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The thing about happiness is that you only know you had it when it's gone.”— Conrad Kellogg, Fallout 4
Background[edit | edit source]
A legendary mercenary operating in the Commonwealth, Kellogg is a tough, no-nonsense customer who has seen it all while serving the Institute. For his actions, he had been enhanced with synthetic upgrades to the point that he is barely human; volunteering for every augmentation, he felt he had nothing to lose at that point in his life. A monster by any reasonable estimate, the Sole Survivor witnessed Kellogg kidnap their son Shaun and murder their spouse in cold blood, earning Kellogg a death sentence.
His biography is interesting, to say the least. Born in 2179 in what would become the New California Republic, Kellogg grew up in a dysfunctional family with a deadbeat father. At ten years of age, he was witness to the historic event of the Republic's foundation under President Aradesh, though his problems were more immediate: Conflict between his mother and his father grew, to the point that her gift for his birthday was a .44 revolver and the title of the head of the family. She may have hoped that Kellogg would kill his father. Instead, he ran away.
As he grew older and more proficient with the gun, he earned himself a reputation as a legendary gunslinger in the Hub. Eventually, he tired of the fame and moved to San Francisco to start over. He brought his wife Sarah and infant daughter Mary with him. It was supposed to be a fresh start, but old habits die hard. He worked for the Shi as a hired gun – and eventually, his family paid the price, slaughtered like common curs.
Kellogg took to the road, wandering east to get as far away from San Francisco as possible. He lived by the gun, killing for a living. As the years went by and his humanity eroded, he became ready to become a monster. The meeting with the Institute agent in the Commonwealth was the point where he abandoned all that was human about him, becoming just like the synths of the Institute. When he demonstrated his ability to disable three Institute synths in close quarters, without preparation, he was hired.
By the 2220s, he was the Institute's primary operator in the Commonwealth. If they wanted something done, they came to him. He and a team of scientists were sent to Vault 111 to recover a child, on orders from the Institute Director. Nobody knew why they were told to do that - or not to refreeze all but one of the cryo pods. That's where Kellogg murdered the Sole Survivor's spouse and abducted their son, Shaun. The Survivor was spared - a costly mistake in hindsight.
He was ordered to settle into Diamond City, to raise a synthietc Shaun and act as bait for the Survivor. Sixty years after the kidnapping, he was assigned to track down Brian Virgil in the Glowing Sea, but before he could carry out his mission, he was confronted at Fort Hagen, his base of operations, by the very person they were ordered to spare. Despite Kellogg's combat prowess and his synthetic reinforcements, the legendary mercenary died on the floor of the commander center of Fort Hagen.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is involved in quests.|
Quests[edit | edit source]
- War Never Changes: Kellogg is first met in Vault 111 when the Sole Survivor temporarily wakes up from cryogenic stasis.
- Reunions: Kellogg is confronted and killed at the end of this quest.
- Dangerous Minds: With the help of Nick Valentine, the Sole Survivor relives Kellogg's memories using his artificial brain.
Inventory[edit | edit source]
Kellogg's terminal password
2x Stealth Boy
Drops on death
|Cybernetic brain augmenter|
Cybernetic limb actuator
Cybernetic pain inhibitor
Notable quotes[edit | edit source]
- "I finally ended up in the Commonwealth. I kind of ran out of road, plus I'd come to terms with life. I wasn't going to be stupid enough to get mixed up with caring about other people again. It was just me against the world. And the world had it coming."
- "This world, this life? You've seen it. Pain, suffering. Death is its only escape. But don't worry. Shaun's fine. Maybe a little older than you expected, hmm?"
- "What's the cliche? "So close, but yet so far away?" That's Shaun. But don't worry. You'll die knowing he's safe, and happy. A bit older than you expected, but ah well. At least he's in a loving home. The Institute."
- "I do what people pay me to do. If that's a problem for you, I can see only one way out."
- "I'm glad I didn't have to kill the kid. I'm not saying I haven't done it, but I never like to."
- "The eggheads never liked taking orders from a dirty contaminated degenerate like me. But they needed me, and I made sure they knew it."
- "If it isn't my old friend, the frozen TV dinner. Last time we met, you were cozying up to the peas and apple cobbler."
- "Sorry your house has been a wreck for two hundred years. But I don't need a roommate. Leave."
- "At least I know those Institute bastards will soon get what's coming to them, too. If she/he could take me out, they won't be able to hide from her/him for long."
Appearances[edit | edit source]
Conrad Kellogg appears only in Fallout 4.
- Conrad Kellogg: "I was such a dummy back then. What did I know about how the world worked? I think now she wanted me to kill him. I should have. Instead I ended up running away. I told myself I wanted to find somewhere out from under the thumb of the NCR and all their rules. But really, I was running from the guilt of not protecting her from Dad. Doesn't matter now, though."
(Conrad Kellogg's dialogue) Note: This is the response when reviewing the memory about himself during the first memory visited during Dangerous Minds. The script notes explain that Kellogg is ten years old as the NCR is voted into existence; combined with the fact that the New California Republic was founded in 2187, simple deduction puts his birth year at around 2179.
- The Institute terminals; Terminal, Kellogg, Conrad - Enhanced Life Expectancy
- Conrad Kellogg: "Turned out I was the only one to ever get these installed. At least that's the story I heard. Some kind of "complications" is all they would say. I suppose they didn't much care if something scrambled my brains. And anyway, by that point I wouldn't have let them take the implants out. I'd come to rely on them too much. Which, looking back, is probably one of the reasons they agreed to it in the first place. Give them some leverage over me. This was my reward for the Vault job. I'd starting getting implants a few years back but only minor stuff. This was the full deal - the cutting-edge tech they didn't usually let out of the lab. I volunteered for everything. I figured I didn't have anything to lose. Besides, this was kind of their thing. Like killing people was my thing. Why not see what they could do for me?"
(Conrad Kellogg's dialogue)
- War Never Changes
- Conrad Kellogg: "Dad was either drunk or not around. I guess he must have run with one of the raider gangs, but I never really knew what he did. I don't know why Mom was with him. Maybe at some point in his life he wasn't a complete asshole."
(Conrad Kellogg's dialogue) Note: This is the response when reviewing the memory about Kellogg's father, during the first memory visited during Dangerous Minds.
- Conrad Kellogg: "People always hoping for something better. They usually end up with something worse."
(Conrad Kellogg's dialogue) Note: This is the response when reviewing the memory about the radio broadcast about the Hub voting to form the NCR, during the first memory visited during Dangerous Minds.
- Conrad Kellogg: "Mom knew how it was. She wasn't soft but she loved me in her way. And she protected me from Dad. That cost her more than a few beatings. I never knew what happened to her after I left. I didn't want to know. Not then."
(Conrad Kellogg's dialogue) Note: This is the response when reviewing the memory about his mother during the first memory visited during Dangerous Minds.
- Dangerous Minds