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Connelly is a ghoul found dead inside of the Old Olney underground in Fallout 3.

Background[]

A friend of Sanders, Connelly disagreed with the plans to head north and resettle away from humans. He wanted to link up with Roy Phillips at Warrington station, as he believed the northern wastes to be far too dangerous. Ultimately, he followed Sanders and the other ghouls, who together reached Old Olney, an empty ruin of a town. The ghouls settled in an underground camp, with Connelly erecting makeshift barricades to keep the local wildlife at bay.[Non-game 1][Non-game 2]

These were designed to keep mole rats out and did not protect the camp from a deathclaw attack that occurred just as the Lone Wanderer approached.[1] They likely wouldn't have helped regardless, as the attack came when the ghouls knocked down a wall to expand their living space,[2] tunneling straight into a deathclaw nest.[3]

Connelly's last words as a deathclaw ripped him apart were "I told you so!"[Non-game 1] However, he likely occupied the deathclaw long enough to permit Wint and Kidd to get away safely.[4]

Interactions with the player character[]

Interactions overview[]

Interactions
38 Paradigm of Humanity
This character has no special interactions.

Other interactions[]

  • Connelly dies in a scripted deathclaw attack, alongside Sanders and other ghouls, which triggers during Shock Value, when the player steps on the ramp leading to the ruined hospital.

Inventory[]

Apparel Weapon Other items On death
Wasteland wanderer outfit

Appearances[]

Connelly appears only in the Fallout 3 add-on Broken Steel.

References[]

  1. Shock Value
  2. Lone Wanderer: "Why are you down here?"
    Wint: "Look, this wasn't how it was supposed to go down. It was a good idea at the time, y'know? Figured we'd try and set ourselves up down here. Just like Underworld, only better. Who's gonna bother a bunch of ghouls living underneath Old Olney, right? So we get down here, we start knockin' some walls down... And the next thing you know we're getting our faces chewed off by Deathclaws."
    (Wint's dialogue)
  3. Lone Wanderer: "I'm not afraid of Deathclaws."
    Wint: "Yeah? Well then you're stupid. Where you think they're all comin' from, huh? Goddamn nest down here. Take it from me, kid. You stay down here, you're gonna die. But hey, it's your funeral, right? Me and Kidd, we're getting out of here. Figure the way you came's gotta be pretty clear if you're still alive."
    (Wint's dialogue)
  4. Lone Wanderer: "If there are so many Deathclaws around, how'd you survive?"
    Wint: "Heh. We ran faster than the others, that's how. Ain't nothin' honorable about it, but we're still alive and they ain't. I can live with that. Listen, this wasn't my fault, okay? It wasn't my idea to tunnel down here, I just went along with it. But whatever. What's done is done. Me and Kidd, we're getting out of here. You came in that way, that means we can get back out. See ya later, kid."
    (Wint's dialogue)

Non-game

  1. 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition p.67:
    "Connelly (deceased):
    Connelly was always arguing with Sanders. They should "head west," he told anyone who would listen, and meet up with the Ghoul resistance over at Warrington Station. But Sanders wanted to roam the Northern Wastes. Grudgingly, Connelly accepted this plan, but he knew the area was rife with danger. Upon a discovery of an empty Underground camp below the streets of Old Olney, Connelly began erecting makeshift barricades, just in case of a curious Mole Rat or two. His last memories were being simultaneously torn apart by a Deathclaw, and gurgling "I told you so!" to Sanders."
  2. Fallout 3 Official Game Guide Game of the Year Edition p.94:
    "Sanders (deceased):
    Sanders knew better than most. He was always telling Roy Phillips his delusions of grandeur were misplaced, and that Ghouls should set up their own settlement, away from those who would seek to destroy their way of life. After gathering a plucky band of like minded souls, Sanders ignored Connelly's whining, and trekked northward to a relatively undisturbed township called Old Olney. Sanders was amazed this place hadn't been settled by Raiders! His crew headed into the maze of sewers and tunnels under Old Olney, and began to set up a makeshift camp. It had everything you could wish for; Food, Beer, a pool table... and an odd scratching sound and distant roaring. This roaring intensified as Sanders suddenly—and violently—discovered his group wasn't the first to settle Old Olney."
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