Combat shotgun (Fallout 4)

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Combat Shotgun
Fo4 Base Shotgun.pngFo4 Combat Shotgun.png
FO4Shotgun.png
TypeRifle
Damage
Damage50
Damage TypeBallistic
Attacks
Ammo TypeShotgun shell
Ammo Cap.8
Attack Rate120 rpm
3.2 sec reload
Range
Short barrel: 25.59 m (83.96 ft)
Long barrel: 32.9 m (107.94 ft)
-90% damage out of range
Accuracy+100
Weapon Modification
Slots
Weapon Versions
  • Justice
  • Le Fusil Terribles
  • Other
    Weight7
    Value65
    Technical
    Editor IDCombatShotgun
    Base ID0014831c
     
    Gametitle-FO4.png
    Gametitle-FO4.png

    The combat shotgun is a weapon in Fallout 4.

    Background[edit | edit source]

    Main article: Combat shotgun

    The combat shotgun was a weapon born out of necessity in a world ravaged by war and resource shortages. Instead of lightweight metal alloys used in eg. the Citykiller, it uses wood and stamped metal sheets that greatly reduce manufacturing costs, while its design maximizes durability without sacrificing the firepower provided by standard 12 gauge shotgun shells. Although it might have seemed antiquated, the combination of firepower, ruggedness, and low price tag resulted in widespread adoption by the United States military.[1] Though early models used a combination drum-and-tube magazine (when placed in the magazine well, the drum would fill the tube with shells), standardized, mass-produced versions used a more conventional magazine placement with a variety of magazine types available.[2]

    Its widespread use led to the development of a large variety of modifications, allowing for in-depth customization. These include various optics, ranging from simple iron sight rings, through reflex sights, to night vision and recon scopes, bayonets and compensators, as well as adjustable, pistol-grip tactical stocks from lightweight alloys. To capitalize on this, the military introduced the combat rifle: A combat shotgun rechambered for rifle rounds and without the heat shroud protecting the barrel. Everything else was left in place, including the original magazine well with the drum mount. Despite that, the resulting rifle was as cheap, effective, and popular as the combat shotgun.[3]

    Its popularity proved enduring, as working units were salvaged after the Great War and pressed into use by wastelanders of all stripes, including merchant guards, adventurers, raiders, slavers, Gunners, and Talon Company mercs.

    Characteristics[edit | edit source]

    The combat shotgun is definitely a step above the double-barreled shotgun, in no small part due to its magazine which holds more than just two shells of ammunition. The combat shotgun also has a higher rate of fire, boasts more damage, and supports more modifications which, among other things, increases its damage, rate of fire, accuracy, and ammunition capacity.

    However, the automatic version basically only has the same rate of fire as the semi-automatic version, yet it still loses a lot of damage per shot. This makes the automatic version only worth using when specializing in the Commando perk.

    Crafting[edit | edit source]

    With the Contraptions Workshop add-on, combat rifles can be manufactured using a weapon forge.

    ComponentsRequirementsProducts
    3 Oil

    Modifications[edit | edit source]

    All numbers are relative to the base stats.

    Receiver[edit | edit source]

    Slot Effects Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
    Standard +2.5% +2.5% 1x Adhesive
    2x Gear
    3x Oil
    2x Screw
    2x Spring
    None
    Light Frame -25% AP cost

    -5% aiming speed

    -10% -5% iron sights transition -50% +10% 1x Adhesive
    4x Aluminum
    2x Gear
    3x Oil
    2x Screw
    Heavy Frame +25% AP cost +10% +5% iron sights transition +50% +15% 1x Adhesive
    2x Gear
    3x Oil
    2x Screw
    6x Steel
    Calibrated +100% critical damage +10% +10% +25% 2x Adhesive
    3x Gear
    4x Oil
    4x Screw
    6x Steel
    Hardened +25% +15% +35% 2x Adhesive
    3x Gear
    4x Oil
    5x Screw
    6x Steel
    Automatic Fully automatic

    +25% AP cost

    -35% -1x base +20% +40% 2x Adhesive
    4x Gear
    6x Oil
    5x Screw
    6x Steel
    Gun Nut 1
    Armor Piercing Automatic Fully automatic

    +25% AP cost

    Penetrates armor (-40 DR)

    -35% -0.9x base +25% +45% 3x Adhesive
    4x Aluminum
    4x Gear
    6x Oil
    6x Screw
    Gun Nut 2
    Hair Trigger -10% AP cost +33% +5% +55% 4x Adhesive
    6x Aluminum
    4x Gear
    6x Oil
    5x Screw
    Powerful +50% +25% +55% 4x Adhesive
    6x Aluminum
    4x Gear
    6x Oil
    6x Screw
    Hardened Automatic Fully automatic

    +25% AP cost

    -10% -1x base +30% +60% 4x Adhesive
    7x Aluminum
    4x Gear
    6x Oil
    6x Screw
    Rapid Automatic Fully automatic

    +25% AP cost

    -35% +125% -1x base +30% +65% 5x Adhesive
    8x Aluminum
    5x Gear
    7x Oil
    6x Screw
    Gun Nut 3
    Calibrated Powerful +100% critical damage +50% +10% +35% +70% 4x Adhesive
    9x Aluminum
    5x Gear
    6x Oil
    5x Screw
    Hardened Piercing Auto Fully automatic

    +35% AP cost

    Penetrates armor (-40 DR)

    -10% -0.9x base +40% +80% 5x Adhesive
    10x Aluminum
    6x Gear
    6x Oil
    7x Screw
    Advanced +125% +45% +95% 6x Adhesive
    11x Aluminum
    8x Gear
    6x Oil
    6x Screw
    Powerful Automatic Fully automatic

    +25% AP cost

    +15% -1x base +50% +90% 7x Adhesive
    12x Aluminum
    8x Gear
    7x Oil
    6x Screw
    Gun Nut 4

    Barrel[edit | edit source]

    Slot Effects Range Accuracy Weight Value Resources Required Perks
    Short Barrel -10% AP cost 7 x Base +25% accuracy

    -10% recoil

    +25% +10% 1x Adhesive
    3x Screw
    3x Steel
    None
    Long Barrel +10% AP cost

    +3% iron sights transition

    9 x Base +50% accuracy

    -15% recoil

    +50% +20% 2x Adhesive
    6x Screw
    6x Steel
    Short Ported and Shielded Barrel -10% AP cost 7 x Base +25% accuracy

    -25% recoil

    +25% +30% 4x Adhesive
    6x Aluminum
    3x Screw
    Gun Nut 2
    Long Ported and Shielded Barrel +10% AP cost

    +3% iron sights transition

    9 x Base +50% accuracy

    -25% recoil

    +50% +35% 5x Adhesive
    8x Aluminum
    6x Screw
    Gun Nut 3

    Stock[edit | edit source]

    Slot Fire Rate Accuracy Weight Value Resources Required Perks
    Short Stock +5% iron sights transition +7% stability

    +40% sighted accuracy

    -15% recoil

    +20% +20% 2x Adhesive
    5x Screw
    5x Wood
    None
    Full Stock +20% AP cost

    +10% iron sights transition

    +7% stability

    +40% sighted accuracy

    -20% recoil

    +30% +30% 4x Adhesive
    6x Screw
    6x Wood
    Gun Nut 2
    Marksman's Stock +20% AP cost

    +10% iron sights transition

    +9% stability

    +40% sighted accuracy

    -25% recoil

    +40% +40% 5x Adhesive
    6x Aluminum
    2x Rubber
    6x Screw
    3x Spring
    Recoil Compensating Stock +20% AP cost

    +10% iron sights transition

    +7% stability

    +40% sighted accuracy

    -30% recoil

    +45% +50% 6x Adhesive
    7x Aluminum
    3x Rubber
    8x Screw
    6x Spring
    Gun Nut 3

    Magazine[edit | edit source]

    Slot Capacity Reload time Effects Weight Value Resources Required Perks
    Standard Magazine 8 -10% +3% iron sights transition +10% +2.5% 1x Adhesive
    2x Spring
    2x Steel
    None
    Medium Magazine 12 -5% +5% AP cost +15% +10% 1x Adhesive
    3x Screw
    3x Spring
    3x Steel
    Drum Magazine 32 +10% AP cost

    +3% iron sights transition

    +40% +30% 2x Adhesive
    4x Screw
    5x Spring
    5x Steel
    Gun Nut 2
    Quick Eject Mag 8 -30% -5% AP cost +15% +35% 3x Adhesive
    2x Aluminum
    2x Oil
    2x Screw
    5x Spring
    Medium Quick Eject Mag 12 -25% -5% AP cost

    +1% iron sights transition

    0 0.7 4x Adhesive
    3x Aluminum
    3x Oil
    3x Screw
    6x Spring
    Quick Eject Drum Mag 32 -20% +3% iron sights transition +45% +65% 5x Adhesive
    5x Aluminum
    5x Oil
    4x Screw
    8x Spring
    Gun Nut 3

    Sights[edit | edit source]

    Name Effects Optics Accuracy Weight Value Resources Required Perks
    Standard Sights +2.5% +2.5% 1x Adhesive
    2x Steel
    None
    Front Sight Ring +2.5% +2.5% 1x Adhesive
    2x Steel
    Glow Sights +10% (sighted) +2.5% +10% 2x Adhesive
    2x Nuclear Material
    2x Steel
    Reflex Sight (Dot) -15% AP cost

    -10% iron sight transition

    1.5x scope +15% (sighted) +10% +25% 2x Adhesive
    2x Aluminum
    1x Glass
    2x Nuclear Material
    2x Screw
    Reflex Sight (Circle)
    Short Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x scope +20% (sighted) +20% +20% 2x Adhesive
    1x Glass
    2x Screw
    2x Steel
    Medium Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x scope +20% (sighted) +25% +40% 3x Adhesive
    2x Glass
    2x Screw
    3x Steel
    Gun Nut 2
    Long Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x scope +20% (sighted) +30% +50% 4x Adhesive
    4x Glass
    2x Screw
    4x Steel
    Short Night Vision Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x scope +20% (sighted) +20% +65% 4x Adhesive
    2x Aluminum
    1x Circuitry
    1x Fiber Optics
    2x Glass
    Gun Nut 2
    Science! 1
    Medium Night Vision Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x scope +20% (sighted) +25% +75% 4x Adhesive
    3x Aluminum
    2x Circuitry
    1x Fiber Optics
    4x Glass
    Gun Nut 3
    Science! 1
    Long Night Vision Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x scope +20% (sighted) +30% +85% 5x Adhesive
    5x Aluminum
    3x Circuitry
    3x Fiber Optics
    5x Glass
    Short Recon Scope -20% stability

    +30% AP cost

    +10% iron sights transition

    x4 zoom

    (monochrome, target tracking)

    +20% sighted accuracy +35% +100% 5x Adhesive
    6x Aluminum
    3x Circuitry
    6x Crystal
    4x Fiber Optics
    Long Recon Scope -20% stability

    +50% AP cost

    +20% iron sights transition

    x10 zoom

    (monochrome, target tracking)

    +20% sighted accuracy +35% +100% 5x Adhesive
    6x Aluminum
    3x Circuitry
    6x Crystal
    4x Fiber Optics

    Muzzle[edit | edit source]

    Slot Effects Range Weight Value Resources Required Perks
    No Muzzle None None
    Bayonet +100% bash damage -1.5 x Base +25% +20% 2x Adhesive
    3x Screw
    3x Steel
    Compensator +15% better recoil per shot

    +75% better recoil arc

    -1 x Base +20% +50% 3x Adhesive
    2x Aluminum
    Gun Nut 2
    Muzzle Break +20% better recoil per shot -1.5 x Base +20% +75% 4x Adhesive
    5x Aluminum
    Gun Nut 3
    Suppressor +25% better recoil per shot

    Weapon is suppressed to Quiet

    -2.5 x Base +25% +100% 6x Adhesive
    7x Aluminum
    5x Plastic
    4x Screw


    Variants[edit | edit source]

    Locations[edit | edit source]

    Mbox stub.png
    Section needed
    This section is needed but has not been written yet. You can help The Vault by writing it.
    1. Use by soldiers in Operation: Anchorage
    2. Differences in design between Fallout 3 and Fallout 4.
    3. Design and modification options in Fallout 4.