Cyborg (organism)

From The Vault - Fallout Wiki
Jump to: navigation, search
The Lieutenant with his bionic eye and cybernetic cerebral enhancements
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FO3 PL.pngGametitle-FNV.pngGametitle-FNV DM.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FO3 PL.pngGametitle-FNV.pngGametitle-FNV DM.pngGametitle-FNV OWB.pngGametitle-FOT.pngGametitle-FOBOS.pngGametitle-VB.pngGametitle-JES.png

A cyborg is a biological organism, (human, ghoul, super mutant, dog etc.) whose physical or mental abilities are extended beyond normal limitations by either electronic, mechanical or robotic elements built into the body (i.e. Implants).

Fallout series[edit | edit source]

  • Cyberdogs - dogs with at least a mechanical part and an organic part. Their physical and mental abilities have been modified robotically and cybernetically, creating a kind of canine-robot hybrids. Unique model include Gabe (enhanced with huge intake of psycho) and K-9 (enhancements to the brain and vocal organs). Notable cyberdogs include Robodog (pet of Dr. Henry), Rex (pet of The King) and Roxie (temporary companion of the Courier).
  • Robobrains - robots that use the brains of criminals[1] or chimpanzees[2] suspended in bio med gel as their central processing unit. Notable robobrains include Toto (pet robobrain of Dorothy), Skynet (advanced AI system), and Super-Ego (powerful robobrain in Big MT).

Fallout[edit | edit source]

  • The Master - fused to an Overseer's chair and neurolinked to a computer which generates its speech in real-time from various voice samples.
  • Lieutenant - Lieutenant has a few augmentations such as a bionic eye instead of his right eye and cybernetic cerebral enhancements.
  • Cut contentIcon cut.png Tangler - cut from Fallout, Tangler was to have a cybernetic hand that would have been obtainable when killed.

Fallout 2[edit | edit source]

  • Frank Horrigan - fused to a modified version of Enclave power armor specifically made to encapsulate Horrigan's bulk, Horrigan cannot separate from his power armor as it acts as life support keeping him alive by pumping him full of chems.
  • Skynet - An advanced AI, when placed within a robobrain. Especially if the Chosen One used the Cybernetic brain that Skynet helped develop.

Fallout 3[edit | edit source]

Fallout: New Vegas[edit | edit source]

  • Robert House - kept alive for over two hundred years via a hermetically sealed life support chamber, House controls the computers and PDQ-88b Securitrons through his "command helmet" which is bolted into the top of his skull.[3] Notably, House also has a food pump to deliver food directly into his stomach, an enhancement around his heart that most likely acts as a pacemaker, and what can be assumed as a waste pump around his crotch.
  • Dead MoneyGametitle-FNV DM.png Christine Royce - forcefully implanted at the Big MT Research and Development Center, Christine has had several cybernetic modifications implanted to her brain increasing her intellect and processing capabilities and allowing her to do complicated equations and math relatively easily. However, complications during surgery have affected parts of her brain, such as the Broca's area and primary visual cortex, possibly giving her alexia as she is unable to comprehend reading or writing and is completely unable to write a simple sentence.
  • Old World BluesGametitle-FNV OWB.png Think tank - a special type of brain bot. It consists of a robotic bodies housing a human brain with three monitors coming down from the main body, two monitors depict eyes and one below the two a mouth.
  • Old World BluesGametitle-FNV OWB.png Courier - The Courier became a cyborg after their visit to Big MT. The brain, heart and spine have been removed and replaced by high-tech artificial mock-ups of the organs adding durability to the Courier.
  • Old World BluesGametitle-FNV OWB.png Lobotomites - humans captured by the Big MT and surgically altered with "enhancements" like the complete removal of the brain replaced with artificial components, like Tesla coils. This has removed any semblance of the person they were before and left them with on most base instincts and motor functions. Notably, aggression and the sex drive are extremely heightened. Dr. Dala has observed that when two lobotomites are left alone, 43% of the time they will fight for dominance or have sex.[4]

Fallout 4[edit | edit source]

Fallout Tactics[edit | edit source]

Mini-FOT Logo.pngThe following is based on Fallout Tactics and some details might contradict canon.
  • B1000 - a unique cybernetic brahmin covered with living brahmin tissue over a metal T-bone.
  • Reavers - the reavers are technologically strong in cybernetics enhancements and surgical augmentations, often use for their body, mostly scanning sensor that allow at least to sweep an area of twenty feet, detecting even a person who is sneaking. They are also known to use enhanced eye sight, hand surgical implants, central processors and valve-tube augmentation.
  • Simon Barnaky - after being kidnapped by the Calculator, Simon Barnaky became a unique humanoid brain bot. It consists of a large humanoid robotic suit equipped with a cannon on its left arm that a combination of a .50 machine gun and a missile launcher as well as a large claw on its right arm for close combat housing a human brain connected to a robotic program.

Fallout: Brotherhood of Steel[edit | edit source]

FOBoSLogo.pngThe following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.
  • Attis - Attis possesses a mechanical eye instead of his right eye.
  • Psycho ghouls - the high member of the Church of the Lost have all an electronic targeting eye instead of their right eye.

SPECIAL[edit | edit source]

Appearances[edit | edit source]

Cyborgs appear in every Fallout game.


  1. Chris Taylor interview for
  2. Fallout 2 Official Strategies & Secrets p.33: "The Robobrain is a jack-of-all-trades robot. They have hands and are usually armed with assault rifles. The chimpanzee, or other primate, brain that was implemented into them makes them excellent guard robots. It's rumored that some were set up to accept human brains, but this has never been proven."
  3. Fallout: New Vegas Official Game Guide Collector's Edition p.463: "At the ripe age of 281, Mr. House is physically frail in the extreme, his appearance evoking pity or disgust.
    Long, greasy white hairs sprout from beneath his command helmet, and from his sunken cheeks.
    He is emaciated to the point of being skeletal, bones visible under pale, translucent skin crisscrossed by faint blue blood vessels.
    House's command helmet is not detachable - we don't want to imply that the player could put it on and take his place.
    The helmet might be bolted right into his skull, like a "halo" used to stabilize severe neck injuries.
    Or it might not be a helmet at all, the top of Mr. House's skull having been removed and fitted with transistors and vacuum tubes.
    It's essential that the helmet feature indicator lights or similar gizmos that can change states to show whether Mr. House is plugged in or unplugged."
    (Fallout: New Vegas Official Game Guide Collector's Edition Behind the Bright Lights & Big City) Note: This is the description underneath the image of the in-game Mr. House.
  4. The Courier: What recursive behavior patterns are you talking about?
    Dala: It varies, according to the number and density of Lobotomites that have infected an area. In 43% of observed cases, two Lobotomites left alone will fight for dominance or inject bodily fluids into each other's orifices. Unsanitary. I have tried to observe more cases, but subjects seem unwilling to release bodily fluids in my presence.
    (Dala's dialogue)