Combat shotgun (Fallout 76)

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Combat Shotgun
Fo4 Base Shotgun.pngFo4 Combat Shotgun.png
FO4Shotgun.png
TypeRifle
Damage
Damage50
Damage TypeBallistic
Attacks
Ammo TypeShotgun shell
Ammo Cap.8
Attack Rate120 rpm
3.2 sec reload
Range
Short barrel: 25.59 m (83.96 ft)
Long barrel: 32.9 m (107.94 ft)
-90% damage out of range
Accuracy+100
Weapon Modification
Slots
Weapon Versions
  • Justice
  • Le Fusil Terribles
  • Other
    Weight7
    Value65
    Technical
    Editor IDCombatShotgun
     
    Gametitle-F76.png
    Gametitle-F76.png

    The combat shotgun is a weapon in Fallout 76.

    Background[edit | edit source]

    Main article: Combat shotgun

    The combat shotgun was a weapon born out of necessity in a world ravaged by war and resource shortages. Instead of lightweight metal alloys used in eg. the Citykiller, it uses wood and stamped metal sheets that greatly reduce manufacturing costs, while its design maximizes durability without sacrificing the firepower provided by standard 12 gauge shotgun shells. Although it might have seemed antiquated, the combination of firepower, ruggedness, and low price tag resulted in widespread adoption by the United States military.[1] Though early models used a combination drum-and-tube magazine (when placed in the magazine well, the drum would fill the tube with shells), standardized, mass-produced versions used a more conventional magazine placement with a variety of magazine types available.[2]

    Its widespread use led to the development of a large variety of modifications, allowing for in-depth customization. These include various optics, ranging from simple iron sight rings, through reflex sights, to night vision and recon scopes, bayonets and compensators, as well as adjustable, pistol-grip tactical stocks from lightweight alloys. To capitalize on this, the military introduced the combat rifle: A combat shotgun rechambered for rifle rounds and without the heat shroud protecting the barrel. Everything else was left in place, including the original magazine well with the drum mount. Despite that, the resulting rifle was as cheap, effective, and popular as the combat shotgun.[3]

    Its popularity proved enduring, as working units were salvaged after the Great War and pressed into use by wastelanders of all stripes, including merchant guards, adventurers, raiders, slavers, Gunners, and Talon Company mercs.

    Characteristics[edit | edit source]

    The combat shotgun is definitely a step above the double-barreled shotgun, in no small part due to its magazine which holds more than just two shells of ammunition. The combat shotgun also has a higher rate of fire, boasts more damage, and supports more modifications which, among other things, increases its damage, rate of fire, accuracy, and ammunition capacity.

    However, the automatic version basically only has the same rate of fire as the semi-automatic version, yet it still loses a lot of damage per shot. This makes the automatic version only worth using when specializing in the Commando perk.

    Crafting

    ComponentsRequirementsProducts
    3 Oil
    1 Combat Shotgun


    The above template is generated from Template:F76 co Weapon Ranged CombatShotgun. For corrections, edit the target template.

    Modifications[edit | edit source]

    All numbers are relative to the base stats.

    Receiver[edit | edit source]

    Modifications list ?
    Mod Effects Crafting
    Prime Receiver
    (E)

    Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


    • Loads Ultracite shotgun shells
    • +25% damage to scorched, scorchbeasts, and the scorchqueen

    Components
    8 Oil
    Requirements
    Automatic Receiver
    (E)

    Improved rate of fire. Inferior Range.


    • Fully automatic attack
    • Range multiplier: -1
    • Attack speed: +10%
    • Value: +40%
    • Weight: +15%

    Components
    4 Oil
    Tweaked Automatic Receiver
    (E)

    Improved rate of fire, critical shot damage.


    • Fully automatic attack
    • Range multiplier: -1
    • Attack speed: +10%
    • Value: +40%
    • Weight: +15%

    Components
    4 Oil
    Requirements
    Powerful Automatic Receiver
    (E)

    Improved rate of fire, damage.


    • Value: +40%
    • Weight: +15%
    • Fully automatic attack
    • Range multiplier: -1
    • Attack speed: +10%
    • Value: +40%
    • Weight: +15%

    Components
    4 Oil
    Requirements
    Focused Automatic Receiver
    (E)

    Improved rate of fire, hip-fire accuracy.


    • Accuracy: +12.5%
    • Accuracy (sighted): +5%
    • Sight transition: -1.5%
    • Value: +20%
    • Weight: +5%
    • Fully automatic attack
    • Range multiplier: -1
    • Attack speed: +10%
    • Value: +40%
    • Weight: +15%

    Components
    4 Oil
    Requirements
    Standard Receiver
    (E)

    Standard.


    Components
    4 Oil
    Calibrated Receiver
    (E)

    Superior critical shot damage.


    • Accuracy: +10%
    • Critical damage multiplier: +1
    • Value: +40%
    • Weight: +30%

    Components
    4 Oil
    Vicious Receiver
    (E)

    Improved hip-fire accuracy, critical shot damage.


    • Accuracy: +12.5%
    • Accuracy (sighted): +5%
    • Sight transition: -1.5%
    • Value: +20%
    • Weight: +5%

    Components
    4 Oil
    Requirements
    Hardened Receiver
    (E)

    Superior damage.


    • Value: +40%
    • Weight: +30%

    Components
    4 Oil
    Severe Receiver
    (E)

    Improved damage, critical shot damage.


    • Value: +40%
    • Weight: +15%

    Components
    4 Oil
    Requirements
    Refined Receiver
    (E)

    Improved hip-fire accuracy, damage.


    • Value: +40%
    • Weight: +15%
    • Accuracy: +12.5%
    • Accuracy (sighted): +5%
    • Sight transition: -1.5%
    • Value: +20%
    • Weight: +5%

    Components
    4 Oil
    Requirements
    True Receiver
    (E)

    Superior hip-fire accuracy.


    • Recoil: -25%
    • Accuracy (sighted): +10%
    • Sight transition: -3%
    • Value: +40%
    • Weight: +30%

    Components
    4 Oil
    Scorched Killer's Receiver
    (E)

    50% more damage against Scorched, 20% less against everything else.


    • AttackDamage: -20%
    • AttackDamage: +50% (Scorched only)
    • Value: +100%
    • Weight: +20%

    Components
    13 Gold

    Barrel[edit | edit source]

    Modifications list ?
    Mod Effects Crafting
    Standard Long Barrel
    (E)

    Superior Range.


    • Range: 9*base
    • Accuracy: +10%
    • Recoil: -7.5%
    • Value: +20%
    • Weight: +20%

    Components
    True Long Barrel
    (E)

    Superior range, hip-fire accuracy.


    • Recoil: -25%
    • Accuracy (sighted): +10%
    • Sight transition: -3%
    • Value: +40%
    • Weight: +30%
    • Range: 9*base
    • Accuracy: +10%
    • Recoil: -7.5%
    • Value: +20%
    • Weight: +20%

    Components
    Stabilized Long Barrel
    (E)

    Superior Range and Recoil.


    • Recoil: -25%
    • Value: +40%
    • Weight: +30%
    • Range: 9*base
    • Accuracy: +10%
    • Recoil: -7.5%
    • Value: +20%
    • Weight: +20%

    Components
    Aligned Long Barrel
    (E)

    Superior Range. Improved recoil and hip-fire accuracy.


    • Accuracy: +12.5%
    • Accuracy (sighted): +5%
    • Sight transition: -1.5%
    • Value: +20%
    • Weight: +5%
    • Range: 9*base
    • Accuracy: +10%
    • Recoil: -7.5%
    • Value: +20%
    • Weight: +20%

    Components
    Requirements
    Standard Short Barrel
    (E)

    Standard.


    • Range: 6*base
    • Accuracy: +5%
    • Recoil: -5%
    • Value: +10%
    • Weight: +10%

    Components
    True Short Barrel
    (E)

    Superior hip-fire accuracy.


    • Recoil: -25%
    • Accuracy (sighted): +10%
    • Sight transition: -3%
    • Value: +40%
    • Weight: +30%
    • Range: 6*base
    • Accuracy: +5%
    • Recoil: -5%
    • Value: +10%
    • Weight: +10%

    Components
    Stabilized Short Barrel
    (E)

    Superior Recoil.


    • Recoil: -25%
    • Value: +40%
    • Weight: +30%
    • Range: 6*base
    • Accuracy: +5%
    • Recoil: -5%
    • Value: +10%
    • Weight: +10%

    Components
    Aligned Short Barrel
    (E)

    Improved recoil and hip-fire accuracy.


    • Accuracy: +12.5%
    • Accuracy (sighted): +5%
    • Sight transition: -1.5%
    • Value: +20%
    • Weight: +5%
    • Range: 6*base
    • Accuracy: +5%
    • Recoil: -5%
    • Value: +10%
    • Weight: +10%

    Components
    Requirements

    Stock[edit | edit source]

    Modifications list ?
    Mod Effects Crafting
    Standard Stock
    (E)

    Standard.


    • Recoil: -10%
    • Accuracy (sighted): +25%
    • Stability: +20%
    • Value: +20%
    • Weight: +30%

    Components
    True Short Stock
    (E)

    Superior hip-fire accuracy.


    • Recoil: -25%
    • Accuracy (sighted): +10%
    • Sight transition: -3%
    • Value: +40%
    • Weight: +30%
    • Recoil: -10%
    • Accuracy (sighted): +25%
    • Stability: +20%
    • Value: +20%
    • Weight: +30%

    Components
    Aligned Stock
    (E)

    Improved recoil and hip-fire accuracy.


    • Accuracy: +12.5%
    • Accuracy (sighted): +5%
    • Sight transition: -1.5%
    • Value: +20%
    • Weight: +5%
    • Recoil: -10%
    • Accuracy (sighted): +25%
    • Stability: +20%
    • Value: +20%
    • Weight: +30%

    Components
    Requirements
    Precise Stock
    (E)

    Improved Bash damage and hip-fire accuracy.


    • Accuracy: +12.5%
    • Accuracy (sighted): +5%
    • Sight transition: -1.5%
    • Value: +20%
    • Weight: +5%
    • Bashing damage: ?
    • Value: +30%
    • Weight: +15%
    • Recoil: -10%
    • Accuracy (sighted): +25%
    • Stability: +20%
    • Value: +20%
    • Weight: +30%

    Components
    Requirements
    Stabilized Stock
    (E)

    Superior Recoil.


    • Recoil: -25%
    • Value: +40%
    • Weight: +30%
    • Recoil: -10%
    • Accuracy (sighted): +25%
    • Stability: +20%
    • Value: +20%
    • Weight: +30%

    Components
    Forceful Full Stock
    (E)

    Improved Bash damage and recoil.


    • Bashing damage: ?
    • Value: +30%
    • Weight: +15%
    • Recoil: -10%
    • Accuracy (sighted): +25%
    • Stability: +20%
    • Value: +20%
    • Weight: +30%

    Components
    Requirements
    Bruising Short Stock
    (E)

    Superior Bash damage.


    • Bashing damage: ?
    • Value: +40%
    • Weight: +30%
    • Recoil: -10%
    • Accuracy (sighted): +25%
    • Stability: +20%
    • Value: +20%
    • Weight: +30%

    Components

    Magazine[edit | edit source]

    Modifications list ?
    Mod Effects Crafting
    Drum Magazine
    (E)

    Superior ammo capacity.


    • Capacity: +50%
    • Reload speed: -20%
    • AP cost: +10%
    • Sight transition: +3%
    • Value: +40%
    • Weight: +30%

    Components
    Stinging Magazine
    (E)

    Improved armor penetration, ammo capacity.


    • Capacity: +25%
    • AP cost: +5%
    • Sight transition: +3%
    • Value: +30%
    • Weight: +15%
    • Penetrating: Ignores 40%? of target armor.
    • AP cost: +10%
    • Value: +30%
    • Weight: +15%

    Components
    Requirements
    Swift Magazine
    (E)

    Improved reload speed, ammo capacity.


    • Capacity: +25%
    • AP cost: +5%
    • Sight transition: +3%
    • Value: +30%
    • Weight: +15%
    • Reload speed: +15%
    • AP cost: -5%
    • Value: +10%
    • Weight: +5%

    Components
    Requirements
    Perforating Magazine
    (E)

    Superior armor penetration.


    • Penetrating: Ignores 40%? of target armor.
    • AP cost: +20%
    • Value: +40%
    • Weight: +30%

    Components
    Standard Magazine
    (E)

    Standard.


    Components
    Quick Magazine
    (E)

    Superior reload speed.


    • Reload speed: +30%
    • AP cost: -5%
    • Value: +20%
    • Weight: +10%

    Components
    Piercing Magazine
    (E)

    Improved reload speed, armor penetration.


    • Reload speed: +15%
    • AP cost: -5%
    • Value: +10%
    • Weight: +5%
    • Penetrating: Ignores 40%? of target armor.
    • AP cost: +10%
    • Value: +30%
    • Weight: +15%

    Components
    Requirements

    Sights[edit | edit source]

    Modifications list ?
    Mod Effects Crafting
    Standard Sights
    (E)

    Standard.


    Components
    Standard Glow Sights
    (E)

    Standard.


    • Value: +10%
    • Weight: +25%

    Components
    Standard Glow Front Sight Ring
    (E)

    Standard.


    • Value: +10%
    • Weight: +25%

    Components
    Standard Front Sight Ring
    (E)

    Standard.


    • Value: +5%
    • Weight: +25%

    Components
    Long Scope
    (E)

    Superior magnification.


    • Adds scope (10x zoom)
    • Accuracy (sighted): +25%
    • Value: +50%
    • Weight: +30%
    • Accuracy (sighted): +25%

    Components
    Requirements
    Long Night Vision Scope
    (E)

    Night vision. Superior magnification.


    • Adds night-vision scope (10x zoom)
    • Accuracy (sighted): +25%
    • Value: +80%
    • Weight: +30%
    • Accuracy (sighted): +25%

    Components
    Requirements
    Long Recon Scope
    (E)

    Tracks targets. Superior magnification.


    • Adds recon scope (10x zoom)
    • Accuracy (sighted): +25%
    • Weight: +35%
    • Accuracy (sighted): +25%

    Components
    Requirements
    Medium Scope
    (E)

    Better magnification.


    • Adds scope (6x zoom)
    • Accuracy (sighted): +25%
    • Value: +40%
    • Weight: +25%

    Components
    Requirements
    Medium Night Vision Scope
    (E)

    Night vision. Better magnification.


    • Adds night-vision scope (4x zoom)
    • Accuracy (sighted): +25%
    • Value: +60%
    • Weight: +25%

    Components
    Requirements
    Reflex Sight (Dot)
    (E)

    Better focus and sighted accuracy.


    • Adds reflex scope (1.5x zoom)
    • Accuracy: +15% (sighted)
    • AP cost: -15%
    • Sights transition: -10%
    • Value: +25%
    • Weight: +10%

    Components
    Reflex Sight (Circle)
    (E)

    Better focus and sighted accuracy.


    • Adds circle reflex scope (1.5x zoom)
    • Value: +25%
    • Weight: +10%
    • Accuracy: +15% (sighted)
    • AP cost: -15%
    • Sights transition: -10%

    Components
    Short Scope
    (E)

    Improved magnification. Superior sighted accuracy.


    • Adds scope (4x zoom)
    • Accuracy: +25% (sighted)
    • AP cost: +30%
    • Sighted transition: +0.2 sec
    • Value: +20%
    • Weight: +20%

    Components
    Short Night Vision Scope
    (E)

    Night vision. Improved magnification.


    • Adds night-vision scope (4x zoom)
    • Accuracy: +25% (sighted)
    • AP cost: +30%
    • Sighted transition: +0.2 sec
    • Value: +40%
    • Weight: +25%

    Components
    Requirements
    Short Recon Scope
    (E)

    Tracks targets. Improved magnification.


    • Adds scope (4x zoom)
    • Accuracy: +25% (sighted)
    • AP cost: +30%
    • Sighted transition: +0.2 sec
    • Value: +20%
    • Weight: +20%

    Components
    Requirements

    Muzzle[edit | edit source]

    Modifications list ?
    Mod Effects Crafting
    Muzzle Brake
    (E)

    Improved per-shot recoil. Improved recoil control. Reduced range.


    • Recoil: -10% per shot
    • Range multiplier: -1.5
    • Value: +60%
    • Weight: +20%

    F76 co mod CombatShotgun muzzle brake Base
    Compensator mod_CombatShotgun_muzzle_compensator_Base F76 co mod CombatShotgun muzzle compensator Base
    Large Bayonet mod_CombatShotgun_muzzle_LargeBayonet_Base F76 co mod CombatShotgun muzzle LargeBayonet Base
    Suppressor mod_CombatShotgun_muzzle_suppressor_Base F76 co mod CombatShotgun muzzle suppressor Base


    Variants[edit | edit source]

    Locations[edit | edit source]

    Mbox stub.png
    Section needed
    This section is needed but has not been written yet. You can help The Vault by writing it.
    1. Use by soldiers in Operation: Anchorage
    2. Differences in design between Fallout 3 and Fallout 4.
    3. Design and modification options in Fallout 4.