Doesn't matter to me what you do. As long as the Ghouls are out of there, it's fine by me.
”— Manny Vargas, Fallout: New Vegas
Come Fly With Me is a side quest in Fallout: New Vegas.
With Davison's nightkin attack on the Bright Brotherhood, their feral brethren have since escaped their care. Now coming up the road from the REPCONN test site to Novac they are beginning to pose a threat to the safety of the town.
- Talk with Manny Vargas or No-bark Noonan.
- Go to the REPCONN test site.
- Talk to Jason Bright.
- Clean the basement of the nightkins.
- Kill all of the nightkin in basement.
- Alternatively, speak to Davison, the nightkin leader, about the alleged source of Stealth Boys in the facility. Enter the room the nightkin haven't been able to enter and talk to Harland about the shipping manifest of Stealth Boys. Find his friend in the basement prison; Harland will leave the room and one can search it for clues of the Stealth Boys. Return to Davison with news of the shipment mistake.
- Return to Jason Bright.
- Talk to Chris Haversam about fixing up the rockets.
- (Optional) Sabotage the launch. Haversam can be convinced he is not a ghoul with a Speech of 50, and then goaded into sabotaging the rockets as revenge against Jason and his followers. A female Courier with the Black Widow perk can also convince him to sabotage the rockets, regardless of whether or not Haversam still thinks he is a ghoul. Giving Haversam three boxes of Sugar Bombs will allow him to sabotage the rockets.
- Get the supplies Jason Bright asked for.
- The thrust control module can be bought from Old Lady Gibson at her scrap yard north of Novac. With a Speech or Barter check of 50, its price can be halved. Alternatively, the box holding the module can be picked (Lockpick 50 required) or the key to the box can be pickpocketed from Old Lady Gibson.
- The rocket fuel can be found a little ways north of Clark Field, which is south of Novac. It is on the corpse of a Mr. RADical.
- Return to Haversam with the supplies.
- Go to the observation deck.
- Launch the rockets.
|1|| ||Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there.|
|2|| ||Enter the facility and discover the source of the ghouls.|
|3|| ||Head upstairs to meet with the owner of the voice from the intercom.|
|4|| ||Speak with Jason Bright, the leader of the REPCONN ghouls.|
|5|| ||Get rid of the nightkin in the basement.|
|6|| ||(Optional) Help the nightkin by searching for Stealth Boys.|
|7|| ||(Optional) Find Harland's friend, who has been imprisoned by the nightkin.|
|8|| ||(Optional) Return to Harland and let him know the bad news.|
|9|| ||Report to Jason Bright that the nightkin are gone.|
|10|| ||Head to the REPCONN basement and talk to Jason Bright about what comes next.|
|11|| ||Speak to Chris Haversam about firing the rockets.|
|12|| ||Find parts to fix the rockets' thrust controllers.|
|13|| ||Find atomic fuel for the rockets.|
|14|| ||Return to the rocket facility and give the parts to Chris Haversam.|
|15|| ||Talk to Chris Haversam to begin preparations for the rocket launch.|
|16||Head up to the viewing platform and complete the launch sequence.|
- Attempting to move Antler or responding with mocking comments will cause Davison to immediately become hostile to the player.
- You only gain 200 more experience points if you solve the quest with a non-violent solution (speaking with Davidson) and if you help Harland finding his friend. Helping Davison but killing Harland only grants 100 extra experience points.
- Attempting to go up the stairs in the room where Harland is located will turn him hostile. You must not only agree to help, but must also have found his companion as well to avoid hostilities.
- It is never mentioned where or what the "sacred place" is, nor any reference that it may have already been mentioned within the Fallout series, yet No-bark Noonan claims it is Earth's moon.
- The quest was implemented and designed primarily by Jesse Farrell and Akil Hooper.
- The name of this quest is a reference to the popular song, "Come Fly with Me", which was performed by Frank Sinatra in 1957. This song was composed by Jimmy Van Heusen and the lyrics were provided by Sammy Cahn.
- At one point during development, Davison and his nightkin had multiple ghoul prisoners held in the REPCONN facility, at least one of whom could be located alive. A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat", and an option to give the ghoul prisoners three Stealth Boys so that they can make their escape unnoticed.
- At one point during development, the rockets that crash were supposed to be findable in the Mojave. This was cut due to time constraints.
Sometimes after the rockets launch, the Launch Music will turn into to a crackling noise that is impossible to get rid of.
- If the crackling noise is heard, turn around and look on the wall opposite the window and launch button. There will be a loudspeaker. Activate it to turn off the music/noise. Then proceed into the building. If the noise is still heard, go down into the basement where you received the space suit. On the wall directly overhead of the door you enter into to get the space suit will be a Loudspeaker. Activate it. Then out in the hall is another loudspeaker. Jump and activate it as well. The noise will have stopped.
After handing over the second item and telling Haversam to start, Jason Bright will start his speech but stop after one or two sentences. You will see all ghouls lined up but one, who is wandering around the hangar. If you go up to the launch pad and press the button, the cut scene music will start but the dome does not open. You get the experience points and Karma for the quest, however. If you go back down again, Haversam will still tell you the journey is about to begin, with no other options left to pick. The rockets will be gone but all ghouls are still down in the hangar.
During Jason's speech it is sometimes possible to see a random wastelander walking around with the feral ghouls.
If you collect the isotope first, the room where Chris Haversam was may be empty after you collect the thrusters. This prevents completion of the quest.
After leaving the second floor and picking to kill the nightkin, or convince them to leave, the door to the second floor will be locked, and will need a key to open.
- dynamite won't get the body out of the ground. Using the third person perspective can help get access to the body.
When at Clark Field to obtain the isotope-239 igniting agent, the scavenger who is in possession of the igniting agent is halfway underground with no way to get to them without using console commands. Even shooting the body or using
After returning with the second component, and subsequently giving it to Chris Haversam, it is possible that the two speech options to initiate or delay the rocket launch will appear, but no selection can be made. This locks the game up, and a previous save must be loaded.
If Harland was made hostile, but not killed, during the optional parts of the quest, he will be inside of the launch pad with the other ghouls, still hostile. If the player approaches the observation window he will attack, causing all of the ghouls (including Chris) to flee. Leaving the basement and returning later on will result in Chris nowhere to be found, and the ghouls still trying to escape.
- radiation suit. Even after you pick up the Igniting Agent, the script engine will not acknowledge it, even when it is in your inventory. When you go back to Chris Haversam, he will not acknowledge that you have it either. Going to the Dino-Dee Lite store and getting the rockets in the backroom does not seem to work either. Without these rockets, the quest is impossible to complete through normal means. When at Clark Field trying to retrieve the isotope-239 igniting agent, the igniting agent is on a dead scavenger wearing a
Destroyed third rocket with Jason Bright inside
|Act 1||Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!|
|Act 2||Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer|
|Act 3||No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!|
|Other||Come Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune|
|Companion quests||ED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One For My Baby|
|Unmarked quests||A Bit of Slap and Tickle · Access Powers · All Fired Up! · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear · Eddie's Emissary · Exhumin' Nature · Flogging a Dead Corpse · Friend of the Followers · Getting a Leg Up from Andy · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Not Worth a Hill of Corn and Beans · Of Boomers and Education · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Proper Burial · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · Strategic Nuclear Moose · Straus Calls · Strip Search · Saving (or Savaging) Sergeant Teddy · Stocking Up · Suits You, Sarah · A Team of Moronic Mercenaries · Team Spirit · The Thorn Mayhem · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This (I, II, III, IV) · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman|
| Cut quests||Auto-Inject Quest · Bright and Shiny · Chip Provenance · Debug Topics · Jailhouse Rock · Meat of Champions (quest) · TempMan · The Thorn Mayhem · Underpass Water Purifier · Viva Las Vegas! · Welcome to Fabulous New Vegas|