Combat shotgun (Fallout 76)

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Combat Shotgun
Fo4 Base Shotgun.pngFo4 Combat Shotgun.png
FO4Shotgun.png
TypeShotgun
Damage
DamageLevel 20: 60
30: 70
40: 80
50: 90
Damage TypeBallistic
Attacks
Ammo TypeShotgun shell
Ammo Cap.8
Attack Rate120 rpm
3.2 sec reload
Range
Short barrel: 25.59 m (83.96 ft)
Long barrel: 32.9 m (107.94 ft)
-90% damage out of range
Accuracy+100
Weapon Modification
Slots
Other
NoiseLoud
Weight7
Value65
Technical
Editor IDCombatShotgun
 
Gametitle-F76.png
Gametitle-F76.png

The combat shotgun is a weapon in Fallout 76.

Background[edit | edit source]

Main article: Combat shotgun

The combat shotgun was a weapon born out of necessity in a world ravaged by war and resource shortages. Instead of lightweight metal alloys used in eg. the Citykiller, it uses wood and stamped metal sheets that greatly reduce manufacturing costs, while its design maximizes durability without sacrificing the firepower provided by standard 12 gauge shotgun shells. Although it might have seemed antiquated, the combination of firepower, ruggedness, and low price tag resulted in widespread adoption by the United States military.[1] Though early models used a combination drum-and-tube magazine (when placed in the magazine well, the drum would fill the tube with shells), standardized, mass-produced versions used a more conventional magazine placement with a variety of magazine types available.[2]

Its widespread use led to the development of a large variety of modifications, allowing for in-depth customization. These include various optics, ranging from simple iron sight rings, through reflex sights, to night vision and recon scopes, bayonets and compensators, as well as adjustable, pistol-grip tactical stocks from lightweight alloys. To capitalize on this, the military introduced the combat rifle: A combat shotgun rechambered for rifle rounds and without the heat shroud protecting the barrel. Everything else was left in place, including the original magazine well with the drum mount. Despite that, the resulting rifle was as cheap, effective, and popular as the combat shotgun.[3]

Its popularity proved enduring, as working units were salvaged after the Great War and pressed into use by wastelanders of all stripes, including merchant guards, adventurers, raiders, slavers, Gunners, and Talon Company mercs.

Characteristics[edit | edit source]

The combat shotgun is definitely a step above the double-barreled shotgun, in no small part due to its magazine which holds more than just two shells of ammunition. The combat shotgun also has a higher rate of fire, boasts more damage, and supports more modifications which, among other things, increases its damage, rate of fire, accuracy, and ammunition capacity.

However, the automatic version basically only has the same rate of fire as the semi-automatic version, yet it still loses a lot of damage per shot. This makes the automatic version only worth using when specializing in the Commando perk.

Crafting

ComponentsRequirementsProducts
3 Oil
1 Combat Shotgun


The above template is generated from Template:F76 co Weapon Ranged CombatShotgun. For corrections, edit the target template.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Loads Ultracite shotgun shells
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
8 Oil
Requirements
Automatic Receiver
(E)

Improved rate of fire. Inferior Range.


  • Fully automatic attack
  • Range multiplier: -1
  • Attack speed: +10%
  • Value: +40%
  • Weight: +15%

Components
4 Oil
Tweaked Automatic Receiver
(E)

Improved rate of fire, critical shot damage.


  • Fully automatic attack
  • Range multiplier: -1
  • Attack speed: +10%
  • Value: +40%
  • Weight: +15%

Components
4 Oil
Requirements
Powerful Automatic Receiver
(E)

Improved rate of fire, damage.


  • Value: +40%
  • Weight: +15%
  • Fully automatic attack
  • Range multiplier: -1
  • Attack speed: +10%
  • Value: +40%
  • Weight: +15%

Components
4 Oil
Requirements
Focused Automatic Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Fully automatic attack
  • Range multiplier: -1
  • Attack speed: +10%
  • Value: +40%
  • Weight: +15%

Components
4 Oil
Requirements
Standard Receiver
(E)

Standard.


Components
4 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
4 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
4 Oil
Requirements
Hardened Receiver
(E)

Superior damage.


  • Value: +40%
  • Weight: +30%

Components
4 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Value: +40%
  • Weight: +15%

Components
4 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
4 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
4 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.


  • AttackDamage: -20%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%

Components
13 Gold

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
Requirements
Standard Short Barrel
(E)

Standard.


  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
True Short Barrel
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Stabilized Short Barrel
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Aligned Short Barrel
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Requirements

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Stock
(E)

Standard.


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Short Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Full Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Bruising Short Stock
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components

Magazine[edit | edit source]

Modifications list ?
Mod Effects Crafting
Drum Magazine
(E)

Superior ammo capacity.


  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
Stinging Magazine
(E)

Improved armor penetration, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Requirements
Swift Magazine
(E)

Improved reload speed, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
Requirements
Perforating Magazine
(E)

Superior armor penetration.


  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%

Components
Standard Magazine
(E)

Standard.


Components
Quick Magazine
(E)

Superior reload speed.


  • Reload speed: +30%
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
Piercing Magazine
(E)

Improved reload speed, armor penetration.


  • Reload speed: +15%
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%
  • Penetrating: Ignores 40%? of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Requirements

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


Components
Standard Glow Sights
(E)

Standard.


  • Value: +10%
  • Weight: +25%

Components
Standard Glow Front Sight Ring
(E)

Standard.


  • Value: +10%
  • Weight: +25%

Components
Standard Front Sight Ring
(E)

Standard.


  • Value: +5%
  • Weight: +25%

Components
Long Scope
(E)

Superior magnification.


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Night Vision Scope
(E)

Night vision. Superior magnification.


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Recon Scope
(E)

Tracks targets. Superior magnification.


  • Adds recon scope (10x zoom)
  • Accuracy (sighted): +25%
  • Weight: +35%
  • Accuracy (sighted): +25%

Components
Requirements
Medium Scope
(E)

Better magnification.


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Requirements
Medium Night Vision Scope
(E)

Night vision. Better magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

Components
Requirements
Reflex Sight (Dot)
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Reflex Sight (Circle)
(E)

Better focus and sighted accuracy.


  • Adds circle reflex scope (1.5x zoom)
  • Value: +25%
  • Weight: +10%
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Night Vision Scope
(E)

Night vision. Improved magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +40%
  • Weight: +25%

Components
Requirements
Short Recon Scope
(E)

Tracks targets. Improved magnification.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Requirements

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Muzzle Brake
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -10% per shot
  • Range multiplier: -1.5
  • Value: +60%
  • Weight: +20%

F76 co mod CombatShotgun muzzle brake Base
Compensator mod_CombatShotgun_muzzle_compensator_Base F76 co mod CombatShotgun muzzle compensator Base
Large Bayonet mod_CombatShotgun_muzzle_LargeBayonet_Base F76 co mod CombatShotgun muzzle LargeBayonet Base
Suppressor mod_CombatShotgun_muzzle_suppressor_Base F76 co mod CombatShotgun muzzle suppressor Base


Locations[edit | edit source]

Mbox stub.png
Section needed
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  1. Use by soldiers in Operation: Anchorage
  2. Differences in design between Fallout 3 and Fallout 4.
  3. Design and modification options in Fallout 4.