Conrad Kellogg's dialogue

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Conrad Kellogg's dialogue
Game Information
NPCConrad Kellogg
Technical
Data FileFallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom And there he is. The most resilient man in the Commonwealth. Funny, I thought I had that honor. Player Default: You murdering, kidnapping psychopath. Give me my son. Give me Shaun! Now! Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom And there she is. The most resilient woman in the Commonwealth. Player Default: You murdering, kidnapping psychopath. Give me my son. Give me Shaun! Now! Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: You murdering, kidnapping psychopath. Give me my son. Give me Shaun! Now! Right to it then, huh? Okay. Fine. Surprised MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Your son, Shaun. Great kid. A little older than you may have expected, but I'm guessing you figured that out by now. SinisterSmile MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom But if you're hoping for a happy reunion? Ain't gonna happen, pal. Your boy's not here. Player Default: Tell me where he is, damn it! Stern MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: You murdering, kidnapping psychopath. Give me my son. Give me Shaun! Now! Right to it then, huh? Okay. Fine. Surprised MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Your son, Shaun. Great kid. A little older than you may have expected, but I'm guessing you figured that out by now. SinisterSmile MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom But if you're hoping for a happy reunion? Ain't gonna happen. Your boy's not here. Player Default: Tell me where he is, damn it! Stern MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: You murdered my wife... took my son. You're a dead man! Your wife. That was... a regrettable accident. Still... Depressed MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom This world, this life? You've seen it. Pain, suffering. Death is its only escape. But don't worry. Shaun's fine. Maybe a little older than you expected, hmm? Depressed MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom But I can't give him to you, because he ain't here. Player Default: Tell me where he is, damn it! Stern MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: You murdered my wife... took my son. You're a dead man! Your husband. That was... a regrettable accident. Still... Depressed MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom This world, this life? You've seen it. Pain, suffering. Death is its only escape. But don't worry. Shaun's fine. Maybe a little older than you expected, hmm? Depressed MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom But I can't give him to you, because he ain't here. Player Default: Tell me where he is, damn it! Stern MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: End end of the line, Kellogg. You die, and I get my son back. You can turn around right now. Go back the way you came. Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Shaun? Besides being a bit older than you were expecting... I'm afraid he's not even here. Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom So you see? It is the end of the line. But not the way you imagined. Player Default: Tell me where he is, damn it! MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: Where is my son? Where's Shaun? Hmph. Pal, I'm just a puppet like you. My stage is a little bigger, that's all. Irritated MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Shaun's a good kid. A bit older than you expected, am I right? But he's doing great. Only... he's not here. He's with the people pulling the strings. Player Default: Tell me where he is, damn it! Stern MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: Where is my son? Where's Shaun? Hmph. Lady, I'm just a puppet like you. My stage is a little bigger, that's all. Irritated MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Shaun's a good kid. So maybe he's not quite a "baby" anymore. But he's doing great. Only... he's not here. He's with the people pulling the strings. Player Default: Tell me where he is, damn it! Stern MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: Tell me where he is, damn it! Fine. I guess you've earned that much. Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Shaun's in a good place. Where he's safe, and comfortable, and loved. A place he calls home. The Institute. Player Default: The Institute? Well I'll find him, no matter where he is. Nothing will stop me. Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: Fuck you, Kellogg. Let him go. Your time's done. Your son is exactly where he belongs. Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom He's home. In the Institute. Player Default: The Institute? Well I'll find him, no matter where he is. Nothing will stop me. Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: Then you're going to take me to him. Right now. Take you to him? Ha ha ha ha ha. Like I could, even if I wanted to. Don't you get it? Your son, he's in a place nobody can reach. Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Shaun's safe at home. In the Institute. Player Default: The Institute? Well I'll find him, no matter where he is. Nothing will stop me. Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: Goddamn it, you mercenary motherfucker. Where. Is. My. Son?! What's the cliche? "So close, but yet so far away?" That's Shaun. Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom But don't worry. You'll die knowing he's safe, and happy. A bit older than you expected, but ah well. At least he's in a loving home. The Institute. Player Default: The Institute? Well I'll find him, no matter where he is. Nothing will stop me. Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: The Institute? Well I'll find him, no matter where he is. Nothing will stop me. God, you're persistent. I give you credit. It's the way a father should act. The way I'd be acting if I were in your place, I like to think. Even if it is useless. Kellogg: But I think we've been talking long enough. We both know how this has to end. So... you ready? Irritated MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: The Institute? Well I'll find him, no matter where he is. Nothing will stop me. God, you're persistent. I give you credit. It's the way a parent should act. The way I'd be acting if I were in your place, I like to think. Even if it is useless. Kellogg: But I think we've been talking long enough. We both know how this has to end. So... you ready? Irritated MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: No... That's not true. It can't be. I... I've come so far... Yes, you have. And believe it or not... I'm actually kind of sorry you wasted your time. Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom In another life, you probably would have been a good father. But here... in this terrible reality? You just don't get that chance. Kellogg: But I think we've been talking long enough. We both know how this has to end. So... you ready? Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: No... That's not true. It can't be. I... I've come so far... Yes, you have. And believe it or not... I'm actually kind of sorry you wasted your time. Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom In another life, you probably would have been a good mother. But here... in this terrible reality? You just don't get that chance. Kellogg: But I think we've been talking long enough. We both know how this has to end. So... you ready? Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: Here. The "Institute." I'll find my son no matter where he is. Ha! That's the spirit. You know, you surprise me, I have to admit. I find myself actually kind of... liking you. Happy MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom I admire your dedication to fatherhood. Even if it is ultimately useless. Kellogg: But I think we've been talking long enough. We both know how this has to end. So... you ready? Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: Here. The "Institute." I'll find my son no matter where he is. Ha! That's the spirit. You know, you surprise me, I have to admit. I find myself actually kind of... liking you. Happy MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom You might've actually been a good mother. And I admire your dedication. Even if it is ultimately useless. Kellogg: But I think we've been talking long enough. We both know how this has to end. So... you ready? Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: So where is it? Huh? This "Institute"? How do I get there? Heh. Haven't you been paying attention? You don't find the Institute. The Institute finds you. Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom You open the closet, it's just a closet. You can never find the monster that hides inside. Not until it jumps out at you. Kellogg: But I think we've been talking long enough. We both know how this has to end. So... you ready? Amused MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom Player Default: God, you're persistent. I give you credit. It's the way a father should act. The way I'd be acting if I were in your place, I like to think. Even if it is useless. But I think we've been talking long enough. We both know how this has to end. So... you ready? Player Default: You know I am, Kellogg. Confident MQ106_KelloggLastSceneNew
Scene SceneDialogue Custom If it isn't my old friend, the frozen TV dinner. Last time we met, you were cozying up to the peas and apple cobbler. MQ106_KelloggIntercom01
Scene SceneDialogue Custom Sorry your house has been a wreck for two hundred years. But I don't need a roommate. Leave. MQ106_KelloggIntercom02
Scene SceneDialogue Custom Hmph. Never expected you to come knocking on my door. Gave you 50/50 odds of making it to Diamond City. After that? Figured the Commonwealth would chew you up like jerky. MQ106_KelloggIntercom03
Scene SceneDialogue Custom Look. You're pissed off. I get it. I do. But whatever you hope to accomplish in here? It is not going to go your way. MQ106_KelloggIntercom04
Scene SceneDialogue Custom You've got guts and determination, and that's admirable. But you are in over your head in ways you can't possibly comprehend. MQ106_KelloggIntercom05
Scene SceneDialogue Custom It's not too late. Stop. Turn around and leave. You have that option. Not a lot of people can say that. MQ106_KelloggIntercom06
Scene SceneDialogue Custom Okay, you made it. I'm just up ahead. My synths are standing down. Let's talk. MQ106_KelloggIntercom07
Miscellaneous Miscellaneous WaitingForPlayerInput So here we are. Funny, huh? waiting for the player to say something
Miscellaneous Miscellaneous WaitingForPlayerInput You came a long way. Let's hear it. waiting for the player to say something
Miscellaneous Miscellaneous WaitingForPlayerInput Let's... talk... waiting for the player to say something
Scene SceneDialogue Custom MemoryH_Courser: Elimination. He was working on a highly classified program. No kidding. One of the top Bioscience boys? Damn. MemoryH_Kellogg: So... I guess you're taking the kid back with you. reading the file / Surprised MQ203MemoryHMain
Scene SceneDialogue Custom The new breed of synths could easily pass as human. Some of them did. voiceover/narration style - memory of courser MQ203VoiceoverMemoryHCourser
Scene SceneDialogue Custom But the coursers - they weren't built to blend in. They were killing machines, pure and simple. voiceover/narration style - memory of courser MQ203VoiceoverMemoryHCourser
Scene SceneDialogue Custom Smarter, stronger, and faster than almost any real human. I'm just glad they were always on my side. voiceover/narration style - memory of courser MQ203VoiceoverMemoryHCourser
Scene SceneDialogue Custom It wasn't my idea to settle down with the kid in the middle of Diamond City. I thought it was a terrible idea, actually. voiceover/narration style - memory of living in Diamond City with Shaun MQ203VoiceoverMemoryHShaun
Scene SceneDialogue Custom But it was one of the old man's pet projects, so here we were. Me and the kid like a happy little family. voiceover/narration style - memory of living in Diamond City with Shaun MQ203VoiceoverMemoryHShaun
Scene SceneDialogue Custom I ended up kind of liking it. A reminder of what my life might have been if things had turned out differently. voiceover/narration style - memory of living in Diamond City with Shaun MQ203VoiceoverMemoryHShaun
Scene SceneDialogue Custom But there's no going back. I knew it was just temporary, and it would be back to normal business before too long. voiceover/narration style - memory of living in Diamond City with Shaun MQ203VoiceoverMemoryHShaun
Scene SceneDialogue Custom This whole setup in Diamond City was part of some elaborate plan of the old man's. voiceover/narration style - memory of living in Diamond City with Shaun MQ203VoiceoverMemoryHKellogg
Scene SceneDialogue Custom Seems obvious now that we were bait for our friend from the Vault. The timing couldn't have been an accident. That's not how the old man works. voiceover/narration style - memory of living in Diamond City with Shaun MQ203VoiceoverMemoryHKellogg
Scene SceneDialogue Custom I wonder if he outsmarted me in the end. Another loose end tied up. voiceover/narration style - memory of living in Diamond City with Shaun MQ203VoiceoverMemoryHKellogg
Scene SceneDialogue Custom MemoryH_Kellogg: One of these days you're going to get your head blown off, just barging in here like that. Forget I said anything. MemoryH_Kellogg: So what's the big crisis this time? Amused MQ203MemoryHMain
Scene SceneDialogue Custom If anything like this had ever happened before, I'd never heard of it. Maybe a sign that the old man was losing his grip. voiceover/narration style - memory of operation to kill Virgil MQ203VoiceoverMemoryHVirgil
Scene SceneDialogue Custom Finding someone in the Glowing Sea wasn't going to be any picnic, but I never expected an Institute egghead to give me so much trouble. voiceover/narration style - memory of operation to kill Virgil MQ203VoiceoverMemoryHVirgil
Scene SceneDialogue Custom MemoryH_Courser: New orders for you. One of our scientists has left the Institute. Left as in...? MemoryH_Courser: He's gone rogue. Name's Doctor Brian Virgil. trying to find out what the courser meant by "left the Institute" / Surprised MQ203MemoryHMain
Scene SceneDialogue Custom Turned out I was the only one to ever get these installed. At least that's the story I heard. voiceover/narration style MQ203VoiceoverMemoryGKellogg
Scene SceneDialogue Custom Some kind of "complications" is all they would say. I suppose they didn't much care if something scrambled my brains. voiceover/narration style MQ203VoiceoverMemoryGKellogg
Scene SceneDialogue Custom And anyway, by that point I wouldn't have let them take the implants out. I'd come to rely on them too much. voiceover/narration style MQ203VoiceoverMemoryGKellogg
Scene SceneDialogue Custom Which, looking back, is probably one of the reasons they agreed to it in the first place. Give them some leverage over me. voiceover/narration style MQ203VoiceoverMemoryGKellogg
Scene SceneDialogue Custom This was my reward for the Vault job. I'd starting getting implants a few years back but only minor stuff. voiceover/narration style MQ203VoiceoverMemoryGScientist
Scene SceneDialogue Custom This was the full deal - the cutting-edge tech they didn't usually let out of the lab. voiceover/narration style MQ203VoiceoverMemoryGScientist
Scene SceneDialogue Custom I volunteered for everything. I figured I didn't have anything to lose. voiceover/narration style MQ203VoiceoverMemoryGScientist
Scene SceneDialogue Custom Besides, this was kind of their thing. Like killing people was my thing. Why not see what they could do for me? voiceover/narration style MQ203VoiceoverMemoryGScientist
Scene SceneDialogue Custom MemoryG_Scientist: Just keep talking if you can... I'm afraid this may be rather painful. Don't worry about it, doc. MemoryG_Scientist: Anesthetic would lower your blood pressure too much, and I need you to remain conscious. some strain in your voice betrays how much pain you're actually in MQ203MemoryGMain
Scene SceneDialogue Custom MemoryG_Scientist: Anesthetic would lower your blood pressure too much, and I need you to remain conscious. You already explained all that. It's going to be worth it, right? MemoryG_Scientist: Oh, most definitely. These implants are much more advanced than anything you've had before. MQ203MemoryGMain
Scene SceneDialogue Custom MemoryG_Scientist: Doctor Walter is very pleased with you. The Gen 3 synth program is finally making progress, thanks to the genetic material you recovered. You're talking about that kid we got from the Vault? MemoryG_Scientist: Yes, a perfectly unspoiled DNA sample! MQ203MemoryGMain
Scene SceneDialogue Custom MemoryG_Scientist: Now this next part is especially delicate, so if you can please look straight into the light... Should everything be purple? MemoryG_Scientist: Hmm? Oh that's just a calibration error... how about now? MQ203MemoryGMain
Scene SceneDialogue Custom MemoryG_Scientist: Hmm? Oh that's just a calibration error... how about now? Better. MemoryG_Scientist: I'm just glad to have a chance to test these on a cooperative human subject. MQ203MemoryGMain
Scene SceneDialogue Custom MemoryG_Scientist: They must find you extremely trustworthy. You're sure these are going to work, right doc? MemoryG_Scientist: Oh, yes. When I say "test" I simply mean collecting data over time, which will be very valuable to making further improvements. some strain in your voice to show how extremely painful this actually is MQ203MemoryGMain
Scene SceneDialogue Custom MemoryH_Courser: Kellogg. It's okay. MemoryH_Kellogg: One of these days you're going to get your head blown off, just barging in here like that. Confident MQ203MemoryHMain
Scene SceneDialogue Custom MemoryH_Kellogg: It's okay. One of these days you're going to get your head blown off, just barging in here like that. MemoryH_Courser: Minimizing my exposure to civilians is a priority... Sarcastic MQ203MemoryHMain
Scene SceneDialogue Custom MemoryH_Courser: Minimizing my exposure to civilians is a priority... So what's the big crisis this time? MemoryH_Courser: New orders for you. One of our scientists has left the Institute. Question MQ203MemoryHMain
Scene SceneDialogue Custom MemoryH_Courser: We know he's hiding somewhere in the Glowing Sea. Here's his file. Wow. Some heads are going to roll for this. MemoryH_Kellogg: Capture and return or just elimination? Surprised MQ203MemoryHMain
Scene SceneDialogue Custom MemoryH_Kellogg: Wow. Some heads are going to roll for this. Capture and return or just elimination? MemoryH_Courser: Elimination. He was working on a highly classified program. starting to read the file / Question MQ203MemoryHMain
Scene SceneDialogue Custom MemoryH_Kellogg: No kidding. One of the top Bioscience boys? Damn. So... I guess you're taking the kid back with you. MemoryH_Courser: Affirmative. Your only mission is to locate and eliminate Virgil. Thinking MQ203MemoryHMain
Scene SceneDialogue Custom MemoryH_Shaun: Bye, Mr. Kellogg! I hope I'll see you again sometime! Bye. Depressed MQ203MemoryHMain
Scene SceneDialogue Custom MemoryE_Scientist: We do, as you can see. What do you want? MemoryE_Scientist: It's come to my attention that you've been rather disruptive of our operations lately. This must stop. Question MQ203MemoryEMain
Scene SceneDialogue Custom MemoryE_Scientist: Mr. Kellogg. I'm glad you decided to meet with me. So, you're with the Institute... I wanted to see for myself if you really existed. MemoryE_Scientist: We do, as you can see. Confident MQ203MemoryEMain
Scene SceneDialogue Custom MemoryE_Scientist: It's come to my attention that you've been rather disruptive of our operations lately. This must stop. I do what people pay me to do. If that's a problem for you, I can see only one way out. MemoryE_Scientist: And what's that, Mr. Kellogg? Apologetic MQ203MemoryEMain
Scene SceneDialogue Custom MemoryE_Scientist: And what's that, Mr. Kellogg? If I'm working for you, there's no more problem. From what I hear, you can afford me. MemoryE_Scientist: I don't think you fully understand the situation you're in. Friendly MQ203MemoryEMain
Scene SceneDialogue Custom MemoryE_Scientist: I don't think you fully understand the situation you're in. I think I do. MemoryE_Scientist: Very well. Confident MQ203MemoryEMain
Scene SceneDialogue Custom I finally ended up in the Commonwealth. I kind of ran out of road, plus I'd come to terms with life. voiceover/narration style - memory of first meeting the Institute MQ203VoiceoverMemoryEKellogg
Scene SceneDialogue Custom I wasn't going to be stupid enough to get mixed up with caring about other people again. voiceover/narration style - memory of first meeting the Institute MQ203VoiceoverMemoryEKellogg
Scene SceneDialogue Custom It was just me against the world. And the world had it coming. voiceover/narration style - memory of first meeting the Institute MQ203VoiceoverMemoryEKellogg
Scene SceneDialogue Custom You heard all sorts of rumors about the Institute, but I figured they were just a convenient bogeyman for anything bad that ever happened. voiceover/narration style - memory of first meeting the Institute MQ203VoiceoverMemoryEScientist
Scene SceneDialogue Custom They were real, all right, but they didn't know anything about operating on the surface. Relied on their synths for everything. voiceover/narration style - memory of first meeting the Institute MQ203VoiceoverMemoryEScientist
Scene SceneDialogue Custom They had the resources I needed, and I had the expertise they needed. Turned into a permanent arrangement, which suited me just fine. voiceover/narration style - memory of first meeting the Institute MQ203VoiceoverMemoryEScientist
Scene SceneDialogue Custom The first synths weren't all that impressive. I'm good, but I'm not that good. voiceover/narration style - memory of first meeting the Institute MQ203VoiceoverMemoryESynth
Scene SceneDialogue Custom But the Institute could always make more, and kept making them better each time. voiceover/narration style - memory of first meeting the Institute MQ203VoiceoverMemoryESynth
Scene SceneDialogue Custom They still give me the creeps, but you have to get used to them if you want to work with the Institute. voiceover/narration style - memory of first meeting the Institute MQ203VoiceoverMemoryESynth
Scene SceneDialogue Custom I was now the Institute's main operator in the Commonwealth. If they needed something done, they came to me. voiceover/narration style - memory of killing player's wife and kidnapping son MQ203VoiceoverMemoryFKellogg
Scene SceneDialogue Custom It wasn't usual for anybody from the Institute to come along on a mission. So this one stood out. voiceover/narration style - memory of killing player's wife and kidnapping son MQ203VoiceoverMemoryFKellogg
Scene SceneDialogue Custom I didn't know then who it was we were grabbing from the Vault. Of course, neither did they. Not really. voiceover/narration style - memory of killing player's wife and kidnapping son MQ203VoiceoverMemoryFKellogg
Scene SceneDialogue Custom Even then, I knew it was a mistake leaving her alive. I understood that kind of revenge, no one better. Voiceover: But I was cocky enough to assume I could handle some soft prewar Vault dweller, even if she somehow got thawed out. voiceover/narration style - memory of player, whose wife who you murdered MQ203VoiceoverMemoryFPlayer
Scene SceneDialogue Custom Even then, I knew it was a mistake leaving him alive. I understood that kind of revenge, no one better. Voiceover: But I was cocky enough to assume I could handle some soft prewar Vault dweller, even if she somehow got thawed out. voiceover/narration style - memory of player, whose husband who you murdered MQ203VoiceoverMemoryFPlayer
Scene SceneDialogue Custom Voiceover: I'm glad I didn't have to kill the kid. I'm not saying I haven't done it, but I never like to. And yeah, I guess it did remind me of her. I'm a cold-hearted bastard for sure, but I'm still human. voiceover/narration style - memory of player's wife, who you murdered and kidnapped her son MQ203VoiceoverMemoryFSpouse
Scene SceneDialogue Custom Better this way, though. Better than taking her kid and leaving her alive. voiceover/narration style - memory of player's wife, who you murdered and kidnapped her son MQ203VoiceoverMemoryFSpouse
Scene SceneDialogue Custom Voiceover: I'm glad I didn't have to kill the kid. I'm not saying I haven't done it, but I never like to. But it was better this way. Better than taking his kid and leaving him alive. voiceover/narration style - memory of player's husband, who you murdered and kidnapped his son MQ203VoiceoverMemoryFSpouse
Scene SceneDialogue Custom I'm glad I didn't have to kill the kid. I'm not saying I haven't done it, but I never like to. Voiceover: And yeah, I guess it did remind me of her. I'm a cold-hearted bastard for sure, but I'm still human. voiceover/narration style - memory of player's wife, who you murdered and kidnapped her son MQ203VoiceoverMemoryFSpouse
Scene SceneDialogue Custom The eggheads never liked taking orders from a dirty contaminated degenerate like me. voiceover/narration style MQ203VoiceoverMemoryFScientist
Scene SceneDialogue Custom But they needed me, and I made sure they knew it. voiceover/narration style MQ203VoiceoverMemoryFScientist
Scene SceneDialogue Custom I never knew why we didn't just refreeze the rest of them, but we had our orders. I guess the old man didn't want so many loose ends. voiceover/narration style MQ203VoiceoverMemoryFCrypod
Scene SceneDialogue Custom Too bad he left alive the one person he shouldn't have. voiceover/narration style MQ203VoiceoverMemoryFCrypod
Scene SceneDialogue Custom Voiceover: At least I know those Institute bastards will soon get what's coming to them, too. If she could take me out, they won't be able to hide from her for long. MQ203VoiceoverMemoryFPlayer
Scene SceneDialogue Custom Voiceover: At least I know those Institute bastards will soon get what's coming to them, too. If he could take me out, they won't be able to hide from him for long. MQ203VoiceoverMemoryFPlayer
Scene SceneDialogue Custom Voiceover: Even then, I knew it was a mistake leaving her alive. I understood that kind of revenge, no one better. But I was cocky enough to assume I could handle some soft prewar Vault dweller, even if she somehow got thawed out. Voiceover: At least I know those Institute bastards will soon get what's coming to them, too. voiceover/narration style - memory of player, whose husband who you murdered MQ203VoiceoverMemoryFPlayer
Scene SceneDialogue Custom Voiceover: Even then, I knew it was a mistake leaving her alive. I understood that kind of revenge, no one better. But I was cocky enough to assume I could handle some soft prewar Vault dweller, even if he somehow got thawed out. Voiceover: At least I know those Institute bastards will soon get what's coming to them, too. voiceover/narration style - memory of player, whose wife who you murdered MQ203VoiceoverMemoryFPlayer
Scene SceneDialogue Custom Voiceover: But I was cocky enough to assume I could handle some soft prewar Vault dweller, even if she somehow got thawed out. At least I know those Institute bastards will soon get what's coming to them, too. Voiceover: If she could take me out, they won't be able to hide from her for long. MQ203VoiceoverMemoryFPlayer
Scene SceneDialogue Custom MemoryD_NPC01: Mind if we... sit down? Suit yourself. MemoryD_NPC01: So, uh, I hear you'll take care of people's problems. Is that right? Neutral MQ203MemoryDMain
Scene SceneDialogue Custom MemoryD_NPC01: So, uh, I hear you'll take care of people's problems. Is that right? If you pay me. MemoryD_NPC02: Oh, we'll pay you. Neutral MQ203MemoryDMain
Scene SceneDialogue Custom MemoryD_NPC01: And you'll do this all by yourself? That's right. MemoryD_NPC01: We pay you when the job's done, is that okay? Neutral MQ203MemoryDMain
Scene SceneDialogue Custom MemoryD_NPC01: We pay you when the job's done, is that okay? If that's the way you want to do it. MemoryD_Kellogg: So who do you want dead? Neutral MQ203MemoryDMain
Scene SceneDialogue Custom MemoryD_Kellogg: If that's the way you want to do it. So who do you want dead? MemoryD_NPC01: Well, it's like this. There's this family, lives down the creek a ways... Neutral MQ203MemoryDMain
Scene SceneDialogue Custom I didn't care where I was going. Ended up mostly wandering east. Getting as far away from San Francisco as I could, maybe. voiceover/narration style - memory of yourself after your wife was murdered MQ203VoiceoverMemoryDKellogg
Scene SceneDialogue Custom There was always a job for someone like me. voiceover/narration style - memory of your life after your wife was murdered MQ203VoiceoverMemoryDCustomer01
Scene SceneDialogue Custom It didn't matter what it was. It didn't matter who I was supposed to kill. voiceover/narration style - memory of your life after your wife was murdered MQ203VoiceoverMemoryDCustomer01
Scene SceneDialogue Custom I got pretty good at it. voiceover/narration style - memory of your life after your wife was murdered MQ203VoiceoverMemoryDCustomer01
Scene SceneDialogue Custom There was always someone that wanted someone else dead. Sometimes just roughed up, but dead was usually what they wanted. voiceover/narration style - memory of your life after your wife was murdered MQ203VoiceoverMemoryDCustomer02
Scene SceneDialogue Custom Sometimes they thought they could cheat me. That was usually only when I first arrived somewhere. voiceover/narration style - memory of your life after your wife was murdered MQ203VoiceoverMemoryDCustomer02
Scene SceneDialogue Custom It didn't matter to me. I just took it as part of the job. A little extra thrown in for free. I always got paid in the end, one way or another. voiceover/narration style - memory of your life after your wife was murdered MQ203VoiceoverMemoryDCustomer02
Scene SceneDialogue Custom I don't remember much from that time. It all kind of blends together. There was almost always a bar, though. That's universal. voiceover/narration style - memory of your life after your wife was murdered MQ203VoiceoverMemoryDBartender
Scene SceneDialogue Custom MemoryB_Sarah: But we don't know anybody here, and now with the baby... Come on, Sarah, you've got to give it a chance. MemoryB_Kellogg: I've finally got steady work with a good outfit. Nothing like that in the NCR these days. Pleading MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Sarah: Are you sure these guys know what they're doing? They seem kind of... green. I know. But that's where I come in. MemoryB_Kellogg: Just wait. In a few years I'll be running my own crew, as soon as I make the connections I need. with a cocky grin / Happy MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Kellogg: Come on, Sarah, you've got to give it a chance. I've finally got steady work with a good outfit. Nothing like that in the NCR these days. MemoryB_Sarah: I'm not saying this was a mistake. I'm just... Confident MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Sarah: They sure picked the right person for that job. Listen. It's going to be great here. MemoryB_Kellogg: See this? This is what's going to keep you and Mary safe. I promise. Confident MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Kellogg: Just wait. In a few years I'll be running my own crew, as soon as I make the connections I need. Then I can give you anything you want. And little Mary, too. MemoryB_Sarah: I never worried about you before. Must be my mama instincts kicking in. Who knew I had those, huh? Confident MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Sarah: I never worried about you before. Must be my mama instincts kicking in. Who knew I had those, huh? Come on. You're great with her. MemoryB_Kellogg: And you don't need to worry about me. Most of it's just running security for the Shi. A lot of standing around looking tough. Friendly MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Kellogg: Come on. You're great with her. And you don't need to worry about me. Most of it's just running security for the Shi. A lot of standing around looking tough. MemoryB_Sarah: They sure picked the right person for that job. you're lying - you do much more dangerous work (assassinating people, etc.) / Confident MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Kellogg: Listen. It's going to be great here. See this? This is what's going to keep you and Mary safe. I promise. MemoryB_Sarah: I know, Connie. I'm sure we're going to be really happy here. showing her your gun / Defiant MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Kellogg: I know. But that's where I come in. Just wait. In a few years I'll be running my own crew, as soon as I make the connections I need. MemoryB_Kellogg: Then I can give you anything you want. And little Mary, too. with a cocky grin / Happy MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Kellogg: We are. You'll see. It's okay. I've got her. Friendly MQ203MemoryBMain
Scene SceneDialogue Custom MemoryB_Sarah: I know, Connie. I'm sure we're going to be really happy here. We are. You'll see. MemoryB_Kellogg: It's okay. I've got her. with warm smile / Friendly MQ203MemoryBMain
Scene SceneDialogue Custom Whatever made me think a guy like me should have a daughter... I never deserved her. Not for one second. heartbroken. try a long pause between lines - you're thinking of all the reasons you never deserved her, but you can't express them MQ203VoiceoverMemoryBBaby
Scene SceneDialogue Custom The thing about happiness is that you only know you had it when it's gone. voiceover/narration style - memory of yourself before your wife was murdered MQ203VoiceoverMemoryBKellogg
Scene SceneDialogue Custom I mean, you may think to yourself that you're happy. But you don't really believe it. voiceover/narration style - memory of yourself before your wife was murdered MQ203VoiceoverMemoryBKellogg
Scene SceneDialogue Custom You focus on the petty bullshit, or the next job, or whatever. voiceover/narration style - memory of yourself before your wife was murdered MQ203VoiceoverMemoryBKellogg
Scene SceneDialogue Custom It's only looking back, by comparison with what comes after, that you really understand that's what happiness felt like. voiceover/narration style - memory of yourself before your wife was murdered MQ203VoiceoverMemoryBKellogg
Scene SceneDialogue Custom I was the worst thing that ever happened to her. voiceover/narration style - memory of your murdered wife MQ203VoiceoverMemoryBSarah
Scene SceneDialogue Custom If she'd never met me, she'd have stayed in the Hub, maybe hooked up with someone who didn't kill people for a living. voiceover/narration style - memory of your murdered wife MQ203VoiceoverMemoryBSarah
Scene SceneDialogue Custom Probably been happier than she was with me. Almost certainly lived longer. voiceover/narration style - memory of your murdered wife MQ203VoiceoverMemoryBSarah
Scene SceneDialogue Custom I thought San Francisco was my chance to start fresh. I was the hot shit, the gunslinger from the Hub, rolling into town with the world at my feet. voiceover/narration style - memory of life in SF MQ203VoiceoverMemoryBWindow
Scene SceneDialogue Custom Everybody knew I was the one who'd shot Valdez, and I could write my own ticket to any outfit in town. voiceover/narration style - memory of life in SF MQ203VoiceoverMemoryBWindow
Scene SceneDialogue Custom It all worked out pretty damn well for a while. voiceover/narration style - memory of life in SF MQ203VoiceoverMemoryBWindow
Scene SceneDialogue Custom It's going to be fine. You'll see. MemoryB_Sarah: But we don't know anybody here, and now with the baby... Confident MQ203MemoryBMain
Scene SceneDialogue Custom Mom knew how it was. She wasn't soft but she loved me in her way. voiceover/narration style - memory of your mother MQ203VoiceoverMemoryAMom
Scene SceneDialogue Custom And she protected me from Dad. That cost her more than a few beatings. voiceover/narration style - memory of your mother MQ203VoiceoverMemoryAMom
Scene SceneDialogue Custom I never knew what happened to her after I left. I didn't want to know. Not then. voiceover/narration style - memory of your mother MQ203VoiceoverMemoryAMom
Scene SceneDialogue Custom I was such a dummy back then. What did I know about how the world worked? voiceover/narration style - memory of yourself at 10 MQ203VoiceoverMemoryAKellogg
Scene SceneDialogue Custom I think now she wanted me to kill him. I should have. Instead I ended up running away. voiceover/narration style - memory of yourself at 10 MQ203VoiceoverMemoryAKellogg
Scene SceneDialogue Custom I told myself I wanted to find somewhere out from under the thumb of the NCR and all their rules. voiceover/narration style - memory of yourself at 10 MQ203VoiceoverMemoryAKellogg
Scene SceneDialogue Custom But really, I was running from the guilt of not protecting her from Dad. Doesn't matter now, though. voiceover/narration style - memory of yourself at 10 MQ203VoiceoverMemoryAKellogg
Scene SceneDialogue Custom People always hoping for something better. They usually end up with something worse. voiceover/narration style MQ203VoiceoverMemoryARadio
Scene SceneDialogue Custom Dad was either drunk or not around. I guess he must have run with one of the raider gangs, but I never really knew what he did. voiceover/narration style - memory of your father MQ203VoiceoverMemoryADad
Scene SceneDialogue Custom I don't know why Mom was with him. Maybe at some point in his life he wasn't a complete asshole. voiceover/narration style - memory of your father MQ203VoiceoverMemoryADad
Miscellaneous Miscellaneous SharedInfo DO NOT RECORD - deliberate blank/silent info
Scene SceneDialogue Custom Player Default: Just keep talking if you can... I'm afraid this may be rather painful. Don't worry about it, doc. Player Default: Anesthetic would lower your blood pressure too much, and I need you to remain conscious. InstituteHolotapeKellogg
Scene SceneDialogue Custom Player Default: Anesthetic would lower your blood pressure too much, and I need you to remain conscious. You already explained all that. It's going to be worth it, right? Player Default: Oh, most definitely. These implants are much more advanced than anything you've had before. InstituteHolotapeKellogg
Scene SceneDialogue Custom Player Default: Doctor Walter is very pleased with you. The Gen 3 synth program is finally making progress, thanks to the genetic material you recovered. You're talking about that kid we got from the Vault? Player Default: Yes, a perfectly unspoiled DNA sample! InstituteHolotapeKellogg
Scene SceneDialogue Custom Player Default: Now this next part is especially delicate, so if you can please look straight into the light... Should everything be purple? Player Default: Hmm? Oh that's just a calibration error... how about now? InstituteHolotapeKellogg
Scene SceneDialogue Custom Player Default: Hmm? Oh that's just a calibration error... how about now? Better. Player Default: I'm just glad to have a chance to test these on a cooperative human subject. InstituteHolotapeKellogg
Scene SceneDialogue Custom Player Default: They must find you extremely trustworthy. You're sure these are going to work, right doc? Player Default: Oh, yes. When I say "test" I simply mean collecting data over time, which will be very valuable to making further improvements. InstituteHolotapeKellogg
Scene SceneDialogue Custom Player Default: I don't see anything about that in my records, what was it you said you wanted again? Don't toy with me. We know a girl here found some prewar data related to energy research and you're going to give it to us. Player Default: I really have no idea what data you think we have, we're just farmers and fishers. DN088_CouncilHolotape
Scene SceneDialogue Custom Player Default: I'd be happy to ask around for you. Please, just lower the gun. Look, I'm a reasonable man, but the Institute wants that data. You've got two days to get it for me then we do this the hard way. Player Default: Oh god, Jacqueline. The recording (with in a recording) ends after this line. DN088_CouncilHolotape
Combat Combat Death Ugh. A quick impact and death rattle, short and violent.
Combat Combat Hit Argh! That it? Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Argh! Not bad! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Weergh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Oof! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Hit Argh! Struck by a weapon or bullet, a short, violent grunt of pain.
Combat Combat Taunt You're not as soft as I thought! yelling out taunts during combat
Combat Combat Taunt Feel sorry for ya. Came all this way for nothing! yelling out taunts during combat
Combat Combat Taunt Shaun's gone. You'll never see him again! yelling out taunts during combat
Combat Combat Taunt Wasting your time! yelling out taunts during combat
Scene SceneDialogue Custom V111VoiceMarker: Cryogenic sequence reinitialized. What's the holdup? InstScientistMale: I'm almost finished, Kellogg. I just need to confirm... all right. We're good. talking to a subordinate, cryopod scene kellogg's brain / Irritated MQ101KelloggSceneMain
Scene SceneDialogue Custom Spouse: No, wait. No, I've got him! Let the boy go. I'm only gonna tell you once! Spouse: I'm not giving you Shaun! commanding, pointing a gun to the parent's head, cryopod scene chargen / Stern MQ101KelloggSceneMain
Scene SceneDialogue Custom Spouse: No, wait. No, I've got him! Let the boy go. I'm only gonna tell you once! Spouse: I'm not giving you Shaun! commanding, pointing a gun to the parent's head, cryopod scene kellogg's brain / Stern MQ101KelloggSceneMain
Scene SceneDialogue Custom Spouse: I'm not giving you Shaun! Goddammit! Get the kid out of here, and let's go... Kellogg: At least we still have the backup... upset that the mission got messy, cryopod scene chargen / Disgust MQ101KelloggSceneMain
Scene SceneDialogue Custom Spouse: I'm not giving you Shaun! Goddammit! Get the kid out of here, and let's go... Kellogg: At least we still have the backup... upset that the mission got messy, cryopod scene Kellogg's brain / Disgust MQ101KelloggSceneMain
Scene SceneDialogue Custom InstScientistMale: Vault computers are still working. That's good. Checking through the logs. Hopefully it's all... Just... find it. InstScientistMale: Pod C6. Down the hall near the end. short-tempered, barking orders, cryopod scene kellogg's brain MQ101KelloggSceneMain
Scene SceneDialogue Custom InstScientistFemale: This is the one. Here. Open it. Spouse: *coughing* Is it over? Are we okay? cryopod scene chargen MQ101KelloggSceneMain
Scene SceneDialogue Custom InstScientistFemale: This is the one. Here. Open it. Spouse: *coughing* Is it over? Are we okay? cryopod scene kellogg's brain MQ101KelloggSceneMain
Scene SceneDialogue Custom V111BabyShaunMarker: *Shaun cries* Almost. Everything's going to be fine. InstScientistFemale: Come here... Come here, baby... to the woman/man in the pod, cryopod scene chargen MQ101KelloggSceneMain
Scene SceneDialogue Custom V111BabyShaunMarker: *Shaun cries* Almost. Everything's going to be fine. InstScientistFemale: Come here... Come here, baby... to the woman/man in the pod, cryopod scene kellogg's brain MQ101KelloggSceneMain
Scene SceneDialogue Custom V111BabyShaunMarker: *Shaun cries* At least we still have the backup... V111VoiceMarker: Cryogenic sequence reinitialized. looking into the player's pod, cryopod scene chargen / Relieved MQ101KelloggSceneMain
Scene SceneDialogue Custom V111BabyShaunMarker: *Shaun cries* At least we still have the backup... V111VoiceMarker: Cryogenic sequence reinitialized. looking into the player's pod, cryopod scene kellogg's brain / Relieved MQ101KelloggSceneMain
Miscellaneous Miscellaneous Greeting Hope you got what you were looking for inside my head. Heh. I was right. Should've killed you when you were on ice. Player Default: Kellogg? Is that you? after player has killed Kellogg, his memories and personality are lingering in Nick Valentine's head MQ202NickPostSurgery_001_NickScene
Miscellaneous Miscellaneous WaitingForPlayerInput Just gonna stare? waiting for the player to say something, after player has killed Kellogg, his memories and personality are lingering in Nick Valentine's head
Miscellaneous Miscellaneous WaitingForPlayerInput Nothing to say? waiting for the player to say something, after player has killed Kellogg, his memories and personality are lingering in Nick Valentine's head
Miscellaneous Miscellaneous WaitingForPlayerInput What? Don't wanna talk? waiting for the player to say something, after player has killed Kellogg, his memories and personality are lingering in Nick Valentine's head