Cryolator (Fallout 76)

From The Vault - Fallout Wiki
Jump to: navigation, search
Cryolator
Fo4 Cryolator.png
FO4Cryolater.png
TypeHeavy weapon
Damage
Damage21 (continuous)
Damage TypeEnergy
Attacks
Ammo TypeCryo round
Ammo Cap.25
Attack Rate9 rps
Range
Standard: 18.28 m (59.97 ft)
Crystallizing: 58.49 m (191.9 ft)
Weapon Modification
SlotsBarrel, Stock, Sights
Other
Weight10
Value225
Technical
Editor IDCryolator
Base ID00000000
 
Gametitle-F76.png
Gametitle-F76.png

The Cryolator is a unique weapon in Fallout 76.

Background[edit | edit source]

While waiting to the all-clear signal from Vault-Tec, the overseer of Vault 111 tinkered with some components and chemicals around the Vault. The Cryolator was the result, a prototype that made cryonic freezing portable.[1]

Characteristics[edit | edit source]

The Cryolator is similar to the flamer, but propels super-chilled nitrogen gas instead of flammable liquid fuel.[2][3] Consistent exposure to the cloud of cryonic material will eventually freeze most enemies (although large enemies like super mutant behemoths and mirelurk queens cannot be frozen).

The weapon uses rare and expensive ammunition rapidly, meaning discretion must be exercised for continuous use of this weapon. The crystallizing barrel modification remedies this issue by enabling the Cryolator to fire individual cryonic capsules. In addition to being more ammunition friendly, these capsules deal additional ballistic damage. Because it is a heavy weapon, the Cryolator therefore benefits from the Heavy Gunner perk.

Modifications[edit | edit source]

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Crystallizing Barrel
(E)

Shoots cryogenic capsules. Superior range.


  • Speed: -25%
  • Energy damage: -25%
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Durability: High

Components

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Recoil Compensating Stock
(E)

Exceptional recoil.


  • SecondaryDamage: +100%
  • AimModelRecoilMaxDegPerShot: -20%
  • AimModelRecoilMinDegPerShot: -20%
  • AimModelRecoilShotsForRunaway: +100%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +7%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%
  • Recoil delayed by 100%
  • Accuracy (sighted): +3.4%

Components

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Glow Sights
(E)

Improved focus and better sighted accuracy.


  • AP cost: -7.5%
  • Accuracy (sighted): +10%
  • Sights transition: -5%
  • Value: +10%
  • Weight: +2.5%

Components
Standard Sights
(E)

Standard.


Components

References