, you've been working? Sure. I bet bossing around Old Rusty really takes it out of you.{Sarcastic - Listening to two people fight, side commenting. / Sarcastic} You've no idea, Miss DeLuca.Bobby: Hey, will you both just get lost? You're killing my buzz here.A1a
2485Bobby: Hey, will you both just get lost? You're killing my buzz here.{More than happy to leave. / Sarcastic} With pleasure, sir.Tina: Fine. Get caught. Then you won't have the choice to leave because the Overseer will make it for you.A1a
2486Vault81OldRusty{Business-like. / Neutral} Please direct any maintenance requests to Mister DeLuca. They will be handled in the order they were received.Player Default: I don't have any requests.A
2487Player Default: I don't have any requests.{Friendly, relieved / Friendly} Better for the both of us. Unless you like waiting, of course.A1a
2488{Friendly, gossipy / Neutral} Mister DeLuca has good intentions, but let's just say his ability to prioritize is a bit lacking.A1b
2489{Curious / Friendly} I believe it has something to do with his sobriety.Player Default: Sounds like a typical boss to me.A1c
2490Player Default: This Vault is a mess.{Gossipy tone, feeling is mutual. / Conspiratorial} I couldn't agree more, but believe me, it's not from lack of trying.B1a
2491{Making friendly conversation. / Friendly} If only Mister DeLuca would allow me to assist with general maintenance and cleanliness more often.B1b
2492{Friendly / Friendly} But I believe he prefers to keep me reserved for his own needs, and those of his sister, of course.Player Default: Sounds like a typical boss to me.B1c
2493Player Default: So you're programmed for Vault maintenance.{Matter of fact / Neutral} An astute observation.X1a
2494{Friendly explanation of his job. / Friendly} I assist Mister DeLuca with reactor maintenance, tending to the heart of the Vault.X1b
2495{Friendly / Friendly} He prefers to supervise while giving me the privilege of fulfilling the tasks.Player Default: Sounds like a typical boss to me.X1c
2496Player Default: Staying pretty busy these days?{Answering a question / Neutral} Quite so. Mister DeLuca has made it his life's work to occupy my time.Y1a
2497{Friendly / Friendly} Not only do I specialize in reactor maintenance, but now I am trained in doing his laundry, fetching libations, and generally picking up after him.Player Default: Sounds like a typical boss to me.Y1b
2498Player Default: Sounds like a typical boss to me.{Relieved / Relieved} It's a relief to hear you say so. Compared to his predecessor, Mister DeLuca has very little mechanical knowledge.A1a
2499{Gossiping / Conspiratorial} I almost thought him unqualified, but when it comes to delegation, he's top notch.A1b
2500Player Default: Mister DeLuca sounds like he prefers slacking off to actual work.{Friendly gossiping / Friendly} Ah yes, I've heard those very words repeated by several citizens of the Vault. However, they should be grateful.B1a
2501{Friendly gossiping / Friendly} Mister DeLuca's knowledge of reactors is limited at best. It's really better he remains "hands off".B1b
2502Player Default: I don't know. He sounds pretty selfish to me.{Friendly disagreeing. / Friendly} Codswallop. Mister DeLuca ensures I tend to his sister's every need as well. He is quite generous when it comes to her.X1a
2503Player Default: I don't know. He sounds pretty selfish to me.{Friendly disagreeing. / Friendly} Codswallop. Mister DeLuca used to make sure I tended to his late sister's every need as well. He was quite generous when it came to her.X2a
2504Player Default: Does he help out with any of the work?{Friendly conversation / Friendly} If memory serves, the last bit of work he performed was when Mister Whitaker forced him to clean up the supply room.Y1a
2505{Recalling an amusing moment / Friendly} He was also quite vocal about his distaste for the job.Y1b
2506-{Worried} Mister DeLuca, I'm lacking specific orders at the moment. You might want to take care of that. Mister DeLuca? Are you listening? Oh dear.
2507{Puzzled} I've cleaned up around here as you requested. Although as usual, I'm a bit confused by the "and shit" part of your request.
2508{a bit huffy / Neutral} Sorry to be a bother, ma'am, but I'm lacking specific orders at the moment. You might want to see to that.
2509{Worried} Your room is picked up as best I can, Miss DeLuca. I really do wish you'd let me do more in there. Maybe even organize a drawer or two.
2510{self satisfied with his efforts. / Grateful} Those repairs are all finished. Everything is right as rain. Not that it rains in the Vault mind you.
2511{fishing for attention / Concerned} It appears that I am out of things to do. I guess I'll wander the halls, looking for things to fix. All by myself. Just me. Wandering the halls.
2512{worried / Worried} Is it a little crowded in here, or is it just me?
2513{apologizing / Apologetic} Excuse my extremities.
2514{apology / Apologetic} Pardon me.
2515{Speaking with disdain. / Disgust} Why, if it isn't the devious outsider. Haven't you done enough?
2516{Irritated with the player / Irritated} Mister DeLuca may have been a prize winning laggard, but he bloody well didn't deserve to die.
2517{Irritated with the player / Irritated} Oh, it's you. I suppose I've you to thank for Miss DeLuca's stellar attitude of late.
2518{Irritated with the player / Irritated} Haven't you another soul to corrupt somewhere?
2519{Irritated with the player / Irritated} A word of advice, stay away from kiddies. You're not exactly the role model material they need at their age.
2520{Thankful / Friendly} I must say, since Mr. DeLuca cleaned up his act, my life has become ten times more bearable.
2521{Happy / Happy} Now that Mr. DeLuca has cleaned up his act, perhaps he'd learn to clean up after himself as well.
2522{Thankful / Friendly} I suppose I've you to thank for Mr. DeLuca's renewed interest in my work.
2523{Happy / Happy} It's quite the change you've brought over Mr. DeLuca. And for the better, if I may add.
2524{Happy / Happy} I haven't seen Mr. DeLuca this well since he was a toddler.
2525{Slight disdain, not a fan of the player / Disgust} I'm sorry, but I've no time for idle chatter.
2526{Slight disdain, not a fan of the player / Disgust} Ah, the meddler. Don't you have some lives to ruin?
2527{Slight disdain, not a fan of the player / Disgust} Oh, it's you.
2528{Slight disdain, not a fan of the player / Disgust} Shouldn't you be elsewhere?
2529{Slight disdain, not a fan of the player / Disgust} Still here, I see.
2530{Reflecting on the deceased. / Somber} It's a shame how quickly drugs can turn one to violence.
2531{Reassuring the player and defending his past master / Somber} Robert DeLuca was a kind soul. Had he been of sound mind, he never would have hurt you.
2532{Reflecting on the deceased / Somber} Poor Mister DeLuca. He was hardly himself when he died.
2533{Concerned about Tina. / Somber} I fear Miss DeLuca is quite distraught over the loss of her twin.
2534{Apologetic / Apologetic} Please accept my humblest apologies that you had to see such a dark side of Mister DeLuca.

DialogueWarwickHomestead[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2535DialogueWarwickHomesteadIntroPlayer Default: No wonder your crops are doing so well.{Complimenting - Speaking to a farmer / Friendly} Yes, it's quite an ingenious idea, sir. Although, I do recommend keeping that little tidbit out of the public ear.A2a
2536{Complimenting - Speaking to a farmer / Friendly} It's impressive the sewage is so effective. Your crops appear to be thriving.Roger: Yeah, they really are.A2b
2537Player Default: I don't care how fertile the soil is, this place reeks.{Making an observation / Friendly} My sensors are picking up quite the odor.Roger: Yeah, but you get used to it.B2a
2538Player Default: Take the good with the bad, I guess.{Friendly conversation / Friendly} Yes, we all need to make the best of our situation these days.Roger: That's how it is everywhere, friend.X2a

DN019JoinCult[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2539DN019JoinCultEmogenePlayer Default: I'm a friend of the family. Maybe I can talk some sense into her.{Polite asking. The "sir" here is not the player. / Neutral} Please, sir. It would only be a moment.CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent.A2a
2540Player Default: I killed the last guy who was running this scam. In case that matters to you.{Worried - Player is threatening people / Worried} Sir, was that really necessary?CultLeader: Uh, good to know. Let me just unlock the door for you, okay?B2a
2541Player Default: I killed the last guy who was running this scam. In case that matters to you.{Worried - Player is threatening people / Worried} Mum, was that really necessary?CultLeader: Uh, good to know. Let me just unlock the door for you, okay?B3a
2542DN019JoinCultEmogeneBribe{Trying to speak to the player so the man he bribed can't hear. / Conspiratorial} Sir, I daresay you could have gotten away with less.CultLeader: Well, that's different.A2a
2543{Trying to speak to the player so the man he bribed can't hear. / Conspiratorial} Mum, I daresay you could have gotten away with less.CultLeader: Well, that's different.A3a
2544DN019JoinCultOfficeGaveItems{Player just gave a cultist all his worldly possessions. / Concerned} Not the wisest decision I've seen you make, sir.Player Default: "I deserve a better life. A better life is coming. A better life is almost here."A2a
2545{Player just gave a cultist all her worldly possessions. / Concerned} Not the wisest decision I've seen you make, mum.Player Default: "I deserve a better life. A better life is coming. A better life is almost here."A3a
2546DN019JoinCultOfficeSceneCultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community.{Worried - Doesn't want the player to give up all their items. / Worried} Please tell me you're not actually considering this.Player Default: Here, this is everything I have.A3a

DN036[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2547DN036_MainPlayer Default: They've got something they use to control us, to make us do things we don't want to do.{Surprised} My word! This certainly does not conform to my hospitality subroutines.Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM.A5a

DN049[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2548DN049_Bake_500_CallTickets{[Crisp] Bored monotone. Calling customer ticket numbers. / Irritated} Number 12.A1a
2549{[Crisp] Bored monotone. Calling customer ticket numbers. / Irritated} 13. Number 13.A2a
2550{[Crisp] Bored monotone. Calling customer ticket numbers. / Irritated} Now serving 14.A3a
2551{[Crisp] Bored monotone. Calling customer ticket numbers. / Irritated} 15. Does anyone have 15?A4a
2552{[Crisp] Bored monotone. Calling customer ticket numbers. / Irritated} Number 16. 16.A5a
2553{[Crisp] Bored monotone. Calling customer ticket numbers. / Irritated} 17.A6a
2554{[Crisp] Bored monotone. Calling customer ticket numbers. / Irritated} Number 18.A7a
2555{[Crisp] Bored monotone. Calling customer ticket numbers. / Irritated} 19.A8a
2556{[Crisp] Bored monotone. Calling customer ticket numbers. / Irritated} 20. 20.A9a
2557{[Crisp] Bored monotone. / Irritated} Anyone?A10a
2558{[Crisp] Bored monotone. / Irritated} Let's try this again.A11a
2559DN049_Bake_500_TakeNumber{[Crisp] Bored monotone. / Irritated} Please take a number for faster service.A1a
2560DN049_Bake_560_Barter{[Crisp] Bored monotone. / Irritated} Welcome to Pinelli's Bakery. My name is Crisp. May I take your order?Player Default: Let's see what you've got.A
2561{[Crisp] Bored monotone. / Irritated} Can I get you anything?Player Default: Let's see what you've got.A
2562{[Crisp] Bored monotone. / Irritated} What can I get you?Player Default: Let's see what you've got.A
2563Player Default: Let's see what you've got.{[Crisp] Bored, irritated sigh. / Irritated} *Sigh*A1a
2564Player Default: Let's see what you've got.{[Crisp] Bored monotone. / Irritated} Let me know if you want anything.A2a
2565Player Default: Let's see what you've got.{[Crisp] Bored monotone. / Irritated} Torte! What've we got?A3a
2566Player Default: Not today.{[Crisp] Bored monotone. / Irritated} Whatever.B1a
2567Player Default: Having a bad day?{[Crisp] Bored monotone. / Irritated} You too can enjoy the benefits of personality subroutine 37, 'Existential Despair', when you buy your own General Atomics robot. Pick one up today.X1a
2568{[Crisp] Bored monotone. / Irritated} Now, did you want anything?Player Default: Let's see what you've got.X1b
2569Player Default: What do you sell?{[Crisp] Bored monotone. Stressing 'bakery' as if the player is an idiot. / Irritated} This is a bakery.Player Default: Let's see what you've got.Y1a
2570DN049_Bowl_700_Greet{[Tenpin] Cheery bowling manager. Greeting a customer. / Friendly} Welcome to Back Alley Bowling!Bowling_Manager: Step right this way and I'll get you all set up.A1a
2571Bowling_Manager: Welcome to Back Alley Bowling!{[Tenpin] Cheery bowling manager. / Friendly} Step right this way and I'll get you all set up.A1a
2572DN049_Bowl_700_ManagerDialogue{[Tenpin] Cheery bowling manager. Post-Process: Distort 'thousand'-- it's a programming bug. / Friendly} Here to bowl? Just five thousand dollars a game!Player Default: I can't believe I'm actually doing this...A
2573{[Tenpin] Cheery bowling manager. / Friendly} Change your mind?Player Default: I can't believe I'm actually doing this...A
2574Player Default: Sorry to hear that, sir. Do come back again.{[Tenpin] Cheery bowling manager. / Friendly} Very well. Feel free to pick any open lane.A1a
2575{[Tenpin] Cheery bowling manager. / Friendly} They aren't working at the moment, but as soon as a service technician shows up, I'll have him start with your lane first.A1b
2576Player Default: An employee? Then you must be...{[Tenpin] Cheery bowling manager. Pleased to be meeting a new co-worker. / Friendly} You're our new supervisor, aren't you? Your office is in the back. Please, go on through.X1a
2577{[Tenpin] Cheery bowling manager. Hesitation on "He's been expecting you." This meeting won't go well. / Friendly} But once you've settled in, you really should report to the Director, in the statue out front. He's been expecting you.X1b
2578Player Default: ...All right. Here.{[Tenpin] Cheery bowling manager. / Friendly} Sorry to hear that, sir. Do come back again.Bowling_Manager: Very well. Feel free to pick any open lane.A1a
2579Player Default: ...All right. Here.{[Tenpin] Cheery bowling manager. / Friendly} Sorry to hear that, ma'am. Do come back again.Bowling_Manager: Very well. Feel free to pick any open lane.A2a
2580Player Default: Five thousand dollars? That's ridiculous!{[Tenpin] Cheery bowling manager. / Friendly} Poverty is never something to feel ashamed of. Do come back when you can afford it.B1a
2581Player Default: Five thousand dollars? That's ridiculous!{[Tenpin] Cheery bowling manager. / Friendly} Come again!B2a
2582Player Default: Is there an employee discount? I've got my ID...{[Tenpin] Cheery bowling manager. Startled. / Surprised} An employee? Then you must be...Bowling_Manager: You're our new supervisor, aren't you? Your office is in the back. Please, go on through.X1a
2583Player Default: Is there an employee discount? I've got my ID...{[Tenpin] Cheery bowling manager. Dismissive, then startled. / Surprised} I'm afraid not. But... wait. An employee?Bowling_Manager: You're our new supervisor, aren't you? Your office is in the back. Please, go on through.X2a
2584Player Default: Is there an employee discount? I've got my ID...{[Tenpin] Cheery bowling manager. Misses the joke. / Friendly} I'm sure you are, sir. Now, are you up for a game?Player Default: I can't believe I'm actually doing this...X3a
2585Player Default: Is there an employee discount? I've got my ID...{[Tenpin] Cheery bowling manager. Misses the joke. / Friendly} I'm sure you are, ma'am. Now, are you up for a game?Player Default: I can't believe I'm actually doing this...X4a
2586Player Default: Is there an employee discount? I've got my ID...{[Reg] Polite clerk. / Friendly} Of course, of course.Bowling_Manager: You're our new supervisor, aren't you? Your office is in the back. Please, go on through.X5a
2587Player Default: Do you take caps?{MARK FOR RE-RECORD.[Tenpin] Cheery bowling manager. Surprised. What a ridiculous idea! / Surprised} Bottle caps? Of course not! Legal tender only.Player Default: I can't believe I'm actually doing this...Y1a
2588Player Default: Do you take caps?{[Tenpin] Cheery bowling manager. Giving in. / Friendly} Oh, all right. I suppose we aren't that busy. Go ahead.Y2a
2589Player Default: Do you take caps?{[Tenpin] Cheery bowling manager. Firmly. / Friendly} I'm sorry, only paying customers are allowed beyond the reception area.Player Default: I can't believe I'm actually doing this...Y3a
2590DN049_Bowl_720_HaveToPay{[Tenpin] Cheery bowling manager, now angry. / Angry} Stop! Stop! You have to pay!A1a
2591DN049_Bowl_760_Greet2Bowling_Manager: Welcome to Back Alley Bowling!{[Tenpin] Cheery bowling manager. / Friendly} I'm afraid our lanes are out of order today, but feel free to take a look around.A1a
2592DN049_Diner_300_Greet{[Waitron] Perky waiter. / Friendly} Welcome to Handy Eats, where serving you is our code! Table for two?Player Default: Sure.A
2593{[Waitron] Perky waiter. / Friendly} Welcome to Handy Eats, where serving you is our code! Table for one?Player Default: Sure.A
2594{[Waitron] Perky waiter. / Friendly} Would you like a table?Player Default: Sure.A
2595Player Default: Sure.{[Waitron] Perky waiter. 'Hun' awkwardly tacked on. / Friendly} Right this way, hun.A1a
2596Player Default: Not today.{[Waitron] Perky waiter. / Friendly} Well, come back soon!B1a
2597Player Default: I'm just looking around.{[Waitron] Perky waiter. 'Sugar' awkwardly tacked on. / Friendly} Let me know if you need anything, sugar.X1a
2598Player Default: What's with all the bodies?{[Waitron] Proudly / Friendly} We do have a lot of satisfied customers, don't we? They almost never leave.Y1a
2599{[Waitron] Perky waiter / Friendly} I still have one booth left. It'd be my pleasure to serve you.Player Default: Sure.Y1b
2600DN049_Diner_320_ServeYou{[Waitron] Perky waiter. / Friendly} That's better. Now, how can we serve you today? Char-broiled? Diced? Mashed?Player Default: Wait, what?A
2601Player Default: Actually, I'm not hungry after all.{[Waitron] Perky waiter. Emphatically. That's ridiculous! / Surprised} Nonsense!Diner_Waitron: At Handy Eats, serving you is our code!B1a
2602Player Default: Actually, I'm not hungry after all.{[Waitron] Perky waiter. / Friendly} What a shame. All right, well, perhaps another time.Diner_Waitron: At Handy Eats, serving you is our code!B2a
2603Player Default: Nonsense!{[Waitron] Perky waiter. / Friendly} At Handy Eats, serving you is our code!A1a
2604DN049_Diner_330_HaventServed{[Waitron] Perky waiter. Calling after the player. / Friendly} Wait! I haven't served you yet!A1a
2605DN049_Fallons_400_Intro1{[Reg] Surprised, worried. Emphasis 'customer', as if it's some exotic species. / Worried} Who's there? Are you... are you a customer?Fallons_Reg: Now you listen here. Every single item in this store is exactly where it belongs. Exactly. It's taken me years to get it all in order!A
2606RobotMrHandy: Who's there? Are you... are you a customer?{[Reg] Threateningly, with emphasis. / Stern} Now you listen here. Every single item in this store is exactly where it belongs. Exactly. It's taken me years to get it all in order!Fallons_Reg: You can look if you want. But Don't. Touch. Anything.A1a
2607Fallons_Reg: Now you listen here. Every single item in this store is exactly where it belongs. Exactly. It's taken me years to get it all in order!{[Reg] Threateningly, with emphasis. / Angry} You can look if you want. But Don't. Touch. Anything.A1a
2608{[Reg] Threateningly, with emphasis. / Angry} You can look. But don't. Touch. Anything.A1a
2609DN049_Fallons_440_TouchItems{[Reg] Furious / Angry} Aagh! You've ruined it!A1a
2610DN049_Fallons_460_Barter{[Reg] Polite clerk. / Friendly} Good day. Can I help you with anything, sir?Player Default: Let's see what you've got.A
2611{[Reg] Polite clerk. / Friendly} Good day. Can I help you with anything, ma'am?Player Default: Let's see what you've got.A
2612{[Reg] Polite clerk. / Friendly} Good evening. Can I help you with anything, sir?Player Default: Let's see what you've got.A
2613{[Reg] Polite clerk. / Friendly} Good evening. Can I help you with anything, ma'am?Player Default: Let's see what you've got.A
2614{[Reg] Polite clerk. / Friendly} May I help you with something?Player Default: Let's see what you've got.A
2615{[Reg] Polite clerk. / Friendly} Looking to buy something?Player Default: Let's see what you've got.A
2616Player Default: Let's see what you've got.{[Reg] Polite clerk. A bit embarrassed about the condition of his store. / Friendly} We have an excellent selection of merchandise. At least we used to.A1a
2617Player Default: Let's see what you've got.{[Reg] Polite clerk. / Friendly} I still have a few things in stock...A2a
2618Player Default: Let's see what you've got.{[Reg] Polite clerk. / Friendly} We only carry products of the highest quality.A3a
2619Player Default: What do you have for sale?{[Reg] Polite clerk. Embarrassed by the condition of his store. / Depressed} Not much, I'm afraid. Our suppliers are dreadfully late, and it looks like most of the appliances have rusted.Y1a
2620{[Reg] Polite clerk. / Friendly} But I could offer you jewelry, clothes, perhaps some housewares.Player Default: Let's see what you've got.Y1b
2621{[Reg] Polite clerk. / Friendly} Have a nice day.A1a
2622DN049_Fallons_460_Greet{[Reg] Polite clerk. / Friendly} Welcome to Fallon's! Let me know if you need anything.A1a
2623DN049_Greet_10{[Greeter] Shopping center greeter. Thrilled to meet the player. / Friendly} Welcome to the General Atomics Galleria! You must be our new supervisor.Player Default: Uh... yes, that's right.A
2624{[Greeter] Shopping center greeter. Eager to help. / Friendly} Did you have any other questions?Player Default: What is this place?A
2625{[Greeter] Shopping center greeter. Eager to help. / Friendly} Can I help you?Player Default: What is this place?A
2626Player Default: Uh... yes, that's right.{[Greeter] Shopping center greeter. Thrilled to meet the player. / Impressed} Splendid!Player Default: What is this place?A1a
2627Player Default: I think you've mistaken me for someone else.{[Greeter] Shopping center greeter. Disappointed. / Depressed} Oh, I'm sorry. After 428 false positives, I just felt so certain!Player Default: What is this place?B1a
2628Player Default: Yeah, and I'm the Governor of Massachusetts, too.{[Greeter] Shopping center greeter. Surprised, impressed at the player's credentials. / Impressed} Provisional Governor Graham? Why, sir, it is an honor! I must say, that explains the delay. I'm sure you're quite a busy man.Player Default: What is this place?X1a
2629Player Default: Yeah, and I'm the Governor of Massachusetts, too.{[Greeter] Shopping center greeter. Surprised, impressed at the player's credentials. / Impressed} Provisional Governor Graham? Why, ma'am, it is an honor! I must say, that explains the delay. I'm sure you're quite a busy woman.Player Default: What is this place?X2a
2630Player Default: Sorry, what? You're waiting for your supervisor?{[Greeter] Shopping center greeter. Depressed. / Depressed} Unfortunately, yes.Player Default: What is this place?Y1a
2631Player Default: Splendid!{[Greeter] Shopping center greeter. Sincerely. / Friendly} Well, let me be the first to welcome you to your new assignment.A1a
2632{[Greeter] Shopping center greeter. Sincerely. / Friendly} Once you've had a chance to get settled in, you should report to the Director. His office is located in the statue in the center of the plaza.Player Default: What is this place?A1b
2633Player Default: Oh, I'm sorry. After 428 false positives, I just felt so certain!{[Greeter] Shopping center greeter. Annoyed. Maybe a pause before '210', as if the number was being inserted into the line? / Irritated} If you happen to meet that laggard, let him know that he is 210 years late for his scheduled shift.B1a
2634{[Greeter] Shopping center greeter. Annoyed. / Irritated} I need him to report to the Director's office in the statue for immediate assignment.Player Default: What is this place?B1b
2635Security_Greeter: Once you've had a chance to get settled in, you should report to the Director. His office is located in the statue in the center of the plaza.{[Greeter] Shopping center greeter. / Friendly} The Galleria is currently closed to the public, but staff and employees are permitted on the grounds, of course.A1a
2636{[Greeter] Shopping center greeter. / Friendly} If you have any questions, I'd be happy to assist you.Player Default: What is this place?A1b
2637Security_Greeter: Once you've had a chance to get settled in, you should report to the Director. His office is located in the statue in the center of the plaza.{[Greeter] Shopping center greeter. / Friendly} In the meantime, I'm afraid the Galleria is closed to the general public.A2a
2638{[Greeter] Shopping center greeter. / Friendly} But if you have any questions, I'd be happy to assist you.Player Default: What is this place?A2b
2639Player Default: What is this place?{[Greeter] Shopping center greeter. Proudly reciting a marketing slogan. / Friendly} The General Atomics Galleria is the shopping center of tomorrow, today.A1a
2640{[Greeter] Shopping center greeter. Proudly / Friendly} Our wide array of stores are staffed entirely by the General Atomics line of robots, showcasing the reliability and versatility of a robotic workforce.A1b
2641{[Greeter] Shopping center greeter. Proudly. / Friendly} Come in and experience the General Atomics difference.Player Default: What is this place?A1c
2642Player Default: That's all.{[Greeter] Shopping center greeter. / Friendly} Very well. Enjoy your visit!B1a
2643Player Default: That's all.{[Greeter] Shopping center greeter. / Friendly} Very well. Have a nice day!B2a
2644Player Default: Who's the Director?{[Greeter] Shopping center greeter. / Friendly} General Atomics' patented Director Management System (DMS) is responsible for coordinating the actions of the robots here at the Galleria.X1a
2645{[Greeter] Shopping center greeter. / Friendly} The Director allows the Galleria to operate autonomously, without the need for human intervention.Player Default: What is this place?X1b
2646Player Default: Why is the Galleria closed?{[Greeter] Shopping center greeter. Reciting a legal order. / Apologetic} I'm sorry, but due to pending litigation, I am unable to comment. Please direct your inquiries to the General Atomics Legal Affairs Division.Player Default: What is this place?Y1a
2647DN049_Mad_100_MackCall{[Mack] Carnival huckster. / Friendly} Step right up!Mad_Mack: You there! Yes, you!A1a
2648{[Mack] Carnival huckster. / Friendly} Right this way!Mad_Mack: You there! Yes, you!A2a
2649{[Mack] Carnival huckster. / Friendly} Come on in!Mad_Mack: You there! Yes, you!A3a
2650{[Mack] Carnival huckster. / Friendly} Test your mettle against the Champ!Mad_Mack: You there! Yes, you!A4a
2651{[Mack] Carnival huckster. / Friendly} Are you tough enough to take on the Champ?Mad_Mack: You there! Yes, you!A5a
2652Mad_Mack: Step right up!{[Mack] Carnival huckster. / Friendly} You there! Yes, you!Mad_Mack: Don't be shy! Step into the ring! See if you can last a round against The Champ! The world's greatest boxing instructor!A1a
2653Mad_Mack: You there! Yes, you!{[Mack] Carnival huckster. / Friendly} Don't be shy! Step into the ring! See if you can last a round against The Champ! The world's greatest boxing instructor!A1a
2654DN049_Mad_110_ChampIntroMad_Champ: All right, put 'em up, put 'em up.{[Champ] [Re-record] Monotone, rapidly. / Neutral} Error. Unhandled exception in boxing module. Lethal protocols engaged.Mad_Champ: Round 1. Fight!A1a
2655{[Champ] Tough boxing instructor. / Confident} All right, put 'em up, put 'em up.Mad_Champ: Error. Unhandled exception in boxing module. Lethal protocols engaged.A1a
2656Mad_Champ: Error. Unhandled exception in boxing module. Lethal protocols engaged.{[Champ] Tough boxing instructor. / Confident} Round 1. Fight!A1a
2657DN049_Mad_124_ReactToRingout{[Mack] Carnival huckster. Calling a boxing foul. / Angry} Foul! Ring Out! Foul!A1a
2658DN049_Mad_125_ReactToWeapon{[Mack] Carnival huckster. Calling a boxing foul. / Angry} Foul! Illegal weapon! Foul!A1a
2659DN049_Mad_129_ChampDefeated{[Mack] Carnival huckster. Excited, announcing the player's achievement. / Surprised} We have a new Champion! Congratulations!Mad_Mack: It'll be all right, Champ.A1a
2660DN049_Mad_150_DannySales{[Danny] Cold, tough clerk. / Disgust} What are you in the market for?Player Default: Let's see what you've got.A
2661{MARK FOR RE-RECORD.[Danny] Cold, tough clerk. / Disgust} You need something?Player Default: Let's see what you've got.A
2662Player Default: Let's see what you've got.{[Danny] Cold, tough clerk. / Confident} All sales are final.A1a
2663Player Default: Let's see what you've got.{[Danny] Cold, tough clerk. / Confident} Here's what we got.A2a
2664Player Default: Not today.{[Danny] Cold, tough clerk. / Irritated} Then get out of here.B1a
2665Player Default: I'll think about it.{[Danny] Cold, tough clerk. / Irritated} You'll be back.X1a
2666Player Default: What do you have?{[Danny] Cold, tough clerk. / Confident} Everything a body needs. Health food, supplements, exercise equipment. You name it, Madden's got it.Y1a
2667{[Danny] Cold, tough clerk. / Irritated} Usually. Until we get restocked, all I got are the supplements. You want to take a look?Player Default: Let's see what you've got.Y1b
2668DN049_Mad_160_MackExplain{[Mack] Carnival huckster. Putting a good face on it. (The Champ is obviously dead.) / Friendly} Welcome to Madden's! I'm afraid our boxing instructor, The Champ, is a little under the weather today.Mad_Mack: If there's anything you need, I'm sure Danny can help you. Now, if you'll excuse me...A1a
2669Mad_Mack: If there's anything you need, I'm sure Danny can help you. Now, if you'll excuse me...{[Mack] Carnival huckster. Quietly, encouraging. (The Champ, a robot, is obviously dead.) / Friendly} It'll be all right, Champ.A1a
2670Mad_Mack: If there's anything you need, I'm sure Danny can help you. Now, if you'll excuse me...{[Mack] Carnival huckster. Quietly, encouraging. (The Champ, a robot, is obviously dead.) / Friendly} Breathe... that's it. That's it.A2a
2671Mad_Mack: If there's anything you need, I'm sure Danny can help you. Now, if you'll excuse me...{[Mack] Carnival huckster. Quietly, encouraging. (The Champ, a robot, is obviously dead.) / Friendly} We'll have you back in the ring in no time.A3a
2672Mad_Mack: Welcome to Madden's! I'm afraid our boxing instructor, The Champ, is a little under the weather today.{[Mack] Carnival huckster. Putting a good face on it. / Friendly} If there's anything you need, I'm sure Danny can help you. Now, if you'll excuse me...Mad_Mack: It'll be all right, Champ.A1a
2673DN049_Outlet_200_DemoOutlet_Sprocket: Our dependable line of Mr. Handy household robots will free you from the drudgery of housework forever.{[Sprocket] Giving a scripted marketing presentation. (The quoted portion is a marketing slogan.) / Friendly} From chores to childcare, errands to entertaining, 'No task is too big for Mr. Handy to handle'!Outlet_Sprocket: And our models are legendary for their reliability and durability. With proper servicing, your Mr. Handy can last a lifetime.A1a
2674{[Sprocket] Formal British clerk. / Friendly} Wonderful! You're just in time for today's product demonstration.Outlet_Sprocket: Right this way, please.A1a
2675Outlet_Sprocket: Wonderful! You're just in time for today's product demonstration.{[Sprocket] Formal British clerk. / Friendly} Right this way, please.Outlet_Sprocket: General Atomics. The world leader in consumer robotics.A1a
2676Outlet_Sprocket: Right this way, please.{[Sprocket] Giving a scripted marketing presentation. / Friendly} General Atomics. The world leader in consumer robotics.Outlet_Sprocket: Our dependable line of Mr. Handy household robots will free you from the drudgery of housework forever.A1a
2677Outlet_Sprocket: General Atomics. The world leader in consumer robotics.{[Sprocket] Giving a scripted marketing demo. / Neutral} Our dependable line of Mr. Handy household robots will free you from the drudgery of housework forever.Outlet_Sprocket: From chores to childcare, errands to entertaining, 'No task is too big for Mr. Handy to handle'!A1a
2678Outlet_Sprocket: And our models are legendary for their reliability and durability. With proper servicing, your Mr. Handy can last a lifetime.{[Sprocket] Giving a scripted marketing presentation. / Friendly} For military clients, General Atomics is proud to offer our Mr. Gutsy product line, complete with the latest in high-tech military hardware.Outlet_Gutsy_Speaker: All right, you commie bastards. How do you like this?A1a
2679Outlet_Gutsy_Speaker: All right, you commie bastards. How do you like this?{[Sprocket] Formal British clerk. / Friendly} That concludes today's product demonstration. Good day.A1a
2680Outlet_Sprocket: From chores to childcare, errands to entertaining, 'No task is too big for Mr. Handy to handle'!{[Sprocket] Giving a scripted marketing presentation. / Friendly} And our models are legendary for their reliability and durability. With proper servicing, your Mr. Handy can last a lifetime.Outlet_Sprocket: For military clients, General Atomics is proud to offer our Mr. Gutsy product line, complete with the latest in high-tech military hardware.A1a
2681DN049_Outlet_201_Dialogue{[Sprocket] Formal British clerk. / Friendly} How may I be of service?Player Default: Let's see what you've got.A
2682{[Sprocket] Formal British clerk. / Friendly} How can I assist you?Player Default: Let's see what you've got.A
2683{[Sprocket] Formal British clerk. / Friendly} Might I help you with something?Player Default: Let's see what you've got.A
2684Player Default: Let's see what you've got.{[Sprocket] Formal British clerk. Disappointed; he'd like to make the sale. / Depressed} I am sorry, but the Galleria is closed. Do come back during normal business hours.A1a
2685Player Default: Let's see what you've got.{[Sprocket] Formal British clerk. / Friendly} General Atomics is here to help.A2a
2686Player Default: Let's see what you've got.{[Sprocket] Formal British clerk. Repeating a slogan, with pride. / Friendly} General Atomics. For all things robotics.A3a
2687Player Default: Not today.{[Sprocket] Formal British clerk. / Depressed} Very well, sir.B1a
2688Player Default: Not today.{[Sprocket] Formal British clerk. / Depressed} Very well, ma'am.B2a
2689Player Default: Could you give me your product demonstration again?{[Sprocket] Formal British clerk. Excited to be able to give his demo again. / Friendly} Why, of course! I'd be delighted.Outlet_Sprocket: Right this way, please.X1a
2690Player Default: Are any of your robots for sale?{[Sprocket] Formal British clerk. / Surprised} Our floor models? Why, no, those are for display only.Y1a
2691{[Sprocket] Formal British clerk. A bit embarrassed by the situation. / Friendly} Normally, I'd be happy to offer you your very own Mr. Handy kit (some assembly required). But I'm afraid we're all out of stock.Y1b
2692{[Sprocket] Formal British clerk. / Friendly} I'm sure the new models will be arriving any day now.Player Default: Let's see what you've got.Y1c
2693DN049_Outlet_260_Return{[Sprocket] Formal British clerk / Friendly} Welcome back. Do let me know if you need anything.A1a
2694DN049_Slo_600_Welcome{[Bean] Welcoming. Cheerful, peppy coffeshop manager. / Friendly} Howdy there! Come on in!A1a
2695DN049_Slo_601_Dialogue{[Bean] [Re-Record] Quick, cheerful, peppy coffeshop manager. 'nice hot cuppa joe'. / Friendly} Welcome to Slocum's Joe! Can I set you up with a nice hot cup of coffee? On the house!Player Default: Sure.A
2696{[Bean] Cheerful, peppy coffeshop manager. / Friendly} What'll it be? Just coffee today?Player Default: Sure.A
2697{[Bean] Cheerful, peppy coffeshop manager. / Friendly} Looking for a nice hot cup of joe?Player Default: Sure.A
2698Player Default: Sure.{[Bean] Cheerful, peppy coffeshop manager. / Friendly} Coming right up!Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.A1a
2699Player Default: Sure.{MARK FOR RE-RECORD.[Bean] Cheerful, peppy coffee shop manager. / Friendly} Well, then, help yourself!A2a
2700{[Bean] Cheerful, peppy coffeshop manager. / Friendly} Due to liability concerns, we are now a self-service location.Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.A2b
2701Player Default: Sure.{[Bean] [Re-record] Cheerful, peppy coffeshop manager. / Friendly} Well, go on! Help yourself!Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.A3a
2702Player Default: No thanks.{[Bean] [Re-record] Cheerful, peppy coffeshop manager. / Friendly} All right. Well, come again!Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.B1a
2703Player Default: Maybe later.{[Bean] [Re-record] Cheerful, peppy coffeshop manager. / Friendly} No worries. I'll be here!Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.X1a
2704Player Default: Is that all you've got?{[Bean] Cheerful, peppy coffeshop manager. (The donuts were several hundred years old.) / Friendly} I'd offer you some of our world-famous donuts, but I'm afraid they went stale a few weeks ago.Y1a
2705{[Bean] Cheerful, peppy coffeshop manager. Quiet and disappointed on the first line, then resumes being cheerful and peppy. / Friendly} Pretty much everything else has, too, come to think of it. So the coffee's about all that's left.Y1b
2706{[Bean] Cheerful, peppy coffeshop manager. / Friendly} Can I get you some?Player Default: Sure.Y1c
2707Player Default: Is that all you've got?{[Bean] Cheerful, peppy coffeshop manager. A bit embarrassed. / Friendly} Err... yes. I put in a work order about fifty years ago. They certainly are taking their time with it, aren't they?Y2a
2708{[Bean] Cheerful, peppy coffeshop manager. / Friendly} Well, no harm done, I suppose. Now, how about that coffee?Player Default: Sure.Y2b
2709Player Default: Is that all you've got?{[Bean] Cheerful, peppy coffeshop manager. / Friendly} I'd offer you a selection of our world-famous donuts, but I'm afraid they went stale a few weeks ago.Y3a
2710{[Bean] Cheerful, peppy coffeshop manager. / Friendly} I'm sure I've got something around here, though. Let's see...Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.Y3b
2711Player Default: Is that all you've got?{[Bean] Cheerful, peppy coffeshop manager. Thinking. / Friendly} Hmm. Let's see now...Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.Y4a
2712Player Default: Is that all you've got?{[Bean] Cheerful, peppy coffeshop manager. Thinking. / Friendly} What's still in stock...?Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.Y5a
2713Player Default: Is that all you've got?{[Bean] Cheerful, peppy coffeshop manager. Thinking. / Friendly} I suppose I could whip up a few things...Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.Y6a
2714Player Default: Coming right up!{[Bean] Cheerful, peppy coffeshop manager. Voice hitches as he repeats 'hundred'. / Friendly} Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.A1a
2715{[Bean] Cheerful, peppy coffeshop manager. A little embarrassed. / Friendly} You might want to stand back.A1b
2716DN049_Slo_649_Hostile{[Bean] Now clearly malfunctioning. / Friendly} Hot! Hot-hot-hot-hot-hot!A1a
2717-No, not me! Him!
2718No, not me! Her!
2719No! No, stop!
2720{[Bean] Cheerful, peppy, pleading. (Not hostile.) / Friendly} Come back! I've still got more coffee!
2721Attack the intruder!
2722No, not me! Him!
2723No, not me! Her!
2724Stop the intruder!
2725{Apologetic} In any event, welcome to the General Atomics Galleria.
2726{[Greeter] Shopping center greeter. / Friendly} Welcome to the General Atomics Galleria!
2727{Friendly} Enjoy your visit!
2728{[Security Guard] Frustrated. Last sentence under his breath. / Depressed} If you see anything suspicious... report it to someone else. Not that they'll do anything about it.
2729{[Security Guard] Reading part of a script before he goes off track. Frustrated. / Depressed} Keep your personal belongings... wherever the hell you want.
2730{[Security Guard] Frustrated. / Depressed} Litter. Or don't. The hell do I care?
2731{[Security Guard] Frustrated. / Depressed} We're closed. Get used to it.
2732{[Security Guard] Confident / Confident} If you see anything suspicious, notify security. We're on the job.
2733{[Security Guard] Confident / Confident} Keep your personal belongings with you at all times.
2734{[Security Guard] Confident / Confident} With our security on patrol, you can shop safely, day or night.
2735{[Security Guard] Confident / Confident} Don't try anything funny. I've got my eyes on you.
2736{[Security Guard] Confident / Confident} Don't you dare litter.
2737{[Security Guard] Confident / Confident} Do your duty! Obey all signs and regulations!
2738{[Mack] Carnival huckster. / Friendly} Go on, get in the ring!
2739{[Mack] Carnival huckster. / Friendly} Give it a try! Don't keep the Champ waiting!
2740{[Danny] Cold, tough clerk. / Irritated} No sales until the match is over.
2741{[Danny] Cold, tough clerk. / Irritated} Not now. The Champ's in the ring!
2742{[Champ] Tough boxing instructor. Trying to get the player pumped up. / Confident} You here to fight?
2743{[Mack] Carnival huckster. As an aside to the player. / Conspiratorial} It looks like the Champ is out for the count.
2744{[Mack] Carnival huckster. / Friendly} Please enjoy the rest of our facility.
2745{[Danny] Cold, tough clerk. / Irritated} Sorry, no sales. The Galleria's closed.
2746{[Danny] Cold, tough clerk. / Irritated} Sorry. Come back later.
2747{[Sprocket] Formal British clerk. / Irritated} Shh...
2748{[Sprocket] Formal British clerk. / Irritated} Please pay attention to the demonstration.
2749{[Tenpin] Cheery bowling manager. / Friendly} We do have one other customer today. She's in the back, if you'd like to say hello.
2750{[Tenpin] Cheery bowling manager. Embarrassed about the condition of his store. / Friendly} I am sorry about all this. We are due for a good cleaning. It's been... what... a few hundred years?
2751{[Tenpin] Cheery bowling manager. / Friendly} I hope you enjoy your visit.
2752{[Generic Mr. Handy] Politely / Friendly} Welcome to Back Alley Bowling.
2753{[Generic Mr. Handy] Politely / Friendly} Please have a look around.
2754{[Generic Mr. Handy] Politely / Friendly} Enjoy your day at the Galleria.
2755{[Generic Mr. Handy] Politely / Friendly} I'm sorry, sir. With the lanes closed, we're not opening for business today.
2756{[Generic Mr. Handy] Politely / Friendly} I'm sorry, ma'am. With the lanes closed, we're not opening for business today.
2757{[Waitron] Perky waiter. / Friendly} Come back soon!
2758{[Waitron] Perky waiter. / Friendly} Right this way, please.
2759{[Waitron] Perky waiter. / Friendly} Have a seat!
2760{[Waitron] Perky waiter. / Friendly} Welcome to Handy Eats! Feel free to seat yourself. I'll be right over.
2761{[Waitron] Perky waiter. / Friendly} Have a seat. I'll be with you in just a minute.
2762{[Waitron] Perky waiter. / Friendly} Nice to see you again, hun. Have a seat.
2763{[Waitron] Perky waiter. / Friendly} Now, what can I get you?
2764{[Waitron] Perky waiter. / Friendly} Can I take your order?
2765{[Waitron] Perky waiter. / Friendly} Here's today's menu. Payment up front, of course.
2766{[Chef] Irritated short-order cook. / Irritated} Waitron will take your order.
2767{[Chef] Irritated short-order cook. / Irritated} Busy busy busy.
2768{[Chef] Irritated short-order cook. / Irritated} Do stay out of the kitchen. Health regulations, you know?
2769{[Chef] Irritated short-order cook. / Irritated} Have a seat. Waitron will be along shortly.
2770{[Reg] Stern, anxious. / Stern} I'm watching you.
2771{[Reg] Stern, anxious. / Stern} See anything you like? Well, just leave it there.
2772{[Reg] Stern, anxious. / Stern} Don't. Touch. Anything.
2773{[Crisp] Bored monotone. / Irritated} Please wait until your number is called.
2774{[Crisp] Bored monotone. / Irritated} Someone will be with you shortly.
2775{[Crisp] Bored monotone. / Irritated} Please wait your turn.
2776{[Cooke] Angry chef. / Angry} Get out of my kitchen! Out! Out!
2777{[Cooke] Angry chef. / Angry} And just what do you think you're doing? Get out! Out!
2778{[Cooke] Angry chef. / Angry} Did you not read the signs? Employees only!
2779{[Cooke] Irritated / Irritated} Please stay out of the kitchen.
2780{[Cooke] Irritated / Irritated} Place your order with Crisp, up front.
2781{[Cooke] Irritated / Irritated} Tourists.

DN053[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2782DN053_Virgil_Stage70_ThreatenPlayer Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me.{Wants the PC to not kill a man / Concerned} Dr. Virgil's right, sir. The Institute... Your son, would take you at your word.Y2a
2783Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me.{Wants the PC to not kill a man / Concerned} Dr. Virgil's right, mum. The Institute... Your son, would take you at your word.Y3a

DN060[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2784DN060_TellMeBabyYou can trust the Hester's Guarantee of Safety.A1a
2785DN060_TellMeKitchenIn the house or in the yard, your family will love a Robot from Hester's.A1a
2786DN060_TellMeLaundryA Robot from Hester's means Quality, Safety, and Reliability.A1a
2787DN060_TellMeMiddleHester's takes the hassle out of Robot shopping.A1a

DN094[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2788-A single mouthful of seawater may contain hundreds of thousands of Phytoplankton.
2789The average depth of the Atlantic Ocean is 3,928 meters.
2790{Geoduck is pronounced "gooey duck".} Growing to a length of over a meter, the Geoduck is the worlds largest clam. They can live over 150 years.
2791A whale's eyeballs are fixed. To look in a different direction it must turn its whole body.
2792Approximately 70%... Information updated. Approximately 97% of all life on the planet is found in the sea.
2793Welcome to the Nahant Oceanological Society.
2794Lobsters have blue blood.
2795Some species of hermit crabs can live up to 70 years and grow to the size of a coconut.
2796The bite of a Great White Shark can exceed fourty thousand pounds per square inch.
2797A Swordfish will use its bill to lash out and stun prey and possess a special organ to heat their brain and eyes.
2798Belcher's Sea Snake is the most venomous snake in the world. A few milligrams of venom is enough to kill hundreds of people.
2799Members of the Scorpaenidae family, such as the Lionfish, possess a sharp dorsal spine coated in a venemous mucus.
2800Certain species of catfish are equipped with spines long enough to pierce a human heart or lungs.
2801When bifurcated, some starfish can regenerate into two separate starfish.
2802When threatened, the Puffer Fish will blow itself up to more than twice its original size to scare off predators.

DN112[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2803DN112MrHandyGreetingHello, Eugene! Your brother Malcolm has prepared a surprise for you.MrHandy01Greeter: Follow me!A
2804MrHandy01Greeter: Follow me!Happy birthday, Eugene!MrHandy02: Happy birthday, Eugene!A1a
2805MrHandy01Greeter: Happy birthday, Eugene!Happy birthday, Eugene!MrHandy03: Happy birthday, Eugene!A1a
2806MrHandy02: Happy birthday, Eugene!Happy birthday, Eugene!A1a
2807RobotMrHandy: Hello, Eugene! Your brother Malcolm has prepared a surprise for you.Follow me!MrHandy01Greeter: Happy birthday, Eugene!A1a
2808-Happy Birthday!
2809Happy birthday!

DN120[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2810DN120_GreetSynthsSceneWelcome to Sandy Coves Convalescent Home.A
2811How may I help you?Player Default: I'm checking in.A
2812DN120FrontDeskGreeterSceneAh, more visitors!A1a
2813Welcome to Sandy Coves Convalescent Home!A1b
2814Player Default: My family filled out the paperwork earlier.Welcome! We'll put you in Gladys's old room.A1a
2815Take the back stair, and it's the first door on your left.FrontDeskGreeter: Have a nice day!A1b
2816Player Default: My family filled out the paperwork earlier.I'm afraid I am unable to process your request at this time.FrontDeskGreeter: Have a nice day!A2a
2817Player Default: Visiting my grandma.How nice for her! Don't forget to sign in, please.FrontDeskGreeter: Have a nice day!B1a
2818Player Default: Just browsing.Please do not disturb our residents, they need their rest.FrontDeskGreeter: Have a nice day!X1a
2819Player Default: This place is still in business?But of course!Y1a
2820Sandy Coves Convalescent Home runs in continuous operation due to the dedication and attentiveness of our robot staff.Y1b
2821Was there anything else?FrontDeskGreeter: Have a nice day!Y1c
2822Player Default: Take the back stair, and it's the first door on your left.{MARK FOR RE-RECORD. / Friendly} Have a nice day!A1a

DN131_Commons[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2823DN131_CommonsRetreatSceneRetreatSceneActor: Damn it!{Canceling pursuit of the player. / Afraid} We shall fight another day!A17a

DN146[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2824-{Said by an attacking Medical Mr. Handy} You'll only feel a slight prick.
2825{Said by an attacking Medical Mr. Handy} Shall I administer some anesthesia?
2826{Said by an attacking Medical Mr. Handy} A quick bit of minor surgery and this will all be over.
2827{Said by an attacking Medical Mr. Handy} Hold still, would you?
2828{Said absently by a Medical Mr. Handy as they wander the halls} Drinking Nuka Cola can help satiate thirst, increase energy and focus, as well as achieve dangerous glucose levels in diabetics.
2829{Said absently by a Medical Mr. Handy as they wander the halls} In 4 out of 5 diagnoses, doctors recommend a nice cup of tea and a good lie down.
2830{Said absently by a Medical Mr. Handy as they wander the halls} Feeling anxious? Over stimulated? Try smoking a refreshing cigarette. Dispensers are located on most patient floors.
2831{Said absently by a Medical Mr. Handy as they wander the halls} Is the missus feeling jittery and distracted? Perhaps she's suffering from what leading doctors are calling "Lady's Hysteria."
2832{Said absently by a Medical Mr. Handy as they wander the halls} Gray's Anatomy states that a removed spleen can result in a modest increase in white blood cells as well as a horrific, painful death.
2833{Said absently by a Medical Mr. Handy as they wander the halls} If you haven't signed up for your quarter annual colonic, why not? Ask our receptionist today!
2834{Said by a Medical Mr. Handy after discovering the player} Please stand still and we shall begin the procedure.
2835{Said by a Medical Mr. Handy after discovering the player} Excuse me, should you be out of your room?

FFDiamondCity08[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2837FFDiamondCity08GiveNukaScenePlayer Default: Here you go.{Approving / Happy} So gracious of you, sir. I'm sure it's not everyday someone shows him such kindness.Sheffield: *gasp* Oh thank you! Thank you!A2a
2838Player Default: Here you go.{Approving / Happy} So gracious of you, mum. I'm sure it's not everyday someone shows him such kindness.Sheffield: *gasp* Oh thank you! Thank you!A3a
2839Player Default: I'm... gonna go...{Disapproving / Neutral} But, sir, certainly it wouldn't kill you to show a little charity.Sheffield: *whimpering*B2a
2840Player Default: I'm... gonna go...{Disapproving / Neutral} But, mum, certainly it wouldn't kill you to show a little charity.Sheffield: *whimpering*B3a
2841Player Default: Drink. Some. Water.{Disapproving / Concerned} Really, sir. Can't you see the man is suffering?Sheffield: Nuka-Cola...So thirsty...*whimpering*X2a
2842Player Default: Drink. Some. Water.{Disapproving / Concerned} Really, mum. Can't you see the man is suffering?Sheffield: Nuka-Cola...So thirsty...*whimpering*X3a
2843Player Default: You want a soda? Is that it?{Asking a question / Question} Perhaps you have one to spare, sir?Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that...Y2a
2844Player Default: You want a soda? Is that it?{Asking a question / Question} Perhaps you have one to spare, mum?Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that...Y3a

FFDiamondCity10[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2845FFDiamondCity10_021_Companion{Commenting on the player killing the mayor after being exposed as a synth. / Neutral} Quite a scene, sir. It's unfortunate McDonough allowed his desperation to get the better of him.Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity.A2a
2846{Commenting on the player killing the mayor after being exposed as a synth. / Neutral} Quite a scene, mum. It's unfortunate McDonough allowed his desperation to get the better of him.Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity.A3a
2847{Concerned / Neutral} I do hope you've made the right decision. Desperation had turned McDonough into quite the villain back there.Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here.A2a
2848{A bit sad over the mayor being dead after attacking. / Neutral} Such desperation. It's a pity it had to come to this.A2a

FFDiamondCity12[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2849-{a man has another man at gunpoint, you're in the crowd watching / Nervous} My word. That man has a gun...A
2850{the police just shot a crazed gunman, you're closing your store / Nervous} Diamond City Security is going to conduct an investigation, right?A

Followers[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2851-{Player ordered him to go home. / Confident} Of course, mum. I'll be waiting at home.
2852Of course, sir. I'll be waiting at home.
2853Right away. Enjoy your travels.
2854TTFN. I'll be at home if you need me.
2855Of course, sir. Staying close.
2856{Player ordered him to stay close. / Confident} Of course, mum. Staying close.
2857{Player ordered him to stay close. / Confident} I'll be right at your side, mum.
2858I'll be right at your side, sir.
2859Indeed. We're safer together.
2860{Player ordered Codsworth to move. / Confident} Will do. Maintaining a medium distance from you, mum.
2861Will do. Maintaining a medium distance from you, sir.
2862Of course. I'll keep a fair distance.
2863Not too close, not too far.
2864Righto. Fall back further behind you.
2865Of course. Staying father back now.
2866Right. Stay back.
2867Right-o. If it looks dangerous, I'll start blasting.
2868Of course, sir. The best defense is a strong offense.
2869{Player ordered him to be aggressive. / Confident} Of course, mum. The best defense is a strong offense.
2870{Player ordered him to be aggressive. / Confident} They won't know what hit them, mum.
2871They won't know what hit them, sir.
2872Agreed. Caution is the better part of valor.
2873Aye. Wait until we see the whites of their eyes.
2874{Player ordered him to be defensive. / Confident} Works for me, mum.
2875Works for me, sir.
2876{being attacked} Here they come.
2877{being attacked / Concerned} Mum!
2878{being attacked} Sir!
2879{being attacked} Get ready for fight.
2880{attacking} Too close for comfort. Ayyyeeee!
2881{attacking / Concerned} Look out, mum!
2882{attacking} Look out, sir!
2883{attacking} Here we go!

Inst301[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2884Inst301BranchBossExtortPlayer Default: You have my word. Give me you what you've got, and we'll leave.{Player took a bribe from a Raider / Concerned} But, sir, this man is a criminal.SynthBoss: The password to get into the stash is "Mad Orca".A2a
2885Player Default: You have my word. Give me you what you've got, and we'll leave.{Player took a bribe from a Raider / Concerned} But, mum, this man is a criminal.SynthBoss: The password to get into the stash is "Mad Orca".A3a
2886Player Default: Hell no. I'll think just take what I want.{Worried - Player is threatening a raider / Worried} I do hope you know what you're doing.SynthBoss: If that's the way you want it, then let's finish this.B2a
2887Player Default: On second thought, nah.{Backing the player / Confident} That's right, sir. We don't make deals with pirates.SynthBoss: If that's the way you want it, then let's finish this.X2a
2888Player Default: On second thought, nah.{Backing the player / Confident} That's right, mum. We don't make deals with pirates.SynthBoss: If that's the way you want it, then let's finish this.X3a
2889Inst301SceneX6GivesResetCodePlayer Default: Good, I'd like to avoid any unnecessary violence.{Agreeing with the player. / Neutral} A wise decision, sir.X6: Well, he might not be alone up there. Violence might be inevitable.A2a
2890Player Default: Good, I'd like to avoid any unnecessary violence.{Agreeing with the player. / Neutral} A wise decision, mum.X6: Well, he might not be alone up there. Violence might be inevitable.A3a
2891Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane.{Backing up the player's idea of killing a Raider synth. / Neutral} After all the innocent lives he's taken, I believe the word you're looking for, sir, is "Justice".X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous.B2a
2892Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane.{Backing up the player's idea of killing a Raider synth. / Neutral} After all the innocent lives he's taken, I believe the word you're looking for, mum, is "Justice".X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous.B3a
2893Inst301SceneX6IntroX6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla.{Confident / Confident} Sounds like you're in quite capable hands, sir.Player Default: Alright, let's go.A2a
2894X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla.{Confident / Confident} Sounds like you're in quite capable hands, mum.Player Default: Alright, let's go.A3a

Inst302[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2895Inst302Stage40CourserScenePlayer Default: Remember, the synths are the primary objective. Harm must be avoided at all costs.{Wary / Concerned} The Institute would put innocents in danger just to reclaim their Synths?X418: Here are the recall codes. Follow me.A2a

Inst306[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2896Inst306Stage20DesdemonaPlayer Default: Of course I'm not going to go through with it. So how do I deal with it?{Relieved player isn't going to destroy the Railroad / Relieved} That's a relief to hear, sir. I was quite worried for a moment.Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault.A2a
2897Player Default: Of course I'm not going to go through with it. So how do I deal with it?{Relieved player isn't going to destroy the Railroad / Relieved} That's a relief to hear, mum. I was quite worried for a moment.Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault.A3a
2898Player Default: I'm afraid you all have to die.{Shocked player wants to kill the Railroad / Surprised} Sir, no. You can't possibly be serious.Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight.B2a
2899Player Default: I'm afraid you all have to die.{Shocked player wants to kill the Railroad / Surprised} Mum, no. You can't possibly be serious.Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight.B3a
2900Player Default: You're alive, so what do you think?{Relieved the player isn't killing the Railroad / Relieved} Good answer, sir. I was worried for a moment.Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment.X2a
2901Player Default: You're alive, so what do you think?{Relieved the player isn't killing the Railroad / Relieved} Good answer, mum. I was worried for a moment.Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment.X3a

InstM01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2902InstM01CedricScenePlayer Default: I know you're in a tough situation here, but lives are at stake. Please help me.{Appealing to a guy for help. / Pleading} Think about Mr. Warwick's familyCedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute.A2a
2903Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic.{Disgusted. / Disgust} That's the sort of offer you'd expect from a Raider.Cedric: Then I guess this conversation's over.B2a
2904InstM01RogerSceneSuspectRoger: Now he's starting to work on my wife and kids, trying to turn them against me too.{Disapproving / Concerned} Turning family against family is a fiendish act.Player Default: They just need to be convinced Bill's wrong. That won't be hard.A2a

InstMassFusion[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2905InstMassFusion_10_RoofAllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them.{Sarcastic - Nervous at the idea of attacking the Brotherhood of Steel. / Sarcastic} Ah, yes. And I'm sure it will be a real "walk in the park".AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you.A2a
2906InstMassFusion_11_AgitatorMissingAllieFilmore: No sign of the Agitator... We'll have to search the rest of the building.{Looking for an item. / Neutral} It must be around here somewhere.A2a
2907InstMassFusion_13_PowerLossAllieFilmore: They cut the power to the elevators... It's clever, I'll give them that.{Grateful they didn't die. / Grateful} Yes, thankfully we didn't plummet to our death.A2a
2908InstMassFusion_15_ViewReactorAllieFilmore: There's the reactor. Not a bad piece of work, for its time.{Impressed at seeing a reactor still functioning. / Impressed} Quite impressive. Even moreso that it's still running.A2a
2909InstMassFusion_20_ElevatorToLobbyAllieFilmore: These guys just don't know when they're beaten, do they?{Annoyed at constant brotherhood of steel soldiers attacking. / Irritated} A tad persistent aren't they?AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator!A2a

IntroSceneDiamondCityUpperStands[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2910UpperStandsIntroSceneStartMalcolm: Another glass of wine, Wellingham...{tending bar at a ritzy establishment for rich people} Certainly, sir. Anything for an Upper Stands resident...Malcolm: This is what I like about you, Wellingham. You know what you are. Not trying to be anything other than helpful.A1a
2911Malcolm: Not like those people down there. Lower Field workers always want what they haven't earned.An astute observation, sir. Let me just freshen your glass again.Malcolm: Thank you, Wellingham...A1a

Min01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2912Min01PrestonOutroFinalPreston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader.{Happy and confident. Believing in the player's ability. / Confident} Mr. Garvey is quite right, sir. If anyone can unite the people, it's you.Player Default: Okay. I'll do it.A2a
2913Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader.{Happy and confident. Believing in the player's ability. / Confident} Mr. Garvey is quite right, mum. If anyone can unite the people, it's you.Player Default: Okay. I'll do it.A3a
2914Player Default: Okay. I'll do it.{Very happy / Happy} That's the spirit, sir! And one giant step in the right direction for the Commonwealth.Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too.A2a
2915Player Default: Okay. I'll do it.{Very happy / Happy} That's the spirit, mum! And one giant step in the right direction for the Commonwealth.Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too.A3a
2916Player Default: No. I'm not your savior. I have my own problems to deal with.{Surprised the player said no to joining the Minutemen. / Puzzled} Sir? It's true we have other priorities, but the Commonwealth's problems are our own as well.Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own.B2a
2917Player Default: No. I'm not your savior. I have my own problems to deal with.{Surprised the player said no to joining the Minutemen. / Puzzled} Mum? It's true we have other priorities, but the Commonwealth's problems are our own as well.Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own.B3a
2918Min01SturgesCodsworthIntroSturges: So what do we have here?Good day, sir. I'm Codsworth.Sturges: Hmm. You seem to be in pretty good shape, all things considered.A1a
2919Sturges: Hmm. You seem to be in pretty good shape, all things considered.I get by, as best I can. Although I do apologize for the state of the garden. Please don't hold it against my master.Codsworth: I take full responsibility.A1a
2920Sturges: Hmm. You seem to be in pretty good shape, all things considered.I get by, as best I can. Although I do apologize for the state of the garden. Please don't hold it against my missus.Codsworth: I take full responsibility.A2a
2921Codsworth: I get by, as best I can. Although I do apologize for the state of the garden. Please don't hold it against my master.I take full responsibility.Sturges: So you've been here all these years? What... waiting for mom and pop to come home?A1a
2922Sturges: So you've been here all these years? What... waiting for mom and pop to come home?{proudly} Of course.Sturges: Robots.A1a
2923Sturges: Well, you may as well make yourself useful. You can leave off tending your, uh...{sadly} Posies, sir. At least, that's what they were.Sturges: Sure thing. Glad to meet you... Caldwell?A1a
2924Sturges: Sure thing. Glad to meet you... Caldwell?Codsworth.Sturges: Right-o. Codsworth. Well, we're the new neighbors. Maybe you can have us over later, for a cup of tea or something.A1a
2925Sturges: Right-o. Codsworth. Well, we're the new neighbors. Maybe you can have us over later, for a cup of tea or something.{panicking - you can't make a cup of tea in a ruin} Oh, yes, that sounds lovely. I'll, uh, see what I can do.Codsworth: Oh, dear. Where am I going to find tea?A1a
2926Codsworth: Oh, yes, that sounds lovely. I'll, uh, see what I can do.{muttering to yourself} Oh, dear. Where am I going to find tea?A1a
2927Min01SturgesIntro{Excited about helping. Emphasis on the word "me". / Happy} You know you can always count me in.Player Default: I'd be glad to help.A2a

Min02[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2928Min02PrestonCastlePrebattle2Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.{Backing up the player's idea / Confident} I'll be right behind you, sir!PrestonGarvey: If you say so.A2a
2929Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.{Backing up the player's idea / Confident} I'll be right behind you, mum!PrestonGarvey: If you say so.A3a
2930Player Default: I'm not ready to make a call yet.{Agreeing with the player / Neutral} Yes, don't want to rush into anything unprepared.PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan.B2a
2931Player Default: I'm not ready to make a call yet.{Agreeing with the player on attack plans. Trying to take on a military attitude in preparation / Neutral} Roger that, sir.PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan.B3a
2932Player Default: I'm not ready to make a call yet.{Agreeing with the player on attack plans. Trying to take on a military attitude in preparation / Neutral} Roger that, mum.PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan.B4a
2933Player Default: Let's hit them from both sides.{Agreeing with the player in a 'military' situation. / Confident} Right-o, sir. I'll watch your back.PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support.X2a
2934Player Default: Let's hit them from both sides.{Agreeing with the player in a 'military' situation. / Confident} Right-o, mum. I'll watch your back.PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support.X3a
2935Player Default: Set up a firing line and I'll draw them out.{Worried about the player / Concerned} Really, sir? I'm not sure that's the safest course of action... for your well-being, of course.PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there.Y2a
2936Player Default: Set up a firing line and I'll draw them out.{Worried about the player / Concerned} Really, mum? I'm not sure that's the safest course of action... for your well-being, of course.PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there.Y3a
2937Min02PrestonCourtyardPrestonGarvey: Let's do this, General.{Nervous and concerned for their safety / Concerned} I just hope there aren't too many angry mothers lurking nearby.A2a

Min03[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2938Min03RonnieIntroBrawlPlayer Default: Easy. I just didn't know there were any other Minutemen out there.{Not speaking to the player. Being apologetic for the player. / Apologetic} An innocent mistake, mum.RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me.A2a
2939Player Default: I'd like to see you try.{Amused and annoyed. / Amused} I suppose I should have seen that coming.RonnieShaw: This is going to be fun.B2a
2940Player Default: I don't have time for a dick-measuring contest. What do you actually want?{Telling the player his comment was unwise. / Neutral} I'm not sure if that comment will actually calm her down, sir.RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business.X2a
2941Player Default: I don't have time for a dick-measuring contest. What do you actually want?{Telling the player his comment was unwise. / Neutral} I'm not sure if that comment will actually calm her down, mum.RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business.X3a

MinDestBoS[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2942MinDestBoSFiringPrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards.{Sad - many lives lost as the player blows up a giant airship. / Sad} Almost? Surely, not all aboard that ship were as guilty as their leaders.RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well.A2a

MinVsInst[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2943MinVsInstMinutemenStage30CitizenQuestionPlayer Default: The Institute wants the same things you do. We can find a way to work together.{Appealing / Neutral} Please, just let us speak to them. I'm sure the Institute wants to avoid any bloodshed as well.MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay.A2a
2944Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down.{Wants to avoid bloodshed / Worried} Sir, I believe that could put unnecessary lives at risk.MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay?B2a
2945Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down.{Wants to avoid bloodshed / Worried} Mum, I believe that could put unnecessary lives at risk.MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay?B3a
2946Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger.{Appealing / Neutral} Please just let us speak to them and avoid any unnecessary bloodshed.MinutemenContact: You'd better be right. If you're not, that man's life is on your head.X2a
2947MinVsInstStage50EnricoScenePlayer Default: You're right, I suppose.{Feeling bad for a third party who isn't present for the conversation (Mr. Wallace). / Neutral} All this talk of poor Mr. Wallace. Has the Institute even bothered to ask him what he might want?Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.A2a
2948Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming.{Disapproving. / Neutral} And I might add, with the Synths you brought, it's no wonder he called for aid. Have you no discretion? Do you know this man at all?Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.B2a

MQ101[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2949MQ101_002_CodsworthScene01Ah, good morning, sir! Your coffee. 173.5 degree Fahrenheit. Brewed to perfection!CodsworthPrewar: And today's newspaper, just delivered!A1a
2950Ah, good morning, mum! Your coffee. 173.5 degree Fahrenheit. Brewed to perfection!CodsworthPrewar: And today's newspaper, just delivered!A2a
2951CodsworthPrewar: Ah, good morning, sir! Your coffee. 173.5 degree Fahrenheit. Brewed to perfection!And today's newspaper, just delivered!A1a
2952MQ101_004_ShaunCriesAh, sounds like someone made a stinky! I shall attend to young Shaun.ActiveSpouse: *chuckle* You know, I was nervous at first, but Codsworth's really good with Shaun.A1a
2953MQ101_009_GotoShaunShaun has been changed, but he absolutely refuses to calm down. I think he needs some of that "paternal affection" you seem to be so good at.ActiveSpouse: *chuckle* You heard Codsworth. Go on.A1a
2954Shaun has been changed, but he absolutely refuses to calm down. I think he needs some of that "maternal affection" you seem to be so good at.ActiveSpouse: *chuckle* You heard Codsworth. Go on.A2a
2955MQ101_011_SpouseTakesBabyPlayer Default: Yeah, sounds like fun.{projected voice - player is in the room down the hall} Sir? Mum? You should come and see this!ActiveSpouse: Codsworth? What's wrong?A1a
2956-Of course, sir!
2957Of course, mum!
2958{player is about to leave the house to go to the vault, just heard the bombs are dropping} And your family as well, sir. Oh my...
2959{player is about to leave the house to go to the vault, just heard the bombs are dropping} And your family as well, mum. Oh my...
2960{player is about to leave the house to go to the vault, just heard the bombs are dropping} Goodbye, mum. May I say what an honor it's been to serve you and your family.
2961{player is about to leave the house to go to the vault, just heard the bombs are dropping} Goodbye, sir. May I say what an honor it has been to serve you and your family.
2962{player is about to leave the house to go to the vault, just heard the bombs are dropping} Now, don't you worry about me, sir. You have your family to think about. Go on.
2963{player is about to leave the house to go to the vault, just heard the bombs are dropping} Now, don't you worry about me, mum. You have your family to think about. Go on.
2964{watching the TV, news is reporting the end of the world} Sir... listen...
2965{watching the TV, news is reporting the end of the world} Mum... listen...
2966{watching the TV, news is reporting the end of the world} Sir... the news...
2967{watching the TV, news is reporting the end of the world} Mum... the news...
2968{Prewar Player's House: You're the perfect, friendly, polite robot butler, telling the player that his infant son needs some human attention. / Happy} If I may, Shaun requires your personal attention. A boy needs his father, after all.
2969{Prewar Player's House: You're the perfect, friendly, polite robot butler, telling the player that his infant son needs some human attention. / Happy} If I may, Shaun requires your personal attention. A little motherly love to quiet the nerv
2970{Prewar Player's House: You're the perfect, friendly, polite robot butler, telling the player that his infant son needs some human attention. / Friendly} Were you going to check on young Shaun? I'm afraid I've done all I can.
2971{Prewar Player's House: You're the perfect, friendly, polite robot butler. / Happy} I do so enjoy serving this family. Thank you again for allowing me to take care of you all.
2972Enjoy your coffee, mum!
2973Enjoy your coffee, sir!
2974Don't worry about the dishes. That's my job!
2975I'll be sweeping up the floors later.
2976Now, don't you touch the laundry! Ha ha. I'll take care of it.
2977{sincere} Ah, chores and more chores. My endless joy.
2978MQ106_CompanionDogmeatScene{Happy Dogmeat lead you and the player to Kellogg's hideout. / Happy} I believe that nose has earned our pup here a holiday. He did his part, and now it's time for us to do ours.A2a

MQ106Investigations[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2979DogmeatLostTrail{happy Dogmeat is good at tracking. / Happy} Looks like you've got a regular bloodhound on your hands, sir.Companion: This Kellogg bloke certainly isn't makin' this easy, is he.A2a
2980{happy Dogmeat is good at tracking. / Happy} Looks like you've got a regular bloodhound on your hands, mum.Companion: This Kellogg bloke certainly isn't makin' this easy, is he.A3a
2981{Tracking a murderer / Impressed} Getting close I hope.Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him...A2a
2982{Hopeful in finding the player's son. / Grateful} One step closer to finding young Shaun.Companion: I'm gonna hear that damn dog barkin' in me sleep.A2a
2983{Finding a grisly scene that reinforces how bad Kellogg is. / Worried} To think this man may have young Shaun.Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg.A2a
2984{Worried about finding Shaun and hoping he's safe. / Worried} This could be it, sir. Let's just hope Shaun is safe.A2a
2985{Worried about finding Shaun and hoping he's safe. / Worried} This could be it, mum. Let's just hope Shaun is safe.A3a
2986Site04_RobotConversationJabberbot: Assailant route tracked. Pursuit possible to Northwest.Oh, it's just dreadful what Kellogg did to this poor thing.Dogmeat: (alert bark)A2a

MS01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2987MS01BillyOutOfFridgePlayer Default: Then let's go find your home.{Friendly - talking to a child / Friendly} Do you remember your address, young sir? We'll see to it you arrive safe and sound.Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there.A2a
2988Player Default: You'll have to figure out your own life.{Worried for a child the player is abandoning. / Concerned} But, sir, he's only a child? You can't simply abandon him.Billy: I guess I'll just sit here until some monster comes and eats me.B2a
2989Player Default: You'll have to figure out your own life.{Worried for a child the player is abandoning. / Concerned} But, mum, he's only a child? You can't simply abandon him.Billy: I guess I'll just sit here until some monster comes and eats me.B3a
2990Player Default: I hate to tell you this, but your parents are probably dead.{Sincere and sympathetic / Neutral} My sympathies, Billy, but what my imprudent master says is most likely true.Billy: Dead? You really think so?X2a
2991Player Default: I hate to tell you this, but your parents are probably dead.{Sincere and sympathetic / Neutral} My sympathies, Billy, but what my imprudent mistress says is most likely true.Billy: Dead? You really think so?X3a

MS04[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2992MS04_0100_IntroPlayer Default: Good on you for trying to make the world better.{Agreeing with the player. / Friendly} Agreed. It's a quality few have in the Commonwealth these days.Kent: I just have to do something, you know?A1a
2993Player Default: What plan?{Interested in a guy's plan. / Friendly} Yes, I for one am quite curious.Kent: I've built my own custom machine gun. Even better than the one in the show.Y1a
2994MS04_0500_2_AJPlayer Default: Stop selling to children, miscreant. Or face my wrath.{Backing up the player. Speaking to a criminal. / Confident} Your days of corrupting our youth are over.AJ: Screw you. Waste the freak.B2a
2995Player Default: How about I just walk away?{Can't believe the player isn't going to stop a drug dealer. / Surprised} Sir, how can you possibly walk away from this?AJ: Yeah, you better go.Y1a
2996Player Default: How about I just walk away?{Can't believe the player isn't going to stop a drug dealer. / Surprised} Mum, how can you possibly walk away from this?AJ: Yeah, you better go.Y2a
2997MS04_1300_SinjinConfrontationPlayer Default: Looks like it's my lucky day. Because I'm getting both of you.{Bit of heroics in his voice. Backing up the player. / Confident} Not if we have anything to say about it.A2a
2998Kent: He'd... He'd. Episode 23.{Happy Kent escaped. / Happy} Well done, Mr. Connolly!Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next.X2a
2999MS04_Comp_ActingLikeShroud{Complimenting player on acting skills. / Happy} Bravo, sir! A fine show.A2a
3000{Complimenting player on acting skills. / Happy} Bravo, mum! A fine show.A3a
3001MS04_Comp_PCisAssassin{Concerned about the player's mindset. Disapproves of him killing someone for money. / Worried} Sir, that was quite uncalled for. Since when are caps more valuable than another human life?A2a
3002{Concerned about the player's mindset. Disapproves of him killing someone for money. / Worried} Mum, that was quite uncalled for. Since when are caps more valuable than another human life?A3a
3003MS04_Comp_PCKilledHostage{Shocked - Hopes the player killed someone by mistake / Surprised} Sir, Mr. Kent! You didn't even make an effort to save him.A2a
3004{Shocked - Hopes the player killed someone by mistake / Surprised} Mum, Mr. Kent! You didn't even make an effort to save him.A3a

MS05B[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3005MS05B_ReturnEggToNest{Feels they've done a good deed returning a Deathclaw egg to its nest. / Happy} Safely returned to the nest. You're a true advocate of Deathclaw welfare, sir.A2a
3006{Feels they've done a good deed returning a Deathclaw egg to its nest. / Happy} Safely returned to the nest. You're a true advocate of Deathclaw welfare, mum.A3a
3007MS05B_TurnInEggToWellingham{Irritated.} I do hope you're not here to speak to me.Wellingham: What are you... oh. The eggs. Ah, you must be with those... gunny people. Though your superior had implied there would be more of you but, no matter.A
3008{After "you again," give an exasperated sigh and delivers the following line with true exhaustion.} Oh. You again. Can I help you?Wellingham: What are you... oh. The eggs. Ah, you must be with those... gunny people. Though your superior had implied there would be more of you but, no matter.A
3009{The player has a delivery Wellingham is waiting on.} Finally back to complete delivery?Player Default: Here, take it.A
3010Wellingham: Don't just go waving it around willy-nilly.{Dismissive.} Now, don't you have Mole Rat roasting on a stick somewhere you need to attend to?A1a
3011Player Default: Well, then.{A bit exasperated. Sigh before beginning.} I suppose this will have to do.Wellingham: Here. For a less-than-adequate job, but a job nonetheless.A1a
3012Player Default: Sorry. That's the only one that made the trip. There were... complications.Well, then.Wellingham: I suppose this will have to do.A1a
3013Player Default: Smashed to bits on the floor of the Museum of Witchcraft. You're welcome to go collect what's left.{A little nervous.} Now, now. That won't be necessary.Wellingham: I suppose this will have to do.B1a
3014Player Default: All the others made the trip up to that big Deathclaw nest in the sky.{The player just said something rather sarcastic.} Is that so?Wellingham: I suppose this will have to do.X1a
3015Player Default: Do you really need more than one?{Add a strong pause between "ample" and "appetites." You're subtlety calling them fat.} Our patrons are men and women of ample... appetites. I had been hoping to keep them sated for at least the next fortnight.Y1a
3016{A bit disappointed.} These things can never turn out as planned, can they?Wellingham: I suppose this will have to do.Y1b
3017RobotMrHandy: I do hope you're not here to speak to me.{Initially confused, then believing he recognizes the player.} What are you... oh. The eggs. Ah, you must be with those... gunny people. Though your superior had implied there would be more of you but, no matter.Y1a
3018The negotiated fee was 200 caps per egg. A generous amount indeed considering your... tardiness.Y1b
3019Though our clientele do expect nothing short of the most pristine Deathclaw eggs. Now, do you have something for me?Wellingham: But, is this it? Where are the rest?Y1c
3020Player Default: At last...{Confused.} But, is this it? Where are the rest?Player Default: Sorry. That's the only one that made the trip. There were... complications.A1a
3021Player Default: Here, take it.{Pleased about receiving a late delivery.} At last...Wellingham: But, is this it? Where are the rest?A1a
3022Player Default: I think I'll hang onto this.{Irritated.} I never. I shall be speaking to your superior about this.Wellingham: But, is this it? Where are the rest?B1a
3023Player Default: What you're offering's not enough. I risked life and several limbs to deliver this.{Irritated.} Fine, fine. 300 caps. Well above market value.Wellingham: But, is this it? Where are the rest?X1a
3024Player Default: What you're offering's not enough. I risked life and several limbs to deliver this.{A bit nervous.} Alright, 400. Whatever it takes to get you on your way.Wellingham: But, is this it? Where are the rest?X2a
3025Player Default: What you're offering's not enough. I risked life and several limbs to deliver this.{A bit stern.} Oh very well. 500, but not a cap more. Now. The eggs.Wellingham: But, is this it? Where are the rest?X3a
3026Player Default: What you're offering's not enough. I risked life and several limbs to deliver this.{A bit nervous.} You're lucky to be getting anything at all considering your lateness. No, the fee stands - 200 caps.Wellingham: But, is this it? Where are the rest?X4a
3027Player Default: What exactly are you planning to do with the eggs?{Annoyed.} Hmm. Well, if you must know, one of our patrons has been asking after a cooked Deathclaw egg, a la Wellingham, for some time.Y1a
3028{Like he's concerned he's going to catch something by speaking to the player for too long.} But with your, albeit late, arrival, I can finally make good on his request. Ugh. "Make good." Already beginning to speak like one of you.Y1b
3029{Stern.} Now, can we please hurry this up? Are you going to hand them over or not?Wellingham: But, is this it? Where are the rest?Y1c
3030Player Default: What exactly are you planning to do with the eggs?{Annoyed.} Well, if you must know, one of our patrons had been asking after a Deathclaw egg, a la Wellingham, for some time now.Y2a
3031{Sell in hibernation mode should be said with some swagger. Essentially saying he could sell them in his sleep.} Unfortunately he's since met an untimely end, but I could sell fresh Lynn Woods Deathclaw eggs while in hibernation mode.Y2b
3032Now, are you going to hand them over or not?Wellingham: But, is this it? Where are the rest?Y2c
3033Player Default: What exactly are you planning to do with the eggs?{Annoyed.} Our plans for the eggs are none of your concern. Now, are you going to hand them over or not?Wellingham: But, is this it? Where are the rest?Y3a
3034Wellingham: I suppose this will have to do.{A bit disappointed.} Here. For a less-than-adequate job, but a job nonetheless.Wellingham: And the special request your superior made. Major Jefferies, was it? I trust you can get this to its destination.A1a
3035Wellingham: Here. For a less-than-adequate job, but a job nonetheless.{Conspiratorially.} And the special request your superior made. Major Jefferies, was it? I trust you can get this to its destination.A1a
3036{Conspiratorially.} Don't just go waving it around willy-nilly.Wellingham: Now, don't you have Mole Rat roasting on a stick somewhere you need to attend to?A1b
3037MS05B_TurnInEggToWellingham01_WrapUpClarenceCodman: Wellingham? Has my breakfast finally arrived?{Obsequious and apologetic.} Yes, sir. Endless apologies for the ludicrous lateness of it all. It shall be ready posthaste.Wellingham: You, on your way now. I've yolk to poach.A1a
3038Wellingham: Yes, sir. Endless apologies for the ludicrous lateness of it all. It shall be ready posthaste.{Stern.} You, on your way now. I've yolk to poach.A1a
3039MS05B_TurnInEggToWellinghamCodmanDead{A little sad.} Unfortunately, Mr. Codman is no longer with us to accept delivery, but, here, for your trouble.Wellingham: And the special request your superior made. Major Jefferies, was it? I trust you can get this to its destination.A1a
3040Wellingham: Don't just go waving it around willy-nilly.{Dismissive.} Now, don't you have Mole Rat roasting on a stick somewhere you need to attend to?A1a
3041-{Coming to terms with the fact he's getting a less than expected delivery.} Yes, well, I suppose this will have to do.

MS05BPostQuest[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3042MS05BPostQuest_WellinghamConvoWellingham: My word! What have you done to it? Looks like it's been through a sewer. I can't serve that.I'll give you this much. Just get that thing out of my sight. Here.Y1a
3043{Intrigued.} Deathclaw egg, you say? Hmm, intriguing. I, of course will need to examine it before I can...Y1a
3044{Disgusted.} My word! What have you done to it? Looks like it's been through a sewer. I can't serve that.Wellingham: I'll give you this much. Just get that thing out of my sight. Here.Y1b
3045-{Intrigued.} Deathclaw egg, you say? Let me just have a...

MS07a[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3046004_MS07aCrockerScene02Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through.{Appealing. / Concerned} Please, Doctor. There's no need for anyone to get hurt here, yourself included.DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better.A2a
3047Player Default: Oh, screw this. Say "hi" to Earl for me.{Disapproving and to himself - He says this quickly, as the player has decided to attack someone so combat is starting. / Concerned} Not the outcome I had hoped for.B1a
3048Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me.{appealing to an armed man / Neutral} Please, Doctor. No one else need die today.DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me!X2a
3049004b_MS07aCompanionInterjects{Sincere. / Somber} It's a shame, really. Some people just cannot live up to the consequences of their actions.Companion: Crocker got exactly what was comin' to him.A2a
3050{Sincere / Somber} Poor Doctor Crocker. If only he hadn't allowed drugs to get the best of him.A2a

MS09[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3051MS09CabotHouseIntroJackPlayer Default: That's really interesting.{Friendly commenting. Doesn't really believe what another person is saying, but will agree it's "Interesting." / Neutral} Quite so. "Interesting" being the key word.Jack: I'm glad to hear you say that. It's become my life's work.A2a
3052Player Default: You can believe whatever wacko theories you want, as long as I get paid.{Sarcastic, the player is being rude. / Sarcastic} Such flattery will get you nowhere, sir.Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor.B2a
3053Player Default: You can believe whatever wacko theories you want, as long as I get paid.{Sarcastic, the player is being rude. / Sarcastic} Such flattery will get you nowhere, mum.Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor.B3a
3054MS09Mission2EmogeneAgeKnowPlayer Default: I have a vial of that serum with me. Here, looks like you need it.{Happy with the player. / Happy} Such a kind gesture, sir.Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much.A3a
3055Player Default: I have a vial of that serum with me. Here, looks like you need it.{Happy with the player. / Happy} Such a kind gesture, mum.Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much.A4a
3056MS09ParsonsBossRoomLorenzoEscapesJack: You fool! Why didn't you do as I asked?{Worried / Worried} Sir, do you really think that was wise? After all Jack told us about him...A2a
3057Jack: You fool! Why didn't you do as I asked?{Worried / Worried} Mum, do you really think that was wise? After all Jack told us about him...A3a
3058MS09ParsonsCaptainScene1APlayer Default: Sorry, I shouldn't have said that.{Polite / Apologetic} Please accept his apology, mum.ParsonsGuardCaptain: Was that an apology? Now I've seen everything.A2a
3059Player Default: Sorry, I shouldn't have said that.{Polite / Apologetic} Please accept her apology, mum.ParsonsGuardCaptain: Was that an apology? Now I've seen everything.A3a
3060Player Default: Lucky for you I'm not afraid of a few raiders.{Appealing to the player. / Concerned} Sir, she's just doing her job. I don't believe you've anything to prove here.ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them?B2a
3061Player Default: Lucky for you I'm not afraid of a few raiders.{Appealing to the player. / Concerned} Mum, she's just doing her job. I don't believe you've anything to prove here.ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them?B3a
3062Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job.{Player is being sarcastic so Codsworth is being sarcastic. / Sarcastic} Sir, truly, your demeanor is second to none.ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not.X2a
3063Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job.{Player is being sarcastic so Codsworth is being sarcastic. / Sarcastic} Mum, truly, your demeanor is second to none.ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not.X3a

MS11[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3064MS11_0080_Constitution_Scene_3Player Default: Whoa, whoa. Easy there.{Surprised over the Gutsy's behavior. / Surprised} Lethal force? Against an invited guest? That's hardly an option. Check with your captain, Gutsy. He'll confirm.FirstMate: Unable to comply.A3a
3065Player Default: Try that and you'll be nothing but scrap metal, pal.{Warning the player. / Worried} Careful, sir. The Mister Gutsy model packs quite the punch, as they say.FirstMate: Threats detected. Awaiting permission to terminate target.B2a
3066Player Default: Try that and you'll be nothing but scrap metal, pal.{Warning the player. / Worried} Careful, mum. The Mister Gutsy model packs quite the punch, as they say.FirstMate: Threats detected. Awaiting permission to terminate target.B3a
3067Player Default: This must be a misunderstanding. You invited me aboard.{Stern / Stern} Indeed, so I must insist you check with your captain straight away.FirstMate: No records found.X2a
3068Player Default: What, you're going to kill me?{Concerned for their safety. / Concerned} Although killing a guest is out of the question, this Gutsy may be malfunctioning. I'd watch what you say.FirstMate: Affirmative.Y2a
3069MS11_0100_Meet_IronsidesPlayer Default: A sad state of affairs for such an historic ship.{Being polite - hesitates before saying "aground" to be sure it's the right word. The ship is stuck on top of a building. / Friendly} Indeed, Captain. She looks to be in tip top shape. A shame she's run... aground.Ironsides: On that we are in agreement.A2a
3070Player Default: You should just abandon the ship.{Siding with the robots. / Concerned} But they've kept such a fine piece of history nearly intact, sir. Surely, their presence isn't doing that much harm.Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere.B2a
3071Player Default: You should just abandon the ship.{Siding with the robots. / Concerned} But they've kept such a fine piece of history nearly intact, mum. Surely, their presence isn't doing that much harm.Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere.B3a
3072Player Default: That's quite a predicament.{Echoing the player. / Neutral} Yes. Quite a predicament indeed.Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets.X2a
3073Player Default: How did it even get up here?{Friendly commenting. / Neutral} Yes, I imagine that's quite the story.Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is.Y2a
3074MS11_0350_Meet_MandyPlayer Default: Yeah, I'm in. What's the plan?{Appealing to the player. / Concerned} But, sir, the U.S.S. Constitution is a piece of history. Are you truly willing to just throw it to the wolves?A3a
3075{Sympathetic. / Neutral} Not to mention the fate of Captain Ironsides and his crew...Mandy: That's the right call.A3b
3076Player Default: Yeah, I'm in. What's the plan?{Appealing to the player. / Concerned} But, mum, the U.S.S. Constitution is a piece of history. Are you truly willing to just throw it to the wolves?A4a
3077{Sympathetic. / Neutral} Not to mention the fate of Captain Ironsides and his crew...Mandy: That's the right call.A4b
3078Player Default: No deal. I'm with Ironsides.{Supporting the player / Neutral} A wise decision, sir. I can't imagine what would become of the ship and its crew in the hands of these hoodlums.Mandy: Then screw you, asshole. You're lucky we don't gun you down.B2a
3079Player Default: No deal. I'm with Ironsides.{Supporting the player / Neutral} A wise decision, mum. I can't imagine what would become of the ship and its crew in the hands of these hoodlums.Mandy: Then screw you, asshole. You're lucky we don't gun you down.B3a
3080Player Default: I need to think about this.{Offering an opinion, politely. / Neutral} If I may weigh in here. I believe Captain Ironsides has the greater cause. He's unwittingly preserving a piece of history.Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing.X2a
3081Player Default: What's in it for me?{Irritated with the player being selfish. / Irritated} A chance to help preserve a truly historic ship, and you're only interested in lining your pockets.Mandy: What do you think the tin can's going to pay you? Maybe some frickin' doubloons. Stick with us and you'll be rolling in caps. So you in or out?Y2a
3082MS11_Comp_Sabotage{Being sympathetic to the robots after the player sabotaged their ship. / Concerned} Sir, I'm not certain that was entirely necessary. Captain Ironsides doesn't seem as if he means any harm.A2a
3083{Being sympathetic to the robots after the player sabotaged their ship. / Concerned} Mum, I'm not certain that was entirely necessary. Captain Ironsides doesn't seem as if he means any harm.A3a

MS13[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3084MS13BAfterConfrontationViolence{Shocked - Player killed someone who was trying to make a deal / Surprised} You... killed Mr. Cooke?A2a
3085{Angry / Angry} That man was many things, sir, but you had no right.A2b
3086{Shocked - Player killed someone who was trying to make a deal / Surprised} You... killed Mr. Cooke?A3a
3087{Angry / Angry} That man was many things, mum, but you had no right.A3b
3088MS13BConfrontCookePaulPembroke: Keep talking.{Relieved. Talking to himself. / Relieved} Oh thank heavens.HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that.A2a
3089Player Default: Paul, put the gun away. Nobody needs to get shot here.{Pleading - Doesn't want Paul to choose to kill a man / Pleading} Please, Mr. Pembroke. Once you embark down this path, there will be no turning back.PaulPembroke: Screw that.A2a
3090Player Default: Better just shoot him, Paul.{Shocked the player told Paul to shoot someone. Trying to react quickly to get him to drop the gun. / Surprised} Heavens no! Mr. Pembroke, you put that gun down right this instant!PaulPembroke: Keep talking.B2a
3091Player Default: Put the guns away before this gets out of hand.{Wants Paul to lower his guns. / Pleading} Please, Mr. Pembroke. They certainly won't bring you the resolution you seek.PaulPembroke: Too late.X2a
3092Player Default: Why don't you see if Cooke is going to listen?{Forced friendly - talking to someone with a gun / Friendly} I'm sure at this point, he's properly motivated to hear what you have to say.PaulPembroke: He never listens.Y2a
3093MS13BConfrontCookeAlonePlayer Default: Think this through. Darcy isn't worth dying for - or killing for.{Questioning a man's motives. / Question} Are you two even in love? Or just using one another?HenryCooke: You know what? You're right.A2a
3094Player Default: I'm counting to three. One... two...{Speaking to a man while the player is counting down as a threat. / Amused} You see how this childish situation has reduced us to childish tactics?HenryCooke: Hold up. Don't get crazy on me. We can talk this out.B2a
3095MS13EDivideSpoilsPlayer Default: No. I'm taking all of it as the rest of my payment.{Speaking to himself. Disgusted with the player's actions. / Disgust} After all this, why am I not surprised?PaulPembroke: That was never part of the deal!B2a
3096Player Default: 70-30 seems more like it.{Slightly irritated, speaking as if he knows the player won't listen. / Irritated} Sir, you made a deal. It would behoove you to honor it.PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now.X2a
3097Player Default: 70-30 seems more like it.{Slightly irritated, speaking as if he knows the player won't listen. / Irritated} Mum, you made a deal. It would behoove you to honor it.PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now.X3a
3098MS13PaulIntroScenePlayer Default: Still not interested.{Offering advice. / Neutral} If I may... Mr. Pembroke does seem quite distraught. Our presence may help assuage the confrontation.PaulPembroke: I don't know why I expected you to help me.B2a
3099Player Default: You're going to have to make it worth my while.{Irritated with the player asking for money. / Irritated} Well, now you've made us look like mere hired thugs.PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke.X2a

MS13FindPhoto[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3100-{Disgusted with Marowski, happy with the player for turning down an assassin job. Talking to Marowski. / Disgust} That's right. Find someone else to do your dirty work, sir. We'll have none of it!
3101{Shocked and worried about the player's state of mind. / Worried} Surely, you can't be serious, sir. Has the Commonwealth been so cruel that human life now holds a price for you?
3102{Shocked and worried about the player's state of mind. / Worried} Surely, you can't be serious, mum. Has the Commonwealth been so cruel that human life now holds a price for you?
3103{Concerned / Concerned} You can't possibly be considering this. Why, it puts you amongst the ranks of common criminals.

MS14[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3104MS14BobrovOpeningScenePlayer Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town...{Shocked at the player offering to kill a DJ. / Surprised} Are you quite serious? Sir, you can't possibly be considering this? Over a mere radio broadcast?Yefim: All right, that's enough!A2a
3105Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town...{Shocked at the player offering to kill a DJ. / Surprised} Are you quite serious? Mum, you can't possibly be considering this? Over a mere radio broadcast?Yefim: All right, that's enough!A3a
3106Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town...{Shocked a man wants to kill a DJ for being bad. / Surprised} What happened to merely speaking to the man? Why, I imagine your presence alone would properly motivate him to improve.Yefim: All right, that's enough!B2a
3107Player Default: It would be quick, and probably mostly painless. You just first lead him out of town...{Irritated at the thought of killing a radio DJ / Irritated} Do you know what's also quick and painless? Not listening to this man's station.Yefim: All right, that's enough!X2a
3108MS14TravisBarPreFightSceneTravis: Well, if you think it would work...{Encouraging. / Neutral} Chin up, Travis. We'll be at your side every step of the way.A2a
3109Travis: I'm not a coward!{Encouraging. / Friendly} Exactly! Now let's see you prove it.B2a
3110Player Default: Nothing will change unless you make it happen.{Encouraging. / Friendly} Just dealing with something is no way to live. Not when we're offering to help you.X2a
3111Player Default: Don't you want this to stop?{Encouraging / Friendly} No "buts", Travis! Now's the time to act.Y2a
3112MS14TravisStage65ScenePlayer Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened.{Friendly, appealing for help. / Neutral} Nonsense, Mr. Miles. The blame is unimportant. What matters now is finding Mr. Bobrov.Travis: Look... I don't really... I mean, I don't have a lot of friends.A2a
3113Player Default: Oh, man. I can't believe this.{Trying to make up for the player being rude and calming down Travis. / Neutral} In truth, Mr. Miles, it really doesn't matter whose fault it is. What matters is helping Vadim.Travis: Look... I don't really... I mean, I don't have a lot of friends.B2a
3114MS14TravisStage70ScenePlayer Default: Okay, okay. Good. I mean, I can do this. Totally.{Supportive / Friendly} I've complete faith in you, Mr. Miles.Travis: Any, uhh... Any last-minute advice? I've never done anything like this.A2a
3115Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for...{Encouraging. / Friendly} Chin up, Mr. Miles. I have complete faith in you. Besides, Vadim is counting on us, so we dare not fail.Travis: Any, uhh... Any last-minute advice? I've never done anything like this.B2a
3116Player Default: Okay, right. Sure. Yeah.{Encouraging. / Friendly} Chin up, Mr. Miles. We'll have Vadim out of here in no time.Travis: Any, uhh... Any last-minute advice? I've never done anything like this.X2a
3117MS14TravisStage90ScenePlayer Default: Thanks.{Encouraging / Friendly} Couldn't have done it better myself.Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?A2a
3118Player Default: Yeah, yeah. I know.{Disgusted about how rude the player just was. / Disgust} Really, sir...Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?B2a
3119Player Default: Yeah, yeah. I know.{Disgusted about how rude the player just was. / Disgust} Really, mum...Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?B3a
3120MS14VadimStage10ScenePlayer Default: Haven't met a man I couldn't lay out.{Unsure what Vadim wants to accomplish. / Puzzled} I'm afraid I'm uncertain of what you're getting at.Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.A2a
3121Player Default: I'm not some thug. I don't get involved in stuff like that.{Making an observation / Neutral} Yes, there are other ways of instilling confidence that don't involve violence.Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.B2a

MS17[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3122MS17_300_Dan_FollowsPlayer Default: No deal.{Little irritated. Player broke a promise. / Irritated} I do hope you know what you're doing, sir... besides breaking a promise.HonestDan: We'll see who finds those caravan hands first, then.B2a
3123Player Default: No deal.{Little irritated. Player broke a promise. / Irritated} I do hope you know what you're doing, mum... besides breaking a promise.HonestDan: We'll see who finds those caravan hands first, then.B3a
3124MS17_300_JacobWarningPlayer Default: You can keep your caps.{Insulted that the player was offered a bribe. / Disgust} Your morals may be compromised, but ours are still very much intact.JacobOrden: Please, just leave well enough alone. There's more going on then you realize.B1a
3125Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though.{Appealing / Neutral} Yes, you do seem reasonable. At least consider it?JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade.X2a
3126MS17_400_ChambersPlayer Default: Continue your work, then.{Doesn't agree with player condoning torture. / Concerned} Sir, you realize you're condoning this woman's barbaric methods.HonestDan: I wish you hadn't said that.A2a
3127Player Default: Continue your work, then.{Doesn't agree with player condoning torture. / Concerned} Mum, you realize you're condoning this woman's barbaric methods.HonestDan: I wish you hadn't said that.A3a
3128Player Default: That's a deal I won't accept.{Feeling strongly about the situation / Concerned} We cannot allow you to go on torturing people.DoctorChambers: Then you'll just have to kill me.B1a
3129MS17_Comp_KilledChambers{Supporting the player in killing a woman who tortures people. / Neutral} She gave you little choice, sir. You may have taken a life, but think of all those you've saved in the process.A2a
3130{Supporting the player in killing a woman who tortures people. / Neutral} She gave you little choice, mum. You may have taken a life, but think of all those you've saved in the process.A3a

RR102[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3131RR102_100_Deacon_IntroPlayer Default: Your leader was just being cautious.{Friendly / Friendly} And you can't be too careful these days.Deacon: Exactly. Kind of killed our chance at a friendy first impression, though.A2a
3132Player Default: If you greet all newcomers like that no one's ever going to help you.{Matter of fact. / Neutral} Yes, she's quite good when it comes to being... unpleasant.Deacon: Don't be too hard on the old girl. She's just looking after her wayward children.B2a
3133RR102_Comp_PCisAntiSlave{Matter of fact / Neutral} Slavery is never an acceptable institute. It was abolished for a reason, was it not?A2a
3134RR102_Comp_RickySuicide{Worried - Player just sent a man off on a suicide mission. / Worried} Sir, I don't believe Mr. Dalton's chances of survival are very high. I hope you know what you're doing.A2a
3135{Worried - Player just sent a man off on a suicide mission. / Worried} Mum, I don't believe Mr. Dalton's chances of survival are very high. I hope you know what you're doing.A3a
3136RR102_Comp_SynthsAreMachines{Player said Synths are Machines - Feeling a bit hurt since he's technically a machine. / Sad} Although that's true on a base level, I'd like to hope you see them as more. Even us robots for that matter.A2a

RR302[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3137RR302_0700_AtPoliceStationPlayer Default: Relax, Tom, you'll be all right.{Encouraging. Quoting "Keep calm and carry on". / Confident} We'll be with you every step of the way. Keep calm and carry on and all that.TinkerTom: Right, the whole breathing in and out. OK.A2a
3138Player Default: Another of your paranoid fantasies.{Worried about a nervous friend, but player is being rude. / Concerned} I believe what Mr. Tinker needs right now is support, sir.TinkerTom: C'mon, man, maintain positive energy.B1a
3139Player Default: Another of your paranoid fantasies.{Worried about a nervous friend, but player is being rude. / Concerned} I believe what Mr. Tinker needs right now is support, mum.TinkerTom: C'mon, man, maintain positive energy.B2a

RR303[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3140RR303_0300b_GloryDeathPlayer Default: Hold on, you'll make it through.{Encouraging/Worried. Someone is dying. He knows she's not going to make it. / Worried} After all, you've made it this far. You'll see this through till the end.Glory: Bullshit. *cough*A1a
3141Player Default: I don't have time for this.{Disgusted and Sad - Glory is dying and the player doesn't care / Disgust} Sir, have you no heart? Miss Glory risked her life for the sake of this mission.Glory: Isn't there... supposed to be a light?B2a
3142Player Default: I don't have time for this.{Disgusted and Sad - Glory is dying and the player doesn't care / Disgust} Mum, have you no heart? Miss Glory risked her life for the sake of this mission.Glory: Isn't there... supposed to be a light?B3a
3143Player Default: I promise.{Sincere/Sad - a friend is dying. / Somber} We'll see it through till the end, Miss Glory.Glory: If anyone... *cough*X2a

RRM01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3144RRM01_0100_StartPlayer Default: So, is there anyone you like?{A bit under the breath, mild warning. / Concerned} Sir, you're not being quite so charming yourself right now.DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake.B2a

UFOCrashQuest[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
3145UFOCrashQuestFlybyReaction{Shocked and surprised - saw a UFO in the sky / Surprised} By Jove, did you see that?A2a
3146UFOCrashQuestImpactReaction{Concerned - commenting on hearing the impact of the UFO hitting the ground. / Concerned} Heavens, that didn't sound good. Perhaps we should see if anyone needs assistance?A2a
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