Combat rifle (Fallout 76)

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For an overview of battle rifle models throughout the Fallout series, see battle rifle.
Combat Rifle
Fo4 Combat Rifle.png
FO4Rifle.png
TypeRifle
Damage
Damage33
Damage TypeBallistic
Attacks
Ammo Type.45 round
Attack Rate33
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Accuracy70
Other
Weight11.1
Value117
Technical
Editor IDCombatRifle
 
Gametitle-F76.png
Gametitle-F76.png

The combat rifle is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Battle rifle. To modify, please edit the source page.

The combat rifle is a practical weapon created by rechambering the mass-produced, rugged combat shotgun for rifle rounds. The amount of changes was minimal, limited to removing the heat shroud and modifying the receiver. Everything else was left in place, including the original magazine well with the drum mount. Despite that, the resulting rifle was as cheap, effective, and popular as the combat shotgun, in no small part due to the vast catalog of modifications it shared with the combat shotgun, allowing for in-depth customization. These included various optics, ranging from simple iron sight rings, through reflex sights, to night vision and recon scopes, bayonets and compensators, as well as adjustable, pistol-grip tactical stocks from lightweight alloys.[1]

Characteristics[edit | edit source]

Combat rifles are a medium strength, semi-automatic battle rifle. However, their major strength is seen in the flexibility that comes with their versatile choice of modifications. Said modifications make these rifles capable of being converted into anything: a short to mid-ranged battle rifle, a fully automatic and higher caliber weapon, or even a long-ranged sniper rifle.

Crafting

ComponentsRequirementsProducts
3 Oil
1 Combat Rifle


The above template is generated from Template:F76 co Weapon Ranged CombatRifle. For corrections, edit the target template.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
.38 Receiver
(E)

Changes ammo type to .38 Caliber.


Components
5 Oil
Precise .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved hip-fire accuracy.


Components
5 Oil
Requirements
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
6 Oil
Requirements
Automatic .38 Receiver
(E)

Improved rate of fire. Changes ammo type to .38 caliber.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
3 Oil
Requirements
Focused Receiver
(E)

Automatic fire. Improved hip-fire accuracy.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
3 Oil
Requirements
Automatic Receiver
(E)

Standard


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%

Components
3 Oil
Prime Automatic Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
6 Oil
Requirements
Standard Receiver
(E)

Standard.


Components
3 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
3 Oil
Critical .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved critical shot damage.


Components
3 Oil
Requirements
Tweaked Automatic Receiver
(E)

Automatic fire. Improved critical shot damage.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
3 Oil
Requirements
Snappy Receiver
(E)

Improved rate of fire, critical shot damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
9 Oil
Requirements
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
3 Oil
Requirements
Hardened Receiver
(E)

Superior damage.


  • Value: +40%
  • Weight: +30%

Components
3 Oil
Refined .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved damage.


  • Value: +40%
  • Weight: +15%

Components
3 Oil
Requirements
Powerful Automatic Receiver
(E)

Improved automatic fire, damage.


  • Value: +40%
  • Weight: +15%
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
3 Oil
Requirements
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Value: +40%
  • Weight: +15%

Components
3 Oil
Requirements
Vigorous Receiver
(E)

Improved rate of fire, damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Value: +40%
  • Weight: +15%

Components
9 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
3 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
11 Oil
Hasty .38 Receiver
(E)

Improved rate of fire. Changes ammo type to .38 caliber.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
9 Oil
Requirements
Steadfast Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
9 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
3 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.


  • AttackDamage: -20%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%

Components
13 Gold

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Standard Short Barrel
(E)

Standard.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Short Stock
(E)

Standard.


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Bruising Stock
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components

Magazine[edit | edit source]

Modifications list ?
Mod Effects Crafting
Large Magazine
(E)

Superior ammo capacity.


  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
Stinging Magazine
(E)

Improved armor penetration, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Requirements
Swift Magazine
(E)

Improved reload speed, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
Requirements
Perforating Magazine
(E)

Superior armor penetration.


  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%

Components
Standard Magazine
(E)

Standard.


Components
Quick Magazine
(E)

Superior reload speed.


  • Reload speed: +30%
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
Piercing Magazine
(E)

Improved reload speed, armor penetration.


  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Requirements

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


Components
Standard Front Sight Ring
(E)

Standard.


  • Value: +5%
  • Weight: +25%

Components
Glow Front Sight Ring
(E)

Standard.


  • Value: +5%
  • Weight: +25%

Components
Glow Sights
(E)

Standard.


  • Value: +10%
  • Weight: +25%

F76 co mod CombatRifle SCOPE Ironsights Glow Base
Long Scope mod_CombatRifle_SCOPE_LongScope_Base F76 co mod CombatRifle SCOPE LongScope Base
Long Night Vision Scope mod_CombatRifle_SCOPE_LongScope_NV_Base F76 co mod CombatRifle SCOPE LongScope NV Base
Long Recon Scope mod_CombatRifle_SCOPE_LongScope_Recon F76 co mod CombatRifle SCOPE LongScope Recon
Medium Scope mod_CombatRifle_SCOPE_MediumScope_Base F76 co mod CombatRifle SCOPE MediumScope Base
Medium Night Vision Scope mod_CombatRifle_SCOPE_MediumScope_NV_Base F76 co mod CombatRifle SCOPE MediumScope NV Base
Reflex Sight (Dot) mod_CombatRifle_SCOPE_Reflex_Base F76 co mod CombatRifle SCOPE Reflex Base
Reflex Sight (Circle) mod_CombatRifle_SCOPE_Reflex_Circle_Base F76 co mod CombatRifle SCOPE Reflex Circle Base
Short Scope mod_CombatRifle_SCOPE_ShortScope_Base F76 co mod CombatRifle SCOPE ShortScope Base
Short Night Vision Scope mod_CombatRifle_SCOPE_ShortScope_NV_Base F76 co mod CombatRifle SCOPE ShortScope NV Base
Short Recon Scope mod_CombatRifle_SCOPE_ShortScope_Recon_Base F76 co mod CombatRifle SCOPE ShortScope Recon Base

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Muzzle Brake mod_CombatRifle_muzzle_Brake_Base F76 co mod CombatRifle muzzle Brake Base
Compensator mod_CombatRifle_muzzle_Compensator_Base F76 co mod CombatRifle muzzle Compensator Base
Large Bayonet mod_CombatRifle_muzzle_LargeBayonet_Base F76 co mod CombatRifle muzzle LargeBayonet Base
Suppressor mod_CombatRifle_muzzle_Suppressor_Base F76 co mod CombatRifle muzzle Suppressor Base


Variants[edit | edit source]

Locations[edit | edit source]

  1. Design and modification options in Fallout 4.