A cyborg is a biological organism, (human, ghoul, super mutant, dog etc.) whose physical or mental abilities are extended beyond normal limitations by either electronic, mechanical or robotic elements built into the body (i.e. Implants).
Fallout series[edit | edit source]
- Cyberdogs - dogs with at least a mechanical part and an organic part. Their physical and mental abilities have been modified robotically and cybernetically, creating a kind of canine-robot hybrids. Unique model include Gabe (enhanced with huge intake of psycho) and K-9 (enhancements to the brain and vocal organs). Notable cyberdogs include Robodog (pet of Dr. Henry), Rex (pet of The King) and Roxie (temporary companion of the Courier).
- Robobrains - robots that use the brains of criminals or chimpanzees suspended in bio med gel as their central processing unit. Notable robobrains include Toto (pet robobrain of Dorothy), Skynet (advanced AI system), and Super-Ego (powerful robobrain in Big MT).
Fallout[edit | edit source]
- The Master - fused to an Overseer's chair and neurolinked to a computer which generates its speech in real-time from various voice samples.
- Lieutenant - Lieutenant has a few augmentations such as a bionic eye instead of his right eye and cybernetic cerebral enhancements.
- Tangler - cut from Fallout, Tangler was to have a cybernetic hand that would have been obtainable when killed.
Fallout 2[edit | edit source]
- Frank Horrigan - fused to a modified version of Enclave power armor specifically made to encapsulate Horrigan's bulk, Horrigan cannot separate from his power armor as it acts as life support keeping him alive by pumping him full of chems.
- Skynet - An advanced AI, when placed within a robobrain. Especially if the Chosen One used the Cybernetic brain that Skynet helped develop.
Fallout 3[edit | edit source]
- Star Paladin Cross - Cross has been enhanced, by scribe Rothchild, to where she no longer needs to eat or sleep after she sustained critical injuries protecting Owyn Lyons in the field.
- Professor Calvert - Calvert's brain was extracted from his body and put into a jar to keep him alive for 200 years.
- Lone Wanderer - only with Cyborg perk.
Fallout: New Vegas[edit | edit source]
- Robert House - kept alive for over two hundred years via a hermetically sealed life support chamber, House controls the computers and PDQ-88b Securitrons through his "command helmet" which is bolted into the top of his skull. Notably, House also has a food pump to deliver nutrients directly into his stomach, an enhancement around his heart that most likely acts as a pacemaker, and what can be assumed as a waste pump around his crotch.
- Christine Royce - forcefully implanted at the Big MT Research and Development Center, Christine has had several cybernetic modifications implanted to her brain increasing her intellect and processing capabilities and allowing her to do complicated equations and math relatively easily. However, complications during surgery have affected parts of her brain, such as the Broca's area and primary visual cortex, possibly giving her Broca's aphasia as she is unable to comprehend reading or writing and is completely unable to write a simple sentence.
- Think tank - a special type of brain bot and the invention of the Big MT company. A Think Tank consists of hovering, robotic spheres housing a human brain suspended in bio med gel with three monitors coming down from the main body, two monitors depict eyes (that also function as optic sensors) and one below that displays a mouth. There are only six Think Tanks in the world, and those include, Doctors Borous, Dala, Klein, Mobius, 0, and 8.
- Courier - Becomes a cyborg after their visit to Big MT. The brain, heart, and spine have been removed and replaced by high-tech artificial mock-ups of the organs adding durability to the Courier.
- Lobotomites - humans captured by the Big MT and surgically altered with "enhancements" like the complete removal of the brain replaced with artificial components, like Tesla coils. This has removed any semblance of the person they were before and left them with on most base instincts and motor functions. Notably, aggression and the sex drive are extremely heightened. Dr. Dala has observed that when two lobotomites are left alone, 43% of the time they will fight for dominance or have sex.
Fallout 4[edit | edit source]
- Conrad Kellogg - a century-old mercenary who works for The Institute had undergone several cybernetic procedures to enhance his brain and weakening limbs with a brain augmenter and a limb actuator, as well as Cybernetic pain inhibitor for more work-related issues. This is just the surface of Kellog's implants, however. Further updates would include synthetic eyes.
- Vault 118 dwellers - inhabited by custom-built robobrains that have retained their original personalities. These robobrains are almost entirely made up of self-centered celebrities and wealthy billionaires from before the Great War, however, because of the imperfect nature of extracting a human brain from a body and keeping it in a robot frame has made their personalities become evermore skewed and exaggerated. This includes Santiago Avida, Gilda Broscoe. Keith McKinney, Ezra Parker, Bert Riggs and Julianna Riggs.
- John-Caleb Bradberton - once the powerful founder and CEO of Nuka-Cola Corporation is now nothing but a cryonically preserved head kept alive by machines created for the LEAP-X Program. The procedure to keep Bradberton preserved like this has left him with no autonomy and only the ability to talk and operate doors in his personal holding vault. Bradberton views himself as a monster now trapped in a living hell of his own making.
Fallout 76[edit | edit source]
Fallout Tactics[edit | edit source]
|The following is based on Fallout Tactics and some details might contradict canon.|
- B1000 - a unique cybernetic brahmin covered with living brahmin tissue over a metal T-bone.
- Reavers - the reavers are technologically strong in cybernetics enhancements and surgical augmentations, often use for their body, mostly scanning sensor that allow at least to sweep an area of twenty feet, detecting even a person who is sneaking. They are also known to use enhanced eye sight, hand surgical implants, central processors and valve-tube augmentation.
- Simon Barnaky - after being kidnapped by the Calculator, Simon Barnaky became a unique humanoid brain bot. It consists of a large humanoid robotic suit equipped with a cannon on its left arm that a combination of a .50 machine gun and a missile launcher as well as a large claw on its right arm for close combat housing a human brain connected to a robotic program.
Fallout: Brotherhood of Steel[edit | edit source]
|The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.|
- Attis - Attis possesses a mechanical eye instead of his right eye.
- Psycho ghouls - the high member of the Church of the Lost have all an electronic targeting eye instead of their right eye.
SPECIAL[edit | edit source]
- In Fallout 2 and Fallout: New Vegas, the player can make themselves a cyborg by buying Implants from various doctors in Fallout 2 or Dr. Usanagi in Fallout: New Vegas.
- In Fallout 3, the player can make the Lone Wanderer a cyborg with the Cyborg perk.
- And in Van Buren and J.E. Sawyer's Fallout Role-Playing Game the player would have been able to obtain the NEMEAN and PHOENIX implants.
Appearances[edit | edit source]
Cyborgs appear in every Fallout game.
- Chris Taylor interview for Vault13.net
- Fallout 2 Official Strategies & Secrets p.33: "The Robobrain is a jack-of-all-trades robot. They have hands and are usually armed with assault rifles. The chimpanzee, or other primate, brain that was implemented into them makes them excellent guard robots. It's rumored that some were set up to accept human brains, but this has never been proven."
- Fallout: New Vegas Official Game Guide Collector's Edition p.463: "At the ripe age of 281, Mr. House is physically frail in the extreme, his appearance evoking pity or disgust.
Long, greasy white hairs sprout from beneath his command helmet, and from his sunken cheeks.
He is emaciated to the point of being skeletal, bones visible under pale, translucent skin crisscrossed by faint blue blood vessels.
House's command helmet is not detachable - we don't want to imply that the player could put it on and take his place.
The helmet might be bolted right into his skull, like a "halo" used to stabilize severe neck injuries.
Or it might not be a helmet at all, the top of Mr. House's skull having been removed and fitted with transistors and vacuum tubes.
It's essential that the helmet feature indicator lights or similar gizmos that can change states to show whether Mr. House is plugged in or unplugged."
(Fallout: New Vegas Official Game Guide Collector's Edition Behind the Bright Lights & Big City) Note: This is the description underneath the image of the in-game Mr. House.
- The Courier: What recursive behavior patterns are you talking about?
Dala: It varies, according to the number and density of Lobotomites that have infected an area. In 43% of observed cases, two Lobotomites left alone will fight for dominance or inject bodily fluids into each other's orifices. Unsanitary. I have tried to observe more cases, but subjects seem unwilling to release bodily fluids in my presence.
- Implant update session No. 7
- The Sole Survivor: "I'd like to hear more about your research."
Bert Riggs: "Oh wonderful! No one else here really wants to talk about it. Functionally this model is more or less the same as the previous versions I worked on, but without the neural inhibitor and reconditioning. The voice modulator seems to have some minor issues interfacing with the neural matrix, which can add some moodiness. But that's easily solved with regular tune ups. Was there something else, Detective?"
(Bert Riggs' dialogue)
- The Sole Survivor: "Robobrains have a voice modulator? Tell me about that."
Bert Riggs: "That's what allows us to recreate our original voices. They can mimic any normal human voice, actually. I've speculated for some time that the issues we had with our hm... recruited subjects are due to the brain attempting to preserve a sense of self. Maintaining our original voices helps reinforce the neural network, sort of like playing music for an Alzheimer's patient."
(Bert Riggs' dialogue)
- The Sole Survivor: "We solved your Hidden Cappy contest."
John-Caleb Bradberton: "The Hidden Cappy contest... it all seems so long ago. Another lifetime. That was before I became this monster. Before I was trapped here for centuries to suffer in solitude. This was General Braxton's plan all along. Damn the man! He called it Project Cobalt. In exchange for my weapon design, he would give me access to life-extending technology. I'm such a fool for taking him at his word. He never told me that this would be the price!"
(John-Caleb Bradberton's dialogue)
- The Sole Survivor: "Come on, you're a disembodied head trapped in a vault. You've got so much to live for!"
John-Caleb Bradberton: "Despite your obvious sarcasm, you clearly recognize my situation for the living hell that it is."
Sierra Petrovita: "You can't kill him! He's a great man! He invented Nuka-Cola, the best thing in the world!"
John-Caleb Bradberton: "Young lady, you don't know what a torment it is, being trapped here alone and staring at the same wall, decade after decade. Now please shut up while I talk to your more rational friend here I realize that what I'm asking isn't easy, but there's something in it for you.}} When the power is cut, the door to the prototype storage room will open automatically. Take anything you want. I don't care anymore. Just... please... set me free at last. I can't bear this loneliness any longer. Sierra: Wait, wait, wait! I have an idea!"
Sierra Petrovita: "Wait, wait, wait! I have an idea! Mister Bradberton wants to die because he's lonely, right? Well, maybe I could stay with him. You know, keep him company, give him someone to talk to. He's like a hero to me."
(John-Caleb Bradberton's and Sierra Petrovita's dialogue)