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The Commonwealth can take a real toll on you if you let it. Seen this place make monsters out of men.Nick Valentine, Fallout 4

The Commonwealth is a geographic region largely encompassing the former state of Massachusetts in New England. Among other locales, the Commonwealth includes the former state capital of Boston and serves as the game world of Fallout 4 and the setting of the Winter of Atom.

Background[]

Pre-War[]

A powerful force in the history, industry, and culture of the United States, Massachusetts was one of the original Thirteen Colonies.[Non-game 1] Massachusetts became a hotbed of secessionist sentiment. The conflict between colonists and the crown was only aggravated by attempts to tax the colonies without giving them representation in the parliament, resulting in the Boston Massacre and the Boston Tea Party. The powder keg finally ignited in 1775, when the Thirteen Colonies openly rebelled against the crown during the American Revolutionary War.[1] The battles of Lexington and Concord were the first engagements of the war, which spilled across the colonies.[Non-game 2]

21st-century America[]

The evolution transformed the face of Massachusetts, with the state's economy supercharged by the emergence of a vibrant high technology sector spearheaded by the Commonwealth Institute of Technology. Located in Cambridge, the CIT was one of the foremost centers of higher learning in the nation, providing it with many great minds, including Robert House, who founded RobCo Industries in 2042, after graduating CIT, and turned it into one of the most profitable companies on the planet within five years.[2]

As private and public interests flocked to Massachusetts, the face of the state changed as well. Skyscrapers sprouted across the financial district, with several cutting edge facilities established by many major corporations. A sophisticated network of elevated superhighways and monorail lines are present throughout the city, all of which spanning from the 2040s up until 2077.[3]

Several companies including Mass Fusion (the state's primary energy provider), Vault-Tec Corporation (which also established a number of its vaults across the state), Poseidon Energy, General Atomics International, Galaxy News Network, HalluciGen, Inc., Nuka-Cola Corporation (setting up Nuka-World in the western part of the state) and many more. The ports of Massachusetts continued to bring in commerce and traffic, until the beginning of the Resource Wars. Cambridge Polymer Labs developed nanotechnology to further refine the military's weapons. Sentinel Site Prescott to the southwest of the state was erected as defense against nuclear weapons.[Non-game 3]

However, the erosion of civil rights and basic morality did not spare the state or its people. Corporations operated as if unhindered by labor or environmental regulations, especially those with exceptions by the state. The pollution eventually reached such a degree that mutations started to occur in the marine wildlife.[4] Military checkpoints proliferated across the United States, with Massachusetts no exception. The military routinely responded to food riots with violence, including the massacre at the Boston Police rationing site, where the 184th Infantry Regiment gunned down hungry Bostonians with impunity.[5] In spite of the violence, the Boston Bugle continued to distinguish itself as a voice of reason, with dissident journalists continuing to cover the atrocities of the regime regardless of the risk to themselves.[6]

Additionally, a number of other military facilities and projects were based in the Commonwealth. The region was used as a major staging point for military aircraft.[7] Fort Strong served as the development ground for the Fat Man portable nuclear launcher and the testing ground for the Army Corps of Engineer's T-51b power armor. Military outposts such as USAF Satellite Station Olivia and the National Guard training yard also dotted the landscape. The Defense Intelligence Agency operated unhindered across the state, operating the Switchboard and a network of hidden caches across the state, while the federal surveillance center K-21B monitored citizens for compliance. The Army, in cooperation with General Atomics, established the covert RB-2851 facility beneath East Boston, where prisoners would be harvested for use in Robobrains.[8]

As international tensions flared and the worldwide energy crisis erupted into the Resource Wars, the Commonwealth experienced an even higher military presence as the threat of Chinese infiltration and nuclear war drew closer. Echo Company of the 104th Infantry Regiment was subsequently deployed to man the South Boston military checkpoint, and began conducting mandatory inspections of all vehicles passing through it on August 1, 2077. While the inspections purported to detain "suspicious elements," they discriminated against those of Chinese origin,[9] many of who were already located in Chinese internment camps.[10] Financial reports from this time indicated that increased military spending was coupled with a reduction in healthcare, utilities, and public transportation.[11] Combined with rising energy costs as a result of the Resource Wars, along with hyperinflation and war-weariness gripping the country, especially after the annexation of Canada, public order became a serious issue, especially after images of U.S. atrocities were made public. Lieutenant Governor Graham eventually placed Boston under martial law,[12] while American units serving in China and on the Anchorage frontline found themselves pulled back to deal with domestic unrest at home.

Few survived the blast, besides those who were able to gain entry to the various vaults and bomb shelters located in Boston and the surrounding area. As Boston itself was not targeted directly, much of the city survived the initial bombardment relatively intact, including such locations as the Massachusetts State House, Boston Common and Fenway Park. The military attempted to maintain order in the aftermath, utilizing power armor to help quell unrest and transmitting emergency frequency RJ1138 over the airwaves to other Commonwealth Army soldiers promising food, shelter, and aid at the South Boston military checkpoint. With its command structure in tatters, however, the military eventually disbanded. The heads of various government sectors presumably survived the blast, at least initially, including the mayor of Boston who holed himself up at the Boston mayoral shelter. When the shelter was besieged by an angry mob, the mayor and his family perished.[13] Ultimately, dwindling supplies, disrupted communication networks and the lack of a clear leadership structure prevented any form of organized government from reasserting control in the Commonwealth.

The Great War[]

On October 23, 2077, the day of the Great War, the nuclear conflagration that lasted only two hours plunged the nation into chaos. Following nuclear strikes on Pennsylvania and New York at 9:42 am, a nuclear missile hit a designated site southwest of Boston at 9:47 am, with another missile simultaneously striking the Washington, D.C. area.[14] The Commonwealth's ground zero held industrial and military significance, housing arms factories and manufacturing plants,[15] including the Sentinel site. Additionally, the Chinese Yangtze submarine fired five of its total six missiles towards the shore.[16] After the attack, the submarine was damaged by an underwater mine and was forced to seek shelter in Boston's harbor.[17] The 132nd Engineering Corps stationed at Sentinel site Prescott was still able to retaliate by firing their own nuclear stockpile.[18]

Following total nuclear annihilation, most of the Commonwealth was reduced to a "war-ravaged quagmire of violence and despair."[19] The brief bombardment spared most of the city, with military units stationed in and around the city struggling to maintain order. To the southwest, the Glowing Sea was born in the nuclear fire, with the aforementioned nuke in the megaton range detonating northwest of the sentinel site, turning a vast stretch of land into a radioactive hellscape that would persist for centuries, bolstered by the destroyed nuclear reactors seeping fuel into the atmosphere and the ground. Harsh crackdowns by the military only contributed to the chaos, with any semblance of order eventually collapsing in on itself.[5]

Post-War[]

The Commonwealth Institute of Technology was irreparably damaged. The science staff took refuge underground, slowly carving out subterranean habitat for themselves. The Institute was formally founded in 2110, as the children of the original survivors dug into the earth and built increasingly sophisticated habitats and laboratories, starting an ongoing process of expanding the Institute's facilities and infrastructure.[20] Isolated from the outside world, the scientists continued their work, disregarding the mayhem and destruction occurring outside of its grounds. As they worked on creating synths, they attempted to work peacefully with the people of the Commonwealth using first generation synths, but mutual mistrust ended that relationship quickly and they returned to isolation.[21]

The key element of the future Commonwealth was founded at the ruins of Fenway Park stadium in the mid-2130s,[22] when Diamond City was established. The settlement greatly benefited from its central location and the natural protection afforded by the baseball stadium, gradually rising to the position of the "Great, Green Jewel of the Commonwealth" and becoming an integral part of the region's history and its many factions.

The Minutemen came closest to becoming an organized army protecting the Commonwealth, rising to prominence after defending Diamond City from a super mutant attack in 2180 - the mutants being the first experiments released by the Institute into the wild as part of their research into organic synths.[23] Their rising star was snuffed out in the middle of the 23rd century, after the loss of the Castle to mirelurks in 2240, after a sea creature attacked.[24][25] The loss of their headquarters, radio station and General McGann sent the Commonwealth Minutemen into disarray. Without artillery support and their resources, they were picked off one by one.[26][27] The formation of Goodneighbor by exiled individuals from Diamond City that same year also signaled a shift in the Commonwealth. The Broken Mask incident of 2229 and the revelation of third generation synths to the general population established the Institute as a bogeyman and contributed to the mutual distrust and paranoia that kept the communities of the Commonwealth divided.[28][29]

Since then the situation has remained tenuous. The Institute continued to experiment on the surface and use it as a source of raw materials for the expansion of its underground habitats, raiders and Gunners preyed on the people of the wasteland, too numerous to be killed off, but too disorganized to take over the Commonwealth, while the Minutemen atrophied. The Railroad conducted a guerrilla war against the Institute, desperately trying to stay one step ahead of the Institute's pursuit. However, the fertile soils of the region, its technological legacy and the ready availability of salvage meant that the region remained a crucial source of trade and resources. Tobar has once included it in his trading circuit,[30] while caravans from the north, south, and west continue to pass through the region, contributing to the wealth of Bunker Hill and especially Diamond City. However, the region was still vulnerable to natural disasters, such as the brutal winter of 2286, when the Commonwealth suffered an enduring and perilous winter. Amidst the struggles of famished communities and frigid temperatures, a new faction of the Church of the Children of Atom emerged, with their following burgeoning as they propagated their veneration of nuclear fission and radiation throughout the area. Under the guidance of a mysterious prophet, the Last Son of Atom, the Church's forces schemed to instigate an all-encompassing conflict during the winter season against settlements bold enough to reject Atomic. They only survived thanks to a diverse group of survivors rallying and preventing a second nuclear conflagration.[Non-game 4]

The following year delivered another blow to the situation, with the Gunners breaking the Minutemen at Quincy, and the Institute's hostile actions against Recon Squad Artemis triggering a conflict with the Brotherhood of Steel. The resulting War of the Commonwealth engulfed the region, involving most of its minor and major factions, with the Sole Survivor of Vault 111 playing a pivotal role in the conflict.[31]

Regions[]

Lexington and Northwest Commonwealth[]

This section of the Commonwealth has its borders roughly from Sanctuary Hills in the north, to the west foothills. To the east and south, this region ends at the elevated freeways, or at least what is left of them. In the southeast corner, at the congruity of the two freeways is Lexington, a gateway to the greater Boston area.[Non-game 5]

Once a burgeoning landscape, this region still has the remains of suburbs and cities alike. Among the ruins are several settlements.[Non-game 5] Among them are Abernathy farm, Drumlin Diner and Tenpines Bluff. Due to the high traffic and relative safety, thanks to relatively low background radiation compared to the rest of the Commonwealth, this region is home to several raider gangs who prey on the caravan traffic.

North Central Commonwealth[]

This section of the Commonwealth has its borders roughly established from the rolling foothills in the north, the south to the Mystic River, and the east and west by elevated freeways. This region was more developed the farther south traveled, at its center is the remains of the city of Malden.[Non-game 6]

Although scarred by the Great War, this region along with the rest of the known Commonwealth was environmentally scarred by the greed and casual disregard of its inhabitants. One of the worst disasters was the case with Lake Quannapowitt. Once a popular fishing and swimming hole, this locale was used as a dumping ground by Mass Fusion. A local containment shed dumped waste via pipeline directly into its waters. The lake bottom is strewn with detritus and safety barrels.

Despite the lake and its tributary, the Saugus River, becoming dangerously contaminated, it remains one of the more hospitable regions surrounding Boston, with the settlements of the Slog and Greentop Nursery having become stops on the caravan routes. Settlers, however, are not this region's only inhabitants. Super mutants and raiders have made their homes in several landmarks, overrunning – such as the case with Breakheart Banks – and threatening nearby settlements such as the Forged at Saugus Ironworks. The ominously named Parsons State Insane Asylum is also located here.

Western Commonwealth[]

This region consists of foothills to the west descending into the suburban neighborhoods of the greater Boston area to the east. Mostly wilderness, even before the war, it is dominated by the remains of Fort Hagen township to the west. Once flowing directly northeast is the Charles River, along a deep natural navigational channel that was devastated by the cataclysmic destruction of the southern Commonwealth.[Non-game 7]

Along its riverfront lies the ruins of several townships and developments that have since been flooded by the change in water flow. Such is the case with the Forest Grove marsh, once a burgeoning town on the waterway, its lock and dam stuck in the closed position. The nearby Weston water treatment plant flooded due to a failure in its machinery, despite it being constructed below the waterline. Another instance of environmental destruction is the site of Jalbert Brothers Disposal.

Despite this, the region is not without successful settlements. Graygarden was founded shortly before the war, and Oberland station, a recent farmstead built on the remains of a rail station, lies on the crest of the hillside east of the river. Among the ruins of the Mass Pike Interchange, the Gunners have constructed a major encampment. To the west is the ruins of the federal ration stockpile, once a place where the United States government stockpiled supplies, now a raider encampment. To the east is Vault 81, constructed near Chestnut Hillock Reservoir.

Coastal Commonwealth[]

Once a vacation destination, as well as a destination for military and commercial interests. Salem, Nahant and Revere Beach lay on the shore, mostly abandoned due to a combination of raiders, feral ghouls and super mutants camped out at Revere satellite array.[Non-game 8]

Natick and the Glowing Sea[]

One of the most desolate stretches of the Commonwealth, the Glowing Sea sits south of the township of Natick, covered in centuries worth of radioactive fallout, pollution, and torn apart by radioactive storms. The nuclear detonation at the Crater of Atom has devastated much of the state, making it uninhabitable to all but the Children of Atom. Precious facilities can be found in the Glowing Sea, but require special gear and preparation outside the ability of most Commonwealth denizens. The town of Natick sitting on the northern edge of the sea still has living fauna and flora, but the mutants pouring out of the sea and geological upheavals have driven the denizens off.[Non-game 9]

Quincy and Southern Commonwealth[]

The areas south of the greater Boston neighborhoods, aside from the Glowing Sea, can be considered part of the Southern Commonwealth. Along rivers and treacherous marshlands, this region is the location of both West Roxbury and Jamaica Plain, two townships with their fair share of secrets. To the southeast is Quincy, which, like much of this zone, is under Gunner control. Some of the most dangerous areas in the entire Commonwealth include the coastal area past Quincy and the strange ruins of Spectacle Island, which may be an idyllic place for a settlement.[Non-game 10]

Boston[]

Massachusetts State House
Main article: Boston

The capital of the Commonwealth of Massachusetts and one of the most densely urbanized areas on the eastern seaboard. It is a mix of centuries-old colonial architecture, civic and public buildings from the heyday of the United States, and expensive, high technology skyscrapers from its latter days. A vast network of elevated highways and monorails connected the city to the towns and districts beyond. Most of the city is abandoned and lies in ruins, although extensive reinforcement work, redundant draining systems, and excellent engineering prevented it from being reclaimed by the ocean, despite the near-constant fighting going on throughout the city. It is also home to three oases of peace: Diamond City, Bunker Hill and Goodneighbor, which also act as pillars of the region's economy.

Nuka-World[]

Fo4 Nuka-World Pamphlet
Main article: Nuka-World (location)

Located in a dammed valley west of the Commonwealth proper, Nuka-World is home to a derelict amusement park that once belonged to Nuka-Cola Corporation. The crown jewel of the soft drink giant has since slowly withered away, its treasures preserved by a combination of hostile robots, isolationist ghouls, and terrifying wildlife. Heavily altered by Nuka-Cola's work and the climate upheaval of the nuclear war, the valley has mostly dried up and supports little in the way of vegetation. However, the bounty of salvage and advantageous location has endeared a substantial population of traders to it, who have fallen prey to an army of raiders as of 2287.[32]

Environment[]

A humid continental climate, the Great War has altered the Commonwealth in subtle ways, most noticeably an elevated ambient radiation count that increased environmental pressures and selected for mutated versions of local flora and fauna.[33]

The damage caused by the nuclear war and neglect caused much of the region's industrial facilities to deteriorate. However, while this has been negative for much of the region, such as when the nuclear reactors in the Glowing Sea exploded, contributing to the desolation, it was a boon in other places. For example, the derelict sewage treatment station at Warwick homestead actually created the most fertile soil in the Commonwealth when it broke.[34]

Even before the Great War, Massachusetts was suffering from widespread environmental pollution and devastation. Pressure and payoffs from companies such as Poseidon Energy and General Atomics International ensured that this pollution would go unreported. In one case, the Nahant Oceanological Society observed radiation and toxicity levels at Lake Quannapowitt that exceeded safe levels and showed a 1500% increase year over year. Exposure to such levels of pollution has resulted in rapidly increasing toxicity in marine species - including those fished for consumption - and increase in average mass by 14% in crabs and 12% in lobsters. The additional food necessary to sustain the shellfish population could lead to colony collapse and the implosion of marine ecosystems. When the Society tried to bring their findings of the growth and mutations to the press, Galaxy News Network simply reframed the news to be about how great the shellfish season was going to be.[4][35][36]

Flora[]

Main article: Flora

Like the rest of the United States, the changes in the ecosystem were due to a combination of factors, the most prevalent of which was the pollution and radiation. However, instead of reducing the number of plant types that could be grown, other mutated variants adapted to their place in the local environment(s). This can be seen with plants such as the tato, a plant that shares characteristics with the potato and tomato,[37] and razorgrain, the popularity of which is due to its ability, unlike wheat,[38] to be grown almost anywhere in the Commonwealth.[39]

The Commonwealth has quite a fertile landscape, barring the areas where pollution and radiation are at their most extremes. Most towns are agriculturally stable, if not thriving, both due to trade, as well as various locations throughout the region suited to grow particular kinds of crops, from the Sunshine Tidings co-op, to Graygarden, and the Slog. The worst of such places where plant life is at its most scarce is the Glowing Sea, a vast and true wasteland. This radioactive landscape was birthed from the nuclear weapons that devastated the location and the continuous pollution from the destroyed nuclear power plants that dotted the area. The result of the vast mudslides of barren radioactive soil covers what once was a very populous area, burying whole communities and even elevated highways. This is where the region's radioactive storms originate, the effects of which continue to shower radioactive fallout across the Commonwealth.

Fauna[]

Main article: Fallout 4 creatures

Pollution and radiation have affected the fauna of the region as well, resulting in the adaptation of existing species, including the development of creatures such as radstags, mirelurks (of which there are at least three species), bloodbugs, bloatflies and the brahmin. Other creatures have weathered the mutations, such as dogs and cats. While not common in the conurbation of the Greater Boston Area, wolves can be found in the greater region. One detail about the Commonwealth's fauna is that synthetic wildlife exists, created by the Institute under the Watcher Initiative and efforts to reintroduce pre-War wildlife to the surface.

The ecosystem of the Commonwealth, while peaceful for the most part, is occasionally disturbed by the super mutants. Like their Capital Wasteland "cousins," these giant green beasts have a level of intelligence comparable to that of the Mariposa strain super mutants and are capable of constructing simple structures and armors, having a strength biased hierarchy, as well as operating tools of varying complexity. A fixture of the region since the Institute's FEV experimentation beginning in 2178, they became a permanent nuisance. However, production ceased sometime before 2287 due to Brian Virgil's sabotage of the FEV lab. Similarly to their D.C. brethren, they are considered pests, and are frequently hunted down.

Politics and economy[]

The Commonwealth lacks a centralized government unifying the various settlements that dot the region. The Institute is omnipresent in the region, directly or indirectly influencing the politics of the wasteland. The closest the region came to a stable government was with the Commonwealth Provisional Government (CPG), a proposed unified government for the region.[Non-game 11] The initiative met an abrupt end when representatives sent to Diamond City were all murdered by a synth.[40]

Since then, the various settlements across the Commonwealth have remained independent and forged their own path. Diamond City remained the biggest and most influential city thanks to a combination of effective governance by its democratically elected mayors, burgeoning economy, and defensive forces, remaining a vital hub for trade. Under Mayor McDonough, elected in 2282, this pattern continued, albeit the city's societal tranquility took a sharp turn for the worse that same year. Anti-ghoul rhetoric of the campaign culminated in the banishing of all ghouls into the surrounding wasteland.[41] McDonough also adopted a hard anti-Minutemen stance, which only hastened the demise of the organization.[42] McDonough was actually a synth infiltrator, sent to monitor the city and ensure it would not grow powerful enough to threaten the Institute.[43]

In contrast to the Institute is the Railroad, this underground movement was founded on the idea that synthetic people should have human rights. In their fight against what they perceive to be slavery have set up a shadow network of operators, to specifically fight the institution of machine slavery itself. In their efforts and failures, they influence some Commonwealth denizens in resistance against the Institute.[44][45]

Beyond Diamond City, Bunker Hill formed the second pillar of the region's economy, sitting on top of coastal trade routes. The income from caravans passing through the settlement and merchants operating out of the settlement allowed it to pay off the raider gangs operating in the area. Goodneighbor serves as another of Boston's major settlements, an anarchic haven for everyone who didn't fit in at Diamond City or Bunker Hill. Various gangs proliferated in the town, kept in check by John Hancock after his rise to power, while unrestricted trade in weapons, chems, and other vices grew. While neither Diamond City nor Bunker Hill had rules proscribing such trade, fees and taxes imposed by the mayor's office cut into profit margins, making trading in Goodneighbor (and smuggling into Diamond City) a profitable enterprise.[46]

Beyond these three, various settlements and factions operated across the Commonwealth, with various degrees of success. One of the most well known, the Commonwealth Minutemen, is a militia organized before 2180 and dedicated to the protection of the Commonwealth. Their faction entered a period of steep decline after the loss of the Castle, their headquarters and main armory, to a mirelurk horde in 2240. The fall culminated in 2287, after the town of Quincy was sacked by the Gunners and the last remaining Minuteman, Preston Garvey, led the survivors in an exodus across the Commonwealth, ending up in Concord with just five survivors in tow, besieged by raiders. The Gunners, on the other hand, rose to be a prominent faction in the Commonwealth thanks to a combination of military training and ruthlessness.[47]

As in many other regions, raiders continued to operate, forming a large number of uncoordinated warbands. Although various warlords such as Sinjin tried uniting them, these plans were universally stopped by character flaws, contractors hired by various major powers of the Commonwealth, or infighting. The largest of these raider armies formed in the ruins of Nuka-World, after enslaving its original residents, formed of three distinct gangs: the Operators, the Pack, and the Disciples, briefly united under Overboss Colter, before he was removed by the machinations of Porter Gage.[48]

In contrast to raiders, a new player to the region's power-politic has entered the wasteland. The Brotherhood of Steel already scouting the region, grew wary of their reports of the Institute and their synths. Seeing them as an abomination against mankind itself they established themselves at the abandoned Boston International Airport to destroy what they see as the next cataclysmic event against humanity and continue their mission of the preservation of technology as a whole.[49]

Notes[]

Appearances[]

The Commonwealth appears in Fallout 4 and Fallout Shelter Online, and is mentioned in Fallout 3,[51] its add-ons The Pitt, Broken Steel and Point Lookout, in the Fallout 76 update Wastelanders,[52] and in Fallout Shelter.

Behind the scenes[]

The name Commonwealth is a shortened version of the official name of the state of Massachusetts, the Commonwealth of Massachusetts.[Non-game 12]

Gallery[]

References[]

  1. The Sole Survivor: "I'm interested in the history of this place."
    Tour bot: "Let us go back hundreds of years. It is the year 1775. For seven years, thousands of British soldiers have camped on this very soil in their orderly rows of tents. Led by General Thomas Gage, they seek to quell the growing tide of Revolution. The night of April 17th..."
    Colonel Smith: ""The officers are assembled, General Gage.""
    General Gage: ""Four days prior I received word from the Earl of Dartmouth. We have our orders." "Lieutenant Colonel Smith, gather 21 companies of our best men and carry them with the utmost expedition and secrecy to Concord. Once there you will seize and destroy all artillery, ammunition, provisions, tents, small Arms, and all military stores.""
    Colonel Smith: ""But what of the colonists, General?""
    General Smith: ""Take care that the soldiers do not plunder the inhabitants, or hurt private property. But we can and must defang them.""
    Tour bot: "So near midnight, Colonel Smith marched with 700 Redcoats to face brave American patriots in the Battle of Lexington and Concord. And thus the Revolutionary War began. Continue on the trail to walk through more of our great city's history."
    (Tour bot's dialogue)
  2. A tragedy has befallen all mankind
  3. The Mass Fusion building's presence, taken into account with their founding, gives an aspect as to when the urban refurbishment occurred.
  4. 4.0 4.1 Nahant Oceanological Society terminal entries: research terminal, Lobster growth
  5. 5.0 5.1 Boston Bugle building terminal entries; Boston Bugle article terminal, Article 3
  6. See Boston Bugle for details.
  7. Proctor Ingram: "The Commonwealth was a major staging area for the military's air force, so we assumed we wouldn't have trouble finding them."
    (Proctor Ingram's dialogue)
  8. RobCo Sales & Service Center terminal entries; Watch station terminal
  9. South Boston military checkpoint terminal entries; South Boston checkpoint terminal, log entries, Subject: Wu Family
  10. Internment orders in Fallout 3 and the VDSG. Catalogue No.7320 in Fallout 4 mentions how Chinese were held at internment camps prior to the Great War.
  11. Massachusetts State House terminal entries, terminal, archived entries, Finances
  12. Massachusetts State House terminal entries, terminal, archived entries, Public Order
  13. Boston shelter - mayor's goodbye
  14. The Switchboard terminal entries, central terminal, DEFCON Status - 2077
  15. The Glowing Sea includes various factories and military facilities.
  16. The Sole Survivor: "Where are you going to get that?"
    Zao: "Ah... Now that is the right question to ask. 200 years ago, I launched all of Yangtze's high-yield nuclear missiles. As ordered. For 200 years, I have lived with that guilt. That shame. So much fire Such bei. But one missile failed to launch. You must go down. Remove the warhead. Then bring it to me."
    (Zao's dialogue)
  17. The Sole Survivor: "Have you been here for 200 years?"
    Zao: "Wa! It has been that long? Shi de. Yes. I suppose it has. Long ago. Just after the fire. Yangtze struck a mine. My qianting barely made it here into harbor. City already ruins by then. Few noticed us. Fewer cared. Too much tong ku. Your arrival is good xingyun for me. I need help, you see. Yangtze is not... ahh... Seaworthy. You will help me fix her?"
    (Zao's dialogue)
  18. Captain Dunleavy's holotape
  19. The Lone Wanderer: "So tell me about the Commonwealth."
    Zimmer: "The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair."
    (Zimmer's dialogue)
  20. The Sole Survivor: "Who built this place, originally? Has it been here long?"
    Allie Filmore: "The construction of the Institute is the work of generations of scientists. The original survivors of the war, our progenitors, took refuge in the basement of the old Commonwealth Institute of Technology. Over time, their sons and daughters dug deeper into the earth and built increasingly sophisticated habitats and laboratories. It's a process that's still going on today. Even now, we're digging out tunnels for new facilities and infrastructure. Just think what this place will look like a hundred years from now. I hope I'm there to see it."
    (Allie Filmore's dialogue)
  21. Fallout 4 loading screens: "Long ago, when the Institute created their first synths, they attempted to work peacefully with the people of the Commonwealth. Mutual mistrust ended that relationship quickly."
  22. McDonough: "Everybody? Everybody! I need everyone's attention! I would like to address the subject that is on everyone's mind, and that is the disgusting article Piper has written... Diamond City has stood united for over 150 years. And what keeps us united are two things. First, is the great green guardian behind me. The Wall. Our protector and our savior from the filth of the outside. And second, is our faith and trust in each other. The faith and trust that has given us prosperity, security, and education for every citizen. And while the paper might point their fingers at synths and other ghost stories to drive us apart, we will not betray this sacred trust. Now I want everyone to hear these next words very carefully. I. Am not. A synth. I am the same flesh and blood boy who grew on these streets. Who was born in a shack just down the waterfront to Martha and Patrick McDonough. And I will not abandon my city due to the heinous allegations of the press. God bless this city. God bless the Wall!"
    (McDonough's dialogue)
  23. Fallout 4 loading screens: "The Minutemen first rose to prominence in the year 2180, when they defended Diamond City against a horde of Super Mutant attackers."
  24. Fallout 4 loading screens: "The Minutemen once made their headquarters in South Boston's Fort Independence, also known as "the Castle." That ended when a giant creature rose from the sea decades ago and laid it to waste."
  25. Fallout 4 loading screens: "Fort Independence was named in 1797, at a ceremony presided over by President John Adams. Before then, it was known as Castle William, and then Fort Adams. Before its destruction in 2240, the fortification served as an apt headquarters for the Minutemen."
  26. The Castle terminal entries; security terminal, Attacked in the night
  27. The Sole Survivor: "So what happened to this Castle if it was so well-fortified?"
    Preston Garvey: "This was long before I joined up, but the story I heard was that some kind of monster came out of the sea and destroyed the fort. A lot of the leaders were killed in that battle, and I guess nobody ever felt it was worth the risk to try to retake it. I've always wondered if losing the radio station was the beginning of all our later problems. Should I send a garrison to man the Castle?"
    (Preston Garvey's dialogue)
  28. Diamond City security officer: "Don't worry. You're safe from the synths here in Diamond City. I hope..."
    (Diamond City security dialogue)
  29. Diamond City security officer: "Okay, show's over! There are no Synths in Diamond City, hear me? Just you folks and your damn paranoia!"
    (Diamond City security dialogue)
  30. The Lone Wanderer: "Nice boat. You must have seen a lot of places with it."
    Tobar: "You should have seen her back in her heyday! Why, we traveled up and down the coast, from the Commonwealth to the Broken Banks. Good times, but these days she's not fit to take out to the coast. Too many spouts ready to drown her, and too many critters looking for lunch. But the Point Lookout run is good enough for now. We've got a sweet deal ferrying cargo and the occasional traveler."
    (Tobar's dialogue)
  31. Events of Fallout 4.
  32. The Sole Survivor: " I want to know more about Nuka-World."
    Porter Gage: "Yeah, good call. Big-time amusement park back before the world went to shit. Well, I guess if this place is any indication, it wasn't so hot before it all blew up. Anyway, we weren't the first to think of this place as a good stronghold. Before we got here, bunch of traders had set up shop, and hired a whole lotta guns to protect 'em. They were dug in like ticks. That's why it took pulling a bunch of gangs together to even have a chance."
    The Sole Survivor: "Pulling the gangs together was a smart move."
    Porter Gage: "Thanks. I'll take credit for that one. Colter did the heavy lifting, but it was my idea. So we've got Nuka-Town, and most of the traders work for us now. They ain't happy about it, but screw 'em."
    (Porter Gage's dialogue)
  33. Institute BioScience terminal entries; BioScience terminal, Warwick Homestead Initiative
  34. The Sole Survivor: "Yeah, it's my first time here."
    Roger Warwick: "In that case, welcome. We're always happy to have guests here at Warwick Homestead. Now I know what you're thinking. Why set up a farm at a place like this? It might not look like much, and there's that smell... But that's the thing. See, this used to be a sewage plant. The most fertile soil in the Commonwealth is right under our feet."
    (Roger Warwick's dialogue)
  35. Nahant Oceanological Society terminal entries; research terminal, Increased Toxicity
  36. Nahant Oceanological Society terminal entries; research terminal, Samples from Lake Quannapowitt
  37. Prydwen terminal entries; botany terminal, Tato
  38. University Point council meeting
  39. Prydwen terminal entries; Botany terminal, Razorgrain
  40. Sole Survivor: "Massacre of the CPG? What's that?"
    Nick Valentine: "The Commonwealth Provisional Government. Years back a group of settlements tried to get together and form a coalition. Every settlement with even a hint of clout sent representatives to try and hash out an agreement. Only the Institute sent a representative of their own, a Synth. The man killed every rep at the talks. The Commonwealth Provisional Government was over before it even got off the ground. I took up in town not long after. I was damn lucky they didn't just tell me to scram right then and there.|Neutral}}"
    (Nick Valentine's dialogue)
  41. The Sole Survivor: "Thanks. You're not so bad yourself."
    John Hancock: "I never get many complaints. It's just real rare these days, find someone who's not just willing to take things the way they're handed to them. Too many good folks not willing to get their hands dirty and too many assholes taking advantage of it. Look at what happened to Diamond City. Before McDonough took over, it was a half-decent place to live. A little stricter than I usually go for, but not terrible. I thought he and I had a pretty happy childhood. But then he decides he's gonna try and get elected with his anti-Ghoul crusade - "Mankind for McDonough." Before ya know it, you got families with kids lining up to drag folks they called "neighbor" out of their homes and throw 'em to the ruins."
    The Sole Survivor: "How could they do something like that?"
    Hancock: "There'd always been a pretty big gulf between the folks living in the stands and folks down on the field. McDonough ran on it because he thought enough of those Upper Stands assholes would vote for him. Guess he was right."
    The Sole Survivor: "It could have gone worse. At least they left with their lives."
    John Hancock: "And how long do you think those folks lasted in the ruins? The city condemned those Ghouls to die. Cowards just got someone else to pull the trigger. I remember storming into his office above the stands after the inauguration speech. He was just standing there, staring out the window, watching as the city turned on the Ghouls. He didn't even look at me, just said: "I did it, John. It's finally mine." Should have killed him right there, but I don't think it would have changed anything. Instead I pleaded with him, begged him to call it off. He said he couldn't. He had nothing against the Ghouls. He was just carrying out the will of the people. And he couldn't betray the voters. And then he smiled. That hideous, fucking mile-long smile. He never smiled like that when we were kids. I didn't even recognize him."
    (Hancock's dialogue)
  42. Preston Garvey: "Mayor McDonough has always been against the Minutemen. I never quite understood why."
    (Preston Garvey's dialogue) Note: This line is spoken at the entrance of Diamond City.
  43. Institute SRB terminal entries; SRB terminal, Infiltrator Unit: McDonough
  44. Fallout 4 loading screen: "The only group in the Commonwealth willing to actually fight the Institute is the Railroad, an organization almost as secretive as the Institute itself."
  45. Fallout 4 loading screen: "What the Railroad lacks in numbers they make up for in subterfuge. They rely on secrecy and intelligence gathering to tip the odds in their fight against the Institute."
  46. The Sole Survivor: "Why smuggle chems into Diamond City? Chems aren't illegal here."
    Henry Cooke: "Sure, but Mayor McDonough takes a big cut of all the chems brought into town. Not everybody thinks that's good business. That's where me and Nelson come in. He fronts the cash, I make the arrangements. Cheap chems for Diamond City. Everybody wins."
    (Henry Cooke's dialogue)
  47. Piper Wright: "Gunners. All the combat training of the Brotherhood of Steel, all the moral character of your neighborhood bully."
    (Piper Wright's dialogue)
  48. The Sole Survivor: "Let's just say you've got my attention."
    Porter Gage: "Good, then listen up, because I've got a lot to say. There are three Raider gangs that run the show at Nuka-World -- the Disciples, the Operators, and the Pack. And yeah, if the names didn't give it away, these ain't your typical Raiders. These morons don't exactly play nice with each other. Thanks to Colter, this place is a powder keg just waiting to blow sky high. One wrong move, and we're going to have a bloodbath on our hands. I think you have what it takes to turn things around and keep these gangs from tearing each other apart."
    (Porter Gage's dialogue)
  49. Arthur Maxson: "The Institute Scientists have created a weapon that transcends the destructive nature of the atom bomb. They call their creation the "synth," a robotic abomination of technology that is free-thinking and masquerades as a human being. The notion that a machine could be granted free will is not only offensive, but horribly dangerous. And like the atom, if it isn't harnessed properly, it has the potential of rendering us extinct as a species. I am not prepared to allow the Institute to continue this line of experimentation. Therefore, the Institute and their "synths" are considered enemies of the Brotherhood of Steel, and should be dealt with swiftly and mercilessly. This campaign will be costly and many lives will be lost. But in the end, we will be saving humankind from its worst enemy... itself."
    (Arthur Maxson's dialogue)
  50. A Vault Dweller: "Pouring drinks for bandits seems like a fast way to get yourself killed. You aren't worried for your own safety?"
    Molly: "Worried? Pfft. Hardly. Sure, I lock my cap stash up at night, but these folks are pussycats compared to the ones I grew up around. South Boston, before the bombs, real bad. Military blockades, trigger-happy cops, and looming over it all, the monster himself. Eddie. Winter. Nah, I'll pour drinks for these troublemakers any day of the week over that life again."
    (Molly's dialogue)
  51. The Lone Wanderer: "Travel? Where do you go?"
    Quinn: "Oh, here and there and everywhere. I've explored all up and down the coast, from the Commonwealth, to the Pitt, all the way down to Crater Banks. I also do a fair bit of trading. You see, folks here, they don't have much of a connection to the outside. So I move their goods and caps out to the Wastes and bring back in what I trade for 'em."
    (Quinn's dialogue)
  52. Crater raider: "We've traveled the Wasteland from the Commonwealth to DC. We take... whatever we want. And we want that vault. Who's going to stop us? You?"
    (Crater Raiders' dialogue) Note: This line may only be spoken should the Crater Raiders not have been included in the Vault heist that is the quest Heist of the Centuries[verification needed].

Non-game

  1. Fallout 4 Vault Dweller's Survival Guide p. 330: "Once a quaint coastal town and seaport, this tourist destination was infamous for its witch trials of 1692. Nowadays the population has dwindled considerably due to Gunner activity in the area, the crazies worshipping a radiation crater down the road, and the large number of mating Mirelurks in the waters all around the bay. Proceed at your own risk."
  2. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.471-472: "[14.01] MASSACHUSETTS STATE HOUSE
    The “new” state house was completed in 1798 to house the government of Massachusetts State. The land selected was originally John Hancock’s cow pastures. The first dome was constructed of wooden shingles and covered in copper smelted by Paul Revere. The state government used this building continuously until the formation of the Thirteen Commonwealths in 1969.
    This is part of the Freedom Trail. The number “4” is daubed on the circular ground plaque pointing at the letter “L.” Outside, one corner of the structure has collapsed, allowing lock-fiddlers the chance to open a wall safe (Novice)."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  3. Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 364-365: "[5.31] SENTINEL SITE
    This secret military installation has a stockpile of potent Mark 28 nuclear warheads, many of them still intact. An ominous pyramid surrounded by irradiated sludge, this location was in the middle of launching a missile strike when the bombs dropped. It is now a tomb for ferals."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  4. Winter of Atom
  5. 5.0 5.1 Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.256: "ZONE 1: LEXINGTON AND NORTHWEST COMMONWEALTH
    This section of the Commonwealth is comprised of your old stomping grounds of Sanctuary Hills and has reasonable road access southeast into the townships of Concord and Lexington. There are several settlements to visit and inhabitants to befriend, if you’re planning on building a new cooperative of farms and strongholds. For those without combat readiness, it is advisable to stay within the confines of this zone while you practice, as enemy threats are the lowest. The border of this zone is easy to see; the east and south edges follow the path of the elevated freeway. Or at least, what’s left of it. Both freeways converge at Lexington, your gateway to Boston."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  6. >Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.274: "ZONE 2: NORTH CENTRAL COMMONWEALTH
    Bordered by the elevated freeway to the east and west and the Mystic River to the south, this part of the Commonwealth consists of the main township of Malden in its center, with various interesting and dangerous smaller locations surrounding it. The farther south you go, the more industrial the landscape becomes. The farther east you go, the more dangerous the inhabitants become. However, you are encouraged to chance a meeting at the more esoteric establishments in this zone, allowing you to befriend both robots and ghouls alike. And even Deathclaws! But not Super Mutants."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  7. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.300: "ZONE 3: WESTERN COMMONWEALTH
    Dominated by Fort Hagen to the west and the Greater Boston Neighborhoods to the east, this zone is mostly wilderness, with its inhabitants getting increasingly tough and unpleasant the farther south you venture. As you reach Fort Hagen relatively early in your Main Quest adventuring, it is worth exploring the locations north and east of the fort, venturing to the more soggy southern Charles River and back into Boston when you’re ready for a breather at Diamond City. Follow the roads and the rail tracks to avoid getting lost. For the settlement wrangler, there’s only two possible alliances to make, and one of those is with some gardening robots."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  8. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.324-325: "ZONE 4: COASTAL COMMONWEALTH
    Those hoping to vacation on the eastern shores of the Commonwealth would do well to pack a copious supply of ammunition and have trained long and hard for this outing, as the threat level of the roaming miscreants in this zone is deemed “most dangerous.” The township of Revere has been razed by Raiders. Nahant offers quiet walks interspersed with carnage, courtesy of ferals. Up north, Salem long continues its reputation for horror. Farther inland, toward East Boston and the airport, the ferociousness of your foes lessens just a little. The Brotherhood of Steel’s imminent arrival at the airport should provide a brief respite should you agree to ally with them. Finally, those brave to dip their toes in the ocean may find one or two surprises under the waves."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  9. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.352-353: "ZONE 5: NATICK AND THE GLOWING SEA
    Complete and utter desolation as far as your blistered, irradiated eyes can see. A perpetual cloud of radiation haze. Fierce and toxic storms. If the Deathclaws and Radscorpions don’t get you, the radiation sickness might. This is the epicenter of a massive (and highly successful) nuclear strike centered on what is known colloquially as the Crater of Atom. While the northern and riverside fringes of this zone are relatively free of radiation, be sure to stock up on chems and wear proper protective attire once you’re south of Natick. Welcome to the Glowing Sea."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  10. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.368-369: "ZONE 6: QUINCY AND SOUTHERN COMMONWEALTH
    Anywhere south of the Greater Boston Neighborhoods that isn't glowing with radiation can be considered the Southern Commonwealth. Head southwest to follow the river to the treacherous marshlands and across to the Glowing Sea. It's a straight shot south to both West Roxbury and Jamaica Plain—two townships with their fair share of secrets. Journey southeast into Quincy, which, like much of this zone, is under Gunner control. Only those impressively grizzled enough to have eked out an existence for months should venture to the most dangerous places of all—the coastal area past Quincy and the strange ruins of Spectacle Island, perhaps the most idyllic place for a settlement...if the locals can be convinced."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  11. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.517: "[18.08] THE CASTLE
    Historians have noted the original name for this settlement was Fort Independence, but the people of the Commonwealth now refer to it simply as the Castle. This place has a long and storied history; it is one of the first forts in America and predates the Revolutionary War. In recent times, it served as the base of operations for the Minutemen as they attempted (and failed) to establish a Provisional government. In 2240, the Castle was partly destroyed by gigantic Mirelurk, and most of the Minutemen leadership died.
    Still, it is generally agreed that the location could yet become an excellent base of operations for the Minutemen (and an exceptional settlement) if it can be reclaimed from the sea creatures. Note that the map information refers to interior corridors within the fortification walls."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  12. Interview with Emil Pagliarulo at 1up - Jan 2009: "...no current plan to visit the Commonwealth, which is indeed Massachusetts..."
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