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Cult of Personality/J.E. Sawyer's Fallout RPG

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Cult of Personality
J.E. Sawyer's Fallout RPG
RequirementsCharisma 7, Persuasion 10
EffectsPC gains an non-player character follower under his own command, instead of the game Overseer's

Cult of Personality is a perk in J.E. Sawyer's Fallout Role-Playing Game.


Instead of hiring a non-player character under the control of the Overseer, the player themselves could control the actions of the non-player character.